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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.Manifest.permission;
import android.annotation.CallbackExecutor;
import android.annotation.CurrentTimeMillisLong;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.SdkConstant;
import android.annotation.SystemApi;
import android.annotation.SystemService;
import android.annotation.TestApi;
import android.app.PropertyInvalidatedCache;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.Context;
import android.service.dreams.Sandman;
import android.sysprop.InitProperties;
import android.util.ArrayMap;
import android.util.Log;
import android.util.proto.ProtoOutputStream;
import android.view.Display;

import com.android.internal.util.Preconditions;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.time.Duration;
import java.util.concurrent.Executor;
import java.util.concurrent.atomic.AtomicLong;

/**
 * This class gives you control of the power state of the device.
 *
 * 

* Device battery life will be significantly affected by the use of this API. * Do not acquire {@link WakeLock}s unless you really need them, use the minimum levels * possible, and be sure to release them as soon as possible. In most cases, * you'll want to use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead. * *

* Any application using a WakeLock must request the {@code android.permission.WAKE_LOCK} * permission in an {@code } element of the application's manifest. *

*/ @SystemService(Context.POWER_SERVICE) public final class PowerManager { private static final String TAG = "PowerManager"; /* NOTE: Wake lock levels were previously defined as a bit field, except that only a few * combinations were actually supported so the bit field was removed. This explains * why the numbering scheme is so odd. If adding a new wake lock level, any unused * value (in frameworks/proto_logging/stats/enums/os/enums.proto) can be used. */ /** * Wake lock level: Ensures that the CPU is running; the screen and keyboard * backlight will be allowed to go off. *

* If the user presses the power button, then the screen will be turned off * but the CPU will be kept on until all partial wake locks have been released. *

*/ public static final int PARTIAL_WAKE_LOCK = OsProtoEnums.PARTIAL_WAKE_LOCK; // 0x00000001 /** * Wake lock level: Ensures that the screen is on (but may be dimmed); * the keyboard backlight will be allowed to go off. *

* If the user presses the power button, then the {@link #SCREEN_DIM_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int SCREEN_DIM_WAKE_LOCK = OsProtoEnums.SCREEN_DIM_WAKE_LOCK; // 0x00000006 /** * Wake lock level: Ensures that the screen is on at full brightness; * the keyboard backlight will be allowed to go off. *

* If the user presses the power button, then the {@link #SCREEN_BRIGHT_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int SCREEN_BRIGHT_WAKE_LOCK = OsProtoEnums.SCREEN_BRIGHT_WAKE_LOCK; // 0x0000000a /** * Wake lock level: Ensures that the screen and keyboard backlight are on at * full brightness. *

* If the user presses the power button, then the {@link #FULL_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int FULL_WAKE_LOCK = OsProtoEnums.FULL_WAKE_LOCK; // 0x0000001a /** * Wake lock level: Turns the screen off when the proximity sensor activates. *

* If the proximity sensor detects that an object is nearby, the screen turns off * immediately. Shortly after the object moves away, the screen turns on again. *

* A proximity wake lock does not prevent the device from falling asleep * unlike {@link #FULL_WAKE_LOCK}, {@link #SCREEN_BRIGHT_WAKE_LOCK} and * {@link #SCREEN_DIM_WAKE_LOCK}. If there is no user activity and no other * wake locks are held, then the device will fall asleep (and lock) as usual. * However, the device will not fall asleep while the screen has been turned off * by the proximity sensor because it effectively counts as ongoing user activity. *

* Since not all devices have proximity sensors, use {@link #isWakeLockLevelSupported} * to determine whether this wake lock level is supported. *

* Cannot be used with {@link #ACQUIRE_CAUSES_WAKEUP}. *

*/ public static final int PROXIMITY_SCREEN_OFF_WAKE_LOCK = OsProtoEnums.PROXIMITY_SCREEN_OFF_WAKE_LOCK; // 0x00000020 /** * Wake lock level: Put the screen in a low power state and allow the CPU to suspend * if no other wake locks are held. *

* This is used by the dream manager to implement doze mode. It currently * has no effect unless the power manager is in the dozing state. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * {@hide} */ public static final int DOZE_WAKE_LOCK = OsProtoEnums.DOZE_WAKE_LOCK; // 0x00000040 /** * Wake lock level: Keep the device awake enough to allow drawing to occur. *

* This is used by the window manager to allow applications to draw while the * system is dozing. It currently has no effect unless the power manager is in * the dozing state. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * {@hide} */ public static final int DRAW_WAKE_LOCK = OsProtoEnums.DRAW_WAKE_LOCK; // 0x00000080 /** * Mask for the wake lock level component of a combined wake lock level and flags integer. * * @hide */ public static final int WAKE_LOCK_LEVEL_MASK = 0x0000ffff; /** * Wake lock flag: Turn the screen on when the wake lock is acquired. *

* Normally wake locks don't actually wake the device, they just cause * the screen to remain on once it's already on. Think of the video player * application as the normal behavior. Notifications that pop up and want * the device to be on are the exception; use this flag to be like them. *

* Android TV playback devices attempt to turn on the HDMI-connected TV via HDMI-CEC on any * wake-up, including wake-ups triggered by wake locks. *

* Cannot be used with {@link #PARTIAL_WAKE_LOCK}. *

*/ public static final int ACQUIRE_CAUSES_WAKEUP = 0x10000000; /** * Wake lock flag: When this wake lock is released, poke the user activity timer * so the screen stays on for a little longer. *

* Will not turn the screen on if it is not already on. * See {@link #ACQUIRE_CAUSES_WAKEUP} if you want that. *

