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Efficient, scalable, and flexible Java implementation of the Short Messaging Peer to Peer Protocol (SMPP)
package com.cloudhopper.smpp.simulator;
/*
* #%L
* ch-smpp
* %%
* Copyright (C) 2009 - 2015 Cloudhopper by Twitter
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.util.concurrent.GlobalEventExecutor;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.net.InetSocketAddress;
import java.util.concurrent.TimeUnit;
/**
*
* @author joelauer (twitter: @jjlauer or http://twitter.com/jjlauer)
*/
public class SmppSimulatorServer {
private static final Logger logger = LoggerFactory.getLogger(SmppSimulatorServer.class);
public static final String PIPELINE_SESSION_NAME = "session";
private Channel serverChannel;
private ChannelGroup sessionChannels;
private EventLoopGroup bossGroup;
private EventLoopGroup workerGroup;
private ServerBootstrap serverBootstrap;
private final SmppSimulatorServerHandler serverHandler;
// public SmppSimulatorServer() {
// this(Executors.newCachedThreadPool());
// }
public SmppSimulatorServer() {
// used for tracking any child channels (sessions)
this.sessionChannels = new DefaultChannelGroup("simulatorServer", GlobalEventExecutor.INSTANCE);
// we'll put the "boss" worker for a server in its own pool
bossGroup = new NioEventLoopGroup();
workerGroup = new NioEventLoopGroup();
// a factory for creating channels (connections)
// tie the server bootstrap to this server socket channel factory
this.serverBootstrap = new ServerBootstrap();
this.serverBootstrap.channel(NioServerSocketChannel.class);
this.serverBootstrap.group(bossGroup, workerGroup);
// the handler to use when new child connections are accepted
this.serverHandler = new SmppSimulatorServerHandler(this.sessionChannels);
// set up the event pipeline factory for new connections
this.serverBootstrap.childHandler(serverHandler);
this.serverBootstrap.handler(new ChannelInboundHandlerAdapter() {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
serverHandler.channelRead(ctx, msg);
}
});
}
public void start(int port) {
logger.info("Simulator server starting on port " + port + "...");
ChannelFuture f = this.serverBootstrap.bind(new InetSocketAddress(port)).syncUninterruptibly();
serverChannel = f.channel();
logger.info("Simulator server started");
}
public void stop() {
try {
logger.info("Closing all server session channels...");
this.sessionChannels.close().sync();
logger.info("Closing server channel...");
this.serverChannel.close().sync();
this.serverBootstrap = null;
} catch (InterruptedException e) {
logger.warn("Thread interrupted closing server channel.", e);
} finally {
// Shut down all event loops to terminate all threads.
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
try {
// Wait until all threads are terminated.
bossGroup.terminationFuture().sync();
workerGroup.terminationFuture().sync();
} catch (InterruptedException e) {
logger.warn("Thread interrupted closing executors.", e);
}
}
logger.info("Simulator server stopped");
}
public SmppSimulatorServerHandler getHandler() {
return this.serverHandler;
}
public SmppSimulatorSessionHandler pollNextSession(long timeoutInMillis) throws Exception {
SmppSimulatorSessionHandler session = this.serverHandler.getSessionQueue().poll(timeoutInMillis, TimeUnit.MILLISECONDS);
if (session == null) {
throw new Exception("No session created within timeout");
}
return session;
}
}
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