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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import static android.Manifest.permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS;
import static android.Manifest.permission.HIDE_OVERLAY_WINDOWS;
import static android.content.pm.PackageManager.PERMISSION_GRANTED;
import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
import static android.view.WindowManager.LayoutParams.SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS;

import android.annotation.ColorInt;
import android.annotation.DrawableRes;
import android.annotation.IdRes;
import android.annotation.LayoutRes;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.StyleRes;
import android.annotation.SystemApi;
import android.annotation.TestApi;
import android.annotation.UiContext;
import android.app.WindowConfiguration;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Insets;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.media.session.MediaController;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.transition.Scene;
import android.transition.Transition;
import android.transition.TransitionManager;
import android.util.Pair;
import android.view.View.OnApplyWindowInsetsListener;
import android.view.accessibility.AccessibilityEvent;

import java.util.Collections;
import java.util.List;

/**
 * Abstract base class for a top-level window look and behavior policy.  An
 * instance of this class should be used as the top-level view added to the
 * window manager. It provides standard UI policies such as a background, title
 * area, default key processing, etc.
 *
 * 

The only existing implementation of this abstract class is * android.view.PhoneWindow, which you should instantiate when needing a * Window. */ public abstract class Window { /** Flag for the "options panel" feature. This is enabled by default. */ public static final int FEATURE_OPTIONS_PANEL = 0; /** Flag for the "no title" feature, turning off the title at the top * of the screen. */ public static final int FEATURE_NO_TITLE = 1; /** * Flag for the progress indicator feature. * * @deprecated No longer supported starting in API 21. */ @Deprecated public static final int FEATURE_PROGRESS = 2; /** Flag for having an icon on the left side of the title bar */ public static final int FEATURE_LEFT_ICON = 3; /** Flag for having an icon on the right side of the title bar */ public static final int FEATURE_RIGHT_ICON = 4; /** * Flag for indeterminate progress. * * @deprecated No longer supported starting in API 21. */ @Deprecated public static final int FEATURE_INDETERMINATE_PROGRESS = 5; /** Flag for the context menu. This is enabled by default. */ public static final int FEATURE_CONTEXT_MENU = 6; /** Flag for custom title. You cannot combine this feature with other title features. */ public static final int FEATURE_CUSTOM_TITLE = 7; /** * Flag for enabling the Action Bar. * This is enabled by default for some devices. The Action Bar * replaces the title bar and provides an alternate location * for an on-screen menu button on some devices. */ public static final int FEATURE_ACTION_BAR = 8; /** * Flag for requesting an Action Bar that overlays window content. * Normally an Action Bar will sit in the space above window content, but if this * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over * the window content itself. This is useful if you would like your app to have more control * over how the Action Bar is displayed, such as letting application content scroll beneath * an Action Bar with a transparent background or otherwise displaying a transparent/translucent * Action Bar over application content. * *

This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the * action bar in conjunction with other screen decorations. * *

As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an * ActionBar is in this mode it will adjust the insets provided to * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} * to include the content covered by the action bar, so you can do layout within * that space. */ public static final int FEATURE_ACTION_BAR_OVERLAY = 9; /** * Flag for specifying the behavior of action modes when an Action Bar is not present. * If overlay is enabled, the action mode UI will be allowed to cover existing window content. */ public static final int FEATURE_ACTION_MODE_OVERLAY = 10; /** * Flag for requesting a decoration-free window that is dismissed by swiping from the left. * * @deprecated Swipe-to-dismiss isn't functional anymore. */ @Deprecated public static final int FEATURE_SWIPE_TO_DISMISS = 11; /** * Flag for requesting that window content changes should be animated using a * TransitionManager. * *

The TransitionManager is set using * {@link #setTransitionManager(android.transition.TransitionManager)}. If none is set, * a default TransitionManager will be used.

* * @see #setContentView */ public static final int FEATURE_CONTENT_TRANSITIONS = 12; /** * Enables Activities to run Activity Transitions either through sending or receiving * ActivityOptions bundle created with * {@link android.app.ActivityOptions#makeSceneTransitionAnimation(android.app.Activity, * android.util.Pair[])} or {@link android.app.ActivityOptions#makeSceneTransitionAnimation( * android.app.Activity, View, String)}. */ public static final int FEATURE_ACTIVITY_TRANSITIONS = 13; /** * Max value used as a feature ID * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) public static final int FEATURE_MAX = FEATURE_ACTIVITY_TRANSITIONS; /** * Flag for setting the progress bar's visibility to VISIBLE. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_VISIBILITY_ON = -1; /** * Flag for setting the progress bar's visibility to GONE. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_VISIBILITY_OFF = -2; /** * Flag for setting the progress bar's indeterminate mode on. * * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods * are no longer supported starting in API 21. */ @Deprecated public static final int PROGRESS_INDETERMINATE_ON = -3; /** * Flag for setting the progress bar's indeterminate mode off. * * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods * are no longer supported starting in API 21. */ @Deprecated public static final int PROGRESS_INDETERMINATE_OFF = -4; /** * Starting value for the (primary) progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_START = 0; /** * Ending value for the (primary) progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_END = 10000; /** * Lowest possible value for the secondary progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_SECONDARY_START = 20000; /** * Highest possible value for the secondary progress. * * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer * supported starting in API 21. */ @Deprecated public static final int PROGRESS_SECONDARY_END = 30000; /** * The transitionName for the status bar background View when a custom background is used. * @see android.view.Window#setStatusBarColor(int) */ public static final String STATUS_BAR_BACKGROUND_TRANSITION_NAME = "android:status:background"; /** * The transitionName for the navigation bar background View when a custom background is used. * @see android.view.Window#setNavigationBarColor(int) */ public static final String NAVIGATION_BAR_BACKGROUND_TRANSITION_NAME = "android:navigation:background"; /** * The default features enabled. * @deprecated use {@link #getDefaultFeatures(android.content.Context)} instead. */ @Deprecated @SuppressWarnings({"PointlessBitwiseExpression"}) protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | (1 << FEATURE_CONTEXT_MENU); /** * The ID that the main layout in the XML layout file should have. */ public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; /** * Flag for letting the theme drive the color of the window caption controls. Use with * {@link #setDecorCaptionShade(int)}. This is the default value. */ public static final int DECOR_CAPTION_SHADE_AUTO = 0; /** * Flag for setting light-color controls on the window caption. Use with * {@link #setDecorCaptionShade(int)}. */ public static final int DECOR_CAPTION_SHADE_LIGHT = 1; /** * Flag for setting dark-color controls on the window caption. Use with * {@link #setDecorCaptionShade(int)}. */ public static final int DECOR_CAPTION_SHADE_DARK = 2; @UnsupportedAppUsage @UiContext private final Context mContext; @UnsupportedAppUsage private TypedArray mWindowStyle; @UnsupportedAppUsage private Callback mCallback; private OnWindowDismissedCallback mOnWindowDismissedCallback; private OnWindowSwipeDismissedCallback mOnWindowSwipeDismissedCallback; private WindowControllerCallback mWindowControllerCallback; private OnRestrictedCaptionAreaChangedListener mOnRestrictedCaptionAreaChangedListener; private Rect mRestrictedCaptionAreaRect; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) private WindowManager mWindowManager; @UnsupportedAppUsage private IBinder mAppToken; @UnsupportedAppUsage private String mAppName; @UnsupportedAppUsage private boolean mHardwareAccelerated; private Window mContainer; private Window mActiveChild; private boolean mIsActive = false; private boolean mHasChildren = false; private boolean mCloseOnTouchOutside = false; private boolean mSetCloseOnTouchOutside = false; private int mForcedWindowFlags = 0; @UnsupportedAppUsage private int mFeatures; @UnsupportedAppUsage private int mLocalFeatures; private boolean mHaveWindowFormat = false; private boolean mHaveDimAmount = false; private int mDefaultWindowFormat = PixelFormat.OPAQUE; private boolean mHasSoftInputMode = false; @UnsupportedAppUsage private boolean mDestroyed; private boolean mOverlayWithDecorCaptionEnabled = true; private boolean mCloseOnSwipeEnabled = false; // The current window attributes. @UnsupportedAppUsage private final WindowManager.LayoutParams mWindowAttributes = new WindowManager.LayoutParams(); /** * API from a Window back to its caller. This allows the client to * intercept key dispatching, panels and menus, etc. */ public interface Callback { /** * Called to process key events. At the very least your * implementation must call * {@link android.view.Window#superDispatchKeyEvent} to do the * standard key processing. * * @param event The key event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchKeyEvent(KeyEvent event); /** * Called to process a key shortcut event. * At the very least your implementation must call * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the * standard key shortcut processing. * * @param event The key shortcut event. * @return True if this event was consumed. */ public boolean dispatchKeyShortcutEvent(KeyEvent event); /** * Called to process touch screen events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTouchEvent} to do the * standard touch screen processing. * * @param event The touch screen event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTouchEvent(MotionEvent event); /** * Called to process trackball events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTrackballEvent} to do the * standard trackball processing. * * @param event The trackball event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTrackballEvent(MotionEvent event); /** * Called to process generic motion events. At the very least your * implementation must call * {@link android.view.Window#superDispatchGenericMotionEvent} to do the * standard processing. * * @param event The generic motion event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchGenericMotionEvent(MotionEvent event); /** * Called to process population of {@link AccessibilityEvent}s. * * @param event The event. * * @return boolean Return true if event population was completed. */ public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event); /** * Instantiate the view to display in the panel for 'featureId'. * You can return null, in which case the default content (typically * a menu) will be created for you. * * @param featureId Which panel is being created. * * @return view The top-level view to place in the panel. * * @see #onPreparePanel */ @Nullable public View onCreatePanelView(int featureId); /** * Initialize the contents of the menu for panel 'featureId'. This is * called if onCreatePanelView() returns null, giving you a standard * menu in which you can place your items. It is only called once for * the panel, the first time it is shown. * *