* Cannot be used with {@link #PARTIAL_WAKE_LOCK}. *

*/ public static final int ON_AFTER_RELEASE = 0x20000000; /** * Wake lock flag: This wake lock is not important for logging events. If a later * wake lock is acquired that is important, it will be considered the one to log. * @hide */ public static final int UNIMPORTANT_FOR_LOGGING = 0x40000000; /** * Flag for {@link WakeLock#release WakeLock.release(int)}: Defer releasing a * {@link #PROXIMITY_SCREEN_OFF_WAKE_LOCK} wake lock until the proximity sensor * indicates that an object is not in close proximity. */ public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1 << 0; /** * Flag for {@link WakeLock#release(int)} when called due to timeout. * @hide */ public static final int RELEASE_FLAG_TIMEOUT = 1 << 16; /** * Brightness value for fully on. * @hide */ @UnsupportedAppUsage public static final int BRIGHTNESS_ON = 255; /** * Brightness value for fully off. * @hide */ public static final int BRIGHTNESS_OFF = 0; /** * Brightness value for default policy handling by the system. * @hide */ public static final int BRIGHTNESS_DEFAULT = -1; /** * Brightness value for an invalid value having been stored. * @hide */ public static final int BRIGHTNESS_INVALID = -1; //Brightness values for new float implementation: /** * Brightness value for fully on as float. * @hide */ public static final float BRIGHTNESS_MAX = 1.0f; /** * Brightness value for minimum valid brightness as float. * @hide */ public static final float BRIGHTNESS_MIN = 0.0f; /** * Brightness value for fully off in float. * @hide */ public static final float BRIGHTNESS_OFF_FLOAT = -1.0f; /** * Invalid brightness value. * @hide */ public static final float BRIGHTNESS_INVALID_FLOAT = Float.NaN; // Note: Be sure to update android.os.BatteryStats and PowerManager.h // if adding or modifying user activity event constants. /** * User activity event type: Unspecified event type. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_OTHER = 0; /** * User activity event type: Button or key pressed or released. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_BUTTON = 1; /** * User activity event type: Touch down, move or up. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_TOUCH = 2; /** * User activity event type: Accessibility taking action on behalf of user. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_ACCESSIBILITY = 3; /** * User activity event type: {@link android.service.attention.AttentionService} taking action * on behalf of user. * @hide */ public static final int USER_ACTIVITY_EVENT_ATTENTION = 4; /** * User activity event type: {@link com.android.server.power.FaceDownDetector} taking action * on behalf of user. * @hide */ public static final int USER_ACTIVITY_EVENT_FACE_DOWN = 5; /** * User activity flag: If already dimmed, extend the dim timeout * but do not brighten. This flag is useful for keeping the screen on * a little longer without causing a visible change such as when * the power key is pressed. * @hide */ @SystemApi public static final int USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS = 1 << 0; /** * User activity flag: Note the user activity as usual but do not * reset the user activity timeout. This flag is useful for applying * user activity power hints when interacting with the device indirectly * on a secondary screen while allowing the primary screen to go to sleep. * @hide */ @SystemApi public static final int USER_ACTIVITY_FLAG_INDIRECT = 1 << 1; /** * @hide */ public static final int GO_TO_SLEEP_REASON_MIN = 0; /** * Go to sleep reason code: Going to sleep due by application request. * @hide */ public static final int GO_TO_SLEEP_REASON_APPLICATION = GO_TO_SLEEP_REASON_MIN; /** * Go to sleep reason code: Going to sleep due by request of the * device administration policy. * @hide */ public static final int GO_TO_SLEEP_REASON_DEVICE_ADMIN = 1; /** * Go to sleep reason code: Going to sleep due to a screen timeout. * @hide */ @UnsupportedAppUsage public static final int GO_TO_SLEEP_REASON_TIMEOUT = 2; /** * Go to sleep reason code: Going to sleep due to the lid switch being closed. * @hide */ public static final int GO_TO_SLEEP_REASON_LID_SWITCH = 3; /** * Go to sleep reason code: Going to sleep due to the power button being pressed. * @hide */ public static final int GO_TO_SLEEP_REASON_POWER_BUTTON = 4; /** * Go to sleep reason code: Going to sleep due to HDMI. * @hide */ public static final int GO_TO_SLEEP_REASON_HDMI = 5; /** * Go to sleep reason code: Going to sleep due to the sleep button being pressed. * @hide */ public static final int GO_TO_SLEEP_REASON_SLEEP_BUTTON = 6; /** * Go to sleep reason code: Going to sleep by request of an accessibility service * @hide */ public static final int GO_TO_SLEEP_REASON_ACCESSIBILITY = 7; /** * Go to sleep reason code: Going to sleep due to force-suspend. * @hide */ public static final int GO_TO_SLEEP_REASON_FORCE_SUSPEND = 8; /** * Go to sleep reason code: Going to sleep due to user inattentiveness. * @hide */ public static final int GO_TO_SLEEP_REASON_INATTENTIVE = 9; /** * Go to sleep reason code: Going to sleep due to quiescent boot. * @hide */ public static final int GO_TO_SLEEP_REASON_QUIESCENT = 10; /** * Go to sleep reason code: The last powered on display group has been removed. * @hide */ public static final int GO_TO_SLEEP_REASON_DISPLAY_GROUP_REMOVED = 11; /** * Go to sleep reason code: Every display group has been turned off. * @hide */ public static final int GO_TO_SLEEP_REASON_DISPLAY_GROUPS_TURNED_OFF = 12; /** * @hide */ public static final int GO_TO_SLEEP_REASON_MAX = GO_TO_SLEEP_REASON_DISPLAY_GROUPS_TURNED_OFF; /** * @hide */ public static String sleepReasonToString(int sleepReason) { switch (sleepReason) { case GO_TO_SLEEP_REASON_APPLICATION: return "application"; case GO_TO_SLEEP_REASON_DEVICE_ADMIN: return "device_admin"; case GO_TO_SLEEP_REASON_TIMEOUT: return "timeout"; case GO_TO_SLEEP_REASON_LID_SWITCH: return "lid_switch"; case GO_TO_SLEEP_REASON_POWER_BUTTON: return "power_button"; case GO_TO_SLEEP_REASON_HDMI: return "hdmi"; case GO_TO_SLEEP_REASON_SLEEP_BUTTON: return "sleep_button"; case GO_TO_SLEEP_REASON_ACCESSIBILITY: return "accessibility"; case GO_TO_SLEEP_REASON_FORCE_SUSPEND: return "force_suspend"; case GO_TO_SLEEP_REASON_INATTENTIVE: return "inattentive"; case GO_TO_SLEEP_REASON_DISPLAY_GROUP_REMOVED: return "display_group_removed"; case GO_TO_SLEEP_REASON_DISPLAY_GROUPS_TURNED_OFF: return "display_groups_turned_off"; default: return Integer.toString(sleepReason); } } /** * Go to sleep flag: Skip dozing state and directly go to full sleep. * @hide */ public static final int GO_TO_SLEEP_FLAG_NO_DOZE = 1 << 0; /** * @hide */ @IntDef(prefix = { "BRIGHTNESS_CONSTRAINT_TYPE" }, value = { BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM, BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM, BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT, BRIGHTNESS_CONSTRAINT_TYPE_DIM, BRIGHTNESS_CONSTRAINT_TYPE_DOZE, BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM_VR, BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM_VR, BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT_VR }) @Retention(RetentionPolicy.SOURCE) public @interface BrightnessConstraint{} /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM = 0; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM = 1; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT = 2; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_DIM = 3; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_DOZE = 4; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM_VR = 5; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM_VR = 6; /** * Brightness constraint type: minimum allowed value. * @hide */ public static final int BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT_VR = 7; /** * @hide */ @IntDef(prefix = { "WAKE_REASON_" }, value = { WAKE_REASON_UNKNOWN, WAKE_REASON_POWER_BUTTON, WAKE_REASON_APPLICATION, WAKE_REASON_PLUGGED_IN, WAKE_REASON_GESTURE, WAKE_REASON_CAMERA_LAUNCH, WAKE_REASON_WAKE_KEY, WAKE_REASON_WAKE_MOTION, WAKE_REASON_HDMI, WAKE_REASON_DISPLAY_GROUP_ADDED, WAKE_REASON_DISPLAY_GROUP_TURNED_ON, WAKE_REASON_UNFOLD_DEVICE }) @Retention(RetentionPolicy.SOURCE) public @interface WakeReason{} /** * @hide */ @IntDef(prefix = { "GO_TO_SLEEP_REASON_" }, value = { GO_TO_SLEEP_REASON_APPLICATION, GO_TO_SLEEP_REASON_DEVICE_ADMIN, GO_TO_SLEEP_REASON_TIMEOUT, GO_TO_SLEEP_REASON_LID_SWITCH, GO_TO_SLEEP_REASON_POWER_BUTTON, GO_TO_SLEEP_REASON_HDMI, GO_TO_SLEEP_REASON_SLEEP_BUTTON, GO_TO_SLEEP_REASON_ACCESSIBILITY, GO_TO_SLEEP_REASON_FORCE_SUSPEND, GO_TO_SLEEP_REASON_INATTENTIVE, GO_TO_SLEEP_REASON_QUIESCENT }) @Retention(RetentionPolicy.SOURCE) public @interface GoToSleepReason{} /** * Wake up reason code: Waking for an unknown reason. * @hide */ public static final int WAKE_REASON_UNKNOWN = 0; /** * Wake up reason code: Waking up due to power button press. * @hide */ public static final int WAKE_REASON_POWER_BUTTON = 1; /** * Wake up reason code: Waking up because an application requested it. * @hide */ public static final int WAKE_REASON_APPLICATION = 2; /** * Wake up reason code: Waking up due to being plugged in or docked on a wireless charger. * @hide */ public static final int WAKE_REASON_PLUGGED_IN = 3; /** * Wake up reason code: Waking up due to a user performed gesture (e.g. douple tapping on the * screen). * @hide */ public static final int WAKE_REASON_GESTURE = 4; /** * Wake up reason code: Waking up due to the camera being launched. * @hide */ public static final int WAKE_REASON_CAMERA_LAUNCH = 5; /** * Wake up reason code: Waking up because a wake key other than power was pressed. * @hide */ public static final int WAKE_REASON_WAKE_KEY = 6; /** * Wake up reason code: Waking up because a wake motion was performed. * * For example, a trackball that was set to wake the device up was spun. * @hide */ public static final int WAKE_REASON_WAKE_MOTION = 7; /** * Wake up reason code: Waking due to HDMI. * @hide */ public static final int WAKE_REASON_HDMI = 8; /** * Wake up reason code: Waking due to the lid being opened. * @hide */ public static final int WAKE_REASON_LID = 9; /** * Wake up reason code: Waking due to display group being added. * @hide */ public static final int WAKE_REASON_DISPLAY_GROUP_ADDED = 10; /** * Wake up reason code: Waking due to display group being powered on. * @hide */ public static final int WAKE_REASON_DISPLAY_GROUP_TURNED_ON = 11; /** * Wake up reason code: Waking the device due to unfolding of a foldable device. * @hide */ public static final int WAKE_REASON_UNFOLD_DEVICE = 12; /** * Convert the wake reason to a string for debugging purposes. * @hide */ public static String wakeReasonToString(@WakeReason int wakeReason) { switch (wakeReason) { case WAKE_REASON_UNKNOWN: return "WAKE_REASON_UNKNOWN"; case WAKE_REASON_POWER_BUTTON: return "WAKE_REASON_POWER_BUTTON"; case WAKE_REASON_APPLICATION: return "WAKE_REASON_APPLICATION"; case WAKE_REASON_PLUGGED_IN: return "WAKE_REASON_PLUGGED_IN"; case WAKE_REASON_GESTURE: return "WAKE_REASON_GESTURE"; case WAKE_REASON_CAMERA_LAUNCH: return "WAKE_REASON_CAMERA_LAUNCH"; case WAKE_REASON_WAKE_KEY: return "WAKE_REASON_WAKE_KEY"; case WAKE_REASON_WAKE_MOTION: return "WAKE_REASON_WAKE_MOTION"; case WAKE_REASON_HDMI: return "WAKE_REASON_HDMI"; case WAKE_REASON_LID: return "WAKE_REASON_LID"; case WAKE_REASON_DISPLAY_GROUP_ADDED: return "WAKE_REASON_DISPLAY_GROUP_ADDED"; case WAKE_REASON_DISPLAY_GROUP_TURNED_ON: return "WAKE_REASON_DISPLAY_GROUP_TURNED_ON"; case WAKE_REASON_UNFOLD_DEVICE: return "WAKE_REASON_UNFOLD_DEVICE"; default: return Integer.toString(wakeReason); } } /** * @hide */ public static class WakeData { public WakeData(long wakeTime, @WakeReason int wakeReason, long sleepDuration) { this.wakeTime = wakeTime; this.wakeReason = wakeReason; this.sleepDuration = sleepDuration; } public long wakeTime; public @WakeReason int wakeReason; public long sleepDuration; } /** * The value to pass as the 'reason' argument to reboot() to reboot into * recovery mode for tasks other than applying system updates, such as * doing factory resets. *

* Requires the {@link android.Manifest.permission#RECOVERY} * permission (in addition to * {@link android.Manifest.permission#REBOOT}). *

* @hide */ public static final String REBOOT_RECOVERY = "recovery"; /** * The value to pass as the 'reason' argument to reboot() to reboot into * recovery mode for applying system updates. *

* Requires the {@link android.Manifest.permission#RECOVERY} * permission (in addition to * {@link android.Manifest.permission#REBOOT}). *

