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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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/*
 * (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved
 * (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved
 *
 * The original version of this source code and documentation is
 * copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary
 * of IBM. These materials are provided under terms of a License
 * Agreement between Taligent and Sun. This technology is protected
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 *
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package java.awt.font;

import java.io.InvalidObjectException;
import java.text.AttributedCharacterIterator.Attribute;
import java.util.Map;
import java.util.HashMap;

// Android-removed: List of classes for use with attribute keys; Android doesn't have those.
// Android-removed: "Summary of attributes" section. Android doesn't have the referenced classes.
/**
 * The TextAttribute class defines attribute keys and
 * attribute values used for text rendering.
 * 

* TextAttribute instances are used as attribute keys to * identify attributes in classes handling text attributes. Other * constants defined in this class can be used as attribute values. *

* For each text attribute, the documentation provides: *

    *
  • the type of its value, *
  • the relevant predefined constants, if any *
  • the default effect if the attribute is absent *
  • the valid values if there are limitations *
  • a description of the effect. *
*

*

Values

*
    *
  • The values of attributes must always be immutable. *
  • Where value limitations are given, any value outside of that * set is reserved for future use; the value will be treated as * the default. *
  • The value null is treated the same as the * default value and results in the default behavior. *
  • If the value is not of the proper type, the attribute * will be ignored. *
  • The identity of the value does not matter, only the actual * value. For example, TextAttribute.WEIGHT_BOLD and * new Float(2.0) * indicate the same WEIGHT. *
  • Attribute values of type Number (used for * WEIGHT, WIDTH, POSTURE, * SIZE, JUSTIFICATION, and * TRACKING) can vary along their natural range and are * not restricted to the predefined constants. * Number.floatValue() is used to get the actual value * from the Number. *
  • The values for WEIGHT, WIDTH, and * POSTURE are interpolated by the system, which * can select the 'nearest available' font or use other techniques to * approximate the user's request. * *
* */ public final class TextAttribute extends Attribute { // table of all instances in this class, used by readResolve private static final Map instanceMap = new HashMap(29); /** * Constructs a TextAttribute with the specified name. * @param name the attribute name to assign to this * TextAttribute */ protected TextAttribute(String name) { super(name); if (this.getClass() == TextAttribute.class) { instanceMap.put(name, this); } } /** * Resolves instances being deserialized to the predefined constants. */ protected Object readResolve() throws InvalidObjectException { if (this.getClass() != TextAttribute.class) { throw new InvalidObjectException( "subclass didn't correctly implement readResolve"); } TextAttribute instance = instanceMap.get(getName()); if (instance != null) { return instance; } else { throw new InvalidObjectException("unknown attribute name"); } } // Serialization compatibility with Java 2 platform v1.2. // 1.2 will throw an InvalidObjectException if ever asked to // deserialize INPUT_METHOD_UNDERLINE. // This shouldn't happen in real life. static final long serialVersionUID = 7744112784117861702L; // // For use with Font. // // Android-removed: Don't link to java.awt.Font class, it doesn't exist on Android. /** * Attribute key for the font name. Values are instances of * String. The default value is * "Default", which causes the platform default font * family to be used. * *

The Font class defines constants for the logical * font names. * *

This defines the value passed as name to the * Font constructor. Both logical and physical * font names are allowed. If a font with the requested name * is not found, the default font is used. * *

Note: This attribute is unfortunately misnamed, as * it specifies the face name and not just the family. Thus * values such as "Lucida Sans Bold" will select that face if it * exists. Note, though, that if the requested face does not * exist, the default will be used with regular weight. * The "Bold" in the name is part of the face name, not a separate * request that the font's weight be bold.

