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A library jar that provides APIs for Applications written for the Google Android Platform.
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.egg;
import android.animation.LayoutTransition;
import android.animation.TimeAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Outline;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.GradientDrawable;
import android.media.AudioAttributes;
import android.media.AudioManager;
import android.os.Vibrator;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Gravity;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewOutlineProvider;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.TextView;
import com.android.internal.logging.MetricsLogger;
import com.android.systemui.R;
import java.util.ArrayList;
// It's like LLand, but "M"ultiplayer.
public class MLand extends FrameLayout {
public static final String TAG = "MLand";
public static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);
public static final boolean DEBUG_DRAW = false; // DEBUG
public static final boolean SHOW_TOUCHES = true;
public static void L(String s, Object ... objects) {
if (DEBUG) {
Log.d(TAG, objects.length == 0 ? s : String.format(s, objects));
}
}
public static final float PI_2 = (float) (Math.PI/2);
public static final boolean AUTOSTART = true;
public static final boolean HAVE_STARS = true;
public static final float DEBUG_SPEED_MULTIPLIER = 0.5f; // only if DEBUG
public static final boolean DEBUG_IDDQD = Log.isLoggable(TAG + ".iddqd", Log.DEBUG);
public static final int DEFAULT_PLAYERS = 1;
public static final int MIN_PLAYERS = 1;
public static final int MAX_PLAYERS = 6;
static final float CONTROLLER_VIBRATION_MULTIPLIER = 2f;
private static class Params {
public float TRANSLATION_PER_SEC;
public int OBSTACLE_SPACING, OBSTACLE_PERIOD;
public int BOOST_DV;
public int PLAYER_HIT_SIZE;
public int PLAYER_SIZE;
public int OBSTACLE_WIDTH, OBSTACLE_STEM_WIDTH;
public int OBSTACLE_GAP;
public int OBSTACLE_MIN;
public int BUILDING_WIDTH_MIN, BUILDING_WIDTH_MAX;
public int BUILDING_HEIGHT_MIN;
public int CLOUD_SIZE_MIN, CLOUD_SIZE_MAX;
public int STAR_SIZE_MIN, STAR_SIZE_MAX;
public int G;
public int MAX_V;
public float SCENERY_Z, OBSTACLE_Z, PLAYER_Z, PLAYER_Z_BOOST, HUD_Z;
public Params(Resources res) {
TRANSLATION_PER_SEC = res.getDimension(R.dimen.translation_per_sec);
OBSTACLE_SPACING = res.getDimensionPixelSize(R.dimen.obstacle_spacing);
OBSTACLE_PERIOD = (int) (OBSTACLE_SPACING / TRANSLATION_PER_SEC);
BOOST_DV = res.getDimensionPixelSize(R.dimen.boost_dv);
PLAYER_HIT_SIZE = res.getDimensionPixelSize(R.dimen.player_hit_size);
PLAYER_SIZE = res.getDimensionPixelSize(R.dimen.player_size);
OBSTACLE_WIDTH = res.getDimensionPixelSize(R.dimen.obstacle_width);
OBSTACLE_STEM_WIDTH = res.getDimensionPixelSize(R.dimen.obstacle_stem_width);
OBSTACLE_GAP = res.getDimensionPixelSize(R.dimen.obstacle_gap);
OBSTACLE_MIN = res.getDimensionPixelSize(R.dimen.obstacle_height_min);
BUILDING_HEIGHT_MIN = res.getDimensionPixelSize(R.dimen.building_height_min);
BUILDING_WIDTH_MIN = res.getDimensionPixelSize(R.dimen.building_width_min);
BUILDING_WIDTH_MAX = res.getDimensionPixelSize(R.dimen.building_width_max);
CLOUD_SIZE_MIN = res.getDimensionPixelSize(R.dimen.cloud_size_min);
CLOUD_SIZE_MAX = res.getDimensionPixelSize(R.dimen.cloud_size_max);
STAR_SIZE_MIN = res.getDimensionPixelSize(R.dimen.star_size_min);
STAR_SIZE_MAX = res.getDimensionPixelSize(R.dimen.star_size_max);
G = res.getDimensionPixelSize(R.dimen.G);
MAX_V = res.getDimensionPixelSize(R.dimen.max_v);