* @hide */ public static final String REBOOT_RECOVERY_UPDATE = "recovery-update"; /** * The value to pass as the 'reason' argument to reboot() when device owner requests a reboot on * the device. * @hide */ public static final String REBOOT_REQUESTED_BY_DEVICE_OWNER = "deviceowner"; /** * The 'reason' value used when rebooting in safe mode * @hide */ public static final String REBOOT_SAFE_MODE = "safemode"; /** * The 'reason' value used for rebooting userspace. * @hide */ @SystemApi public static final String REBOOT_USERSPACE = "userspace"; /** * The 'reason' value used when rebooting the device without turning on the screen. * @hide */ public static final String REBOOT_QUIESCENT = "quiescent"; /** * The value to pass as the 'reason' argument to android_reboot(). * @hide */ public static final String SHUTDOWN_USER_REQUESTED = "userrequested"; /** * The value to pass as the 'reason' argument to android_reboot() when battery temperature * is too high. * @hide */ public static final String SHUTDOWN_BATTERY_THERMAL_STATE = "thermal,battery"; /** * The value to pass as the 'reason' argument to android_reboot() when device temperature * is too high. * @hide */ public static final String SHUTDOWN_THERMAL_STATE = "thermal"; /** * The value to pass as the 'reason' argument to android_reboot() when device is running * critically low on battery. * @hide */ public static final String SHUTDOWN_LOW_BATTERY = "battery"; /** * @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = { "SHUTDOWN_REASON_" }, value = { SHUTDOWN_REASON_UNKNOWN, SHUTDOWN_REASON_SHUTDOWN, SHUTDOWN_REASON_REBOOT, SHUTDOWN_REASON_USER_REQUESTED, SHUTDOWN_REASON_THERMAL_SHUTDOWN, SHUTDOWN_REASON_LOW_BATTERY, SHUTDOWN_REASON_BATTERY_THERMAL }) public @interface ShutdownReason {} /** * constant for shutdown reason being unknown. * @hide */ public static final int SHUTDOWN_REASON_UNKNOWN = 0; /** * constant for shutdown reason being normal shutdown. * @hide */ public static final int SHUTDOWN_REASON_SHUTDOWN = 1; /** * constant for shutdown reason being reboot. * @hide */ public static final int SHUTDOWN_REASON_REBOOT = 2; /** * constant for shutdown reason being user requested. * @hide */ public static final int SHUTDOWN_REASON_USER_REQUESTED = 3; /** * constant for shutdown reason being overheating. * @hide */ public static final int SHUTDOWN_REASON_THERMAL_SHUTDOWN = 4; /** * constant for shutdown reason being low battery. * @hide */ public static final int SHUTDOWN_REASON_LOW_BATTERY = 5; /** * constant for shutdown reason being critical battery thermal state. * @hide */ public static final int SHUTDOWN_REASON_BATTERY_THERMAL = 6; /** * @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef({ServiceType.LOCATION, ServiceType.VIBRATION, ServiceType.ANIMATION, ServiceType.FULL_BACKUP, ServiceType.KEYVALUE_BACKUP, ServiceType.NETWORK_FIREWALL, ServiceType.SCREEN_BRIGHTNESS, ServiceType.SOUND, ServiceType.BATTERY_STATS, ServiceType.DATA_SAVER, ServiceType.FORCE_ALL_APPS_STANDBY, ServiceType.FORCE_BACKGROUND_CHECK, ServiceType.OPTIONAL_SENSORS, ServiceType.AOD, ServiceType.QUICK_DOZE, ServiceType.NIGHT_MODE, }) public @interface ServiceType { int NULL = 0; int LOCATION = 1; int VIBRATION = 2; int ANIMATION = 3; int FULL_BACKUP = 4; int KEYVALUE_BACKUP = 5; int NETWORK_FIREWALL = 6; int SCREEN_BRIGHTNESS = 7; int SOUND = 8; int BATTERY_STATS = 9; int DATA_SAVER = 10; int AOD = 14; /** * Whether to enable force-app-standby on all apps or not. */ int FORCE_ALL_APPS_STANDBY = 11; /** * Whether to enable background check on all apps or not. */ int FORCE_BACKGROUND_CHECK = 12; /** * Whether to disable non-essential sensors. (e.g. edge sensors.) */ int OPTIONAL_SENSORS = 13; /** * Whether to go into Deep Doze as soon as the screen turns off or not. */ int QUICK_DOZE = 15; /** * Whether to enable night mode when battery saver is enabled. */ int NIGHT_MODE = 16; } /** * Either the location providers shouldn't be affected by battery saver, * or battery saver is off. */ public static final int LOCATION_MODE_NO_CHANGE = 0; /** * In this mode, the GPS based location provider should be disabled when battery saver is on and * the device is non-interactive. */ public static final int LOCATION_MODE_GPS_DISABLED_WHEN_SCREEN_OFF = 1; /** * All location providers should be disabled when battery saver is on and * the device is non-interactive. */ public static final int LOCATION_MODE_ALL_DISABLED_WHEN_SCREEN_OFF = 2; /** * In this mode, all the location providers will be kept available, but location fixes * should only be provided to foreground apps. */ public static final int LOCATION_MODE_FOREGROUND_ONLY = 3; /** * In this mode, location will not be turned off, but LocationManager will throttle all * requests to providers when the device is non-interactive. */ public static final int LOCATION_MODE_THROTTLE_REQUESTS_WHEN_SCREEN_OFF = 4; /** @hide */ public static final int MIN_LOCATION_MODE = LOCATION_MODE_NO_CHANGE; /** @hide */ public static final int MAX_LOCATION_MODE = LOCATION_MODE_THROTTLE_REQUESTS_WHEN_SCREEN_OFF; /** * @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"LOCATION_MODE_"}, value = { LOCATION_MODE_NO_CHANGE, LOCATION_MODE_GPS_DISABLED_WHEN_SCREEN_OFF, LOCATION_MODE_ALL_DISABLED_WHEN_SCREEN_OFF, LOCATION_MODE_FOREGROUND_ONLY, LOCATION_MODE_THROTTLE_REQUESTS_WHEN_SCREEN_OFF, }) public @interface LocationPowerSaveMode {} /** * In this mode, all active SoundTrigger recognitions are enabled by the SoundTrigger system * service. * @hide */ @SystemApi public static final int SOUND_TRIGGER_MODE_ALL_ENABLED = 0; /** * In this mode, only privileged components of the SoundTrigger system service should be * enabled. This functionality is to be used to limit SoundTrigger recognitions to those only * deemed necessary by the system. * @hide */ @SystemApi public static final int SOUND_TRIGGER_MODE_CRITICAL_ONLY = 1; /** * In this mode, all active SoundTrigger recognitions should be disabled by the SoundTrigger * system service. * @hide */ @SystemApi public static final int SOUND_TRIGGER_MODE_ALL_DISABLED = 2; /** @hide */ public static final int MIN_SOUND_TRIGGER_MODE = SOUND_TRIGGER_MODE_ALL_ENABLED; /** @hide */ public static final int MAX_SOUND_TRIGGER_MODE = SOUND_TRIGGER_MODE_ALL_DISABLED; /** * @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"SOUND_TRIGGER_MODE_"}, value = { SOUND_TRIGGER_MODE_ALL_ENABLED, SOUND_TRIGGER_MODE_CRITICAL_ONLY, SOUND_TRIGGER_MODE_ALL_DISABLED, }) public @interface SoundTriggerPowerSaveMode {} /** @hide */ public static String locationPowerSaveModeToString(@LocationPowerSaveMode int mode) { switch (mode) { case LOCATION_MODE_NO_CHANGE: return "NO_CHANGE"; case LOCATION_MODE_GPS_DISABLED_WHEN_SCREEN_OFF: return "GPS_DISABLED_WHEN_SCREEN_OFF"; case LOCATION_MODE_ALL_DISABLED_WHEN_SCREEN_OFF: return "ALL_DISABLED_WHEN_SCREEN_OFF"; case LOCATION_MODE_FOREGROUND_ONLY: return "FOREGROUND_ONLY"; case LOCATION_MODE_THROTTLE_REQUESTS_WHEN_SCREEN_OFF: return "THROTTLE_REQUESTS_WHEN_SCREEN_OFF"; default: return Integer.toString(mode); } } private static final String CACHE_KEY_IS_POWER_SAVE_MODE_PROPERTY = "cache_key.is_power_save_mode"; private static final String CACHE_KEY_IS_INTERACTIVE_PROPERTY = "cache_key.is_interactive"; private static final int MAX_CACHE_ENTRIES = 1; private PropertyInvalidatedCache mPowerSaveModeCache = new PropertyInvalidatedCache(MAX_CACHE_ENTRIES, CACHE_KEY_IS_POWER_SAVE_MODE_PROPERTY) { @Override protected Boolean recompute(Void query) { try { return mService.isPowerSaveMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } }; private PropertyInvalidatedCache mInteractiveCache = new PropertyInvalidatedCache(MAX_CACHE_ENTRIES, CACHE_KEY_IS_INTERACTIVE_PROPERTY) { @Override protected Boolean recompute(Void query) { try { return mService.isInteractive(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } }; final Context mContext; @UnsupportedAppUsage final IPowerManager mService; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) final Handler mHandler; final IThermalService mThermalService; /** We lazily initialize it.*/ private PowerWhitelistManager mPowerWhitelistManager; private final ArrayMap mListenerMap = new ArrayMap<>(); /** * {@hide} */ public PowerManager(Context context, IPowerManager service, IThermalService thermalService, Handler handler) { mContext = context; mService = service; mThermalService = thermalService; mHandler = handler; } private PowerWhitelistManager getPowerWhitelistManager() { if (mPowerWhitelistManager == null) { // No need for synchronization; getSystemService() will return the same object anyway. mPowerWhitelistManager = mContext.getSystemService(PowerWhitelistManager.class); } return mPowerWhitelistManager; } /** * Gets the minimum supported screen brightness setting. * The screen may be allowed to become dimmer than this value but * this is the minimum value that can be set by the user. * @hide */ @UnsupportedAppUsage public int getMinimumScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingMinimum); } /** * Gets the maximum supported screen brightness setting. * The screen may be allowed to become dimmer than this value but * this is the maximum value that can be set by the user. * @hide */ @UnsupportedAppUsage public int getMaximumScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingMaximum); } /** * Gets the default screen brightness setting. * @hide */ @UnsupportedAppUsage public int getDefaultScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingDefault); } /** * Gets the minimum supported screen brightness setting for VR Mode. * @hide */ public int getMinimumScreenBrightnessForVrSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessForVrSettingMinimum); } /** * Gets the maximum supported screen brightness setting for VR Mode. * The screen may be allowed to become dimmer than this value but * this is the maximum value that can be set by the user. * @hide */ public int getMaximumScreenBrightnessForVrSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessForVrSettingMaximum); } /** * Gets the default screen brightness for VR setting. * @hide */ public int getDefaultScreenBrightnessForVrSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessForVrSettingDefault); } /** * Gets a float screen brightness setting. * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) public float getBrightnessConstraint(int constraint) { try { return mService.getBrightnessConstraint(constraint); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Creates a new wake lock with the specified level and flags. *

