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Artifact for providing some easy means to visualize (state of) board games or (state of) cellular automatons.

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package org.refcodes.checkerboard;

import org.refcodes.graphical.Position;
import org.refcodes.graphical.Vector;

/**
 * @param  The state if the player (dead, alive, strong, weak, king, queen,
 *        PacMan, ghost, fire, wood, water, strong queen, weak king, etc).
 */
public interface PositionChangedEvent extends PlayerEvent, Position, Vector {

	PlayerAction ACTION = PlayerAction.POSITION_CHANGED;

	Position getPrecedingPosition();

}