*/ public static final TextAttribute FAMILY = new TextAttribute("family"); /** * Attribute key for the weight of a font. Values are instances * of Number. The default value is * WEIGHT_REGULAR. * *

Several constant values are provided, see {@link * #WEIGHT_EXTRA_LIGHT}, {@link #WEIGHT_LIGHT}, {@link * #WEIGHT_DEMILIGHT}, {@link #WEIGHT_REGULAR}, {@link * #WEIGHT_SEMIBOLD}, {@link #WEIGHT_MEDIUM}, {@link * #WEIGHT_DEMIBOLD}, {@link #WEIGHT_BOLD}, {@link #WEIGHT_HEAVY}, * {@link #WEIGHT_EXTRABOLD}, and {@link #WEIGHT_ULTRABOLD}. The * value WEIGHT_BOLD corresponds to the * style value Font.BOLD as passed to the * Font constructor. * *

The value is roughly the ratio of the stem width to that of * the regular weight. * *

The system can interpolate the provided value. */ public static final TextAttribute WEIGHT = new TextAttribute("weight"); /** * The lightest predefined weight. * @see #WEIGHT */ public static final Float WEIGHT_EXTRA_LIGHT = Float.valueOf(0.5f); /** * The standard light weight. * @see #WEIGHT */ public static final Float WEIGHT_LIGHT = Float.valueOf(0.75f); /** * An intermediate weight between WEIGHT_LIGHT and * WEIGHT_STANDARD. * @see #WEIGHT */ public static final Float WEIGHT_DEMILIGHT = Float.valueOf(0.875f); /** * The standard weight. This is the default value for WEIGHT. * @see #WEIGHT */ public static final Float WEIGHT_REGULAR = Float.valueOf(1.0f); /** * A moderately heavier weight than WEIGHT_REGULAR. * @see #WEIGHT */ public static final Float WEIGHT_SEMIBOLD = Float.valueOf(1.25f); /** * An intermediate weight between WEIGHT_REGULAR and * WEIGHT_BOLD. * @see #WEIGHT */ public static final Float WEIGHT_MEDIUM = Float.valueOf(1.5f); /** * A moderately lighter weight than WEIGHT_BOLD. * @see #WEIGHT */ public static final Float WEIGHT_DEMIBOLD = Float.valueOf(1.75f); /** * The standard bold weight. * @see #WEIGHT */ public static final Float WEIGHT_BOLD = Float.valueOf(2.0f); /** * A moderately heavier weight than WEIGHT_BOLD. * @see #WEIGHT */ public static final Float WEIGHT_HEAVY = Float.valueOf(2.25f); /** * An extra heavy weight. * @see #WEIGHT */ public static final Float WEIGHT_EXTRABOLD = Float.valueOf(2.5f); /** * The heaviest predefined weight. * @see #WEIGHT */ public static final Float WEIGHT_ULTRABOLD = Float.valueOf(2.75f); /** * Attribute key for the width of a font. Values are instances of * Number. The default value is * WIDTH_REGULAR. * *

Several constant values are provided, see {@link * #WIDTH_CONDENSED}, {@link #WIDTH_SEMI_CONDENSED}, {@link * #WIDTH_REGULAR}, {@link #WIDTH_SEMI_EXTENDED}, {@link * #WIDTH_EXTENDED}. * *

The value is roughly the ratio of the advance width to that * of the regular width. * *

The system can interpolate the provided value. */ public static final TextAttribute WIDTH = new TextAttribute("width"); /** * The most condensed predefined width. * @see #WIDTH */ public static final Float WIDTH_CONDENSED = Float.valueOf(0.75f); /** * A moderately condensed width. * @see #WIDTH */ public static final Float WIDTH_SEMI_CONDENSED = Float.valueOf(0.875f); /** * The standard width. This is the default value for * WIDTH. * @see #WIDTH */ public static final Float WIDTH_REGULAR = Float.valueOf(1.0f); /** * A moderately extended width. * @see #WIDTH */ public static final Float WIDTH_SEMI_EXTENDED = Float.valueOf(1.25f); /** * The most extended predefined width. * @see #WIDTH */ public static final Float WIDTH_EXTENDED = Float.valueOf(1.5f); // Android-removed: Don't link to java.awt.Font class, it doesn't exist on Android. /** * Attribute key for the posture of a font. Values are instances * of Number. The default value is * POSTURE_REGULAR. * *

