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/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.server.policy;

import static android.view.WindowManager.LayoutParams.FIRST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.LAST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_BOOT_PROGRESS;
import static android.view.WindowManager.LayoutParams.TYPE_DISPLAY_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
import static android.view.WindowManager.LayoutParams.TYPE_DRAG;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_CONSUMER;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_MAGNIFICATION_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_NAVIGATION_BAR_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_NOTIFICATION_SHADE;
import static android.view.WindowManager.LayoutParams.TYPE_PHONE;
import static android.view.WindowManager.LayoutParams.TYPE_POINTER;
import static android.view.WindowManager.LayoutParams.TYPE_PRESENTATION;
import static android.view.WindowManager.LayoutParams.TYPE_PRIORITY_PHONE;
import static android.view.WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION;
import static android.view.WindowManager.LayoutParams.TYPE_QS_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_SCREENSHOT;
import static android.view.WindowManager.LayoutParams.TYPE_SEARCH_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_SECURE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_ADDITIONAL;
import static android.view.WindowManager.LayoutParams.TYPE_STATUS_BAR_SUB_PANEL;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ERROR;
import static android.view.WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_TOAST;
import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION;
import static android.view.WindowManager.LayoutParams.TYPE_VOICE_INTERACTION_STARTING;
import static android.view.WindowManager.LayoutParams.TYPE_VOLUME_OVERLAY;
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
import static android.view.WindowManager.LayoutParams.isSystemAlertWindowType;

import static java.lang.annotation.RetentionPolicy.SOURCE;

import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.content.Context;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.IBinder;
import android.os.PowerManager;
import android.os.RemoteException;
import android.util.Slog;
import android.util.proto.ProtoOutputStream;
import android.view.Display;
import android.view.IApplicationToken;
import android.view.IDisplayFoldListener;
import android.view.IWindowManager;
import android.view.KeyEvent;
import android.view.WindowManager;
import android.view.WindowManagerGlobal;
import android.view.WindowManagerPolicyConstants;
import android.view.animation.Animation;

import com.android.internal.policy.IKeyguardDismissCallback;
import com.android.internal.policy.IShortcutService;
import com.android.server.wm.DisplayRotation;

import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

/**
 * This interface supplies all UI-specific behavior of the window manager.  An
 * instance of it is created by the window manager when it starts up, and allows
 * customization of window layering, special window types, key dispatching, and
 * layout.
 *
 * 

Because this provides deep interaction with the system window manager, * specific methods on this interface can be called from a variety of contexts * with various restrictions on what they can do. These are encoded through * a suffixes at the end of a method encoding the thread the method is called * from and any locks that are held when it is being called; if no suffix * is attached to a method, then it is not called with any locks and may be * called from the main window manager thread or another thread calling into * the window manager. * *