You can safely hold on to menu (and any items created * from it), making modifications to it as desired, until the next * time onCreatePanelMenu() is called for this feature. * * @param featureId The panel being created. * @param menu The menu inside the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. */ boolean onCreatePanelMenu(int featureId, @NonNull Menu menu); /** * Prepare a panel to be displayed. This is called right before the * panel window is shown, every time it is shown. * * @param featureId The panel that is being displayed. * @param view The View that was returned by onCreatePanelView(). * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. * * @see #onCreatePanelView */ boolean onPreparePanel(int featureId, @Nullable View view, @NonNull Menu menu); /** * Called when a panel's menu is opened by the user. This may also be * called when the menu is changing from one type to another (for * example, from the icon menu to the expanded menu). * * @param featureId The panel that the menu is in. * @param menu The menu that is opened. * @return Return true to allow the menu to open, or false to prevent * the menu from opening. */ boolean onMenuOpened(int featureId, @NonNull Menu menu); /** * Called when a panel's menu item has been selected by the user. * * @param featureId The panel that the menu is in. * @param item The menu item that was selected. * * @return boolean Return true to finish processing of selection, or * false to perform the normal menu handling (calling its * Runnable or sending a Message to its target Handler). */ boolean onMenuItemSelected(int featureId, @NonNull MenuItem item); /** * This is called whenever the current window attributes change. * */ public void onWindowAttributesChanged(WindowManager.LayoutParams attrs); /** * This hook is called whenever the content view of the screen changes * (due to a call to * {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams) * Window.setContentView} or * {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams) * Window.addContentView}). */ public void onContentChanged(); /** * This hook is called whenever the window focus changes. See * {@link View#onWindowFocusChanged(boolean) * View.onWindowFocusChangedNotLocked(boolean)} for more information. * * @param hasFocus Whether the window now has focus. */ public void onWindowFocusChanged(boolean hasFocus); /** * Called when the window has been attached to the window manager. * See {@link View#onAttachedToWindow() View.onAttachedToWindow()} * for more information. */ public void onAttachedToWindow(); /** * Called when the window has been detached from the window manager. * See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()} * for more information. */ public void onDetachedFromWindow(); /** * Called when a panel is being closed. If another logical subsequent * panel is being opened (and this panel is being closed to make room for the subsequent * panel), this method will NOT be called. * * @param featureId The panel that is being displayed. * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. */ void onPanelClosed(int featureId, @NonNull Menu menu); /** * Called when the user signals the desire to start a search. * * @return true if search launched, false if activity refuses (blocks) * * @see android.app.Activity#onSearchRequested() */ public boolean onSearchRequested(); /** * Called when the user signals the desire to start a search. * * @param searchEvent A {@link SearchEvent} describing the signal to * start a search. * @return true if search launched, false if activity refuses (blocks) */ public boolean onSearchRequested(SearchEvent searchEvent); /** * Called when an action mode is being started for this window. Gives the * callback an opportunity to handle the action mode in its own unique and * beautiful way. If this method returns null the system can choose a way * to present the mode or choose not to start the mode at all. This is equivalent * to {@link #onWindowStartingActionMode(android.view.ActionMode.Callback, int)} * with type {@link ActionMode#TYPE_PRIMARY}. * * @param callback Callback to control the lifecycle of this action mode * @return The ActionMode that was started, or null if the system should present it */ @Nullable public ActionMode onWindowStartingActionMode(ActionMode.Callback callback); /** * Called when an action mode is being started for this window. Gives the * callback an opportunity to handle the action mode in its own unique and * beautiful way. If this method returns null the system can choose a way * to present the mode or choose not to start the mode at all. * * @param callback Callback to control the lifecycle of this action mode * @param type One of {@link ActionMode#TYPE_PRIMARY} or {@link ActionMode#TYPE_FLOATING}. * @return The ActionMode that was started, or null if the system should present it */ @Nullable public ActionMode onWindowStartingActionMode(ActionMode.Callback callback, int type); /** * Called when an action mode has been started. The appropriate mode callback * method will have already been invoked. * * @param mode The new mode that has just been started. */ public void onActionModeStarted(ActionMode mode); /** * Called when an action mode has been finished. The appropriate mode callback * method will have already been invoked. * * @param mode The mode that was just finished. */ public void onActionModeFinished(ActionMode mode); /** * Called when Keyboard Shortcuts are requested for the current window. * * @param data The data list to populate with shortcuts. * @param menu The current menu, which may be null. * @param deviceId The id for the connected device the shortcuts should be provided for. */ default public void onProvideKeyboardShortcuts( List data, @Nullable Menu menu, int deviceId) { }; /** * Called when pointer capture is enabled or disabled for the current window. * * @param hasCapture True if the window has pointer capture. */ default public void onPointerCaptureChanged(boolean hasCapture) { }; } /** @hide */ public interface OnWindowDismissedCallback { /** * Called when a window is dismissed. This informs the callback that the * window is gone, and it should finish itself. * @param finishTask True if the task should also be finished. * @param suppressWindowTransition True if the resulting exit and enter window transition * animations should be suppressed. */ void onWindowDismissed(boolean finishTask, boolean suppressWindowTransition); } /** @hide */ public interface OnWindowSwipeDismissedCallback { /** * Called when a window is swipe dismissed. This informs the callback that the * window is gone, and it should finish itself. * @param finishTask True if the task should also be finished. * @param suppressWindowTransition True if the resulting exit and enter window transition * animations should be suppressed. */ void onWindowSwipeDismissed(); } /** @hide */ public interface WindowControllerCallback { /** * Moves the activity between {@link WindowConfiguration#WINDOWING_MODE_FREEFORM} windowing * mode and {@link WindowConfiguration#WINDOWING_MODE_FULLSCREEN}. */ void toggleFreeformWindowingMode(); /** * Puts the activity in picture-in-picture mode if the activity supports. * @see android.R.attr#supportsPictureInPicture */ void enterPictureInPictureModeIfPossible(); /** Returns whether the window belongs to the task root. */ boolean isTaskRoot(); /** * Update the status bar color to a forced one. */ void updateStatusBarColor(int color); /** * Update the navigation bar color to a forced one. */ void updateNavigationBarColor(int color); } /** * Callback for clients that want to be aware of where caption draws content. */ public interface OnRestrictedCaptionAreaChangedListener { /** * Called when the area where caption draws content changes. * * @param rect The area where caption content is positioned, relative to the top view. */ void onRestrictedCaptionAreaChanged(Rect rect); } /** * Callback for clients that want frame timing information for each * frame rendered by the Window. */ public interface OnFrameMetricsAvailableListener { /** * Called when information is available for the previously rendered frame. * * Reports can be dropped if this callback takes too * long to execute, as the report producer cannot wait for the consumer to * complete. * * It is highly recommended that clients copy the passed in FrameMetrics * via {@link FrameMetrics#FrameMetrics(FrameMetrics)} within this method and defer * additional computation or storage to another thread to avoid unnecessarily * dropping reports. * * @param window The {@link Window} on which the frame was displayed. * @param frameMetrics the available metrics. This object is reused on every call * and thus this reference is not valid outside the scope of this method. * @param dropCountSinceLastInvocation the number of reports dropped since the last time * this callback was invoked. */ void onFrameMetricsAvailable(Window window, FrameMetrics frameMetrics, int dropCountSinceLastInvocation); } /** * Listener for applying window insets on the content of a window. Used only by the framework to * fit content according to legacy SystemUI flags. * * @hide */ public interface OnContentApplyWindowInsetsListener { /** * Called when the window needs to apply insets on the container of its content view which * are set by calling {@link #setContentView}. The method should determine what insets to * apply on the container of the root level content view and what should be dispatched to * the content view's * {@link View#setOnApplyWindowInsetsListener(OnApplyWindowInsetsListener)} through the view * hierarchy. * * @param view The view for which to apply insets. Must not be directly modified. * @param insets The root level insets that are about to be dispatched * @return A pair, with the first element containing the insets to apply as margin to the * root-level content views, and the second element determining what should be * dispatched to the content view. */ @NonNull Pair onContentApplyWindowInsets(@NonNull View view, @NonNull WindowInsets insets); } public Window(@UiContext Context context) { mContext = context; mFeatures = mLocalFeatures = getDefaultFeatures(context); } /** * Return the Context this window policy is running in, for retrieving * resources and other information. * * @return Context The Context that was supplied to the constructor. */ @UiContext public final Context getContext() { return mContext; } /** * Return the {@link android.R.styleable#Window} attributes from this * window's theme. */ public final TypedArray getWindowStyle() { synchronized (this) { if (mWindowStyle == null) { mWindowStyle = mContext.obtainStyledAttributes( com.android.internal.R.styleable.Window); } return mWindowStyle; } } /** * Set the container for this window. If not set, the DecorWindow * operates as a top-level window; otherwise, it negotiates with the * container to display itself appropriately. * * @param container The desired containing Window. */ public void setContainer(Window container) { mContainer = container; if (container != null) { // Embedded screens never have a title. mFeatures |= 1<not used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */ public void setWindowManager(WindowManager wm, IBinder appToken, String appName) { setWindowManager(wm, appToken, appName, false); } /** * Set the window manager for use by this Window to, for example, * display panels. This is not used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */ public void setWindowManager(WindowManager wm, IBinder appToken, String appName, boolean hardwareAccelerated) { mAppToken = appToken; mAppName = appName; mHardwareAccelerated = hardwareAccelerated; if (wm == null) { wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); } mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this); } void adjustLayoutParamsForSubWindow(WindowManager.LayoutParams wp) { CharSequence curTitle = wp.getTitle(); if (wp.