io.netty.handler.codec.compression.StandardCompressionOptions Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of redisson-all Show documentation
Show all versions of redisson-all Show documentation
Easy Redis Java client and Real-Time Data Platform. Valkey compatible. Sync/Async/RxJava3/Reactive API. Client side caching. Over 50 Redis based Java objects and services: JCache API, Apache Tomcat, Hibernate, Spring, Set, Multimap, SortedSet, Map, List, Queue, Deque, Semaphore, Lock, AtomicLong, Map Reduce, Bloom filter, Scheduler, RPC
/*
* Copyright 2021 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.compression;
import com.aayushatharva.brotli4j.encoder.Encoder;
/**
* Standard Compression Options for {@link BrotliOptions},
* {@link GzipOptions} and {@link DeflateOptions}
*/
public final class StandardCompressionOptions {
private StandardCompressionOptions() {
// Prevent outside initialization
}
/**
* Default implementation of {@link BrotliOptions} with {@link Encoder.Parameters#setQuality(int)} set to 4
* and {@link Encoder.Parameters#setMode(Encoder.Mode)} set to {@link Encoder.Mode#TEXT}
*/
public static BrotliOptions brotli() {
return BrotliOptions.DEFAULT;
}
/**
* Create a new {@link BrotliOptions}
*
* @param parameters {@link Encoder.Parameters} Instance
* @throws NullPointerException If {@link Encoder.Parameters} is {@code null}
*/
public static BrotliOptions brotli(Encoder.Parameters parameters) {
return new BrotliOptions(parameters);
}
/**
* Default implementation of {@link ZstdOptions} with{compressionLevel(int)} set to
* {@link ZstdConstants#DEFAULT_COMPRESSION_LEVEL},{@link ZstdConstants#DEFAULT_BLOCK_SIZE},
* {@link ZstdConstants#MAX_BLOCK_SIZE}
*/
public static ZstdOptions zstd() {
return ZstdOptions.DEFAULT;
}
/**
* Create a new {@link ZstdOptions}
*
* @param blockSize
* is used to calculate the compressionLevel
* @param maxEncodeSize
* specifies the size of the largest compressed object
* @param compressionLevel
* specifies the level of the compression
*/
public static ZstdOptions zstd(int compressionLevel, int blockSize, int maxEncodeSize) {
return new ZstdOptions(compressionLevel, blockSize, maxEncodeSize);
}
/**
* Create a new {@link SnappyOptions}
*
*/
public static SnappyOptions snappy() {
return new SnappyOptions();
}
/**
* Default implementation of {@link GzipOptions} with
* {@code compressionLevel()} set to 6, {@code windowBits()} set to 15 and {@code memLevel()} set to 8.
*/
public static GzipOptions gzip() {
return GzipOptions.DEFAULT;
}
/**
* Create a new {@link GzipOptions} Instance
*
* @param compressionLevel {@code 1} yields the fastest compression and {@code 9} yields the
* best compression. {@code 0} means no compression. The default
* compression level is {@code 6}.
*
* @param windowBits The base two logarithm of the size of the history buffer. The
* value should be in the range {@code 9} to {@code 15} inclusive.
* Larger values result in better compression at the expense of
* memory usage. The default value is {@code 15}.
*
* @param memLevel How much memory should be allocated for the internal compression
* state. {@code 1} uses minimum memory and {@code 9} uses maximum
* memory. Larger values result in better and faster compression
* at the expense of memory usage. The default value is {@code 8}
*/
public static GzipOptions gzip(int compressionLevel, int windowBits, int memLevel) {
return new GzipOptions(compressionLevel, windowBits, memLevel);
}
/**
* Default implementation of {@link DeflateOptions} with
* {@code compressionLevel} set to 6, {@code windowBits} set to 15 and {@code memLevel} set to 8.
*/
public static DeflateOptions deflate() {
return DeflateOptions.DEFAULT;
}
/**
* Create a new {@link DeflateOptions} Instance
*
* @param compressionLevel {@code 1} yields the fastest compression and {@code 9} yields the
* best compression. {@code 0} means no compression. The default
* compression level is {@code 6}.
*
* @param windowBits The base two logarithm of the size of the history buffer. The
* value should be in the range {@code 9} to {@code 15} inclusive.
* Larger values result in better compression at the expense of
* memory usage. The default value is {@code 15}.
*
* @param memLevel How much memory should be allocated for the internal compression
* state. {@code 1} uses minimum memory and {@code 9} uses maximum
* memory. Larger values result in better and faster compression
* at the expense of memory usage. The default value is {@code 8}
*/
public static DeflateOptions deflate(int compressionLevel, int windowBits, int memLevel) {
return new DeflateOptions(compressionLevel, windowBits, memLevel);
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy