org.refcodes.checkerboard.PlayerAccessor Maven / Gradle / Ivy
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// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// =============================================================================
// This code is copyright (c) by Siegfried Steiner, Munich, Germany and licensed
// under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// =============================================================================
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// together with the GPL linking exception applied; as being applied by the GNU
// Classpath ("http://www.gnu.org/software/classpath/license.html")
// =============================================================================
// Apache License, v2.0 ("http://www.apache.org/licenses/TEXT-2.0")
// =============================================================================
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////
package org.refcodes.checkerboard;
/**
* Provides an accessor for a player property.
*
* @param the generic type
*/
public interface PlayerAccessor
> {
/**
* Retrieves the player from the player property.
*
* @return The player stored by the player property.
*/
P getPlayer();
/**
* Provides a mutator for a player property.
*
* @param
the generic type
*/
public interface PlayerMutator
> {
/**
* Sets the player for the player property.
*
* @param aPlayer The player to be stored by the player property.
*/
void setPlayer( P aPlayer );
}
/**
* Provides a builder method for a player property returning the builder for
* applying multiple build operations.
*
* @param
the generic type
* @param The builder to return in order to be able to apply multiple
* build operations.
*/
public interface PlayerBuilder
, B extends PlayerBuilder
> {
/**
* Sets the player for the player property.
*
* @param aPlayer The player to be stored by the player property.
*
* @return The builder for applying multiple build operations.
*/
B withPlayer( P aPlayer );
}
/**
* Provides a player property.
*
* @param
the generic type
*/
public interface PlayerProperty
> extends PlayerAccessor
, PlayerMutator
{
/**
* This method stores and passes through the given argument, which is
* very useful for builder APIs: Sets the given {@link Player} (setter)
* as of {@link #setPlayer(Player)} and returns the very same value
* (getter).
*
* @param aPlayer The {@link Player} to set (via
* {@link #setPlayer(Player)}).
*
* @return Returns the value passed for it to be used in conclusive
* processing steps.
*/
default P letPlayer( P aPlayer ) {
setPlayer( aPlayer );
return aPlayer;
}
}
}