Two constant values are provided, {@link #POSTURE_REGULAR} * and {@link #POSTURE_OBLIQUE}. The value * POSTURE_OBLIQUE corresponds to the style value * Font.ITALIC as passed to the Font * constructor. * *

The value is roughly the slope of the stems of the font, * expressed as the run over the rise. Positive values lean right. * *

The system can interpolate the provided value. * *

This will affect the font's italic angle as returned by * Font.getItalicAngle. * */ public static final TextAttribute POSTURE = new TextAttribute("posture"); /** * The standard posture, upright. This is the default value for * POSTURE. * @see #POSTURE */ public static final Float POSTURE_REGULAR = Float.valueOf(0.0f); /** * The standard italic posture. * @see #POSTURE */ public static final Float POSTURE_OBLIQUE = Float.valueOf(0.20f); /** * Attribute key for the font size. Values are instances of * Number. The default value is 12pt. * *

This corresponds to the size parameter to the * Font constructor. * *

Very large or small sizes will impact rendering performance, * and the rendering system might not render text at these sizes. * Negative sizes are illegal and result in the default size. * *

Note that the appearance and metrics of a 12pt font with a * 2x transform might be different than that of a 24 point font * with no transform. */ public static final TextAttribute SIZE = new TextAttribute("size"); // Android-removed: References to classes that don't exist on Android. // These classes were AffineTransform, Font, and TransformAttribute. /** * Attribute key for the transform of a font. Values are * instances of TransformAttribute. The * default value is TransformAttribute.IDENTITY. * *

The primary intent is to support scaling and skewing, though * other effects are possible.

* *

Some transforms will cause the baseline to be rotated and/or * shifted. The text and the baseline are transformed together so * that the text follows the new baseline. For example, with text * on a horizontal baseline, the new baseline follows the * direction of the unit x vector passed through the * transform. Text metrics are measured against this new baseline. * So, for example, with other things being equal, text rendered * with a rotated TRANSFORM and an unrotated TRANSFORM will measure as * having the same ascent, descent, and advance.

*/ public static final TextAttribute TRANSFORM = new TextAttribute("transform"); /** * Attribute key for superscripting and subscripting. Values are * instances of Integer. The default value is * 0, which means that no superscript or subscript is used. * *

Two constant values are provided, see {@link * #SUPERSCRIPT_SUPER} and {@link #SUPERSCRIPT_SUB}. These have * the values 1 and -1 respectively. Values of * greater magnitude define greater levels of superscript or * subscripting, for example, 2 corresponds to super-superscript, * 3 to super-super-superscript, and similarly for negative values * and subscript, up to a level of 7 (or -7). Values beyond this * range are reserved; behavior is platform-dependent. * *

SUPERSCRIPT can * impact the ascent and descent of a font. The ascent * and descent can never become negative, however. */ public static final TextAttribute SUPERSCRIPT = new TextAttribute("superscript"); /** * Standard superscript. * @see #SUPERSCRIPT */ public static final Integer SUPERSCRIPT_SUPER = Integer.valueOf(1); /** * Standard subscript. * @see #SUPERSCRIPT */ public static final Integer SUPERSCRIPT_SUB = Integer.valueOf(-1); // Android-removed: Don't link to java.awt.Font class, it doesn't exist on Android. /** * Attribute key used to provide the font to use to render text. * * The default * value is null, indicating that normal resolution of a * Font from attributes should be performed. * *

TextLayout and * AttributedCharacterIterator work in terms of * Maps of TextAttributes. Normally, * all the attributes are examined and used to select and * configure a Font instance. If a FONT * attribute is present, though, its associated Font * will be used. This provides a way for users to override the * resolution of font attributes into a Font, or * force use of a particular Font instance. This * also allows users to specify subclasses of Font in * cases where a Font can be subclassed. * *

FONT is used for special situations where * clients already have a Font instance but still * need to use Map-based APIs. Typically, there will * be no other attributes in the Map except the * FONT attribute. With Map-based APIs * the common case is to specify all attributes individually, so * FONT is not needed or desireable. * *