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW && wp.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) { if (wp.token == null) { View decor = peekDecorView(); if (decor != null) { wp.token = decor.getWindowToken(); } } if (curTitle == null || curTitle.length() == 0) { final StringBuilder title = new StringBuilder(32); if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA) { title.append("Media"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY) { title.append("MediaOvr"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { title.append("Panel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL) { title.append("SubPanel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL) { title.append("AboveSubPanel"); } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG) { title.append("AtchDlg"); } else { title.append(wp.type); } if (mAppName != null) { title.append(":").append(mAppName); } wp.setTitle(title); } } else if (wp.type >= WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW && wp.type <= WindowManager.LayoutParams.LAST_SYSTEM_WINDOW) { // We don't set the app token to this system window because the life cycles should be // independent. If an app creates a system window and then the app goes to the stopped // state, the system window should not be affected (can still show and receive input // events). if (curTitle == null || curTitle.length() == 0) { final StringBuilder title = new StringBuilder(32); title.append("Sys").append(wp.type); if (mAppName != null) { title.append(":").append(mAppName); } wp.setTitle(title); } } else { if (wp.token == null) { wp.token = mContainer == null ? mAppToken : mContainer.mAppToken; } if ((curTitle == null || curTitle.length() == 0) && mAppName != null) { wp.setTitle(mAppName); } } if (wp.packageName == null) { wp.packageName = mContext.getPackageName(); } if (mHardwareAccelerated || (mWindowAttributes.flags & FLAG_HARDWARE_ACCELERATED) != 0) { wp.flags |= FLAG_HARDWARE_ACCELERATED; } } /** * Return the window manager allowing this Window to display its own * windows. * * @return WindowManager The ViewManager. */ public WindowManager getWindowManager() { return mWindowManager; } /** * Set the Callback interface for this window, used to intercept key * events and other dynamic operations in the window. * * @param callback The desired Callback interface. */ public void setCallback(Callback callback) { mCallback = callback; } /** * Return the current Callback interface for this window. */ public final Callback getCallback() { return mCallback; } /** * Set an observer to collect frame stats for each frame rendered in this window. * * Must be in hardware rendering mode. */ public final void addOnFrameMetricsAvailableListener( @NonNull OnFrameMetricsAvailableListener listener, Handler handler) { final View decorView = getDecorView(); if (decorView == null) { throw new IllegalStateException("can't observe a Window without an attached view"); } if (listener == null) { throw new NullPointerException("listener cannot be null"); } decorView.addFrameMetricsListener(this, listener, handler); } /** * Remove observer and stop listening to frame stats for this window. */ public final void removeOnFrameMetricsAvailableListener(OnFrameMetricsAvailableListener listener) { final View decorView = getDecorView(); if (decorView != null) { getDecorView().removeFrameMetricsListener(listener); } } /** @hide */ public final void setOnWindowDismissedCallback(OnWindowDismissedCallback dcb) { mOnWindowDismissedCallback = dcb; } /** @hide */ public final void dispatchOnWindowDismissed( boolean finishTask, boolean suppressWindowTransition) { if (mOnWindowDismissedCallback != null) { mOnWindowDismissedCallback.onWindowDismissed(finishTask, suppressWindowTransition); } } /** @hide */ public final void setOnWindowSwipeDismissedCallback(OnWindowSwipeDismissedCallback sdcb) { mOnWindowSwipeDismissedCallback = sdcb; } /** @hide */ public final void dispatchOnWindowSwipeDismissed() { if (mOnWindowSwipeDismissedCallback != null) { mOnWindowSwipeDismissedCallback.onWindowSwipeDismissed(); } } /** @hide */ public final void setWindowControllerCallback(WindowControllerCallback wccb) { mWindowControllerCallback = wccb; } /** @hide */ public final WindowControllerCallback getWindowControllerCallback() { return mWindowControllerCallback; } /** * Set a callback for changes of area where caption will draw its content. * * @param listener Callback that will be called when the area changes. */ public final void setRestrictedCaptionAreaListener(OnRestrictedCaptionAreaChangedListener listener) { mOnRestrictedCaptionAreaChangedListener = listener; mRestrictedCaptionAreaRect = listener != null ? new Rect() : null; } /** * Prevent non-system overlay windows from being drawn on top of this window. * * @param hide whether non-system overlay windows should be hidden. */ @RequiresPermission(HIDE_OVERLAY_WINDOWS) public final void setHideOverlayWindows(boolean hide) { // This permission check is here to throw early and let the developer know that they need // to hold HIDE_OVERLAY_WINDOWS for the flag to have any effect. The WM verifies that the // owner of the window has the permission before applying the flag, but this is done // asynchronously. if (mContext.checkSelfPermission(HIDE_NON_SYSTEM_OVERLAY_WINDOWS) != PERMISSION_GRANTED && mContext.checkSelfPermission(HIDE_OVERLAY_WINDOWS) != PERMISSION_GRANTED) { throw new SecurityException( "Permission denial: setHideOverlayWindows: HIDE_OVERLAY_WINDOWS"); } setPrivateFlags(hide ? SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS : 0, SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS); } /** * Take ownership of this window's surface. The window's view hierarchy * will no longer draw into the surface, though it will otherwise continue * to operate (such as for receiving input events). The given SurfaceHolder * callback will be used to tell you about state changes to the surface. */ public abstract void takeSurface(SurfaceHolder.Callback2 callback); /** * Take ownership of this window's InputQueue. The window will no * longer read and dispatch input events from the queue; it is your * responsibility to do so. */ public abstract void takeInputQueue(InputQueue.Callback callback); /** * Return whether this window is being displayed with a floating style * (based on the {@link android.R.attr#windowIsFloating} attribute in * the style/theme). * * @return Returns true if the window is configured to be displayed floating * on top of whatever is behind it. */ public abstract boolean isFloating(); /** * Set the width and height layout parameters of the window. The default * for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT * or an absolute value to make a window that is not full-screen. * * @param width The desired layout width of the window. * @param height The desired layout height of the window. * * @see ViewGroup.LayoutParams#height * @see ViewGroup.LayoutParams#width */ public void setLayout(int width, int height) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.width = width; attrs.height = height; dispatchWindowAttributesChanged(attrs); } /** * Set the gravity of the window, as per the Gravity constants. This * controls how the window manager is positioned in the overall window; it * is only useful when using WRAP_CONTENT for the layout width or height. * * @param gravity The desired gravity constant. * * @see Gravity * @see #setLayout */ public void setGravity(int gravity) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.gravity = gravity; dispatchWindowAttributesChanged(attrs); } /** * Set the type of the window, as per the WindowManager.LayoutParams * types. * * @param type The new window type (see WindowManager.LayoutParams). */ public void setType(int type) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.type = type; dispatchWindowAttributesChanged(attrs); } /** * Set the format of window, as per the PixelFormat types. This overrides * the default format that is selected by the Window based on its * window decorations. * * @param format The new window format (see PixelFormat). Use * PixelFormat.UNKNOWN to allow the Window to select * the format. * * @see PixelFormat */ public void setFormat(int format) { final WindowManager.LayoutParams attrs = getAttributes(); if (format != PixelFormat.UNKNOWN) { attrs.format = format; mHaveWindowFormat = true; } else { attrs.format = mDefaultWindowFormat; mHaveWindowFormat = false; } dispatchWindowAttributesChanged(attrs); } /** * Specify custom animations to use for the window, as per * {@link WindowManager.LayoutParams#windowAnimations * WindowManager.LayoutParams.windowAnimations}. Providing anything besides * 0 here will override the animations the window would * normally retrieve from its theme. */ public void setWindowAnimations(@StyleRes int resId) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.windowAnimations = resId; dispatchWindowAttributesChanged(attrs); } /** * Specify an explicit soft input mode to use for the window, as per * {@link WindowManager.LayoutParams#softInputMode * WindowManager.LayoutParams.softInputMode}. Providing anything besides * "unspecified" here will override the input mode the window would * normally retrieve from its theme. */ public void setSoftInputMode(int mode) { final WindowManager.LayoutParams attrs = getAttributes(); if (mode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) { attrs.softInputMode = mode; mHasSoftInputMode = true; } else { mHasSoftInputMode = false; } dispatchWindowAttributesChanged(attrs); } /** * Convenience function to set the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be set. * @see #setFlags * @see #clearFlags */ public void addFlags(int flags) { setFlags(flags, flags); } /** * Add private flag bits. * *

Refer to the individual flags for the permissions needed. * * @param flags The flag bits to add. * * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) public void addPrivateFlags(int flags) { setPrivateFlags(flags, flags); } /** * Add system flag bits. * *

Refer to the individual flags for the permissions needed. * *

Note: Only for updateable system components (aka. mainline modules) * * @param flags The flag bits to add. * * @hide */ @SystemApi public void addSystemFlags(@WindowManager.LayoutParams.SystemFlags int flags) { addPrivateFlags(flags); } /** * Convenience function to clear the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be cleared. * @see #setFlags * @see #addFlags */ public void clearFlags(int flags) { setFlags(0, flags); } /** * Set the flags of the window, as per the * {@link WindowManager.LayoutParams WindowManager.LayoutParams} * flags. * *

Note that some flags must be set before the window decoration is * created (by the first call to * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or * {@link #getDecorView()}: * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These * will be set for you based on the {@link android.R.attr#windowIsFloating} * attribute. * * @param flags The new window flags (see WindowManager.LayoutParams). * @param mask Which of the window flag bits to modify. * @see #addFlags * @see #clearFlags */ public void setFlags(int flags, int mask) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.flags = (attrs.flags&~mask) | (flags&mask); mForcedWindowFlags |= mask; dispatchWindowAttributesChanged(attrs); } private void setPrivateFlags(int flags, int mask) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.privateFlags = (attrs.privateFlags & ~mask) | (flags & mask); dispatchWindowAttributesChanged(attrs); } /** * {@hide} */ protected void dispatchWindowAttributesChanged(WindowManager.LayoutParams attrs) { if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** *

Sets the requested color mode of the window. The requested the color mode might * override the window's pixel {@link WindowManager.LayoutParams#format format}.

* *

The requested color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.

* *

The requested color mode is not guaranteed to be honored. Please refer to * {@link #getColorMode()} for more information.

* * @see #getColorMode() * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */ public void setColorMode(@ActivityInfo.ColorMode int colorMode) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.setColorMode(colorMode); dispatchWindowAttributesChanged(attrs); } /** * If {@code isPreferred} is true, this method requests that the connected display does minimal * post processing when this window is visible on the screen. Otherwise, it requests that the * display switches back to standard image processing. * *

By default, the display does not do minimal post processing and if this is desired, this * method should not be used. It should be used with {@code isPreferred=true} when low * latency has a higher priority than image enhancement processing (e.g. for games or video * conferencing). The display will automatically go back into standard image processing mode * when no window requesting minimal posst processing is visible on screen anymore. * {@code setPreferMinimalPostProcessing(false)} can be used if * {@code setPreferMinimalPostProcessing(true)} was previously called for this window and * minimal post processing is no longer required. * *

If the Display sink is connected via HDMI, the device will begin to send infoframes with * Auto Low Latency Mode enabled and Game Content Type. This will switch the connected display * to a minimal image processing mode (if available), which reduces latency, improving the user * experience for gaming or video conferencing applications. For more information, see HDMI 2.1 * specification. * *

If the Display sink has an internal connection or uses some other protocol than HDMI, * effects may be similar but implementation-defined. * *

The ability to switch to a mode with minimal post proessing may be disabled by a user * setting in the system settings menu. In that case, this method does nothing. * * @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING * @see android.view.Display#isMinimalPostProcessingSupported * @see android.view.WindowManager.LayoutParams#preferMinimalPostProcessing * * @param isPreferred Indicates whether minimal post processing is preferred for this window * ({@code isPreferred=true}) or not ({@code isPreferred=false}). */ public void setPreferMinimalPostProcessing(boolean isPreferred) { mWindowAttributes.preferMinimalPostProcessing = isPreferred; dispatchWindowAttributesChanged(mWindowAttributes); } /** * Returns the requested color mode of the window, one of * {@link ActivityInfo#COLOR_MODE_DEFAULT}, {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} * or {@link ActivityInfo#COLOR_MODE_HDR}. If {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} * was requested it is possible the window will not be put in wide color gamut mode depending * on device and display support for that mode. Use {@link #isWideColorGamut} to determine * if the window is currently in wide color gamut mode. * * @see #setColorMode(int) * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */ @ActivityInfo.ColorMode public int getColorMode() { return getAttributes().getColorMode(); } /** * Returns true if this window's color mode is {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT}, * the display has a wide color gamut and this device supports wide color gamut rendering. * * @see Display#isWideColorGamut() * @see Configuration#isScreenWideColorGamut() */ public boolean isWideColorGamut() { return getColorMode() == ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT && getContext().getResources().getConfiguration().isScreenWideColorGamut(); } /** * Set the amount of dim behind the window when using * {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides * the default dim amount of that is selected by the Window based on * its theme. * * @param amount The new dim amount, from 0 for no dim to 1 for full dim. */ public void setDimAmount(float amount) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.dimAmount = amount; mHaveDimAmount = true; dispatchWindowAttributesChanged(attrs); } /** * Sets whether the decor view should fit root-level content views for {@link WindowInsets}. *

* If set to {@code true}, the framework will inspect the now deprecated * {@link View#SYSTEM_UI_LAYOUT_FLAGS} as well the * {@link WindowManager.LayoutParams#SOFT_INPUT_ADJUST_RESIZE} flag and fits content according * to these flags. *

*

* If set to {@code false}, the framework will not fit the content view to the insets and will * just pass through the {@link WindowInsets} to the content view. *

