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Easy Redis Java client and Real-Time Data Platform. Valkey compatible. Sync/Async/RxJava3/Reactive API. Client side caching. Over 50 Redis based Java objects and services: JCache API, Apache Tomcat, Hibernate, Spring, Set, Multimap, SortedSet, Map, List, Queue, Deque, Semaphore, Lock, AtomicLong, Map Reduce, Bloom filter, Scheduler, RPC
/*
* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.marshalling;
import io.netty.buffer.ByteBuf;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.ReplayingDecoder;
import io.netty.handler.codec.TooLongFrameException;
import org.jboss.marshalling.ByteInput;
import org.jboss.marshalling.Unmarshaller;
import java.io.ObjectStreamConstants;
import java.util.List;
/**
* {@link ReplayingDecoder} which use an {@link Unmarshaller} to read the Object out of the {@link ByteBuf}.
*
* If you can you should use {@link MarshallingDecoder}.
*/
public class CompatibleMarshallingDecoder extends ReplayingDecoder {
protected final UnmarshallerProvider provider;
protected final int maxObjectSize;
private boolean discardingTooLongFrame;
/**
* Create a new instance of {@link CompatibleMarshallingDecoder}.
*
* @param provider
* the {@link UnmarshallerProvider} which is used to obtain the {@link Unmarshaller}
* for the {@link Channel}
* @param maxObjectSize
* the maximal size (in bytes) of the {@link Object} to unmarshal. Once the size is
* exceeded the {@link Channel} will get closed. Use a maxObjectSize of
* {@link Integer#MAX_VALUE} to disable this. You should only do this if you are sure
* that the received Objects will never be big and the sending side are trusted, as this
* opens the possibility for a DOS-Attack due an {@link OutOfMemoryError}.
*/
public CompatibleMarshallingDecoder(UnmarshallerProvider provider, int maxObjectSize) {
this.provider = provider;
this.maxObjectSize = maxObjectSize;
}
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf buffer, List
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