However, if both FONT and other attributes are * present in the Map, the rendering system will * merge the attributes defined in the Font with the * additional attributes. This merging process classifies * TextAttributes into two groups. One group, the * 'primary' group, is considered fundamental to the selection and * metric behavior of a font. These attributes are * FAMILY, WEIGHT, WIDTH, * POSTURE, SIZE, * TRANSFORM, SUPERSCRIPT, and * TRACKING. The other group, the 'secondary' group, * consists of all other defined attributes, with the exception of * FONT itself. * *

To generate the new Map, first the * Font is obtained from the FONT * attribute, and all of its attributes extracted into a * new Map. Then only the secondary * attributes from the original Map are added to * those in the new Map. Thus the values of primary * attributes come solely from the Font, and the * values of secondary attributes originate with the * Font but can be overridden by other values in the * Map. */ public static final TextAttribute FONT = new TextAttribute("font"); // Android-changed: Removed @see tag (target does not exist on Android): // @see GraphicAttribute /** * Attribute key for a user-defined glyph to display in lieu * of the font's standard glyph for a character. Values are * intances of GraphicAttribute. The default value is null, * indicating that the standard glyphs provided by the font * should be used. * *

This attribute is used to reserve space for a graphic or * other component embedded in a line of text. It is required for * correct positioning of 'inline' components within a line when * bidirectional reordering (see {@link java.text.Bidi}) is * performed. Each character (Unicode code point) will be * rendered using the provided GraphicAttribute. Typically, the * characters to which this attribute is applied should be * \uFFFC. * *

The GraphicAttribute determines the logical and visual * bounds of the text; the actual Font values are ignored. */ public static final TextAttribute CHAR_REPLACEMENT = new TextAttribute("char_replacement"); // // Adornments added to text. // // Android-changed: Removed @see tag (target does not exist on Android): // @see java.awt.Paint /** * Attribute key for the paint used to render the text. Values are * instances of Paint. The default value is * null, indicating that the Paint set on the * Graphics2D at the time of rendering is used. * *

Glyphs will be rendered using this * Paint regardless of the Paint value * set on the Graphics (but see {@link #SWAP_COLORS}). * * @see #SWAP_COLORS */ public static final TextAttribute FOREGROUND = new TextAttribute("foreground"); // Android-changed: Removed @see tag (target does not exist on Android): // @see java.awt.Paint /** * Attribute key for the paint used to render the background of * the text. Values are instances of Paint. * The default value is null, indicating that the background * should not be rendered. * *

The logical bounds of the text will be filled using this * Paint, and then the text will be rendered on top * of it (but see {@link #SWAP_COLORS}). * *

The visual bounds of the text is extended to include the * logical bounds, if necessary. The outline is not affected. * * @see #SWAP_COLORS */ public static final TextAttribute BACKGROUND = new TextAttribute("background"); /** * Attribute key for underline. Values are instances of * Integer. The default value is -1, which * means no underline. * *

The constant value {@link #UNDERLINE_ON} is provided. * *

The underline affects both the visual bounds and the outline * of the text. */ public static final TextAttribute UNDERLINE = new TextAttribute("underline"); /** * Standard underline. * * @see #UNDERLINE */ public static final Integer UNDERLINE_ON = Integer.valueOf(0); /** * Attribute key for strikethrough. Values are instances of * Boolean. The default value is * false, which means no strikethrough. * *

The constant value {@link #STRIKETHROUGH_ON} is provided. * *

The strikethrough affects both the visual bounds and the * outline of the text. */ public static final TextAttribute STRIKETHROUGH = new TextAttribute("strikethrough"); /** * A single strikethrough. * * @see #STRIKETHROUGH */ public static final Boolean STRIKETHROUGH_ON = Boolean.TRUE; // // Attributes use to control layout of text on a line. // /** * Attribute key for the run direction of the line. Values are * instances of Boolean. The default value is * null, which indicates that the standard Bidi algorithm for * determining run direction should be used with the value {@link * java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT}. * *

The constants {@link #RUN_DIRECTION_RTL} and {@link * #RUN_DIRECTION_LTR} are provided. * *

This determines the value passed to the {@link * java.text.Bidi} constructor to select the primary direction of * the text in the paragraph. * *

