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Artifact for graphical issues regarding RGB, pixel, fonts, and other stuff (utility).
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// /////////////////////////////////////////////////////////////////////////////
// REFCODES.ORG
// /////////////////////////////////////////////////////////////////////////////
// This code is copyright (c) by Siegfried Steiner, Munich, Germany, distributed
// on an "AS IS" BASIS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, and licen-
// sed under the following (see "http://en.wikipedia.org/wiki/Multi-licensing")
// licenses:
// -----------------------------------------------------------------------------
// GNU General Public License, v3.0 ("http://www.gnu.org/licenses/gpl-3.0.html")
// -----------------------------------------------------------------------------
// Apache License, v2.0 ("http://www.apache.org/licenses/LICENSE-2.0")
// -----------------------------------------------------------------------------
// Please contact the copyright holding author(s) of the software artifacts in
// question for licensing issues not being covered by the above listed licenses,
// also regarding commercial licensing models or regarding the compatibility
// with other open source licenses.
// /////////////////////////////////////////////////////////////////////////////
package org.refcodes.graphical;
/**
* The {@link Viewport} defines some elementary functionality regarding a
* {@link Viewport} being the visible rectangle of a big scene..
*/
public interface Viewport extends ViewportDimension {
/**
* Centers the viewport around the provided positions as best as possoble
* while keeping the viewport in bounds of the grid.
*
* @param aPositionX The x position to which to center the viewport.
* @param aPositionY The y position to which to center the viewport.
*/
void centerViewportOffset( int aPositionX, int aPositionY );
/**
* Centers the viewport around the provided positions as best as possoble
* while keeping the viewport in bounds of the grid.
*
* @param aPositionX The x position to which to center the viewport.
* @param aPositionY The y position to which to center the viewport.
* @param aViewportWidth The viewport width to use (overrides the actual
* viewport width).
* @param aViewportHeight The viewport height to use (overrides the actual
* viewport height).
*/
void centerViewportOffset( int aPositionX, int aPositionY, int aViewportWidth, int aViewportHeight );
}