* @param decorFitsSystemWindows Whether the decor view should fit root-level content views for * insets. */ public void setDecorFitsSystemWindows(boolean decorFitsSystemWindows) { } /** @hide */ public boolean decorFitsSystemWindows() { return false; } /** * Specify custom window attributes. PLEASE NOTE: the * layout params you give here should generally be from values previously * retrieved with {@link #getAttributes()}; you probably do not want to * blindly create and apply your own, since this will blow away any values * set by the framework that you are not interested in. * * @param a The new window attributes, which will completely override any * current values. */ public void setAttributes(WindowManager.LayoutParams a) { mWindowAttributes.copyFrom(a); dispatchWindowAttributesChanged(mWindowAttributes); } /** * Retrieve the current window attributes associated with this panel. * * @return WindowManager.LayoutParams Either the existing window * attributes object, or a freshly created one if there is none. */ public final WindowManager.LayoutParams getAttributes() { return mWindowAttributes; } /** * Return the window flags that have been explicitly set by the client, * so will not be modified by {@link #getDecorView}. */ protected final int getForcedWindowFlags() { return mForcedWindowFlags; } /** * Has the app specified their own soft input mode? */ protected final boolean hasSoftInputMode() { return mHasSoftInputMode; } /** @hide */ @UnsupportedAppUsage public void setCloseOnTouchOutside(boolean close) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; } /** @hide */ @UnsupportedAppUsage public void setCloseOnTouchOutsideIfNotSet(boolean close) { if (!mSetCloseOnTouchOutside) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; } } /** @hide */ @SuppressWarnings("HiddenAbstractMethod") @UnsupportedAppUsage public abstract void alwaysReadCloseOnTouchAttr(); /** @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) public boolean shouldCloseOnTouch(Context context, MotionEvent event) { final boolean isOutside = event.getAction() == MotionEvent.ACTION_UP && isOutOfBounds(context, event) || event.getAction() == MotionEvent.ACTION_OUTSIDE; if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) { return true; } return false; } /* Sets the Sustained Performance requirement for the calling window. * @param enable disables or enables the mode. */ public void setSustainedPerformanceMode(boolean enable) { setPrivateFlags(enable ? WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE : 0, WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE); } private boolean isOutOfBounds(Context context, MotionEvent event) { final int x = (int) event.getX(); final int y = (int) event.getY(); final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop(); final View decorView = getDecorView(); return (x < -slop) || (y < -slop) || (x > (decorView.getWidth()+slop)) || (y > (decorView.getHeight()+slop)); } /** * Enable extended screen features. This must be called before * setContentView(). May be called as many times as desired as long as it * is before setContentView(). If not called, no extended features * will be available. You can not turn off a feature once it is requested. * You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}. * * @param featureId The desired features, defined as constants by Window. * @return The features that are now set. */ public boolean requestFeature(int featureId) { final int flag = 1< * This will implicitly call {@link #getDecorView} with all of the associated side-effects. *

* Note: In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID if found, or {@code null} otherwise * @see View#findViewById(int) * @see Window#requireViewById(int) */ @Nullable public T findViewById(@IdRes int id) { return getDecorView().findViewById(id); } /** * Finds a view that was identified by the {@code android:id} XML attribute * that was processed in {@link android.app.Activity#onCreate}, or throws an * IllegalArgumentException if the ID is invalid, or there is no matching view in the hierarchy. *

* Note: In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID * @see View#requireViewById(int) * @see Window#findViewById(int) */ @NonNull public final T requireViewById(@IdRes int id) { T view = findViewById(id); if (view == null) { throw new IllegalArgumentException("ID does not reference a View inside this Window"); } return view; } /** * Convenience for * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * to set the screen content from a layout resource. The resource will be * inflated, adding all top-level views to the screen. * * @param layoutResID Resource ID to be inflated. * @see #setContentView(View, android.view.ViewGroup.LayoutParams) */ public abstract void setContentView(@LayoutRes int layoutResID); /** * Convenience for * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarhcy. * * @param view The desired content to display. * @see #setContentView(View, android.view.ViewGroup.LayoutParams) */ public abstract void setContentView(View view); /** * Set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarchy. * *

Note that calling this function "locks in" various characteristics * of the window that can not, from this point forward, be changed: the * features that have been requested with {@link #requestFeature(int)}, * and certain window flags as described in {@link #setFlags(int, int)}.

* *

If {@link #FEATURE_CONTENT_TRANSITIONS} is set, the window's * TransitionManager will be used to animate content from the current * content View to view.

* * @param view The desired content to display. * @param params Layout parameters for the view. * @see #getTransitionManager() * @see #setTransitionManager(android.transition.TransitionManager) */ public abstract void setContentView(View view, ViewGroup.LayoutParams params); /** * Variation on * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * to add an additional content view to the screen. Added after any existing * ones in the screen -- existing views are NOT removed. * * @param view The desired content to display. * @param params Layout parameters for the view. */ public abstract void addContentView(View view, ViewGroup.LayoutParams params); /** * Remove the view that was used as the screen content. * * @hide */ @SuppressWarnings("HiddenAbstractMethod") public abstract void clearContentView(); /** * Return the view in this Window that currently has focus, or null if * there are none. Note that this does not look in any containing * Window. * * @return View The current View with focus or null. */ @Nullable public abstract View getCurrentFocus(); /** * Quick access to the {@link LayoutInflater} instance that this Window * retrieved from its Context. * * @return LayoutInflater The shared LayoutInflater. */ @NonNull public abstract LayoutInflater getLayoutInflater(); public abstract void setTitle(CharSequence title); @Deprecated public abstract void setTitleColor(@ColorInt int textColor); public abstract void openPanel(int featureId, KeyEvent event); public abstract void closePanel(int featureId); public abstract void togglePanel(int featureId, KeyEvent event); public abstract void invalidatePanelMenu(int featureId); public abstract boolean performPanelShortcut(int featureId, int keyCode, KeyEvent event, int flags); public abstract boolean performPanelIdentifierAction(int featureId, int id, int flags); public abstract void closeAllPanels(); public abstract boolean performContextMenuIdentifierAction(int id, int flags); /** * Should be called when the configuration is changed. * * @param newConfig The new configuration. */ public abstract void onConfigurationChanged(Configuration newConfig); /** * Sets the window elevation. *

* Changes to this property take effect immediately and will cause the * window surface to be recreated. This is an expensive operation and as a * result, this property should not be animated. * * @param elevation The window elevation. * @see View#setElevation(float) * @see android.R.styleable#Window_windowElevation */ public void setElevation(float elevation) {} /** * Gets the window elevation. * * @hide */ public float getElevation() { return 0.0f; } /** * Sets whether window content should be clipped to the outline of the * window background. * * @param clipToOutline Whether window content should be clipped to the * outline of the window background. * @see View#setClipToOutline(boolean) * @see android.R.styleable#Window_windowClipToOutline */ public void setClipToOutline(boolean clipToOutline) {} /** * Change the background of this window to a Drawable resource. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param resId The resource identifier of a drawable resource which will * be installed as the new background. */ public void setBackgroundDrawableResource(@DrawableRes int resId) { setBackgroundDrawable(mContext.getDrawable(resId)); } /** * Change the background of this window to a custom Drawable. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param drawable The new Drawable to use for this window's background. */ public abstract void setBackgroundDrawable(Drawable drawable); /** *

* Blurs the screen behind the window within the bounds of the window. *

* The density of the blur is set by the blur radius. The radius defines the size * of the neighbouring area, from which pixels will be averaged to form the final * color for each pixel. The operation approximates a Gaussian blur. * A radius of 0 means no blur. The higher the radius, the denser the blur. *

* The window background drawable is drawn on top of the blurred region. The blur * region bounds and rounded corners will mimic those of the background drawable. *

* For the blur region to be visible, the window has to be translucent * (see {@link android.R.attr#windowIsTranslucent}) and floating * (see {@link android.R.attr#windowIsFloating}). *

* Note the difference with {@link WindowManager.LayoutParams#setBlurBehindRadius}, * which blurs the whole screen behind the window. Background blur blurs the screen behind * only within the bounds of the window. *

* Some devices might not support cross-window blur due to GPU limitations. It can also be * disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or * when minimal post processing is requested. In such situations, no blur will be computed or * drawn, resulting in a transparent window background. To avoid this, the app might want to * change its theme to one that does not use blurs. To listen for cross-window blur * enabled/disabled events, use {@link WindowManager#addCrossWindowBlurEnabledListener}. *

* * @param blurRadius The blur radius to use for window background blur in pixels * * @see android.R.styleable#Window_windowBackgroundBlurRadius * @see WindowManager.LayoutParams#setBlurBehindRadius * @see WindowManager#addCrossWindowBlurEnabledListener */ public void setBackgroundBlurRadius(int blurRadius) {} /** * Set the value for a drawable feature of this window, from a resource * identifier. You must have called requestFeature(featureId) before * calling this function. * * @see android.content.res.Resources#getDrawable(int) * * @param featureId The desired drawable feature to change, defined as a * constant by Window. * @param resId Resource identifier of the desired image. */ public abstract void setFeatureDrawableResource(int featureId, @DrawableRes int resId); /** * Set the value for a drawable feature of this window, from a URI. You * must have called requestFeature(featureId) before calling this * function. * *