The current suffixes are: * *

*
Ti
Called from the input thread. This is the thread that * collects pending input events and dispatches them to the appropriate window. * It may block waiting for events to be processed, so that the input stream is * properly serialized. *
Tq
Called from the low-level input queue thread. This is the * thread that reads events out of the raw input devices and places them * into the global input queue that is read by the Ti thread. * This thread should not block for a long period of time on anything but the * key driver. *
Lw
Called with the main window manager lock held. Because the * window manager is a very low-level system service, there are few other * system services you can call with this lock held. It is explicitly okay to * make calls into the package manager and power manager; it is explicitly not * okay to make calls into the activity manager or most other services. Note that * {@link android.content.Context#checkPermission(String, int, int)} and * variations require calling into the activity manager. *
Li
Called with the input thread lock held. This lock can be * acquired by the window manager while it holds the window lock, so this is * even more restrictive than Lw. *
*/ public interface WindowManagerPolicy extends WindowManagerPolicyConstants { @Retention(SOURCE) @IntDef({NAV_BAR_LEFT, NAV_BAR_RIGHT, NAV_BAR_BOTTOM}) @interface NavigationBarPosition {} @Retention(SOURCE) @IntDef({ALT_BAR_UNKNOWN, ALT_BAR_LEFT, ALT_BAR_RIGHT, ALT_BAR_BOTTOM, ALT_BAR_TOP}) @interface AltBarPosition {} /** * Pass this event to the user / app. To be returned from * {@link #interceptKeyBeforeQueueing}. */ int ACTION_PASS_TO_USER = 0x00000001; /** Layout state may have changed (so another layout will be performed) */ int FINISH_LAYOUT_REDO_LAYOUT = 0x0001; /** Configuration state may have changed */ int FINISH_LAYOUT_REDO_CONFIG = 0x0002; /** Wallpaper may need to move */ int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004; /** Need to recompute animations */ int FINISH_LAYOUT_REDO_ANIM = 0x0008; /** Layer for the screen off animation */ int COLOR_FADE_LAYER = 0x40000001; /** * Register shortcuts for window manager to dispatch. * Shortcut code is packed as (metaState << Integer.SIZE) | keyCode * @hide */ void registerShortcutKey(long shortcutCode, IShortcutService shortcutKeyReceiver) throws RemoteException; /** * Called when the Keyguard occluded state changed. * @param occluded Whether Keyguard is currently occluded or not. */ void onKeyguardOccludedChangedLw(boolean occluded); /** Applies a keyguard occlusion change if one happened. */ int applyKeyguardOcclusionChange(); /** * Interface to the Window Manager state associated with a particular * window. You can hold on to an instance of this interface from the call * to prepareAddWindow() until removeWindow(). */ public interface WindowState { /** * Return the package name of the app that owns this window. */ String getOwningPackage(); /** * Retrieve the current LayoutParams of the window. * * @return WindowManager.LayoutParams The window's internal LayoutParams * instance. */ public WindowManager.LayoutParams getAttrs(); /** * Retrieve the type of the top-level window. * * @return the base type of the parent window if attached or its own type otherwise */ public int getBaseType(); /** * Return the token for the application (actually activity) that owns * this window. May return null for system windows. * * @return An IApplicationToken identifying the owning activity. */ public IApplicationToken getAppToken(); /** * Return true if this window (or a window it is attached to, but not * considering its app token) is currently animating. */ boolean isAnimatingLw(); /** * Returns true if the window owner can add internal system windows. * That is, they have {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}. */ default boolean canAddInternalSystemWindow() { return false; } /** @return true if the window can show over keyguard. */ boolean canShowWhenLocked(); } /** * Holds the contents of a starting window. {@link #addSplashScreen} needs to wrap the * contents of the starting window into an class implementing this interface, which then will be * held by WM and released with {@link #remove} when no longer needed. */ interface StartingSurface { /** * Removes the starting window surface. Do not hold the window manager lock when calling * this method! * @param animate Whether need to play the default exit animation for starting window. */ void remove(boolean animate); } /** * Interface for calling back in to the window manager that is private * between it and the policy. */ public interface WindowManagerFuncs { public static final int LID_ABSENT = -1; public static final int LID_CLOSED = 0; public static final int LID_OPEN = 1; public static final int LID_BEHAVIOR_NONE = 0; public static final int LID_BEHAVIOR_SLEEP = 1; public static final int LID_BEHAVIOR_LOCK = 2; public static final int CAMERA_LENS_COVER_ABSENT = -1; public static final int CAMERA_LENS_UNCOVERED = 0; public static final int CAMERA_LENS_COVERED = 1; /** * Returns a code that describes the current state of the lid