* The {@code levelAndFlags} parameter specifies a wake lock level and optional flags * combined using the logical OR operator. *

* The wake lock levels are: {@link #PARTIAL_WAKE_LOCK}, * {@link #FULL_WAKE_LOCK}, {@link #SCREEN_DIM_WAKE_LOCK} * and {@link #SCREEN_BRIGHT_WAKE_LOCK}. Exactly one wake lock level must be * specified as part of the {@code levelAndFlags} parameter. *

*

* The wake lock flags are: {@link #ACQUIRE_CAUSES_WAKEUP} * and {@link #ON_AFTER_RELEASE}. Multiple flags can be combined as part of the * {@code levelAndFlags} parameters. *

* Call {@link WakeLock#acquire() acquire()} on the object to acquire the * wake lock, and {@link WakeLock#release release()} when you are done. *

* {@samplecode * PowerManager pm = mContext.getSystemService(PowerManager.class); * PowerManager.WakeLock wl = pm.newWakeLock( * PowerManager.SCREEN_DIM_WAKE_LOCK * | PowerManager.ON_AFTER_RELEASE, * TAG); * wl.acquire(); * // ... do work... * wl.release(); * } *

* Although a wake lock can be created without special permissions, * the {@link android.Manifest.permission#WAKE_LOCK} permission is * required to actually acquire or release the wake lock that is returned. *

* If using this to keep the screen on, you should strongly consider using * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead. * This window flag will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. * Additionally using the flag will keep only the appropriate screen on in a * multi-display scenario while using a wake lock will keep every screen powered on. *

* *

* Recommended naming conventions for tags to make debugging easier: *

    *
  • use a unique prefix delimited by a colon for your app/library (e.g. * gmail:mytag) to make it easier to understand where the wake locks comes * from. This namespace will also avoid collision for tags inside your app * coming from different libraries which will make debugging easier. *
  • use constants (e.g. do not include timestamps in the tag) to make it * easier for tools to aggregate similar wake locks. When collecting * debugging data, the platform only monitors a finite number of tags, * using constants will help tools to provide better debugging data. *
  • avoid using Class#getName() or similar method since this class name * can be transformed by java optimizer and obfuscator tools. *
  • avoid wrapping the tag or a prefix to avoid collision with wake lock * tags from the platform (e.g. *alarm*). *
  • never include personally identifiable information for privacy * reasons. *
*

* * @param levelAndFlags Combination of wake lock level and flag values defining * the requested behavior of the WakeLock. * @param tag Your class name (or other tag) for debugging purposes. * * @see WakeLock#acquire() * @see WakeLock#release() * @see #PARTIAL_WAKE_LOCK * @see #FULL_WAKE_LOCK * @see #SCREEN_DIM_WAKE_LOCK * @see #SCREEN_BRIGHT_WAKE_LOCK * @see #PROXIMITY_SCREEN_OFF_WAKE_LOCK * @see #ACQUIRE_CAUSES_WAKEUP * @see #ON_AFTER_RELEASE */ public WakeLock newWakeLock(int levelAndFlags, String tag) { validateWakeLockParameters(levelAndFlags, tag); return new WakeLock(levelAndFlags, tag, mContext.getOpPackageName(), Display.INVALID_DISPLAY); } /** * Creates a new wake lock with the specified level and flags. *

* The wakelock will only apply to the {@link com.android.server.display.DisplayGroup} of the * provided {@code displayId}. If {@code displayId} is {@link Display#INVALID_DISPLAY} then it * will apply to all {@link com.android.server.display.DisplayGroup DisplayGroups}. * * @param levelAndFlags Combination of wake lock level and flag values defining * the requested behavior of the WakeLock. * @param tag Your class name (or other tag) for debugging purposes. * @param displayId The display id to which this wake lock is tied. * * @hide */ public WakeLock newWakeLock(int levelAndFlags, String tag, int displayId) { validateWakeLockParameters(levelAndFlags, tag); return new WakeLock(levelAndFlags, tag, mContext.getOpPackageName(), displayId); } /** @hide */ @UnsupportedAppUsage public static void validateWakeLockParameters(int levelAndFlags, String tag) { switch (levelAndFlags & WAKE_LOCK_LEVEL_MASK) { case PARTIAL_WAKE_LOCK: case SCREEN_DIM_WAKE_LOCK: case SCREEN_BRIGHT_WAKE_LOCK: case FULL_WAKE_LOCK: case PROXIMITY_SCREEN_OFF_WAKE_LOCK: case DOZE_WAKE_LOCK: case DRAW_WAKE_LOCK: break; default: throw new IllegalArgumentException("Must specify a valid wake lock level."); } if (tag == null) { throw new IllegalArgumentException("The tag must not be null."); } } /** * Notifies the power manager that user activity happened. *

* Resets the auto-off timer and brightens the screen if the device * is not asleep. This is what happens normally when a key or the touch * screen is pressed or when some other user activity occurs. * This method does not wake up the device if it has been put to sleep. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param when The time of the user activity, in the {@link SystemClock#uptimeMillis()} * time base. This timestamp is used to correctly order the user activity request with * other power management functions. It should be set * to the timestamp of the input event that caused the user activity. * @param noChangeLights If true, does not cause the keyboard backlight to turn on * because of this event. This is set when the power key is pressed. * We want the device to stay on while the button is down, but we're about * to turn off the screen so we don't want the keyboard backlight to turn on again. * Otherwise the lights flash on and then off and it looks weird. * * @see #wakeUp * @see #goToSleep * * @removed Requires signature or system permission. * @deprecated Use {@link #userActivity(long, int, int)}. */ @Deprecated public void userActivity(long when, boolean noChangeLights) { userActivity(when, USER_ACTIVITY_EVENT_OTHER, noChangeLights ? USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS : 0); } /** * Notifies the power manager that user activity happened. *

* Resets the auto-off timer and brightens the screen if the device * is not asleep. This is what happens normally when a key or the touch * screen is pressed or when some other user activity occurs. * This method does not wake up the device if it has been put to sleep. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} or * {@link android.Manifest.permission#USER_ACTIVITY} permission. *

* * @param when The time of the user activity, in the {@link SystemClock#uptimeMillis()} * time base. This timestamp is used to correctly order the user activity request with * other power management functions. It should be set * to the timestamp of the input event that caused the user activity. * @param event The user activity event. * @param flags Optional user activity flags. * * @see #wakeUp * @see #goToSleep * * @hide Requires signature or system permission. */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.DEVICE_POWER, android.Manifest.permission.USER_ACTIVITY }) public void userActivity(long when, int event, int flags) { try { mService.userActivity(mContext.getDisplayId(), when, event, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} * to turn off. * *

If the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is * turned on it will be turned off. If all displays are off as a result of this action the * device will be put to sleep. If the {@link com.android.server.display.DisplayGroup#DEFAULT * default display group} is already off then nothing will happen. * *

If the device is an Android TV playback device and the current active source on the * HDMI-connected TV, it will attempt to turn off that TV via HDMI-CEC. * *

* Overrides all the wake locks that are held. * This is what happens when the power key is pressed to turn off the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to go to sleep was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the go to sleep request with other power management functions. It should be set * to the timestamp of the input event that caused the request to go to sleep. * * @see #userActivity * @see #wakeUp * * @removed Requires signature permission. */ public void goToSleep(long time) { goToSleep(time, GO_TO_SLEEP_REASON_APPLICATION, 0); } /** * Forces the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} * to turn off. * *

If the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is * turned on it will be turned off. If all displays are off as a result of this action the * device will be put to sleep. If the {@link com.android.server.display.DisplayGroup#DEFAULT * default display group} is already off then nothing will happen. * *

* Overrides all the wake locks that are held. * This is what happens when the power key is pressed to turn off the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to go to sleep was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the go to sleep request with other power management functions. It should be set * to the timestamp of the input event that caused the request to go to sleep. * @param reason The reason the device is going to sleep. * @param flags Optional flags to apply when going to sleep. * * @see #userActivity * @see #wakeUp * * @hide Requires signature permission. */ @UnsupportedAppUsage public void goToSleep(long time, int reason, int flags) { try { mService.goToSleep(time, reason, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} * to turn on. * *

If the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is * turned off it will be turned on. Additionally, if the device is asleep it will be awoken. If * the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is already * on then nothing will happen. * *

* This is what happens when the power key is pressed to turn on the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to wake up was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the wake up request with other power management functions. It should be set * to the timestamp of the input event that caused the request to wake up. * * @see #userActivity * @see #goToSleep * * @deprecated Use {@link #wakeUp(long, int, String)} instead. * @removed Requires signature permission. */ @Deprecated public void wakeUp(long time) { wakeUp(time, WAKE_REASON_UNKNOWN, "wakeUp"); } /** * Forces the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} * to turn on. * *