SCENERY_Z = res.getDimensionPixelSize(R.dimen.scenery_z);
OBSTACLE_Z = res.getDimensionPixelSize(R.dimen.obstacle_z);
PLAYER_Z = res.getDimensionPixelSize(R.dimen.player_z);
PLAYER_Z_BOOST = res.getDimensionPixelSize(R.dimen.player_z_boost);
HUD_Z = res.getDimensionPixelSize(R.dimen.hud_z);
// Sanity checking
if (OBSTACLE_MIN <= OBSTACLE_WIDTH / 2) {
L("error: obstacles might be too short, adjusting");
OBSTACLE_MIN = OBSTACLE_WIDTH / 2 + 1;
}
}
}
private TimeAnimator mAnim;
private Vibrator mVibrator;
private AudioManager mAudioManager;
private final AudioAttributes mAudioAttrs = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME).build();
private View mSplash;
private ViewGroup mScoreFields;
private ArrayList mPlayers = new ArrayList();
private ArrayList mObstaclesInPlay = new ArrayList();
private float t, dt;
private float mLastPipeTime; // in sec
private int mCurrentPipeId; // basically, equivalent to the current score
private int mWidth, mHeight;
private boolean mAnimating, mPlaying;
private boolean mFrozen; // after death, a short backoff
private int mCountdown = 0;
private boolean mFlipped;
private int mTaps;
private int mTimeOfDay;
private static final int DAY = 0, NIGHT = 1, TWILIGHT = 2, SUNSET = 3;
private static final int[][] SKIES = {
{ 0xFFc0c0FF, 0xFFa0a0FF }, // DAY
{ 0xFF000010, 0xFF000000 }, // NIGHT
{ 0xFF000040, 0xFF000010 }, // TWILIGHT
{ 0xFFa08020, 0xFF204080 }, // SUNSET
};
private int mScene;
private static final int SCENE_CITY = 0, SCENE_TX = 1, SCENE_ZRH = 2;
private static final int SCENE_COUNT = 3;
private static Params PARAMS;
private static float dp = 1f;
private Paint mTouchPaint, mPlayerTracePaint;
private ArrayList mGameControllers = new ArrayList<>();
public MLand(Context context) {
this(context, null);
}
public MLand(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MLand(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mVibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
mAudioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
setFocusable(true);
PARAMS = new Params(getResources());
mTimeOfDay = irand(0, SKIES.length - 1);
mScene = irand(0, SCENE_COUNT);
mTouchPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTouchPaint.setColor(0x80FFFFFF);
mTouchPaint.setStyle(Paint.Style.FILL);
mPlayerTracePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPlayerTracePaint.setColor(0x80FFFFFF);
mPlayerTracePaint.setStyle(Paint.Style.STROKE);
mPlayerTracePaint.setStrokeWidth(2 * dp);
// we assume everything will be laid out left|top
setLayoutDirection(LAYOUT_DIRECTION_LTR);
setupPlayers(DEFAULT_PLAYERS);
MetricsLogger.count(getContext(), "egg_mland_create", 1);
}
@Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
dp = getResources().getDisplayMetrics().density;
reset();
if (AUTOSTART) {
start(false);
}
}
@Override
public boolean willNotDraw() {
return !DEBUG;
}
public int getGameWidth() { return mWidth; }
public int getGameHeight() { return mHeight; }
public float getGameTime() { return t; }
public float getLastTimeStep() { return dt; }
public void setScoreFieldHolder(ViewGroup vg) {
mScoreFields = vg;
if (vg != null) {
final LayoutTransition lt = new LayoutTransition();
lt.setDuration(250);
mScoreFields.setLayoutTransition(lt);
}
for (Player p : mPlayers) {
mScoreFields.addView(p.mScoreField,
new MarginLayoutParams(
MarginLayoutParams.WRAP_CONTENT,
MarginLayoutParams.MATCH_PARENT));
}
}
public void setSplash(View v) {
mSplash = v;
}
public static boolean isGamePad(InputDevice dev) {
int sources = dev.getSources();
// Verify that the device has gamepad buttons, control sticks, or both.