switch. */ public int getLidState(); /** * Lock the device now. */ public void lockDeviceNow(); /** * Returns a code that descripbes whether the camera lens is covered or not. */ public int getCameraLensCoverState(); /** * Switch the keyboard layout for the given device. * Direction should be +1 or -1 to go to the next or previous keyboard layout. */ public void switchKeyboardLayout(int deviceId, int direction); public void shutdown(boolean confirm); public void reboot(boolean confirm); public void rebootSafeMode(boolean confirm); /** * Return the window manager lock needed to correctly call "Lw" methods. */ public Object getWindowManagerLock(); /** Register a system listener for touch events */ void registerPointerEventListener(PointerEventListener listener, int displayId); /** Unregister a system listener for touch events */ void unregisterPointerEventListener(PointerEventListener listener, int displayId); /** * Notifies window manager that {@link #isKeyguardTrustedLw} has changed. */ void notifyKeyguardTrustedChanged(); /** * Notifies the window manager that screen is being turned off. * * @param displayId the ID of the display which is turning off * @param listener callback to call when display can be turned off */ void screenTurningOff(int displayId, ScreenOffListener listener); /** * Convert the lid state to a human readable format. */ static String lidStateToString(int lid) { switch (lid) { case LID_ABSENT: return "LID_ABSENT"; case LID_CLOSED: return "LID_CLOSED"; case LID_OPEN: return "LID_OPEN"; default: return Integer.toString(lid); } } /** * Convert the camera lens state to a human readable format. */ static String cameraLensStateToString(int lens) { switch (lens) { case CAMERA_LENS_COVER_ABSENT: return "CAMERA_LENS_COVER_ABSENT"; case CAMERA_LENS_UNCOVERED: return "CAMERA_LENS_UNCOVERED"; case CAMERA_LENS_COVERED: return "CAMERA_LENS_COVERED"; default: return Integer.toString(lens); } } /** * Hint to window manager that the user has started a navigation action that should * abort animations that have no timeout, in case they got stuck. */ void triggerAnimationFailsafe(); /** * The keyguard showing state has changed */ void onKeyguardShowingAndNotOccludedChanged(); /** * Notifies window manager that power key is being pressed. */ void onPowerKeyDown(boolean isScreenOn); /** * Notifies window manager that user is switched. */ void onUserSwitched(); /** * Hint to window manager that the user is interacting with a display that should be treated * as the top display. */ void moveDisplayToTop(int displayId); } /** * Interface to get public information of a display content. */ public interface DisplayContentInfo { DisplayRotation getDisplayRotation(); Display getDisplay(); } /** Window has been added to the screen. */ public static final int TRANSIT_ENTER = 1; /** Window has been removed from the screen. */ public static final int TRANSIT_EXIT = 2; /** Window has been made visible. */ public static final int TRANSIT_SHOW = 3; /** Window has been made invisible. * TODO: Consider removal as this is unused. */ public static final int TRANSIT_HIDE = 4; /** The "application starting" preview window is no longer needed, and will * animate away to show the real window. */ public static final int TRANSIT_PREVIEW_DONE = 5; // NOTE: screen off reasons are in order of significance, with more // important ones lower than less important ones. /** @hide */ @IntDef({USER_ROTATION_FREE, USER_ROTATION_LOCKED}) @Retention(RetentionPolicy.SOURCE) public @interface UserRotationMode {} /** When not otherwise specified by the activity's screenOrientation, rotation should be * determined by the system (that is, using sensors). */ public final int USER_ROTATION_FREE = 0; /** When not otherwise specified by the activity's screenOrientation, rotation is set by * the user. */ public final int USER_ROTATION_LOCKED = 1; /** * Set the default display content to provide basic functions for the policy. */ public void setDefaultDisplay(DisplayContentInfo displayContentInfo); /** * Perform initialization of the policy. * * @param context The system context we are running in. */ public void init(Context context, IWindowManager windowManager, WindowManagerFuncs windowManagerFuncs); /** * Check permissions when adding a window. * * @param type The window type * @param isRoundedCornerOverlay {@code true} to indicate the adding window is * round corner overlay. * @param packageName package name * @param outAppOp First element will be filled with the app op corresponding to * this window, or OP_NONE. * * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed; * else an error code, usually * {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add. * * @see WindowManager.LayoutParams#PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY */ int checkAddPermission(int type, boolean isRoundedCornerOverlay, String packageName, int[] outAppOp); /** * After the window manager has computed the current configuration based * on its knowledge of the display and input devices, it gives the policy * a chance to adjust the information contained in it. If you want to * leave it as-is, simply do nothing. * *