Note: This attribute should have the same value for * all the text in a paragraph, otherwise the behavior is * undetermined. * * @see java.text.Bidi */ public static final TextAttribute RUN_DIRECTION = new TextAttribute("run_direction"); /** * Left-to-right run direction. * @see #RUN_DIRECTION */ public static final Boolean RUN_DIRECTION_LTR = Boolean.FALSE; /** * Right-to-left run direction. * @see #RUN_DIRECTION */ public static final Boolean RUN_DIRECTION_RTL = Boolean.TRUE; /** * Attribute key for the embedding level of the text. Values are * instances of Integer. The default value is * null, indicating that the the Bidirectional * algorithm should run without explicit embeddings. * *

Positive values 1 through 61 are embedding levels, * negative values -1 through -61 are override levels. * The value 0 means that the base line direction is used. These * levels are passed in the embedding levels array to the {@link * java.text.Bidi} constructor. * *

Note: When this attribute is present anywhere in * a paragraph, then any Unicode bidi control characters (RLO, * LRO, RLE, LRE, and PDF) in the paragraph are * disregarded, and runs of text where this attribute is not * present are treated as though it were present and had the value * 0. * * @see java.text.Bidi */ public static final TextAttribute BIDI_EMBEDDING = new TextAttribute("bidi_embedding"); // Android-changed: Removed @see tag (target does not exist on Android): // @see TextLayout#getJustifiedLayout /** * Attribute key for the justification of a paragraph. Values are * instances of Number. The default value is * 1, indicating that justification should use the full width * provided. Values are pinned to the range [0..1]. * *

The constants {@link #JUSTIFICATION_FULL} and {@link * #JUSTIFICATION_NONE} are provided. * *

Specifies the fraction of the extra space to use when * justification is requested on a TextLayout. For * example, if the line is 50 points wide and it is requested to * justify to 70 points, a value of 0.75 will pad to use * three-quarters of the remaining space, or 15 points, so that * the resulting line will be 65 points in length. * *

Note: This should have the same value for all the * text in a paragraph, otherwise the behavior is undetermined. */ public static final TextAttribute JUSTIFICATION = new TextAttribute("justification"); /** * Justify the line to the full requested width. This is the * default value for JUSTIFICATION. * @see #JUSTIFICATION */ public static final Float JUSTIFICATION_FULL = Float.valueOf(1.0f); /** * Do not allow the line to be justified. * @see #JUSTIFICATION */ public static final Float JUSTIFICATION_NONE = Float.valueOf(0.0f); // // For use by input method. // // Android-removed: References to java.awt.im.InputMethodHighlight (doesn't exist on Android). /** * Attribute key for input method highlight styles. * * The default value is null, * which means that input method styles should not be applied * before rendering. * * @see java.text.Annotation */ public static final TextAttribute INPUT_METHOD_HIGHLIGHT = new TextAttribute("input method highlight"); /** * Attribute key for input method underlines. Values * are instances of Integer. The default * value is -1, which means no underline. * *

Several constant values are provided, see {@link * #UNDERLINE_LOW_ONE_PIXEL}, {@link #UNDERLINE_LOW_TWO_PIXEL}, * {@link #UNDERLINE_LOW_DOTTED}, {@link #UNDERLINE_LOW_GRAY}, and * {@link #UNDERLINE_LOW_DASHED}. * *

This may be used in conjunction with {@link #UNDERLINE} if * desired. The primary purpose is for use by input methods. * Other use of these underlines for simple ornamentation might * confuse users. * *

