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A standalone RTMP client library ported from the Red5 project
The newest version!
package org.red5.server;
/*
* RED5 Open Source Flash Server - http://code.google.com/p/red5/
*
* Copyright (c) 2006-2010 by respective authors (see below). All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation; either version 2.1 of the License, or (at your option) any later
* version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.util.Collection;
import java.util.Map;
import java.util.Set;
//import org.red5.server.adapter.IApplication;
/**
* The client object represents a single client. One client may have multiple
* connections to different scopes on the same host. In some ways the client
* object is like a HTTP session. You can create IClient objects with
* {@link IClientRegistry#newClient(Object[])}
*
*
* NOTE: I removed session, since client serves the same purpose as a client
* with attributes
*
* @author The Red5 Project ([email protected])
* @author Luke Hubbard ([email protected])
*/
public interface IClient extends IAttributeStore {
/**
* The key used to store the client object in a http session.
*/
public static final String ID = "red5.client";
/**
* Sets the clients id
* @param id client id
*/
public void setId(String id);
/**
* Get the unique ID for this client. This will be generated by the server
* if not passed upon connection from client-side Flex/Flash app. To assign a custom ID to the client use
* params
object of
* {@link IApplication#appConnect(IConnection, Object[])} method, that
* contains 2nd all the rest values you pass to
* NetConnection.connect
method.
*
* Example:
*
* At client side:
* NetConnection.connect( "http://localhost/killerapp/", "user123" );
*
* then at server side:
* public boolean appConnect( IConnection connection, Object[] params ){
* try {
* connection.getClient().setId( (String) params[0] );
* } catch(Exception e){
* log.error("{}", e);
* }
* }
*
*
* @return client id
*/
public String getId();
/**
* Get the creation time for this client object.
*
* @return Creation time in milliseconds
*/
public long getCreationTime();
/**
* Get a set of scopes the client is connected to.
*
* @return Set of scopes
*/
// public Collection getScopes();
/**
* Get a set of connections.
*
* @return Set of connections
*/
public Set getConnections();
/**
* Get a set of connections of a given scope.
*
* @param scope scope to get connections for
* @return Set of connections to the passed scope
*/
// public Set getConnections(IScope scope);
/**
* Closes all the connections.
*/
public void disconnect();
/**
* Set the permissions for this client in a given context.
*
* @param conn Connection specifying the context to set the permissions for.
* @param permissions Permissions the client has in this context or null
for no permissions.
*/
public void setPermissions(IConnection conn, Collection permissions);
/**
* Return the permissions in a given context.
*
* @param conn Connection specifying the context to get the permissions for.
* @return Permission names.
*/
public Collection getPermissions(IConnection conn);
/**
* Check if the client has a permission in the given context.
*
* @param conn Connection specifying the context to check the permissions for.
* @param permissionName Name of the permission to check.
* @return true
if the client has the permission, otherwise false
*/
public boolean hasPermission(IConnection conn, String permissionName);
/**
* Performs a bandwidth checking routine.
* Information may be found here: http://www.adobe.com/devnet/flashmediaserver/articles/dynamic_stream_switching_04.html
*/
public void checkBandwidth();
/**
* Performs a bandwidth checking callback for the client.
* Information may be found here: http://www.adobe.com/devnet/flashmediaserver/articles/dynamic_stream_switching_04.html
*/
public Map checkBandwidthUp(Object[] params);
}
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