This method may be called by any thread in the window manager, but * no internal locks in the window manager will be held. * * @param config The Configuration being computed, for you to change as * desired. * @param keyboardPresence Flags that indicate whether internal or external * keyboards are present. * @param navigationPresence Flags that indicate whether internal or external * navigation devices are present. */ public void adjustConfigurationLw(Configuration config, int keyboardPresence, int navigationPresence); /** * Returns the layer assignment for the window state. Allows you to control how different * kinds of windows are ordered on-screen. * * @param win The window state * @return int An arbitrary integer used to order windows, with lower numbers below higher ones. */ default int getWindowLayerLw(WindowState win) { return getWindowLayerFromTypeLw(win.getBaseType(), win.canAddInternalSystemWindow()); } /** * Returns the layer assignment for the window type. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * @return int An arbitrary integer used to order windows, with lower numbers below higher ones. */ default int getWindowLayerFromTypeLw(int type) { if (isSystemAlertWindowType(type)) { throw new IllegalArgumentException("Use getWindowLayerFromTypeLw() or" + " getWindowLayerLw() for alert window types"); } return getWindowLayerFromTypeLw(type, false /* canAddInternalSystemWindow */); } /** * Returns the layer assignment for the window type. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * @param canAddInternalSystemWindow If the owner window associated with the type we are * evaluating can add internal system windows. I.e they have * {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}. If true, alert window * types {@link android.view.WindowManager.LayoutParams#isSystemAlertWindowType(int)} * can be assigned layers greater than the layer for * {@link android.view.WindowManager.LayoutParams#TYPE_APPLICATION_OVERLAY} Else, their * layers would be lesser. * @return int An arbitrary integer used to order windows, with lower numbers below higher ones. */ default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) { return getWindowLayerFromTypeLw(type, canAddInternalSystemWindow, false /* roundedCornerOverlay */); } /** * Returns the layer assignment for the window type. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * @param canAddInternalSystemWindow If the owner window associated with the type we are * evaluating can add internal system windows. I.e they have * {@link Manifest.permission#INTERNAL_SYSTEM_WINDOW}. If true, alert window * types {@link android.view.WindowManager.LayoutParams#isSystemAlertWindowType(int)} * can be assigned layers greater than the layer for * {@link android.view.WindowManager.LayoutParams#TYPE_APPLICATION_OVERLAY} Else, their * layers would be lesser. * @param roundedCornerOverlay {#code true} to indicate that the owner window is rounded corner * overlay. * @return int An arbitrary integer used to order windows, with lower numbers below higher ones. */ default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow, boolean roundedCornerOverlay) { // Always put the rounded corner layer to the top most. if (roundedCornerOverlay && canAddInternalSystemWindow) { return getMaxWindowLayer(); } if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) { return APPLICATION_LAYER; } switch (type) { case TYPE_WALLPAPER: // wallpaper is at the bottom, though the window manager may move it. return 1; case TYPE_PRESENTATION: case TYPE_PRIVATE_PRESENTATION: case TYPE_DOCK_DIVIDER: case TYPE_QS_DIALOG: case TYPE_PHONE: return 3; case TYPE_SEARCH_BAR: case TYPE_VOICE_INTERACTION_STARTING: return 4; case TYPE_VOICE_INTERACTION: // voice interaction layer is almost immediately above apps. return 5; case TYPE_INPUT_CONSUMER: return 6; case TYPE_SYSTEM_DIALOG: return 7; case TYPE_TOAST: // toasts and the plugged-in battery thing return 8; case TYPE_PRIORITY_PHONE: // SIM errors and unlock. Not sure if this really should be in a high layer. return 9; case TYPE_SYSTEM_ALERT: // like the ANR / app crashed dialogs // Type is deprecated for non-system apps. For system apps, this type should be // in a higher layer than TYPE_APPLICATION_OVERLAY. return canAddInternalSystemWindow ? 13 : 10; case TYPE_APPLICATION_OVERLAY: return 12; case TYPE_INPUT_METHOD: // on-screen keyboards and other such input method user interfaces go here. return 15; case TYPE_INPUT_METHOD_DIALOG: // on-screen keyboards and other such input method user interfaces go here. return 16; case TYPE_STATUS_BAR: return 17; case TYPE_STATUS_BAR_ADDITIONAL: return 18; case TYPE_NOTIFICATION_SHADE: return 19; case TYPE_STATUS_BAR_SUB_PANEL: return 20; case TYPE_KEYGUARD_DIALOG: return 21; case TYPE_VOLUME_OVERLAY: // the on-screen volume indicator and controller shown when the user // changes the device volume return 22; case TYPE_SYSTEM_OVERLAY: // the on-screen volume indicator and controller shown when the user // changes the device volume return canAddInternalSystemWindow ? 23 : 11; case TYPE_NAVIGATION_BAR: // the navigation bar, if available, shows atop most things return 24; case TYPE_NAVIGATION_BAR_PANEL: // some panels (e.g. search) need to show on top of the navigation bar return 25; case TYPE_SCREENSHOT: // screenshot selection layer shouldn't go above system error, but it should cover // navigation bars at the very least. return 26; case TYPE_SYSTEM_ERROR: // system-level error dialogs return canAddInternalSystemWindow ? 27 : 10; case TYPE_MAGNIFICATION_OVERLAY: // used to highlight the magnified portion of a display return 28; case TYPE_DISPLAY_OVERLAY: // used to simulate secondary display devices return 29; case TYPE_DRAG: // the drag layer: input for drag-and-drop is associated with this window, // which sits above all other focusable windows return 30; case TYPE_ACCESSIBILITY_OVERLAY: // overlay put by accessibility services to intercept user interaction return 31; case TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY: return 32; case TYPE_SECURE_SYSTEM_OVERLAY: return 33; case TYPE_BOOT_PROGRESS: return 34; case TYPE_POINTER: // the (mouse) pointer layer return 35; default: Slog.e("WindowManager", "Unknown window type: " + type); return 3; } } // TODO(b/155340867): consider to remove the logic after using pure Surface for rounded corner // overlay. /** * Returns the max window layer. *

