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// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// =============================================================================
// This code is copyright (c) by Siegfried Steiner, Munich, Germany and licensed
// under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// =============================================================================
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// together with the GPL linking exception applied; as being applied by the GNU
// Classpath ("http://www.gnu.org/software/classpath/license.html")
// =============================================================================
// Apache License, v2.0 ("http://www.apache.org/licenses/LICENSE-2.0")
// =============================================================================
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////
package org.refcodes.component;
import org.refcodes.component.LifeCycleComponentHandle.LifeCycleAutomatonHandle;
/**
* A component implementing the {@link LifeCycleComponent} interface supports a
* life-cycle. I.e. such a component may be instructed from the outside to run
* through several stages from getting started till being destroyed. The valid
* state changes are mainly as follows:
*
* "initialize" - "start" - "pause" - "resume" - "stop" - "destroy"
*
*
* For example: "initialize" - "start" - "pause" - "resume" - "pause" - "resume"
* - "stop" - "start" - "pause" - "resume" - "stop" - "destroy"
*
* The {@link LifeCycleAutomatonHandle} is a component managing various
* {@link LifeCycleComponent}s each identified by a dedicated handle. Operations
* on the {@link LifeCycleComponent} are invoked by this
* {@link LifeCycleAutomatonHandle} with a handle identifying the according
* {@link LifeCycleComponent}.
*
* The {@link LifeCycleComponent} contains the business-logic where as the
* {@link LifeCycleAutomatonHandle} provides the frame for managing this
* business-logic. The {@link LifeCycleAutomaton} takes care of the correct
* life-cycle applied on a {@link LifeCycleComponent}.
* */
public interface LifeCycleComponent extends Initializable, Startable, Pausable, Resumable, Stoppable, Destroyable {
/**
* A system implementing the {@link LifeCycleAutomaton} interface supports
* managing {@link LifeCycleComponent} instances and takes care that the
* life-cycle stages are invoked in the correct order by throwing according
* exceptions in case the life-cycle is invoked in the wrong order.
*
* A {@link LifeCycleAutomaton} may be used to wrap a
* {@link LifeCycleComponent} by a {@link LifeCycleAutomatonHandle} for
* managing {@link LifeCycleComponent} instances.
*
* The {@link LifeCycleComponent} contains the business-logic where as the
* {@link LifeCycleAutomatonHandle} provides the frame for managing this
* business-logic. The {@link LifeCycleAutomaton} takes care of the correct
* life-cycle applied on a {@link LifeCycleComponent}.
*/
public interface LifeCycleAutomaton extends LifeCycleComponent, InitializeAutomaton, StartAutomaton, PauseAutomaton, ResumeAutomaton, StopAutomaton, DestroyAutomaton, LifeCycleStatusAccessor {}
/**
* Same as the {@link LifeCycleComponent} though without the need to
* try-catch any exceptions on the various life-cycle stages.
*/
public interface UncheckedLifeCycleComponent extends LifeCycleComponent, UncheckedInitializable, UncheckedStartable, UncheckedPausable, UncheckedResumable, UncheckedStoppable, Destroyable {}
}