If the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is * turned off it will be turned on. Additionally, if the device is asleep it will be awoken. If * the {@link com.android.server.display.DisplayGroup#DEFAULT default display group} is already * on then nothing will happen. * *

* This is what happens when the power key is pressed to turn on the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to wake up was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the wake up request with other power management functions. It should be set * to the timestamp of the input event that caused the request to wake up. * * @param details A free form string to explain the specific details behind the wake up for * debugging purposes. * * @see #userActivity * @see #goToSleep * * @deprecated Use {@link #wakeUp(long, int, String)} instead. * @hide */ @UnsupportedAppUsage @Deprecated public void wakeUp(long time, String details) { wakeUp(time, WAKE_REASON_UNKNOWN, details); } /** * Forces the {@link android.view.Display#DEFAULT_DISPLAY default display} to turn on. * *

If the {@link android.view.Display#DEFAULT_DISPLAY default display} is turned off it will * be turned on. Additionally, if the device is asleep it will be awoken. If the {@link * android.view.Display#DEFAULT_DISPLAY default display} is already on then nothing will happen. * *

If the device is an Android TV playback device, it will attempt to turn on the * HDMI-connected TV and become the current active source via the HDMI-CEC One Touch Play * feature. * *

* This is what happens when the power key is pressed to turn on the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to wake up was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the wake up request with other power management functions. It should be set * to the timestamp of the input event that caused the request to wake up. * * @param reason The reason for the wake up. * * @param details A free form string to explain the specific details behind the wake up for * debugging purposes. * * @see #userActivity * @see #goToSleep * @hide */ public void wakeUp(long time, @WakeReason int reason, String details) { try { mService.wakeUp(time, reason, details, mContext.getOpPackageName()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the device to start napping. *

* If the device is currently awake, starts dreaming, otherwise does nothing. * When the dream ends or if the dream cannot be started, the device will * either wake up or go to sleep depending on whether there has been recent * user activity. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to nap was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the nap request with other power management functions. It should be set * to the timestamp of the input event that caused the request to nap. * * @see #wakeUp * @see #goToSleep * * @hide Requires signature permission. */ public void nap(long time) { try { mService.nap(time); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Requests the device to start dreaming. *

* If dream can not be started, for example if another {@link PowerManager} transition is in * progress, does nothing. Unlike {@link #nap(long)}, this does not put device to sleep when * dream ends. *

* Requires the {@link android.Manifest.permission#READ_DREAM_STATE} and * {@link android.Manifest.permission#WRITE_DREAM_STATE} permissions. *

* * @param time The time when the request to nap was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp may be used to correctly * order the dream request with other power management functions. It should be set * to the timestamp of the input event that caused the request to dream. * * @hide */ @SystemApi @RequiresPermission(allOf = { android.Manifest.permission.READ_DREAM_STATE, android.Manifest.permission.WRITE_DREAM_STATE }) public void dream(long time) { Sandman.startDreamByUserRequest(mContext); } /** * Boosts the brightness of the screen to maximum for a predetermined * period of time. This is used to make the screen more readable in bright * daylight for a short duration. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to boost was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the boost request with other power management functions. It should be set * to the timestamp of the input event that caused the request to boost. * * @hide Requires signature permission. */ public void boostScreenBrightness(long time) { try { mService.boostScreenBrightness(time); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the specified wake lock level is supported. * * @param level The wake lock level to check. * @return True if the specified wake lock level is supported. */ public boolean isWakeLockLevelSupported(int level) { try { return mService.isWakeLockLevelSupported(level); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is in an interactive state. *

* For historical reasons, the name of this method refers to the power state of * the screen but it actually describes the overall interactive state of * the device. This method has been replaced by {@link #isInteractive}. *

* The value returned by this method only indicates whether the device is * in an interactive state which may have nothing to do with the screen being * on or off. To determine the actual state of the screen, * use {@link android.view.Display#getState}. *

* * @return True if the device is in an interactive state. * * @deprecated Use {@link #isInteractive} instead. */ @Deprecated public boolean isScreenOn() { return isInteractive(); } /** * Returns true if the device is in an interactive state. *

* When this method returns true, the device is awake and ready to interact * with the user (although this is not a guarantee that the user is actively * interacting with the device just this moment). The main screen is usually * turned on while in this state. Certain features, such as the proximity * sensor, may temporarily turn off the screen while still leaving the device in an * interactive state. Note in particular that the device is still considered * to be interactive while dreaming (since dreams can be interactive) but not * when it is dozing or asleep. *

* When this method returns false, the device is dozing or asleep and must * be awoken before it will become ready to interact with the user again. The * main screen is usually turned off while in this state. Certain features, * such as "ambient mode" may cause the main screen to remain on (albeit in a * low power state) to display system-provided content while the device dozes. *

* The system will send a {@link android.content.Intent#ACTION_SCREEN_ON screen on} * or {@link android.content.Intent#ACTION_SCREEN_OFF screen off} broadcast * whenever the interactive state of the device changes. For historical reasons, * the names of these broadcasts refer to the power state of the screen * but they are actually sent in response to changes in the overall interactive * state of the device, as described by this method. *

* Services may use the non-interactive state as a hint to conserve power * since the user is not present. *

* * @return True if the device is in an interactive state. * * @see android.content.Intent#ACTION_SCREEN_ON * @see android.content.Intent#ACTION_SCREEN_OFF */ public boolean isInteractive() { return mInteractiveCache.query(null); } /** * Returns {@code true} if this device supports rebooting userspace. * *

This method exists solely for the sake of re-using same logic between {@code PowerManager} * and {@code PowerManagerService}. * * @hide */ public static boolean isRebootingUserspaceSupportedImpl() { return InitProperties.is_userspace_reboot_supported().orElse(false); } /** * Returns {@code true} if this device supports rebooting userspace. */ // TODO(b/138605180): add link to documentation once it's ready. public boolean isRebootingUserspaceSupported() { return isRebootingUserspaceSupportedImpl(); } /** * Reboot the device. Will not return if the reboot is successful. *

* Requires the {@link android.Manifest.permission#REBOOT} permission. *

*

* If the {@code reason} string contains ",quiescent", then the screen stays off during reboot * and is not turned on again until the user triggers the device to wake up (for example, * by pressing the power key). * This behavior applies to Android TV devices launched on Android 11 (API level 30) or higher. *

* * @param reason code to pass to the kernel (e.g., "recovery") to * request special boot modes, or null. * @throws UnsupportedOperationException if userspace reboot was requested on a device that * doesn't support it. */ @RequiresPermission(permission.REBOOT) public void reboot(@Nullable String reason) { if (REBOOT_USERSPACE.equals(reason) && !isRebootingUserspaceSupported()) { throw new UnsupportedOperationException( "Attempted userspace reboot on a device that doesn't support it"); } try { mService.reboot(false, reason, true); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Reboot the device. Will not return if the reboot is successful. *

* Requires the {@link android.Manifest.permission#REBOOT} permission. *

* @hide */ @RequiresPermission(permission.REBOOT) public void rebootSafeMode() { try { mService.rebootSafeMode(false, true); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is currently in power save mode. When in this mode, * applications should reduce their functionality in order to conserve battery as * much as possible. You can monitor for changes to this state with * {@link #ACTION_POWER_SAVE_MODE_CHANGED}. * * @return Returns true if currently in low power mode, else false. */ public boolean isPowerSaveMode() { return mPowerSaveModeCache.query(null); } /** * Set the current power save mode. * * @return True if the set was allowed. * * @hide * @see #isPowerSaveMode() */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.DEVICE_POWER, android.Manifest.permission.POWER_SAVER }) public boolean setPowerSaveModeEnabled(boolean mode) { try { return mService.setPowerSaveModeEnabled(mode); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Gets the current policy for full power save mode. * * @return The {@link BatterySaverPolicyConfig} which is currently set for the full power save * policy level. * * @hide */ @SystemApi @NonNull public BatterySaverPolicyConfig getFullPowerSavePolicy() { try { return mService.getFullPowerSavePolicy(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Sets the policy for full power save mode. * * Any settings set by this API will persist for only one session of full battery saver mode. * The settings set by this API are cleared upon exit of full battery saver mode, and the * caller is expected to set the desired values again for the next full battery saver mode * session if desired. * * Use-cases: * 1. Set policy outside of full battery saver mode * - full policy set -> enter BS -> policy setting applied -> exit BS -> setting cleared * 2. Set policy inside of full battery saver mode * - enter BS -> full policy set -> policy setting applied -> exit BS -> setting cleared * * This API is intended to be used with {@link #getFullPowerSavePolicy()} API when a client only * wants to modify a specific setting(s) and leave the remaining policy attributes the same. * Example: * BatterySaverPolicyConfig newFullPolicyConfig = * new BatterySaverPolicyConfig.Builder(powerManager.getFullPowerSavePolicy()) * .setSoundTriggerMode(PowerManager.SOUND_TRIGGER_MODE_ALL_DISABLED) * .build(); * powerManager.setFullPowerSavePolicy(newFullPolicyConfig); * * @return true if there was an effectual change. If full battery saver is enabled, then this * will return true. * * @hide */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.DEVICE_POWER, android.Manifest.permission.POWER_SAVER }) public boolean setFullPowerSavePolicy(@NonNull BatterySaverPolicyConfig config) { try { return mService.setFullPowerSavePolicy(config); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Updates the current state of dynamic power savings and disable threshold. This is * a signal to the system which an app can update to serve as an indicator that * the user will be in a battery critical situation before being able to plug in. * Only apps with the {@link android.Manifest.permission#POWER_SAVER} permission may do this. * This is a device global state, not a per user setting. * *