Note that the max window layer should be higher that the maximum value which reported * by {@link #getWindowLayerFromTypeLw(int, boolean)} to contain rounded corner overlay.

* * @see WindowManager.LayoutParams#PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY */ default int getMaxWindowLayer() { return 36; } /** * Return how to Z-order sub-windows in relation to the window they are attached to. * Return positive to have them ordered in front, negative for behind. * * @param type The sub-window type code. * * @return int Layer in relation to the attached window, where positive is * above and negative is below. */ default int getSubWindowLayerFromTypeLw(int type) { switch (type) { case TYPE_APPLICATION_PANEL: case TYPE_APPLICATION_ATTACHED_DIALOG: return APPLICATION_PANEL_SUBLAYER; case TYPE_APPLICATION_MEDIA: return APPLICATION_MEDIA_SUBLAYER; case TYPE_APPLICATION_MEDIA_OVERLAY: return APPLICATION_MEDIA_OVERLAY_SUBLAYER; case TYPE_APPLICATION_SUB_PANEL: return APPLICATION_SUB_PANEL_SUBLAYER; case TYPE_APPLICATION_ABOVE_SUB_PANEL: return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER; } Slog.e("WindowManager", "Unknown sub-window type: " + type); return 0; } /** * Return whether the given window can become the Keyguard window. Typically returns true for * the StatusBar. */ public boolean isKeyguardHostWindow(WindowManager.LayoutParams attrs); /** * @return whether {@param win} can be hidden by Keyguard */ default boolean canBeHiddenByKeyguardLw(WindowState win) { // Keyguard visibility of window from activities are determined over activity visibility. if (win.getAppToken() != null) { return false; } switch (win.getAttrs().type) { case TYPE_NOTIFICATION_SHADE: case TYPE_STATUS_BAR: case TYPE_NAVIGATION_BAR: case TYPE_WALLPAPER: return false; default: // Hide only windows below the keyguard host window. return getWindowLayerLw(win) < getWindowLayerFromTypeLw(TYPE_NOTIFICATION_SHADE); } } /** * Called when the system would like to show a UI to indicate that an * application is starting. You can use this to add a * APPLICATION_STARTING_TYPE window with the given appToken to the window * manager (using the normal window manager APIs) that will be shown until * the application displays its own window. This is called without the * window manager locked so that you can call back into it. * * @param appToken Token of the application being started. * @param packageName The name of the application package being started. * @param theme Resource defining the application's overall visual theme. * @param nonLocalizedLabel The default title label of the application if * no data is found in the resource. * @param labelRes The resource ID the application would like to use as its name. * @param icon The resource ID the application would like to use as its icon. * @param windowFlags Window layout flags. * @param overrideConfig override configuration to consider when generating * context to for resources. * @param displayId Id of the display to show the splash screen at. * * @return The starting surface. * */ StartingSurface addSplashScreen(IBinder appToken, int userId, String packageName, int theme, CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon, int logo, int windowFlags, Configuration overrideConfig, int displayId); /** * Set or clear a window which can behave as the keyguard. * * @param win The window which can behave as the keyguard. */ void setKeyguardCandidateLw(@Nullable WindowState win); /** * Create and return an animation to re-display a window that was force hidden by Keyguard. */ public Animation createHiddenByKeyguardExit(boolean onWallpaper, boolean goingToNotificationShade, boolean subtleAnimation); /** * Create and return an animation to let the wallpaper disappear after being shown behind * Keyguard. */ public Animation createKeyguardWallpaperExit(boolean goingToNotificationShade); /** * Called from the input reader thread before a key is enqueued. * *