return (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK));
}
public ArrayList getGameControllers() {
mGameControllers.clear();
int[] deviceIds = InputDevice.getDeviceIds();
for (int deviceId : deviceIds) {
InputDevice dev = InputDevice.getDevice(deviceId);
if (isGamePad(dev)) {
if (!mGameControllers.contains(deviceId)) {
mGameControllers.add(deviceId);
}
}
}
return mGameControllers;
}
public int getControllerPlayer(int id) {
final int player = mGameControllers.indexOf(id);
if (player < 0 || player >= mPlayers.size()) return 0;
return player;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
dp = getResources().getDisplayMetrics().density;
stop();
reset();
if (AUTOSTART) {
start(false);
}
}
final static float hsv[] = {0, 0, 0};
private static float luma(int bgcolor) {
return 0.2126f * (float) (bgcolor & 0xFF0000) / 0xFF0000
+ 0.7152f * (float) (bgcolor & 0xFF00) / 0xFF00
+ 0.0722f * (float) (bgcolor & 0xFF) / 0xFF;
}
public Player getPlayer(int i) {
return i < mPlayers.size() ? mPlayers.get(i) : null;
}
private int addPlayerInternal(Player p) {
mPlayers.add(p);
realignPlayers();
TextView scoreField = (TextView)
LayoutInflater.from(getContext()).inflate(R.layout.mland_scorefield, null);
if (mScoreFields != null) {
mScoreFields.addView(scoreField,
new MarginLayoutParams(
MarginLayoutParams.WRAP_CONTENT,
MarginLayoutParams.MATCH_PARENT));
}
p.setScoreField(scoreField);
return mPlayers.size()-1;
}
private void removePlayerInternal(Player p) {
if (mPlayers.remove(p)) {
removeView(p);
mScoreFields.removeView(p.mScoreField);
realignPlayers();
}
}
private void realignPlayers() {
final int N = mPlayers.size();
float x = (mWidth - (N-1) * PARAMS.PLAYER_SIZE) / 2;
for (int i=0; i 0) {
removePlayerInternal(mPlayers.get(0));
}
}
public void setupPlayers(int num) {
clearPlayers();
for (int i=0; i 0.5f;
setScaleX(mFlipped ? -1 : 1);
int i = getChildCount();
while (i-->0) {
final View v = getChildAt(i);
if (v instanceof GameView) {
removeViewAt(i);
}
}
mObstaclesInPlay.clear();
mCurrentPipeId = 0;
mWidth = getWidth();
mHeight = getHeight();
boolean showingSun = (mTimeOfDay == DAY || mTimeOfDay == SUNSET) && frand() > 0.25;
if (showingSun) {
final Star sun = new Star(getContext());
sun.setBackgroundResource(R.drawable.sun);
final int w = getResources().getDimensionPixelSize(R.dimen.sun_size);
sun.setTranslationX(frand(w, mWidth-w));
if (mTimeOfDay == DAY) {
sun.setTranslationY(frand(w, (mHeight * 0.66f)));
sun.getBackground().setTint(0);
} else {
sun.setTranslationY(frand(mHeight * 0.66f, mHeight - w));
sun.getBackground().setTintMode(PorterDuff.Mode.SRC_ATOP);
sun.getBackground().setTint(0xC0FF8000);
}
addView(sun, new LayoutParams(w, w));
}
if (!showingSun) {
final boolean dark = mTimeOfDay == NIGHT || mTimeOfDay == TWILIGHT;
final float ff = frand();
if ((dark && ff < 0.75f) || ff < 0.5f) {
final Star moon = new Star(getContext());
moon.setBackgroundResource(R.drawable.moon);
moon.getBackground().setAlpha(dark ? 255 : 128);
moon.setScaleX(frand() > 0.5 ? -1 : 1);
moon.setRotation(moon.getScaleX() * frand(5, 30));
final int w = getResources().getDimensionPixelSize(R.dimen.sun_size);
moon.setTranslationX(frand(w, mWidth - w));
moon.setTranslationY(frand(w, mHeight - w));
addView(moon, new LayoutParams(w, w));
}
}
final int mh = mHeight / 6;
final boolean cloudless = frand() < 0.25;
final int N = 20;
for (i=0; i 1f ? 1f : f;
}
public static final float frand() {
return (float) Math.random();
}
public static final float frand(float a, float b) {
return lerp(frand(), a, b);
}
public static final int irand(int a, int b) {
return Math.round(frand((float) a, (float) b));
}
public static int pick(int[] l) {
return l[irand(0, l.length-1)];
}
private void step(long t_ms, long dt_ms) {
t = t_ms / 1000f; // seconds
dt = dt_ms / 1000f;
if (DEBUG) {
t *= DEBUG_SPEED_MULTIPLIER;
dt *= DEBUG_SPEED_MULTIPLIER;
}
// 1. Move all objects and update bounds
final int N = getChildCount();
int i = 0;
for (; i 0; ) {
final Obstacle ob = mObstaclesInPlay.get(j);
if (ob.intersects(p) && !DEBUG_IDDQD) {
L("player hit an obstacle");
thump(i, 80);
p.die();
} else if (ob.cleared(p)) {
if (ob instanceof Stem) {
maxPassedStem = Math.max(maxPassedStem, ((Stem)ob).id);
}
}
}
if (maxPassedStem > p.mScore) {
p.addScore(1);
}
}
if (p.mAlive) livingPlayers++;
}
if (livingPlayers == 0) {
stop();
MetricsLogger.count(getContext(), "egg_mland_taps", mTaps);
mTaps = 0;
final int playerCount = mPlayers.size();
for (int pi=0; pi0) {
final View v = getChildAt(i);
if (v instanceof Obstacle) {
if (v.getTranslationX() + v.getWidth() < 0) {
removeViewAt(i);
mObstaclesInPlay.remove(v);
}
} else if (v instanceof Scenery) {
final Scenery s = (Scenery) v;
if (v.getTranslationX() + s.w < 0) {
v.setTranslationX(getWidth());
}
}
}
// 3. Time for more obstacles!
