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package elemental2.core;

import jsinterop.annotations.JsOverlay;
import jsinterop.annotations.JsPackage;
import jsinterop.annotations.JsType;

@JsType(isNative = true, name = "Math", namespace = JsPackage.GLOBAL)
public class JsMath {
  @JsOverlay public static final double E = Math__Constants.E;
  @JsOverlay public static final double LN10 = Math__Constants.LN10;
  @JsOverlay public static final double LN2 = Math__Constants.LN2;
  @JsOverlay public static final double LOG10E = Math__Constants.LOG10E;
  @JsOverlay public static final double LOG2E = Math__Constants.LOG2E;
  @JsOverlay public static final double PI = Math__Constants.PI;
  @JsOverlay public static final double SQRT1_2 = Math__Constants.SQRT1_2;
  @JsOverlay public static final double SQRT2 = Math__Constants.SQRT2;

  public static native double abs(Object x);

  public static native double acos(Object x);

  public static native double acosh(double value);

  public static native double asin(Object x);

  public static native double asinh(double value);

  public static native double atan(Object x);

  public static native double atan2(Object y, Object x);

  public static native double atanh(double value);

  public static native double cbrt(double value);

  public static native int ceil(Object x);

  public static native int clz32(int value);

  public static native double cos(Object x);

  public static native double cosh(double value);

  public static native double exp(Object x);

  public static native double expm1(double value);

  public static native int floor(Object x);

  public static native double fround(double value);

  public static native double hypot(double... var_args);

  public static native double imul(double value1, double value2);

  public static native double log(Object x);

  public static native double log10(double value);

  public static native double log1p(double value);

  public static native double log2(double value);

  public static native double max(Object... var_args);

  public static native double min(Object... var_args);

  public static native double pow(Object x, Object y);

  public static native double random();

  public static native int round(Object x);

  public static native double sign(double value);

  public static native double sin(Object x);

  public static native double sinh(double value);

  public static native double sqrt(Object x);

  public static native double tan(Object x);

  public static native double tanh(double value);

  public static native String toSource();

  public static native int trunc(double value);
}




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