There are some actions that need to be handled here because they * affect the power state of the device, for example, the power keys. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param event The key event. * @param policyFlags The policy flags associated with the key. * * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}. */ public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags); /** * Called from the input reader thread before a motion is enqueued when the device is in a * non-interactive state. * *

There are some actions that need to be handled here because they * affect the power state of the device, for example, waking on motions. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param displayId The display ID of the motion event. * @param policyFlags The policy flags associated with the motion. * * @return Actions flags: may be {@link #ACTION_PASS_TO_USER}. */ int interceptMotionBeforeQueueingNonInteractive(int displayId, long whenNanos, int policyFlags); /** * Called from the input dispatcher thread before a key is dispatched to a window. * *

Allows you to define * behavior for keys that can not be overridden by applications. * This method is called from the input thread, with no locks held. * * @param focusedToken Client window token that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return 0 if the key should be dispatched immediately, -1 if the key should * not be dispatched ever, or a positive value indicating the number of * milliseconds by which the key dispatch should be delayed before trying * again. */ long interceptKeyBeforeDispatching(IBinder focusedToken, KeyEvent event, int policyFlags); /** * Called from the input dispatcher thread when an application did not handle * a key that was dispatched to it. * *

Allows you to define default global behavior for keys that were not handled * by applications. This method is called from the input thread, with no locks held. * * @param focusedToken Client window token that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return Returns an alternate key event to redispatch as a fallback, or null to give up. * The caller is responsible for recycling the key event. */ KeyEvent dispatchUnhandledKey(IBinder focusedToken, KeyEvent event, int policyFlags); /** * Called when the top focused display is changed. * * @param displayId The ID of the top focused display. */ void setTopFocusedDisplay(int displayId); /** * Called when the state of allow-lockscreen-when-on of the display is changed. See * {@link WindowManager.LayoutParams#FLAG_ALLOW_LOCK_WHILE_SCREEN_ON} * * @param displayId The ID of the display. * @param allow Whether the display allows showing lockscreen when it is on. */ void setAllowLockscreenWhenOn(int displayId, boolean allow); /** * Called when the device has started waking up. * * @param pmWakeReason One of PowerManager.WAKE_REASON_*, detailing the specific reason we're * waking up, such as WAKE_REASON_POWER_BUTTON or WAKE_REASON_GESTURE. */ void startedWakingUp(@PowerManager.WakeReason int pmWakeReason); /** * Called when the device has finished waking up. * * @param pmWakeReason One of PowerManager.WAKE_REASON_*, detailing the specific reason we're * waking up, such as WAKE_REASON_POWER_BUTTON or WAKE_REASON_GESTURE. */ void finishedWakingUp(@PowerManager.WakeReason int pmWakeReason); /** * Called when the device has started going to sleep. * * @param pmSleepReason One of PowerManager.GO_TO_SLEEP_REASON_*, detailing the specific reason * we're going to sleep, such as GO_TO_SLEEP_REASON_POWER_BUTTON or GO_TO_SLEEP_REASON_TIMEOUT. */ public void startedGoingToSleep(@PowerManager.GoToSleepReason int pmSleepReason); /** * Called when the device has finished going to sleep. * * @param pmSleepReason One of PowerManager.GO_TO_SLEEP_REASON_*, detailing the specific reason * we're going to sleep, such as GO_TO_SLEEP_REASON_POWER_BUTTON or GO_TO_SLEEP_REASON_TIMEOUT. */ public void finishedGoingToSleep(@PowerManager.GoToSleepReason int pmSleepReason); /** * Called when the display is about to turn on to show content. * When waking up, this method will be called once after the call to wakingUp(). * When dozing, the method will be called sometime after the call to goingToSleep() and * may be called repeatedly in the case where the screen is pulsing on and off. * * Must call back on the listener to tell it when the higher-level system * is ready for the screen to go on (i.e. the lock screen is shown). */ public void screenTurningOn(int displayId, ScreenOnListener screenOnListener); /** * Called when the display has actually turned on, i.e. the display power state has been set to * ON and the screen is unblocked. */ public void screenTurnedOn(int displayId); /** * Called when the display would like to be turned off. This gives policy a chance to