When enabled, the system may enact various measures for reducing power consumption in * order to help ensure that the user will make it to their next charging point. The most * visible of these will be the automatic enabling of battery saver if the user has set * their battery saver mode to "automatic". Note * that this is NOT simply an on/off switch for features, but rather a hint for the * system to consider enacting these power saving features, some of which have additional * logic around when to activate based on this signal. * *

The provided threshold is the percentage the system should consider itself safe at given * the current state of the device. The value is an integer representing a battery level. * *

The threshold is meant to set an explicit stopping point for dynamic power savings * functionality so that the dynamic power savings itself remains a signal rather than becoming * an on/off switch for a subset of features. * @hide * * @param powerSaveHint A signal indicating to the system if it believes the * dynamic power savings behaviors should be activated. * @param disableThreshold When the suggesting app believes it would be safe to disable dynamic * power savings behaviors. * @return True if the update was allowed and succeeded. * * @hide */ @SystemApi @RequiresPermission(permission.POWER_SAVER) public boolean setDynamicPowerSaveHint(boolean powerSaveHint, int disableThreshold) { try { return mService.setDynamicPowerSaveHint(powerSaveHint, disableThreshold); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Sets the policy for adaptive power save. * * @return true if there was an effectual change. If full battery saver is enabled or the * adaptive policy is not enabled, then this will return false. * * @hide */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.DEVICE_POWER, android.Manifest.permission.POWER_SAVER }) public boolean setAdaptivePowerSavePolicy(@NonNull BatterySaverPolicyConfig config) { try { return mService.setAdaptivePowerSavePolicy(config); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Enables or disables adaptive power save. * * @return true if there was an effectual change. If full battery saver is enabled, then this * will return false. * * @hide */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.DEVICE_POWER, android.Manifest.permission.POWER_SAVER }) public boolean setAdaptivePowerSaveEnabled(boolean enabled) { try { return mService.setAdaptivePowerSaveEnabled(enabled); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Indicates automatic battery saver toggling by the system will be based on percentage. * * @see PowerManager#getPowerSaveModeTrigger() * * @hide */ @SystemApi public static final int POWER_SAVE_MODE_TRIGGER_PERCENTAGE = 0; /** * Indicates automatic battery saver toggling by the system will be based on the state * of the dynamic power savings signal. * * @see PowerManager#setDynamicPowerSaveHint(boolean, int) * @see PowerManager#getPowerSaveModeTrigger() * * @hide */ @SystemApi public static final int POWER_SAVE_MODE_TRIGGER_DYNAMIC = 1; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(value = { POWER_SAVE_MODE_TRIGGER_PERCENTAGE, POWER_SAVE_MODE_TRIGGER_DYNAMIC }) public @interface AutoPowerSaveModeTriggers {} /** * Returns the current battery saver control mode. Values it may return are defined in * AutoPowerSaveModeTriggers. Note that this is a global device state, not a per user setting. * *

Note: Prior to Android version {@link Build.VERSION_CODES#S}, any app calling this method * was required to hold the {@link android.Manifest.permission#POWER_SAVER} permission. Starting * from Android version {@link Build.VERSION_CODES#S}, that permission is no longer required. * * @return The current value power saver mode for the system. * * @see AutoPowerSaveModeTriggers * @see PowerManager#getPowerSaveModeTrigger() * @hide */ @AutoPowerSaveModeTriggers @SystemApi public int getPowerSaveModeTrigger() { try { return mService.getPowerSaveModeTrigger(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Allows an app to tell the system how long it believes the battery will last and whether * this estimate is customized based on historical device usage or on a generic configuration. * These estimates will be displayed on system UI surfaces in place of the system computed * value. * * Calling this requires either the {@link android.Manifest.permission#DEVICE_POWER} or the * {@link android.Manifest.permission#BATTERY_PREDICTION} permissions. * * @param timeRemaining The time remaining as a {@link Duration}. * @param isPersonalized true if personalized based on device usage history, false otherwise. * @throws IllegalStateException if the device is powered or currently charging * @hide */ @SystemApi @RequiresPermission(anyOf = { android.Manifest.permission.BATTERY_PREDICTION, android.Manifest.permission.DEVICE_POWER }) public void setBatteryDischargePrediction(@NonNull Duration timeRemaining, boolean isPersonalized) { if (timeRemaining == null) { throw new IllegalArgumentException("time remaining must not be null"); } try { mService.setBatteryDischargePrediction(new ParcelDuration(timeRemaining), isPersonalized); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the current battery life remaining estimate. * * @return The estimated battery life remaining as a {@link Duration}. Will be {@code null} if * the device is powered, charging, or an error was encountered. */ @Nullable public Duration getBatteryDischargePrediction() { try { final ParcelDuration parcelDuration = mService.getBatteryDischargePrediction(); if (parcelDuration == null) { return null; } return parcelDuration.getDuration(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns whether the current battery life remaining estimate is personalized based on device * usage history or not. This value does not take a device's powered or charging state into * account. * * @return A boolean indicating if the current discharge estimate is personalized based on * historical device usage or not. */ public boolean isBatteryDischargePredictionPersonalized() { try { return mService.isBatteryDischargePredictionPersonalized(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Get data about the battery saver mode for a specific service * @param serviceType unique key for the service, one of {@link ServiceType} * @return Battery saver state data. * * @hide * @see com.android.server.power.batterysaver.BatterySaverPolicy * @see PowerSaveState */ public PowerSaveState getPowerSaveState(@ServiceType int serviceType) { try { return mService.getPowerSaveState(serviceType); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns how location features should behave when battery saver is on. When battery saver * is off, this will always return {@link #LOCATION_MODE_NO_CHANGE}. * *

This API is normally only useful for components that provide location features. * * @see #isPowerSaveMode() * @see #ACTION_POWER_SAVE_MODE_CHANGED */ @LocationPowerSaveMode public int getLocationPowerSaveMode() { final PowerSaveState powerSaveState = getPowerSaveState(ServiceType.LOCATION); if (!powerSaveState.batterySaverEnabled) { return LOCATION_MODE_NO_CHANGE; } return powerSaveState.locationMode; } /** * Returns how SoundTrigger features should behave when battery saver is on. When battery saver * is off, this will always return {@link #SOUND_TRIGGER_MODE_ALL_ENABLED}. * *

This API is normally only useful for components that provide use SoundTrigger features. * * @see #isPowerSaveMode() * @see #ACTION_POWER_SAVE_MODE_CHANGED * * @hide */ @SoundTriggerPowerSaveMode public int getSoundTriggerPowerSaveMode() { final PowerSaveState powerSaveState = getPowerSaveState(ServiceType.SOUND); if (!powerSaveState.batterySaverEnabled) { return SOUND_TRIGGER_MODE_ALL_ENABLED; } return powerSaveState.soundTriggerMode; } /** * Returns true if the device is currently in idle mode. This happens when a device * has been sitting unused and unmoving for a sufficiently long period of time, so that * it decides to go into a lower power-use state. This may involve things like turning * off network access to apps. You can monitor for changes to this state with * {@link #ACTION_DEVICE_IDLE_MODE_CHANGED}. * * @return Returns true if currently in active device idle mode, else false. This is * when idle mode restrictions are being actively applied; it will return false if the * device is in a long-term idle mode but currently running a maintenance window where * restrictions have been lifted. */ public boolean isDeviceIdleMode() { try { return mService.isDeviceIdleMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is currently in light idle mode. This happens when a device * has had its screen off for a short time, switching it into a batching mode where we * execute jobs, syncs, networking on a batching schedule. You can monitor for changes to * this state with {@link #ACTION_LIGHT_DEVICE_IDLE_MODE_CHANGED}. * * @return Returns true if currently in active light device idle mode, else false. This is * when light idle mode restrictions are being actively applied; it will return false if the * device is in a long-term idle mode but currently running a maintenance window where * restrictions have been lifted. * @hide */ @UnsupportedAppUsage public boolean isLightDeviceIdleMode() { try { return mService.isLightDeviceIdleMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Return whether the given application package name is on the device's power allowlist. * Apps can be placed on the allowlist through the settings UI invoked by * {@link android.provider.Settings#ACTION_IGNORE_BATTERY_OPTIMIZATION_SETTINGS}. *