if (mPlaying && (t - mLastPipeTime) > PARAMS.OBSTACLE_PERIOD) {
mLastPipeTime = t;
mCurrentPipeId ++;
final int obstacley =
(int)(frand() * (mHeight - 2*PARAMS.OBSTACLE_MIN - PARAMS.OBSTACLE_GAP)) +
PARAMS.OBSTACLE_MIN;
final int inset = (PARAMS.OBSTACLE_WIDTH - PARAMS.OBSTACLE_STEM_WIDTH) / 2;
final int yinset = PARAMS.OBSTACLE_WIDTH/2;
final int d1 = irand(0,250);
final Obstacle s1 = new Stem(getContext(), obstacley - yinset, false);
addView(s1, new LayoutParams(
PARAMS.OBSTACLE_STEM_WIDTH,
(int) s1.h,
Gravity.TOP|Gravity.LEFT));
s1.setTranslationX(mWidth+inset);
s1.setTranslationY(-s1.h-yinset);
s1.setTranslationZ(PARAMS.OBSTACLE_Z*0.75f);
s1.animate()
.translationY(0)
.setStartDelay(d1)
.setDuration(250);
mObstaclesInPlay.add(s1);
final Obstacle p1 = new Pop(getContext(), PARAMS.OBSTACLE_WIDTH);
addView(p1, new LayoutParams(
PARAMS.OBSTACLE_WIDTH,
PARAMS.OBSTACLE_WIDTH,
Gravity.TOP|Gravity.LEFT));
p1.setTranslationX(mWidth);
p1.setTranslationY(-PARAMS.OBSTACLE_WIDTH);
p1.setTranslationZ(PARAMS.OBSTACLE_Z);
p1.setScaleX(0.25f);
p1.setScaleY(-0.25f);
p1.animate()
.translationY(s1.h-inset)
.scaleX(1f)
.scaleY(-1f)
.setStartDelay(d1)
.setDuration(250);
mObstaclesInPlay.add(p1);
final int d2 = irand(0,250);
final Obstacle s2 = new Stem(getContext(),
mHeight - obstacley - PARAMS.OBSTACLE_GAP - yinset,
true);
addView(s2, new LayoutParams(
PARAMS.OBSTACLE_STEM_WIDTH,
(int) s2.h,
Gravity.TOP|Gravity.LEFT));
s2.setTranslationX(mWidth+inset);
s2.setTranslationY(mHeight+yinset);
s2.setTranslationZ(PARAMS.OBSTACLE_Z*0.75f);
s2.animate()
.translationY(mHeight-s2.h)
.setStartDelay(d2)
.setDuration(400);
mObstaclesInPlay.add(s2);
final Obstacle p2 = new Pop(getContext(), PARAMS.OBSTACLE_WIDTH);
addView(p2, new LayoutParams(
PARAMS.OBSTACLE_WIDTH,
PARAMS.OBSTACLE_WIDTH,
Gravity.TOP|Gravity.LEFT));
p2.setTranslationX(mWidth);
p2.setTranslationY(mHeight);
p2.setTranslationZ(PARAMS.OBSTACLE_Z);
p2.setScaleX(0.25f);
p2.setScaleY(0.25f);
p2.animate()
.translationY(mHeight-s2.h-yinset)
.scaleX(1f)
.scaleY(1f)
.setStartDelay(d2)
.setDuration(400);
mObstaclesInPlay.add(p2);
}
if (SHOW_TOUCHES || DEBUG_DRAW) invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
L("touch: %s", ev);
final int actionIndex = ev.getActionIndex();
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
int playerIndex = (int) (getNumPlayers() * (x / getWidth()));
if (mFlipped) playerIndex = getNumPlayers() - 1 - playerIndex;
switch (ev.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
poke(playerIndex, x, y);
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
unpoke(playerIndex);
return true;
}
return false;
}
@Override
public boolean onTrackballEvent(MotionEvent ev) {
L("trackball: %s", ev);
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
poke(0);
return true;
case MotionEvent.ACTION_UP:
unpoke(0);
return true;
}
return false;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent ev) {
L("keyDown: %d", keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_SPACE:
case KeyEvent.KEYCODE_ENTER:
case KeyEvent.KEYCODE_BUTTON_A:
int player = getControllerPlayer(ev.getDeviceId());
poke(player);
return true;
}
return false;
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent ev) {
L("keyDown: %d", keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_SPACE:
case KeyEvent.KEYCODE_ENTER:
case KeyEvent.KEYCODE_BUTTON_A:
int player = getControllerPlayer(ev.getDeviceId());
unpoke(player);
return true;
}
return false;
}
@Override
public boolean onGenericMotionEvent (MotionEvent ev) {
L("generic: %s", ev);
return false;
}
private void poke(int playerIndex) {
poke(playerIndex, -1, -1);
}
private void poke(int playerIndex, float x, float y) {
L("poke(%d)", playerIndex);
if (mFrozen) return;
if (!mAnimating) {
reset();
}
if (!mPlaying) {
start(true);
} else {
final Player p = getPlayer(playerIndex);
if (p == null) return; // no player for this controller
p.boost(x, y);
mTaps++;
if (DEBUG) {
p.dv *= DEBUG_SPEED_MULTIPLIER;
p.animate().setDuration((long) (200 / DEBUG_SPEED_MULTIPLIER));
}
}
}
private void unpoke(int playerIndex) {
L("unboost(%d)", playerIndex);
if (mFrozen || !mAnimating || !mPlaying) return;
final Player p = getPlayer(playerIndex);
if (p == null) return; // no player for this controller
p.unboost();
}
@Override
public void onDraw(Canvas c) {
super.onDraw(c);
if (SHOW_TOUCHES) {
for (Player p : mPlayers) {
if (p.mTouchX > 0) {
mTouchPaint.setColor(0x80FFFFFF & p.color);
mPlayerTracePaint.setColor(0x80FFFFFF & p.color);
float x1 = p.mTouchX;
float y1 = p.mTouchY;
c.drawCircle(x1, y1, 100, mTouchPaint);
float x2 = p.getX() + p.getPivotX();
float y2 = p.getY() + p.getPivotY();
float angle = PI_2 - (float) Math.atan2(x2-x1, y2-y1);
x1 += 100*Math.cos(angle);
y1 += 100*Math.sin(angle);
c.drawLine(x1, y1, x2, y2, mPlayerTracePaint);
}
}
}
if (!DEBUG_DRAW) return;
final Paint pt = new Paint();
pt.setColor(0xFFFFFFFF);
for (Player p : mPlayers) {
final int L = p.corners.length;
final int N = L / 2;
for (int i = 0; i < N; i++) {
final int x = (int) p.corners[i * 2];
final int y = (int) p.corners[i * 2 + 1];
c.drawCircle(x, y, 4, pt);
c.drawLine(x, y,
p.corners[(i * 2 + 2) % L],
p.corners[(i * 2 + 3) % L],
pt);
}
}
pt.setStyle(Paint.Style.STROKE);
pt.setStrokeWidth(getResources().getDisplayMetrics().density);
final int M = getChildCount();
pt.setColor(0x8000FF00);
for (int i=0; i 0.7f ? 0xFF000000 : 0xFFFFFFFF);
}
}
public void reset() {
//setX(mLand.mWidth / 2);
setY(mLand.mHeight / 2
+ (int)(Math.random() * PARAMS.PLAYER_SIZE)
- PARAMS.PLAYER_SIZE / 2);
setScore(0);
setScoreField(mScoreField); // refresh color
mBoosting = false;
dv = 0;
}
public Player(Context context) {
super(context);
setBackgroundResource(R.drawable.android);
getBackground().setTintMode(PorterDuff.Mode.SRC_ATOP);
color = sColors[(sNextColor++%sColors.length)];
getBackground().setTint(color);
setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
final int w = view.getWidth();
final int h = view.getHeight();
final int ix = (int) (w * 0.3f);
final int iy = (int) (h * 0.2f);
outline.setRect(ix, iy, w - ix, h - iy);
}
});
}
public void prepareCheckIntersections() {