do some * things before the display power state is actually changed to off. * * @param screenOffListener Must be called to tell that the display power state can actually be * changed now after policy has done its work. */ public void screenTurningOff(int displayId, ScreenOffListener screenOffListener); /** * Called when the display has turned off. */ public void screenTurnedOff(int displayId); public interface ScreenOnListener { void onScreenOn(); } /** * See {@link #screenTurnedOff} */ public interface ScreenOffListener { void onScreenOff(); } /** * Return whether the default display is on and not blocked by a black surface. */ public boolean isScreenOn(); /** * @param ignoreScreenOn {@code true} if screen state should be ignored. * @return whether the device is currently allowed to animate. * * Note: this can be true even if it is not appropriate to animate for reasons that are outside * of the policy's authority. */ boolean okToAnimate(boolean ignoreScreenOn); /** * Tell the policy that the lid switch has changed state. * @param whenNanos The time when the change occurred in uptime nanoseconds. * @param lidOpen True if the lid is now open. */ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen); /** * Tell the policy that the camera lens has been covered or uncovered. * @param whenNanos The time when the change occurred in uptime nanoseconds. * @param lensCovered True if the lens is covered. */ public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered); /** * Tell the policy if anyone is requesting that keyguard not come on. * * @param enabled Whether keyguard can be on or not. does not actually * turn it on, unless it was previously disabled with this function. * * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() */ @SuppressWarnings("javadoc") public void enableKeyguard(boolean enabled); /** * Callback used by {@link #exitKeyguardSecurely} */ interface OnKeyguardExitResult { void onKeyguardExitResult(boolean success); } /** * Tell the policy if anyone is requesting the keyguard to exit securely * (this would be called after the keyguard was disabled) * @param callback Callback to send the result back. * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) */ @SuppressWarnings("javadoc") void exitKeyguardSecurely(OnKeyguardExitResult callback); /** * isKeyguardLocked * * Return whether the keyguard is currently locked. * * @return true if in keyguard is locked. */ public boolean isKeyguardLocked(); /** * isKeyguardSecure * * Return whether the keyguard requires a password to unlock. * @param userId * * @return true if in keyguard is secure. */ public boolean isKeyguardSecure(int userId); /** * Return whether the keyguard is currently occluded. * * @return true if in keyguard is occluded, false otherwise */ public boolean isKeyguardOccluded(); /** * @return true if in keyguard is on. */ boolean isKeyguardShowing(); /** * @return true if in keyguard is on and not occluded. */ public boolean isKeyguardShowingAndNotOccluded(); /** * @return whether Keyguard is in trusted state and can be dismissed without credentials */ public boolean isKeyguardTrustedLw(); /** * inKeyguardRestrictedKeyInputMode * * If keyguard screen is showing or in restricted key input mode (i.e. in * keyguard password emergency screen). When in such mode, certain keys, * such as the Home key and the right soft keys, don't work. * * @return true if in keyguard restricted input mode. */ public boolean inKeyguardRestrictedKeyInputMode(); /** * Ask the policy to dismiss the keyguard, if it is currently shown. * * @param callback Callback to be informed about the result. * @param message A message that should be displayed in the keyguard. */ public void dismissKeyguardLw(@Nullable IKeyguardDismissCallback callback, CharSequence message); /** * Ask the policy whether the Keyguard has drawn. If the Keyguard is disabled, this method * returns true as soon as we know that Keyguard is disabled. * * @return true if the keyguard has drawn. */ public boolean isKeyguardDrawnLw(); /** * Called when the system is mostly done booting to set whether * the system should go into safe mode. */ public void setSafeMode(boolean safeMode); /** * Called when the system is mostly done booting. */ public void systemReady(); /** * Called when the system is done booting to the point where the * user can start interacting with it. */ public void systemBooted(); /** * Show boot time message to the user. */ public void showBootMessage(final CharSequence msg, final boolean always); /** * Hide the UI for showing boot messages, never to be displayed again. */ public void hideBootMessages(); /** * Called when userActivity is signalled in the power manager. * This is safe to call from any thread, with any window manager locks held or not. */ public void userActivity(); /** * Called when