The only URI currently supported is "content:", specifying an image * in a content provider. * * @see android.widget.ImageView#setImageURI * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param uri The desired URI. */ public abstract void setFeatureDrawableUri(int featureId, Uri uri); /** * Set an explicit Drawable value for feature of this window. You must * have called requestFeature(featureId) before calling this function. * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param drawable A Drawable object to display. */ public abstract void setFeatureDrawable(int featureId, Drawable drawable); /** * Set a custom alpha value for the given drawable feature, controlling how * much the background is visible through it. * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param alpha The alpha amount, 0 is completely transparent and 255 is * completely opaque. */ public abstract void setFeatureDrawableAlpha(int featureId, int alpha); /** * Set the integer value for a feature. The range of the value depends on * the feature being set. For {@link #FEATURE_PROGRESS}, it should go from * 0 to 10000. At 10000 the progress is complete and the indicator hidden. * * @param featureId The desired feature to change. Features are constants * defined by Window. * @param value The value for the feature. The interpretation of this * value is feature-specific. */ public abstract void setFeatureInt(int featureId, int value); /** * Request that key events come to this activity. Use this if your * activity has no views with focus, but the activity still wants * a chance to process key events. */ public abstract void takeKeyEvents(boolean get); /** * Used by custom windows, such as Dialog, to pass the key press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchKeyEvent(KeyEvent event); /** * Used by custom windows, such as Dialog, to pass the key shortcut press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event); /** * Used by custom windows, such as Dialog, to pass the touch screen event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchTouchEvent(MotionEvent event); /** * Used by custom windows, such as Dialog, to pass the trackball event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchTrackballEvent(MotionEvent event); /** * Used by custom windows, such as Dialog, to pass the generic motion event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchGenericMotionEvent(MotionEvent event); /** * Retrieve the top-level window decor view (containing the standard * window frame/decorations and the client's content inside of that), which * can be added as a window to the window manager. * *

Note that calling this function for the first time "locks in" * various window characteristics as described in * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}.

* * @return Returns the top-level window decor view. */ public abstract @NonNull View getDecorView(); /** * @return the status bar background view or null. * @hide */ @TestApi public @Nullable View getStatusBarBackgroundView() { return null; } /** * @return the navigation bar background view or null. * @hide */ @TestApi public @Nullable View getNavigationBarBackgroundView() { return null; } /** * Retrieve the current decor view, but only if it has already been created; * otherwise returns null. * * @return Returns the top-level window decor or null. * @see #getDecorView */ public abstract View peekDecorView(); public abstract Bundle saveHierarchyState(); public abstract void restoreHierarchyState(Bundle savedInstanceState); protected abstract void onActive(); /** * Return the feature bits that are enabled. This is the set of features * that were given to requestFeature(), and are being handled by this * Window itself or its container. That is, it is the set of * requested features that you can actually use. * *

To do: add a public version of this API that allows you to check for * features by their feature ID. * * @return int The feature bits. */ protected final int getFeatures() { return mFeatures; } /** * Return the feature bits set by default on a window. * @param context The context used to access resources */ public static int getDefaultFeatures(Context context) { int features = 0; final Resources res = context.getResources(); if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureOptionsPanel)) { features |= 1 << FEATURE_OPTIONS_PANEL; } if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureContextMenu)) { features |= 1 << FEATURE_CONTEXT_MENU; } return features; } /** * Query for the availability of a certain feature. * * @param feature The feature ID to check * @return true if the feature is enabled, false otherwise. */ public boolean hasFeature(int feature) { return (getFeatures() & (1 << feature)) != 0; } /** * Return the feature bits that are being implemented by this Window. * This is the set of features that were given to requestFeature(), and are * being handled by only this Window itself, not by its containers. * * @return int The feature bits. */ protected final int getLocalFeatures() { return mLocalFeatures; } /** * Set the default format of window, as per the PixelFormat types. This * is the format that will be used unless the client specifies in explicit * format with setFormat(); * * @param format The new window format (see PixelFormat). * * @see #setFormat * @see PixelFormat */ protected void setDefaultWindowFormat(int format) { mDefaultWindowFormat = format; if (!mHaveWindowFormat) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.format = format; dispatchWindowAttributesChanged(attrs); } } /** @hide */ protected boolean haveDimAmount() { return mHaveDimAmount; } public abstract void setChildDrawable(int featureId, Drawable drawable); public abstract void setChildInt(int featureId, int value); /** * Is a keypress one of the defined shortcut keys for this window. * @param keyCode the key code from {@link android.view.KeyEvent} to check. * @param event the {@link android.view.KeyEvent} to use to help check. */ public abstract boolean isShortcutKey(int keyCode, KeyEvent event); /** * @see android.app.Activity#setVolumeControlStream(int) */ public abstract void setVolumeControlStream(int streamType); /** * @see android.app.Activity#getVolumeControlStream() */ public abstract int getVolumeControlStream(); /** * Sets a {@link MediaController} to send media keys and volume changes to. * If set, this should be preferred for all media keys and volume requests * sent to this window. * * @param controller The controller for the session which should receive * media keys and volume changes. * @see android.app.Activity#setMediaController(android.media.session.MediaController) */ public void setMediaController(MediaController controller) { } /** * Gets the {@link MediaController} that was previously set. * * @return The controller which should receive events. * @see #setMediaController(android.media.session.MediaController) * @see android.app.Activity#getMediaController() */ public MediaController getMediaController() { return null; } /** * Set extra options that will influence the UI for this window. * @param uiOptions Flags specifying extra options for this window. */ public void setUiOptions(int uiOptions) { } /** * Set extra options that will influence the UI for this window. * Only the bits filtered by mask will be modified. * @param uiOptions Flags specifying extra options for this window. * @param mask Flags specifying which options should be modified. Others will remain unchanged. */ public void setUiOptions(int uiOptions, int mask) { } /** * Set the primary icon for this window. * * @param resId resource ID of a drawable to set */ public void setIcon(@DrawableRes int resId) { } /** * Set the default icon for this window. * This will be overridden by any other icon set operation which could come from the * theme or another explicit set. * * @hide */ public void setDefaultIcon(@DrawableRes int resId) { } /** * Set the logo for this window. A logo is often shown in place of an * {@link #setIcon(int) icon} but is generally wider and communicates window title information * as well. * * @param resId resource ID of a drawable to set */ public void setLogo(@DrawableRes int resId) { } /** * Set the default logo for this window. * This will be overridden by any other logo set operation which could come from the * theme or another explicit set. * * @hide */ public void setDefaultLogo(@DrawableRes int resId) { } /** * Set focus locally. The window should have the * {@link WindowManager.LayoutParams#FLAG_LOCAL_FOCUS_MODE} flag set already. * @param hasFocus Whether this window has focus or not. * @param inTouchMode Whether this window is in touch mode or not. */ public void setLocalFocus(boolean hasFocus, boolean inTouchMode) { } /** * Inject an event to window locally. * @param event A key or touch event to inject to this window. */ public void injectInputEvent(InputEvent event) { } /** * Retrieve the {@link TransitionManager} responsible for for default transitions * in this window. Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * *

This method will return non-null after content has been initialized (e.g. by using * {@link #setContentView}) if {@link #FEATURE_CONTENT_TRANSITIONS} has been granted.

* * @return This window's content TransitionManager or null if none is set. * @attr ref android.R.styleable#Window_windowContentTransitionManager */ public TransitionManager getTransitionManager() { return null; } /** * Set the {@link TransitionManager} to use for default transitions in this window. * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * * @param tm The TransitionManager to use for scene changes. * @attr ref android.R.styleable#Window_windowContentTransitionManager */ public void setTransitionManager(TransitionManager tm) { throw new UnsupportedOperationException(); } /** * Retrieve the {@link Scene} representing this window's current content. * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. * *

This method will return null if the current content is not represented by a Scene.