final int inset = (PARAMS.PLAYER_SIZE - PARAMS.PLAYER_HIT_SIZE)/2;
final int scale = PARAMS.PLAYER_HIT_SIZE;
final int N = sHull.length/2;
for (int i=0; i= h) return true;
}
return false;
}
public void step(long t_ms, long dt_ms, float t, float dt) {
if (!mAlive) {
// float away with the garbage
setTranslationX(getTranslationX()-PARAMS.TRANSLATION_PER_SEC*dt);
return;
}
if (mBoosting) {
dv = -PARAMS.BOOST_DV;
} else {
dv += PARAMS.G;
}
if (dv < -PARAMS.MAX_V) dv = -PARAMS.MAX_V;
else if (dv > PARAMS.MAX_V) dv = PARAMS.MAX_V;
final float y = getTranslationY() + dv * dt;
setTranslationY(y < 0 ? 0 : y);
setRotation(
90 + lerp(clamp(rlerp(dv, PARAMS.MAX_V, -1 * PARAMS.MAX_V)), 90, -90));
prepareCheckIntersections();
}
public void boost(float x, float y) {
mTouchX = x;
mTouchY = y;
boost();
}
public void boost() {
mBoosting = true;
dv = -PARAMS.BOOST_DV;
animate().cancel();
animate()
.scaleX(1.25f)
.scaleY(1.25f)
.translationZ(PARAMS.PLAYER_Z_BOOST)
.setDuration(100);
setScaleX(1.25f);
setScaleY(1.25f);
}
public void unboost() {
mBoosting = false;
mTouchX = mTouchY = -1;
animate().cancel();
animate()
.scaleX(1f)
.scaleY(1f)
.translationZ(PARAMS.PLAYER_Z)
.setDuration(200);
}
public void die() {
mAlive = false;
if (mScoreField != null) {
//mScoreField.setTextColor(0xFFFFFFFF);
//mScoreField.getBackground().setColorFilter(0xFF666666, PorterDuff.Mode.SRC_ATOP);
//mScoreField.setBackgroundResource(R.drawable.scorecard_gameover);
}
}
public void start() {
mAlive = true;
}
}
private class Obstacle extends View implements GameView {
public float h;
public final Rect hitRect = new Rect();
public Obstacle(Context context, float h) {
super(context);
setBackgroundColor(0xFFFF0000);
this.h = h;
}
public boolean intersects(Player p) {
final int N = p.corners.length/2;
for (int i=0; i= x) return false;
}
return true;
}
@Override
public void step(long t_ms, long dt_ms, float t, float dt) {
setTranslationX(getTranslationX()-PARAMS.TRANSLATION_PER_SEC*dt);
getHitRect(hitRect);
}
}
static final int[] ANTENNAE = new int[] {R.drawable.mm_antennae, R.drawable.mm_antennae2};
static final int[] EYES = new int[] {R.drawable.mm_eyes, R.drawable.mm_eyes2};
static final int[] MOUTHS = new int[] {R.drawable.mm_mouth1, R.drawable.mm_mouth2,
R.drawable.mm_mouth3, R.drawable.mm_mouth4};
private class Pop extends Obstacle {
int mRotate;
int cx, cy, r;
// The marshmallow illustration and hitbox is 2/3 the size of its container.
Drawable antenna, eyes, mouth;
public Pop(Context context, float h) {
super(context, h);
setBackgroundResource(R.drawable.mm_head);
antenna = context.getDrawable(pick(ANTENNAE));
if (frand() > 0.5f) {
eyes = context.getDrawable(pick(EYES));
if (frand() > 0.8f) {
mouth = context.getDrawable(pick(MOUTHS));
}
}
setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
final int pad = (int) (getWidth() * 1f/6);
outline.setOval(pad, pad, getWidth()-pad, getHeight()-pad);
}
});
}
public boolean intersects(Player p) {
final int N = p.corners.length/2;
for (int i=0; i
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