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Artifact providing audio provessing functionality such as generating
sine waves or writing raw audio samples to WAV files.
// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// /////////////////////////////////////////////////////////////////////////////
// This code is copyright (c) by Siegfried Steiner, Munich, Germany, distributed
// on an "AS IS" BASIS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, and licen-
// sed under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// -----------------------------------------------------------------------------
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// -----------------------------------------------------------------------------
// Apache License, v2.0 ("http://www.apache.org/licenses/TEXT-2.0")
// -----------------------------------------------------------------------------
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////
package org.refcodes.audio;
import org.refcodes.mixin.IndexAccessor;
import org.refcodes.mixin.TimeStampAccessor;
/**
* A {@link SoundSample} represents a sample assigned to an according time
* positioning. A sample is a value or set of values at a point in time. In case
* of mono audio, a sample represents a single value, in case of stereo audio, a
* sample represents a set of values, one value represents one channel (e.g. two
* channels when we have a left and a right speaker).
*/
public interface SoundSample extends SamplingRateAccessor, IndexAccessor, TimeStampAccessor {
// /////////////////////////////////////////////////////////////////////////
// METHODS:
// /////////////////////////////////////////////////////////////////////////
/**
* Returns the sample's data for the according time positioning. A sample is
* a value or set of values at a point in time. In case of mono audio, a
* sample represents a single value, in case of stereo audio, a sample
* represents a set of values, one value represents one channel (e.g. two
* channels when we have a left and a right speaker).
*
* @return The sample's data for the according time positioning.
*/
double[] getSampleData();
/**
* Determines the number of channels this sample is ought for.
*
* @return The number of channels this sample feeds.
*/
default int getChannelCount() {
return getSampleData().length;
}
/**
* Returns the position in time of this sound sample in ms.
*
* @return The sound sample's time positioning.
*/
@Override
double getTimeStamp();
// /////////////////////////////////////////////////////////////////////////
// INNER CLASSES:
// /////////////////////////////////////////////////////////////////////////
}
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