* * @return Current Scene being shown or null */ public Scene getContentScene() { return null; } /** * Sets the Transition that will be used to move Views into the initial scene. The entering * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#INVISIBLE} to {@link View#VISIBLE}. If transition is null, * entering Views will remain unaffected. * * @param transition The Transition to use to move Views into the initial Scene. * @attr ref android.R.styleable#Window_windowEnterTransition */ public void setEnterTransition(Transition transition) {} /** * Sets the Transition that will be used to move Views out of the scene when the Window is * preparing to close, for example after a call to * {@link android.app.Activity#finishAfterTransition()}. The exiting * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, * entering Views will remain unaffected. If nothing is set, the default will be to * use the same value as set in {@link #setEnterTransition(android.transition.Transition)}. * * @param transition The Transition to use to move Views out of the Scene when the Window * is preparing to close. * @attr ref android.R.styleable#Window_windowReturnTransition */ public void setReturnTransition(Transition transition) {} /** * Sets the Transition that will be used to move Views out of the scene when starting a * new Activity. The exiting Views will be those that are regular Views or ViewGroups that * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as exiting is governed by changing visibility * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use to move Views out of the scene when calling a * new Activity. * @attr ref android.R.styleable#Window_windowExitTransition */ public void setExitTransition(Transition transition) {} /** * Sets the Transition that will be used to move Views in to the scene when returning from * a previously-started Activity. The entering Views will be those that are regular Views * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions * will extend {@link android.transition.Visibility} as exiting is governed by changing * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, * the views will remain unaffected. If nothing is set, the default will be to use the same * transition as {@link #setExitTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use to move Views into the scene when reentering from a * previously-started Activity. * @attr ref android.R.styleable#Window_windowReenterTransition */ public void setReenterTransition(Transition transition) {} /** * Returns the transition used to move Views into the initial scene. The entering * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#INVISIBLE} to {@link View#VISIBLE}. If transition is null, * entering Views will remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use to move Views into the initial Scene. * @attr ref android.R.styleable#Window_windowEnterTransition */ public Transition getEnterTransition() { return null; } /** * Returns the Transition that will be used to move Views out of the scene when the Window is * preparing to close, for example after a call to * {@link android.app.Activity#finishAfterTransition()}. The exiting * Views will be those that are regular Views or ViewGroups that have * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as entering is governed by changing visibility from * {@link View#VISIBLE} to {@link View#INVISIBLE}. * * @return The Transition to use to move Views out of the Scene when the Window * is preparing to close. * @attr ref android.R.styleable#Window_windowReturnTransition */ public Transition getReturnTransition() { return null; } /** * Returns the Transition that will be used to move Views out of the scene when starting a * new Activity. The exiting Views will be those that are regular Views or ViewGroups that * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend * {@link android.transition.Visibility} as exiting is governed by changing visibility * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use to move Views out of the scene when calling a * new Activity. * @attr ref android.R.styleable#Window_windowExitTransition */ public Transition getExitTransition() { return null; } /** * Returns the Transition that will be used to move Views in to the scene when returning from * a previously-started Activity. The entering Views will be those that are regular Views * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions * will extend {@link android.transition.Visibility} as exiting is governed by changing * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return The Transition to use to move Views into the scene when reentering from a * previously-started Activity. * @attr ref android.R.styleable#Window_windowReenterTransition */ public Transition getReenterTransition() { return null; } /** * Sets the Transition that will be used for shared elements transferred into the content * Scene. Typical Transitions will affect size and location, such as * {@link android.transition.ChangeBounds}. A null * value will cause transferred shared elements to blink to the final position. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements transferred into the content * Scene. * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition */ public void setSharedElementEnterTransition(Transition transition) {} /** * Sets the Transition that will be used for shared elements transferred back to a * calling Activity. Typical Transitions will affect size and location, such as * {@link android.transition.ChangeBounds}. A null * value will cause transferred shared elements to blink to the final position. * If no value is set, the default will be to use the same value as * {@link #setSharedElementEnterTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements transferred out of the content * Scene. * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition */ public void setSharedElementReturnTransition(Transition transition) {} /** * Returns the Transition that will be used for shared elements transferred into the content * Scene. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return Transition to use for sharend elements transferred into the content Scene. * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition */ public Transition getSharedElementEnterTransition() { return null; } /** * Returns the Transition that will be used for shared elements transferred back to a * calling Activity. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return Transition to use for sharend elements transferred into the content Scene. * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition */ public Transition getSharedElementReturnTransition() { return null; } /** * Sets the Transition that will be used for shared elements after starting a new Activity * before the shared elements are transferred to the called Activity. If the shared elements * must animate during the exit transition, this Transition should be used. Upon completion, * the shared elements may be transferred to the started Activity. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements in the launching Window * prior to transferring to the launched Activity's Window. * @attr ref android.R.styleable#Window_windowSharedElementExitTransition */ public void setSharedElementExitTransition(Transition transition) {} /** * Sets the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. If no value * is set, this will default to * {@link #setSharedElementExitTransition(android.transition.Transition)}. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @param transition The Transition to use for shared elements in the launching Window * after the shared element has returned to the Window. * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition */ public void setSharedElementReenterTransition(Transition transition) {} /** * Returns the Transition to use for shared elements in the launching Window prior * to transferring to the launched Activity's Window. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition to use for shared elements in the launching Window prior * to transferring to the launched Activity's Window. * @attr ref android.R.styleable#Window_windowSharedElementExitTransition */ public Transition getSharedElementExitTransition() { return null; } /** * Returns the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. * * @return the Transition that will be used for shared elements reentering from a started * Activity after it has returned the shared element to it start location. * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition */ public Transition getSharedElementReenterTransition() { return null; } /** * Controls how the transition set in * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit * transition of the calling Activity. When true, the transition will start as soon as possible. * When false, the transition will wait until the remote exiting transition completes before * starting. The default value is true. * * @param allow true to start the enter transition when possible or false to * wait until the exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap */ public void setAllowEnterTransitionOverlap(boolean allow) {} /** * Returns how the transition set in * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit * transition of the calling Activity. When true, the transition will start as soon as possible. * When false, the transition will wait until the remote exiting transition completes before * starting. The default value is true. * * @return true when the enter transition should start as soon as possible or false to * when it should wait until the exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap */ public boolean getAllowEnterTransitionOverlap() { return true; } /** * Controls how the transition set in * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit * transition of the called Activity when reentering after if finishes. When true, * the transition will start as soon as possible. When false, the transition will wait * until the called Activity's exiting transition completes before starting. * The default value is true. * * @param allow true to start the transition when possible or false to wait until the * called Activity's exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap */ public void setAllowReturnTransitionOverlap(boolean allow) {} /** * Returns how the transition set in * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit * transition of the called Activity when reentering after if finishes. When true, * the transition will start as soon as possible. When false, the transition will wait * until the called Activity's exiting transition completes before starting. * The default value is true. * * @return true when the transition should start when possible or false when it should wait * until the called Activity's exiting transition completes. * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap */ public boolean getAllowReturnTransitionOverlap() { return true; } /** * Returns the duration, in milliseconds, of the window background fade * when transitioning into or away from an Activity when called with an Activity Transition. *

When executing the enter transition, the background starts transparent * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is * 300 milliseconds.

* * @return The duration of the window background fade to opaque during enter transition. * @see #getEnterTransition() * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration */ public long getTransitionBackgroundFadeDuration() { return 0; } /** * Sets the duration, in milliseconds, of the window background fade * when transitioning into or away from an Activity when called with an Activity Transition. *

When executing the enter transition, the background starts transparent * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is * 300 milliseconds.