The input method underline affects both the visual bounds and * the outline of the text. * * @since 1.3 */ public static final TextAttribute INPUT_METHOD_UNDERLINE = new TextAttribute("input method underline"); /** * Single pixel solid low underline. * @see #INPUT_METHOD_UNDERLINE * @since 1.3 */ public static final Integer UNDERLINE_LOW_ONE_PIXEL = Integer.valueOf(1); /** * Double pixel solid low underline. * @see #INPUT_METHOD_UNDERLINE * @since 1.3 */ public static final Integer UNDERLINE_LOW_TWO_PIXEL = Integer.valueOf(2); /** * Single pixel dotted low underline. * @see #INPUT_METHOD_UNDERLINE * @since 1.3 */ public static final Integer UNDERLINE_LOW_DOTTED = Integer.valueOf(3); /** * Double pixel gray low underline. * @see #INPUT_METHOD_UNDERLINE * @since 1.3 */ public static final Integer UNDERLINE_LOW_GRAY = Integer.valueOf(4); /** * Single pixel dashed low underline. * @see #INPUT_METHOD_UNDERLINE * @since 1.3 */ public static final Integer UNDERLINE_LOW_DASHED = Integer.valueOf(5); /** * Attribute key for swapping foreground and background * Paints. Values are instances of * Boolean. The default value is * false, which means do not swap colors. * *

The constant value {@link #SWAP_COLORS_ON} is defined. * *

If the {@link #FOREGROUND} attribute is set, its * Paint will be used as the background, otherwise * the Paint currently on the Graphics * will be used. If the {@link #BACKGROUND} attribute is set, its * Paint will be used as the foreground, otherwise * the system will find a contrasting color to the * (resolved) background so that the text will be visible. * * @see #FOREGROUND * @see #BACKGROUND */ public static final TextAttribute SWAP_COLORS = new TextAttribute("swap_colors"); /** * Swap foreground and background. * @see #SWAP_COLORS * @since 1.3 */ public static final Boolean SWAP_COLORS_ON = Boolean.TRUE; /** * Attribute key for converting ASCII decimal digits to other * decimal ranges. Values are instances of {@link NumericShaper}. * The default is null, which means do not perform * numeric shaping. * *

When a numeric shaper is defined, the text is first * processed by the shaper before any other analysis of the text * is performed. * *

Note: This should have the same value for all the * text in the paragraph, otherwise the behavior is undetermined. * * @see NumericShaper * @since 1.4 */ public static final TextAttribute NUMERIC_SHAPING = new TextAttribute("numeric_shaping"); /** * Attribute key to request kerning. Values are instances of * Integer. The default value is * 0, which does not request kerning. * *

The constant value {@link #KERNING_ON} is provided. * *

The default advances of single characters are not * appropriate for some character sequences, for example "To" or * "AWAY". Without kerning the adjacent characters appear to be * separated by too much space. Kerning causes selected sequences * of characters to be spaced differently for a more pleasing * visual appearance. * * @since 1.6 */ public static final TextAttribute KERNING = new TextAttribute("kerning"); /** * Request standard kerning. * @see #KERNING * @since 1.6 */ public static final Integer KERNING_ON = Integer.valueOf(1); /** * Attribute key for enabling optional ligatures. Values are * instances of Integer. The default value is * 0, which means do not use optional ligatures. * *

The constant value {@link #LIGATURES_ON} is defined. * *

Ligatures required by the writing system are always enabled. * * @since 1.6 */ public static final TextAttribute LIGATURES = new TextAttribute("ligatures"); /** * Request standard optional ligatures. * @see #LIGATURES * @since 1.6 */ public static final Integer LIGATURES_ON = Integer.valueOf(1); /** * Attribute key to control tracking. Values are instances of * Number. The default value is * 0, which means no additional tracking. * *

The constant values {@link #TRACKING_TIGHT} and {@link * #TRACKING_LOOSE} are provided. * *

The tracking value is multiplied by the font point size and * passed through the font transform to determine an additional * amount to add to the advance of each glyph cluster. Positive * tracking values will inhibit formation of optional ligatures. * Tracking values are typically between -0.1 and * 0.3; values outside this range are generally not * desireable. * * @since 1.6 */ public static final TextAttribute TRACKING = new TextAttribute("tracking"); /** * Perform tight tracking. * @see #TRACKING * @since 1.6 */ public static final Float TRACKING_TIGHT = Float.valueOf(-.04f); /** * Perform loose tracking. * @see #TRACKING * @since 1.6 */ public static final Float TRACKING_LOOSE = Float.valueOf(.04f); }





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