Being on the power allowlist means that the system will not apply most power saving * features to the app. Guardrails for extreme cases may still be applied. */ public boolean isIgnoringBatteryOptimizations(String packageName) { return getPowerWhitelistManager().isWhitelisted(packageName, true); } /** * Turn off the device. * * @param confirm If true, shows a shutdown confirmation dialog. * @param reason code to pass to android_reboot() (e.g. "userrequested"), or null. * @param wait If true, this call waits for the shutdown to complete and does not return. * * @hide */ public void shutdown(boolean confirm, String reason, boolean wait) { try { mService.shutdown(confirm, reason, wait); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * This function checks if the device has implemented Sustained Performance * Mode. This needs to be checked only once and is constant for a particular * device/release. * * Sustained Performance Mode is intended to provide a consistent level of * performance for prolonged amount of time. * * Applications should check if the device supports this mode, before using * {@link android.view.Window#setSustainedPerformanceMode}. * * @return Returns True if the device supports it, false otherwise. * * @see android.view.Window#setSustainedPerformanceMode */ public boolean isSustainedPerformanceModeSupported() { return mContext.getResources().getBoolean( com.android.internal.R.bool.config_sustainedPerformanceModeSupported); } /** * Thermal status code: Not under throttling. */ public static final int THERMAL_STATUS_NONE = Temperature.THROTTLING_NONE; /** * Thermal status code: Light throttling where UX is not impacted. */ public static final int THERMAL_STATUS_LIGHT = Temperature.THROTTLING_LIGHT; /** * Thermal status code: Moderate throttling where UX is not largely impacted. */ public static final int THERMAL_STATUS_MODERATE = Temperature.THROTTLING_MODERATE; /** * Thermal status code: Severe throttling where UX is largely impacted. */ public static final int THERMAL_STATUS_SEVERE = Temperature.THROTTLING_SEVERE; /** * Thermal status code: Platform has done everything to reduce power. */ public static final int THERMAL_STATUS_CRITICAL = Temperature.THROTTLING_CRITICAL; /** * Thermal status code: Key components in platform are shutting down due to thermal condition. * Device functionalities will be limited. */ public static final int THERMAL_STATUS_EMERGENCY = Temperature.THROTTLING_EMERGENCY; /** * Thermal status code: Need shutdown immediately. */ public static final int THERMAL_STATUS_SHUTDOWN = Temperature.THROTTLING_SHUTDOWN; /** @hide */ @IntDef(prefix = { "THERMAL_STATUS_" }, value = { THERMAL_STATUS_NONE, THERMAL_STATUS_LIGHT, THERMAL_STATUS_MODERATE, THERMAL_STATUS_SEVERE, THERMAL_STATUS_CRITICAL, THERMAL_STATUS_EMERGENCY, THERMAL_STATUS_SHUTDOWN, }) @Retention(RetentionPolicy.SOURCE) public @interface ThermalStatus {} /** * This function returns the current thermal status of the device. * * @return thermal status as int, {@link #THERMAL_STATUS_NONE} if device in not under * thermal throttling. */ public @ThermalStatus int getCurrentThermalStatus() { try { return mThermalService.getCurrentThermalStatus(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Listener passed to * {@link PowerManager#addThermalStatusListener} and * {@link PowerManager#removeThermalStatusListener} * to notify caller of thermal status has changed. */ public interface OnThermalStatusChangedListener { /** * Called when overall thermal throttling status changed. * @param status defined in {@link android.os.Temperature}. */ void onThermalStatusChanged(@ThermalStatus int status); } /** * This function adds a listener for thermal status change, listen call back will be * enqueued tasks on the main thread * * @param listener listener to be added, */ public void addThermalStatusListener(@NonNull OnThermalStatusChangedListener listener) { Preconditions.checkNotNull(listener, "listener cannot be null"); this.addThermalStatusListener(mContext.getMainExecutor(), listener); } /** * This function adds a listener for thermal status change. * * @param executor {@link Executor} to handle listener callback. * @param listener listener to be added. */ public void addThermalStatusListener(@NonNull @CallbackExecutor Executor executor, @NonNull OnThermalStatusChangedListener listener) { Preconditions.checkNotNull(listener, "listener cannot be null"); Preconditions.checkNotNull(executor, "executor cannot be null"); Preconditions.checkArgument(!mListenerMap.containsKey(listener), "Listener already registered: %s", listener); IThermalStatusListener internalListener = new IThermalStatusListener.Stub() { @Override public void onStatusChange(int status) { final long token = Binder.clearCallingIdentity(); try { executor.execute(() -> { listener.onThermalStatusChanged(status); }); } finally { Binder.restoreCallingIdentity(token); } } }; try { if (mThermalService.registerThermalStatusListener(internalListener)) { mListenerMap.put(listener, internalListener); } else { throw new RuntimeException("Listener failed to set"); } } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * This function removes a listener for thermal status change * * @param listener listener to be removed */ public void removeThermalStatusListener(@NonNull OnThermalStatusChangedListener listener) { Preconditions.checkNotNull(listener, "listener cannot be null"); IThermalStatusListener internalListener = mListenerMap.get(listener); Preconditions.checkArgument(internalListener != null, "Listener was not added"); try { if (mThermalService.unregisterThermalStatusListener(internalListener)) { mListenerMap.remove(listener); } else { throw new RuntimeException("Listener failed to remove"); } } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } @CurrentTimeMillisLong private final AtomicLong mLastHeadroomUpdate = new AtomicLong(0L); private static final int MINIMUM_HEADROOM_TIME_MILLIS = 500; /** * Provides an estimate of how much thermal headroom the device currently has before hitting * severe throttling. * * Note that this only attempts to track the headroom of slow-moving sensors, such as the skin * temperature sensor. This means that there is no benefit to calling this function more * frequently than about once per second, and attempts to call significantly more frequently may * result in the function returning {@code NaN}. *

* In addition, in order to be able to provide an accurate forecast, the system does not attempt * to forecast until it has multiple temperature samples from which to extrapolate. This should * only take a few seconds from the time of the first call, but during this time, no forecasting * will occur, and the current headroom will be returned regardless of the value of * {@code forecastSeconds}. *

* The value returned is a non-negative float that represents how much of the thermal envelope * is in use (or is forecasted to be in use). A value of 1.0 indicates that the device is (or * will be) throttled at {@link #THERMAL_STATUS_SEVERE}. Such throttling can affect the CPU, * GPU, and other subsystems. Values may exceed 1.0, but there is no implied mapping to specific * thermal status levels beyond that point. This means that values greater than 1.0 may * correspond to {@link #THERMAL_STATUS_SEVERE}, but may also represent heavier throttling. *

* A value of 0.0 corresponds to a fixed distance from 1.0, but does not correspond to any * particular thermal status or temperature. Values on (0.0, 1.0] may be expected to scale * linearly with temperature, though temperature changes over time are typically not linear. * Negative values will be clamped to 0.0 before returning. * * @param forecastSeconds how many seconds in the future to forecast. Given that device * conditions may change at any time, forecasts from further in the * future will likely be less accurate than forecasts in the near future. * @return a value greater than or equal to 0.0 where 1.0 indicates the SEVERE throttling * threshold, as described above. Returns NaN if the device does not support this * functionality or if this function is called significantly faster than once per * second. */ public float getThermalHeadroom(@IntRange(from = 0, to = 60) int forecastSeconds) { // Rate-limit calls into the thermal service long now = SystemClock.elapsedRealtime(); long timeSinceLastUpdate = now - mLastHeadroomUpdate.get(); if (timeSinceLastUpdate < MINIMUM_HEADROOM_TIME_MILLIS) { return Float.NaN; } try { float forecast = mThermalService.getThermalHeadroom(forecastSeconds); mLastHeadroomUpdate.set(SystemClock.elapsedRealtime()); return forecast; } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * If true, the doze component is not started until after the screen has been * turned off and the screen off animation has been performed. * @hide */ public void setDozeAfterScreenOff(boolean dozeAfterScreenOf) { try { mService.setDozeAfterScreenOff(dozeAfterScreenOf); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if ambient display is available on the device. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.READ_DREAM_STATE) public boolean isAmbientDisplayAvailable() { try { return mService.isAmbientDisplayAvailable(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * If true, suppresses the current ambient display configuration and disables ambient display. * *

This method has no effect if {@link #isAmbientDisplayAvailable()} is false. * * @param token A persistable identifier for the ambient display suppression that is unique * within the calling application. * @param suppress If set to {@code true}, ambient display will be suppressed. If set to * {@code false}, ambient display will no longer be suppressed for the given * token. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.WRITE_DREAM_STATE) public void suppressAmbientDisplay(@NonNull String token, boolean suppress) { try { mService.suppressAmbientDisplay(token, suppress); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if ambient display is suppressed by the calling app with the given * {@code token}. * *

This method will return false if {@link #isAmbientDisplayAvailable()} is false. * * @param token The identifier of the ambient display suppression. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.READ_DREAM_STATE) public boolean isAmbientDisplaySuppressedForToken(@NonNull String token) { try { return mService.isAmbientDisplaySuppressedForToken(token); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if ambient display is suppressed by any app with any token. * *

This method will return false if {@link #isAmbientDisplayAvailable()} is false. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.READ_DREAM_STATE) public boolean isAmbientDisplaySuppressed() { try { return mService.isAmbientDisplaySuppressed(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if ambient display is suppressed by the given {@code appUid} with the given * {@code token}. * *

