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Artifact providing audio provessing functionality such as generating sine waves or writing raw audio samples to WAV files.

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// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// /////////////////////////////////////////////////////////////////////////////
// This code is copyright (c) by Siegfried Steiner, Munich, Germany, distributed
// on an "AS IS" BASIS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, and licen-
// sed under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// -----------------------------------------------------------------------------
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// -----------------------------------------------------------------------------
// Apache License, v2.0 ("http://www.apache.org/licenses/TEXT-2.0")
// -----------------------------------------------------------------------------
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////

package org.refcodes.audio;

/**
 * The {@link SoundSampleBuilder} extends the {@link SoundSample} with builder
 * functionality.
 */
public interface SoundSampleBuilder extends SoundSample, SampleBuilder {

	/**
	 * Sets the sample's data for the according time positioning. A sample is a
	 * value or set of values at a point in time. In case of mono audio, a
	 * sample represents a single value, in case of stereo audio, a sample
	 * represents a set of values, one value represents one channel (e.g. two
	 * channels when we have a left and a right speaker).
	 * 
	 * @param aSampleData The sample's data for the according time positioning.
	 */
	void setSampleData( double[] aSampleData );

	/**
	 * Sets the sample's data for the sample property.
	 * 
	 * @param aSampleData The sample's data to be stored by the sample property.
	 * 
	 * @return The builder for applying multiple build operations.
	 */
	default SoundSampleBuilder withSampleData( double[] aSampleData ) {
		setSampleData( aSampleData );
		return this;
	}

	/**
	 * Sets the position in time of this sound sample in ms.
	 * 
	 * @param aTimeMillis The sound sample's time positioning in ms.
	 */
	@Override
	void setTimeStamp( double aTimeMillis );

	/**
	 * Sets the position in time of this sound sample in ms.
	 * 
	 * @param aTimeMillis The sound sample's time positioning in ms.
	 * 
	 * @return The builder for applying multiple build operations.
	 */
	@Override
	default SoundSampleBuilder withTimeStamp( double aTimeMillis ) {
		setTimeStamp( aTimeMillis );
		return this;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	default SoundSampleBuilder withIndex( long aIndex ) {
		setIndex( aIndex );
		return this;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	default SoundSampleBuilder withIncreaseIndex() {
		increaseIndex();
		return this;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	default SoundSampleBuilder withDecreaseIndex() {
		decreaseIndex();
		return this;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	default SoundSampleBuilder withSamplingRate( int aSamplingRate ) {
		setSamplingRate( aSamplingRate );
		return this;
	}

	/**
	 * This is a convenience method for easily instantiating the according
	 * builder.
	 * 
	 * @param aSample The sample (set of values representing the channels, one
	 *        channel per value) for the related time positioning.
	 * 
	 * @return The according {@link SoundSampleBuilder}.
	 */
	static SoundSampleBuilder build( double[] aSample ) {
		return new SoundSampleBuilderImpl( aSample );
	}
}




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