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Artifact for graphical issues regarding RGB, pixel, fonts, and other stuff (utility).
// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// =============================================================================
// This code is copyright (c) by Siegfried Steiner, Munich, Germany and licensed
// under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// =============================================================================
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// together with the GPL linking exception applied; as being applied by the GNU
// Classpath ("http://www.gnu.org/software/classpath/license.html")
// =============================================================================
// Apache License, v2.0 ("http://www.apache.org/licenses/LICENSE-2.0")
// =============================================================================
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////
package org.refcodes.graphical;
/**
* Provides an accessor for a sprite property.
*
* @param The sprite's type to be accessed.
*/
public interface SpriteAccessor {
/**
* Retrieves the sprite from the sprite property.
*
* @return The sprite stored by the sprite property.
*/
T getSprite();
/**
* Provides a mutator for a sprite property.
*
* @param The sprite's type to be accessed.
*/
public interface SpriteMutator {
/**
* Sets the sprite for the sprite property.
*
* @param aSprite The sprite to be stored by the sprite property.
*/
void setSprite( T aSprite );
}
/**
* Provides a builder method for a sprite property returning the builder for
* applying multiple build operations.
*
* @param The builder to return in order to be able to apply multiple
* build operations.
*/
public interface SpriteBuilder> {
/**
* Sets the sprite for the sprite property.
*
* @param aSprite The sprite to be stored by the sprite property.
*
* @return The builder for applying multiple build operations.
*/
B withSprite( T aSprite );
}
/**
* Provides a sprite property.
*
* @param The sprite's type to be accessed.
*/
public interface SpriteProperty extends SpriteAccessor, SpriteMutator {}
}
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