This method will return false if {@link #isAmbientDisplayAvailable()} is false. * * @param token The identifier of the ambient display suppression. * @param appUid The uid of the app that suppressed ambient display. * @hide */ @RequiresPermission(allOf = { android.Manifest.permission.READ_DREAM_STATE, android.Manifest.permission.READ_DREAM_SUPPRESSION }) public boolean isAmbientDisplaySuppressedForTokenByApp(@NonNull String token, int appUid) { try { return mService.isAmbientDisplaySuppressedForTokenByApp(token, appUid); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the reason the phone was last shutdown. Calling app must have the * {@link android.Manifest.permission#DEVICE_POWER} permission to request this information. * @return Reason for shutdown as an int, {@link #SHUTDOWN_REASON_UNKNOWN} if the file could * not be accessed. * @hide */ @ShutdownReason public int getLastShutdownReason() { try { return mService.getLastShutdownReason(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the reason the device last went to sleep (i.e. the last value of * the second argument of {@link #goToSleep(long, int, int) goToSleep}). * * @return One of the {@code GO_TO_SLEEP_REASON_*} constants. * * @hide */ public int getLastSleepReason() { try { return mService.getLastSleepReason(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the device to go to suspend, even if there are currently wakelocks being held. * Caution * This is a very dangerous command as it puts the device to sleep immediately. Apps and parts * of the system will not be notified and will not have an opportunity to save state prior to * the device going to suspend. * This method should only be used in very rare circumstances where the device is intended * to appear as completely off to the user and they have a well understood, reliable way of * re-enabling it. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @return true on success, false otherwise. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.DEVICE_POWER) public boolean forceSuspend() { try { return mService.forceSuspend(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Intent that is broadcast when the enhanced battery discharge prediction changes. The new * value can be retrieved via {@link #getBatteryDischargePrediction()}. * This broadcast is only sent to registered receivers. * * @hide */ @TestApi @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_ENHANCED_DISCHARGE_PREDICTION_CHANGED = "android.os.action.ENHANCED_DISCHARGE_PREDICTION_CHANGED"; /** * Intent that is broadcast when the state of {@link #isPowerSaveMode()} changes. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_MODE_CHANGED = "android.os.action.POWER_SAVE_MODE_CHANGED"; /** * Intent that is broadcast when the state of {@link #isPowerSaveMode()} changes. * @hide */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_MODE_CHANGED_INTERNAL = "android.os.action.POWER_SAVE_MODE_CHANGED_INTERNAL"; /** * Intent that is broadcast when the state of {@link #isDeviceIdleMode()} changes. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_DEVICE_IDLE_MODE_CHANGED = "android.os.action.DEVICE_IDLE_MODE_CHANGED"; /** * Intent that is broadcast when the state of {@link #isLightDeviceIdleMode()} changes. * This broadcast is only sent to registered receivers. * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_LIGHT_DEVICE_IDLE_MODE_CHANGED = "android.os.action.LIGHT_DEVICE_IDLE_MODE_CHANGED"; /** * @hide Intent that is broadcast when the set of power save allowlist apps has changed. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_WHITELIST_CHANGED = "android.os.action.POWER_SAVE_WHITELIST_CHANGED"; /** * @hide Intent that is broadcast when the set of temporarily allowlisted apps has changed. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_TEMP_WHITELIST_CHANGED = "android.os.action.POWER_SAVE_TEMP_WHITELIST_CHANGED"; /** * Constant for PreIdleTimeout normal mode (default mode, not short nor extend timeout) . * @hide */ public static final int PRE_IDLE_TIMEOUT_MODE_NORMAL = 0; /** * Constant for PreIdleTimeout long mode (extend timeout to keep in inactive mode * longer). * @hide */ public static final int PRE_IDLE_TIMEOUT_MODE_LONG = 1; /** * Constant for PreIdleTimeout short mode (short timeout to go to doze mode quickly) * @hide */ public static final int PRE_IDLE_TIMEOUT_MODE_SHORT = 2; /** * A wake lock is a mechanism to indicate that your application needs * to have the device stay on. *

* Any application using a WakeLock must request the {@code android.permission.WAKE_LOCK} * permission in an {@code } element of the application's manifest. * Obtain a wake lock by calling {@link PowerManager#newWakeLock(int, String)}. *

* Call {@link #acquire()} to acquire the wake lock and force the device to stay * on at the level that was requested when the wake lock was created. *

* Call {@link #release()} when you are done and don't need the lock anymore. * It is very important to do this as soon as possible to avoid running down the * device's battery excessively. *

*/ public final class WakeLock { @UnsupportedAppUsage private int mFlags; @UnsupportedAppUsage private String mTag; private final String mPackageName; private final IBinder mToken; private int mInternalCount; private int mExternalCount; private boolean mRefCounted = true; private boolean mHeld; private WorkSource mWorkSource; private String mHistoryTag; private final String mTraceName; private final int mDisplayId; private final Runnable mReleaser = () -> release(RELEASE_FLAG_TIMEOUT); WakeLock(int flags, String tag, String packageName, int displayId) { mFlags = flags; mTag = tag; mPackageName = packageName; mToken = new Binder(); mTraceName = "WakeLock (" + mTag + ")"; mDisplayId = displayId; } @Override protected void finalize() throws Throwable { synchronized (mToken) { if (mHeld) { Log.wtf(TAG, "WakeLock finalized while still held: " + mTag); Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.releaseWakeLock(mToken, 0); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } } /** * Sets whether this WakeLock is reference counted. *

* Wake locks are reference counted by default. If a wake lock is * reference counted, then each call to {@link #acquire()} must be * balanced by an equal number of calls to {@link #release()}. If a wake * lock is not reference counted, then one call to {@link #release()} is * sufficient to undo the effect of all previous calls to {@link #acquire()}. *

* * @param value True to make the wake lock reference counted, false to * make the wake lock non-reference counted. */ public void setReferenceCounted(boolean value) { synchronized (mToken) { mRefCounted = value; } } /** * Acquires the wake lock. *

* Ensures that the device is on at the level requested when * the wake lock was created. *

*/ public void acquire() { synchronized (mToken) { acquireLocked(); } } /** * Acquires the wake lock with a timeout. *

* Ensures that the device is on at the level requested when * the wake lock was created. The lock will be released after the given timeout * expires. *

* * @param timeout The timeout after which to release the wake lock, in milliseconds. */ public void acquire(long timeout) { synchronized (mToken) { acquireLocked(); mHandler.postDelayed(mReleaser, timeout); } } private void acquireLocked() { mInternalCount++; mExternalCount++; if (!mRefCounted || mInternalCount == 1) { // Do this even if the wake lock is already thought to be held (mHeld == true) // because non-reference counted wake locks are not always properly released. // For example, the keyguard's wake lock might be forcibly released by the // power manager without the keyguard knowing. A subsequent call to acquire // should immediately acquire the wake lock once again despite never having // been explicitly released by the keyguard. mHandler.removeCallbacks(mReleaser); Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.acquireWakeLock(mToken, mFlags, mTag, mPackageName, mWorkSource, mHistoryTag, mDisplayId); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } mHeld = true; } } /** * Releases the wake lock. *

* This method releases your claim to the CPU or screen being on. * The screen may turn off shortly after you release the wake lock, or it may * not if there are other wake locks still held. *

*/ public void release() { release(0); } /** * Releases the wake lock with flags to modify the release behavior. *

* This method releases your claim to the CPU or screen being on. * The screen may turn off shortly after you release the wake lock, or it may * not if there are other wake locks still held. *

* * @param flags Combination of flag values to modify the release behavior. * Currently only {@link #RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY} is supported. * Passing 0 is equivalent to calling {@link #release()}. */ public void release(int flags) { synchronized (mToken) { if (mInternalCount > 0) { // internal count must only be decreased if it is > 0 or state of // the WakeLock object is broken. mInternalCount--; } if ((flags & RELEASE_FLAG_TIMEOUT) == 0) { mExternalCount--; } if (!mRefCounted || mInternalCount == 0) { mHandler.removeCallbacks(mReleaser); if (mHeld) { Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.releaseWakeLock(mToken, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } mHeld = false; } } if (mRefCounted && mExternalCount < 0) { throw new RuntimeException("WakeLock under-locked " + mTag); } } } /** * Returns true if the wake lock has been acquired but not yet released. * * @return True if the wake lock is held. */ public boolean isHeld() { synchronized (mToken) { return mHeld; } } /** * Sets the work source associated with the wake lock. *

* The work source is used to determine on behalf of which application * the wake lock is being held. This is useful in the case where a * service is performing work on behalf of an application so that the * cost of that work can be accounted to the application. *

* *

* Make sure to follow the tag naming convention when using WorkSource * to make it easier for app developers to understand wake locks * attributed to them. See {@link PowerManager#newWakeLock(int, String)} * documentation. *

* * @param ws The work source, or null if none. */ public void setWorkSource(WorkSource ws) { synchronized (mToken) { if (ws != null && ws.isEmpty()) { ws = null; } final boolean changed; if (ws == null) { changed = mWorkSource != null; mWorkSource = null; } else if (mWorkSource == null) { changed = true; mWorkSource = new WorkSource(ws); } else { changed = !mWorkSource.equals(ws); if (changed) { mWorkSource.set(ws); } } if (changed && mHeld) { try { mService.updateWakeLockWorkSource(mToken, mWorkSource, mHistoryTag); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } } /** @hide */ public void setTag(String tag) { mTag = tag; } /** @hide */ public String getTag() { return mTag; } /** @hide */ public void setHistoryTag(String tag) { mHistoryTag = tag; } /** @hide */ public void setUnimportantForLogging(boolean state) { if (state) mFlags |= UNIMPORTANT_FOR_LOGGING; else mFlags &= ~UNIMPORTANT_FOR_LOGGING; } @Override public String toString() { synchronized (mToken) { return "WakeLock{" + Integer.toHexString(System.identityHashCode(this)) + " held=" + mHeld + ", refCount=" + mInternalCount + "}"; } } /** @hide */ public void dumpDebug(ProtoOutputStream proto, long fieldId) { synchronized (mToken) { final long token = proto.start(fieldId); proto.write(PowerManagerProto.WakeLock.TAG, mTag); proto.write(PowerManagerProto.WakeLock.PACKAGE_NAME, mPackageName); proto.write(PowerManagerProto.WakeLock.HELD, mHeld); proto.write(PowerManagerProto.WakeLock.INTERNAL_COUNT, mInternalCount); if (mWorkSource != null) { mWorkSource.dumpDebug(proto, PowerManagerProto.WakeLock.WORK_SOURCE); } proto.end(token); } } /** * Wraps a Runnable such that this method immediately acquires the wake lock and then * once the Runnable is done the wake lock is released. * *

Example: * *

         * mHandler.post(mWakeLock.wrap(() -> {
         *     // do things on handler, lock is held while we're waiting for this
         *     // to get scheduled and until the runnable is done executing.
         * });
         * 
* *

Note: you must make sure that the Runnable eventually gets executed, otherwise you'll * leak the wakelock! * * @hide */ public Runnable wrap(Runnable r) { acquire(); return () -> { try { r.run(); } finally { release(); } }; } } /** * @hide */ public static void invalidatePowerSaveModeCaches() { PropertyInvalidatedCache.invalidateCache(CACHE_KEY_IS_POWER_SAVE_MODE_PROPERTY); } /** * @hide */ public static void invalidateIsInteractiveCaches() { PropertyInvalidatedCache.invalidateCache(CACHE_KEY_IS_INTERACTIVE_PROPERTY); } }





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