* * @param fadeDurationMillis The duration of the window background fade to or from opaque * during enter transition. * @see #setEnterTransition(android.transition.Transition) * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration */ public void setTransitionBackgroundFadeDuration(long fadeDurationMillis) { } /** * Returns true when shared elements should use an Overlay during * shared element transitions or false when they should animate as * part of the normal View hierarchy. The default value is true. * * @return true when shared elements should use an Overlay during * shared element transitions or false when they should animate as * part of the normal View hierarchy. * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay */ public boolean getSharedElementsUseOverlay() { return true; } /** * Sets whether or not shared elements should use an Overlay during shared element transitions. * The default value is true. * * @param sharedElementsUseOverlay true indicates that shared elements should * be transitioned with an Overlay or false * to transition within the normal View hierarchy. * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay */ public void setSharedElementsUseOverlay(boolean sharedElementsUseOverlay) { } /** * @return the color of the status bar. */ @ColorInt public abstract int getStatusBarColor(); /** * Sets the color of the status bar to {@code color}. * * For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_STATUS} must not be set. * * If {@code color} is not opaque, consider setting * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}. *

* The transitionName for the view background will be "android:status:background". *

*/ public abstract void setStatusBarColor(@ColorInt int color); /** * @return the color of the navigation bar. */ @ColorInt public abstract int getNavigationBarColor(); /** * Sets the color of the navigation bar to {@param color}. * * For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. * * If {@param color} is not opaque, consider setting * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. *

* The transitionName for the view background will be "android:navigation:background". *

* @attr ref android.R.styleable#Window_navigationBarColor */ public abstract void setNavigationBarColor(@ColorInt int color); /** * Shows a thin line of the specified color between the navigation bar and the app * content. *

* For this to take effect, * the window must be drawing the system bar backgrounds with * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. * * @param dividerColor The color of the thin line. * @attr ref android.R.styleable#Window_navigationBarDividerColor */ public void setNavigationBarDividerColor(@ColorInt int dividerColor) { } /** * Retrieves the color of the navigation bar divider. * * @return The color of the navigation bar divider color. * @see #setNavigationBarColor(int) * @attr ref android.R.styleable#Window_navigationBarDividerColor */ public @ColorInt int getNavigationBarDividerColor() { return 0; } /** * Sets whether the system should ensure that the status bar has enough * contrast when a fully transparent background is requested. * *

If set to this value, the system will determine whether a scrim is necessary * to ensure that the status bar has enough contrast with the contents of * this app, and set an appropriate effective bar background color accordingly. * *

When the status bar color has a non-zero alpha value, the value of this * property has no effect. * * @see android.R.attr#enforceStatusBarContrast * @see #isStatusBarContrastEnforced * @see #setStatusBarColor */ public void setStatusBarContrastEnforced(boolean ensureContrast) { } /** * Returns whether the system is ensuring that the status bar has enough contrast when a * fully transparent background is requested. * *

When the status bar color has a non-zero alpha value, the value of this * property has no effect. * * @return true, if the system is ensuring contrast, false otherwise. * @see android.R.attr#enforceStatusBarContrast * @see #setStatusBarContrastEnforced * @see #setStatusBarColor */ public boolean isStatusBarContrastEnforced() { return false; } /** * Sets whether the system should ensure that the navigation bar has enough * contrast when a fully transparent background is requested. * *

If set to this value, the system will determine whether a scrim is necessary * to ensure that the navigation bar has enough contrast with the contents of * this app, and set an appropriate effective bar background color accordingly. * *

When the navigation bar color has a non-zero alpha value, the value of this * property has no effect. * * @see android.R.attr#enforceNavigationBarContrast * @see #isNavigationBarContrastEnforced * @see #setNavigationBarColor */ public void setNavigationBarContrastEnforced(boolean enforceContrast) { } /** * Returns whether the system is ensuring that the navigation bar has enough contrast when a * fully transparent background is requested. * *

When the navigation bar color has a non-zero alpha value, the value of this * property has no effect. * * @return true, if the system is ensuring contrast, false otherwise. * @see android.R.attr#enforceNavigationBarContrast * @see #setNavigationBarContrastEnforced * @see #setNavigationBarColor */ public boolean isNavigationBarContrastEnforced() { return false; } /** * Sets a list of areas within this window's coordinate space where the system should not * intercept touch or other pointing device gestures. * *

This method should be used by apps that make use of * {@link #takeSurface(SurfaceHolder.Callback2)} and do not have a view hierarchy available. * Apps that do have a view hierarchy should use * {@link View#setSystemGestureExclusionRects(List)} instead. This method does not modify or * replace the gesture exclusion rects populated by individual views in this window's view * hierarchy using {@link View#setSystemGestureExclusionRects(List)}.

* *

Use this to tell the system which specific sub-areas of a view need to receive gesture * input in order to function correctly in the presence of global system gestures that may * conflict. For example, if the system wishes to capture swipe-in-from-screen-edge gestures * to provide system-level navigation functionality, a view such as a navigation drawer * container can mark the left (or starting) edge of itself as requiring gesture capture * priority using this API. The system may then choose to relax its own gesture recognition * to allow the app to consume the user's gesture. It is not necessary for an app to register * exclusion rects for broadly spanning regions such as the entirety of a * ScrollView or for simple press and release click targets such as * Button. Mark an exclusion rect when interacting with a view requires * a precision touch gesture in a small area in either the X or Y dimension, such as * an edge swipe or dragging a SeekBar thumb.

* *

Do not modify the provided list after this method is called.

* * @param rects A list of precision gesture regions that this window needs to function correctly */ @SuppressWarnings("unused") public void setSystemGestureExclusionRects(@NonNull List rects) { throw new UnsupportedOperationException("window does not support gesture exclusion rects"); } /** * Retrieve the list of areas within this window's coordinate space where the system should not * intercept touch or other pointing device gestures. This is the list as set by * {@link #setSystemGestureExclusionRects(List)} or an empty list if * {@link #setSystemGestureExclusionRects(List)} has not been called. It does not include * exclusion rects set by this window's view hierarchy. * * @return a list of system gesture exclusion rects specific to this window */ @NonNull public List getSystemGestureExclusionRects() { return Collections.emptyList(); } /** * System request to begin scroll capture. * * @param listener to receive the response * @hide */ public void requestScrollCapture(IScrollCaptureResponseListener listener) { } /** * Used to provide scroll capture support for an arbitrary window. This registeres the given * callback with the root view of the window. * * @param callback the callback to add */ public void registerScrollCaptureCallback(@NonNull ScrollCaptureCallback callback) { } /** * Unregisters a {@link ScrollCaptureCallback} previously registered with this window. * * @param callback the callback to remove */ public void unregisterScrollCaptureCallback(@NonNull ScrollCaptureCallback callback) { } /** @hide */ public void setTheme(int resId) { } /** * Whether the caption should be displayed directly on the content rather than push the content * down. This affects only freeform windows since they display the caption. * @hide */ public void setOverlayWithDecorCaptionEnabled(boolean enabled) { mOverlayWithDecorCaptionEnabled = enabled; } /** @hide */ public boolean isOverlayWithDecorCaptionEnabled() { return mOverlayWithDecorCaptionEnabled; } /** @hide */ public void notifyRestrictedCaptionAreaCallback(int left, int top, int right, int bottom) { if (mOnRestrictedCaptionAreaChangedListener != null) { mRestrictedCaptionAreaRect.set(left, top, right, bottom); mOnRestrictedCaptionAreaChangedListener.onRestrictedCaptionAreaChanged( mRestrictedCaptionAreaRect); } } /** * Set what color should the caption controls be. By default the system will try to determine * the color from the theme. You can overwrite this by using {@link #DECOR_CAPTION_SHADE_DARK}, * {@link #DECOR_CAPTION_SHADE_LIGHT}, or {@link #DECOR_CAPTION_SHADE_AUTO}. * @see #DECOR_CAPTION_SHADE_DARK * @see #DECOR_CAPTION_SHADE_LIGHT * @see #DECOR_CAPTION_SHADE_AUTO */ public abstract void setDecorCaptionShade(int decorCaptionShade); /** * Set the drawable that is drawn underneath the caption during the resizing. * * During the resizing the caption might not be drawn fast enough to match the new dimensions. * There is a second caption drawn underneath it that will be fast enough. By default the * caption is constructed from the theme. You can provide a drawable, that will be drawn instead * to better match your application. */ public abstract void setResizingCaptionDrawable(Drawable drawable); /** * Called when the activity changes from fullscreen mode to multi-window mode and visa-versa. * @hide */ @SuppressWarnings("HiddenAbstractMethod") public abstract void onMultiWindowModeChanged(); /** * Called when the activity changes to/from picture-in-picture mode. * @hide */ @SuppressWarnings("HiddenAbstractMethod") public abstract void onPictureInPictureModeChanged(boolean isInPictureInPictureMode); /** * Called when the activity just relaunched. * @hide */ @SuppressWarnings("HiddenAbstractMethod") public abstract void reportActivityRelaunched(); /** * @return The {@link WindowInsetsController} associated with this window * @see View#getWindowInsetsController() */ public @Nullable WindowInsetsController getInsetsController() { return null; } /** * This will be null before a content view is added, e.g. via * {@link #setContentView} or {@link #addContentView}. See * {@link android.view.View#getRootSurfaceControl}. * * @return The {@link android.view.AttachedSurfaceControl} interface for this Window */ public @Nullable AttachedSurfaceControl getRootSurfaceControl() { return null; } }




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