we have finished booting and can now display the home * screen to the user. This will happen after systemReady(), and at * this point the display is active. */ public void enableScreenAfterBoot(); /** * Call from application to perform haptic feedback on its window. */ public boolean performHapticFeedback(int uid, String packageName, int effectId, boolean always, String reason); /** * Called when we have started keeping the screen on because a window * requesting this has become visible. */ public void keepScreenOnStartedLw(); /** * Called when we have stopped keeping the screen on because the last window * requesting this is no longer visible. */ public void keepScreenOnStoppedLw(); /** * Called by System UI to notify of changes to the visibility of Recents. */ public void setRecentsVisibilityLw(boolean visible); /** * Called by System UI to notify of changes to the visibility of PIP. */ void setPipVisibilityLw(boolean visible); /** * Called by System UI to enable or disable haptic feedback on the navigation bar buttons. */ void setNavBarVirtualKeyHapticFeedbackEnabledLw(boolean enabled); /** * Specifies whether there is an on-screen navigation bar separate from the status bar. */ public boolean hasNavigationBar(); /** * Lock the device now. */ public void lockNow(Bundle options); /** * An internal callback (from InputMethodManagerService) to notify a state change regarding * whether the back key should dismiss the software keyboard (IME) or not. * * @param newValue {@code true} if the software keyboard is shown and the back key is expected * to dismiss the software keyboard. * @hide */ default void setDismissImeOnBackKeyPressed(boolean newValue) { // Default implementation does nothing. } /** * Show the recents task list app. * @hide */ public void showRecentApps(); /** * Show the global actions dialog. * @hide */ public void showGlobalActions(); /** * Returns whether the user setup is complete. */ boolean isUserSetupComplete(); /** * Returns the current UI mode. */ int getUiMode(); /** * Called when the current user changes. Guaranteed to be called before the broadcast * of the new user id is made to all listeners. * * @param newUserId The id of the incoming user. */ public void setCurrentUserLw(int newUserId); /** * For a given user-switch operation, this will be called once with switching=true before the * user-switch and once with switching=false afterwards (or if the user-switch was cancelled). * This gives the policy a chance to alter its behavior for the duration of a user-switch. * * @param switching true if a user-switch is in progress */ void setSwitchingUser(boolean switching); /** * Print the WindowManagerPolicy's state into the given stream. * * @param prefix Text to print at the front of each line. * @param writer The PrintWriter to which you should dump your state. This will be * closed for you after you return. * @param args additional arguments to the dump request. */ public void dump(String prefix, PrintWriter writer, String[] args); /** * Write the WindowManagerPolicy's state into the protocol buffer. * The message is described in {@link com.android.server.wm.WindowManagerPolicyProto} * * @param proto The protocol buffer output stream to write to. */ void dumpDebug(ProtoOutputStream proto, long fieldId); /** * Notifies the keyguard to start fading out. * * @param startTime the start time of the animation in uptime milliseconds * @param fadeoutDuration the duration of the exit animation, in milliseconds */ void startKeyguardExitAnimation(long startTime, long fadeoutDuration); /** * Called when System UI has been started. */ void onSystemUiStarted(); /** * Checks whether the policy is ready for dismissing the boot animation and completing the boot. * * @return true if ready; false otherwise. */ boolean canDismissBootAnimation(); /** * Convert the user rotation mode to a human readable format. */ static String userRotationModeToString(int mode) { switch(mode) { case USER_ROTATION_FREE: return "USER_ROTATION_FREE"; case USER_ROTATION_LOCKED: return "USER_ROTATION_LOCKED"; default: return Integer.toString(mode); } } /** * Registers an IDisplayFoldListener. */ default void registerDisplayFoldListener(IDisplayFoldListener listener) {} /** * Unregisters an IDisplayFoldListener. */ default void unregisterDisplayFoldListener(IDisplayFoldListener listener) {} /** * Overrides the folded area. * * @param area the overriding folded area or an empty {@code Rect} to clear the override. */ default void setOverrideFoldedArea(@NonNull Rect area) {} /** * Get the display folded area. */ default @NonNull Rect getFoldedArea() { return new Rect(); } /** * A new window on default display has been focused. */ default void onDefaultDisplayFocusChangedLw(WindowState newFocus) {} }





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