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A library jar that provides APIs for Applications written for the Google Android Platform.
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import static android.view.Display.INVALID_DISPLAY;
import android.annotation.Nullable;
import android.graphics.Matrix;
import android.graphics.Region;
import android.gui.TouchOcclusionMode;
import android.os.IBinder;
import java.lang.ref.WeakReference;
/**
* Functions as a handle for a window that can receive input.
* Enables the native input dispatcher to refer indirectly to the window manager's window state.
* @hide
*/
public final class InputWindowHandle {
// Pointer to the native input window handle.
// This field is lazily initialized via JNI.
@SuppressWarnings("unused")
private long ptr;
// The input application handle.
public InputApplicationHandle inputApplicationHandle;
// The token associates input data with a window and its input channel. The client input
// channel and the server input channel will both contain this token.
public IBinder token;
/**
* The {@link IWindow} handle if InputWindowHandle is associated with a window, null otherwise.
*/
@Nullable
private IBinder windowToken;
/**
* Used to cache IWindow from the windowToken so we don't need to convert every time getWindow
* is called.
*/
private IWindow window;
// The window name.
public String name;
// Window layout params attributes. (WindowManager.LayoutParams)
public int layoutParamsFlags;
public int layoutParamsType;
// Dispatching timeout.
public long dispatchingTimeoutMillis;
// Window frame.
public int frameLeft;
public int frameTop;
public int frameRight;
public int frameBottom;
public int surfaceInset;
// Global scaling factor applied to touch events when they are dispatched
// to the window
public float scaleFactor;
// Window touchable region.
public final Region touchableRegion = new Region();
// Window is visible.
public boolean visible;
// Window can be focused.
public boolean focusable;
// Window has wallpaper. (window is the current wallpaper target)
public boolean hasWallpaper;
// Input event dispatching is paused.
public boolean paused;
// Window is trusted overlay.
public boolean trustedOverlay;
// What effect this window has on touch occlusion if it lets touches pass through
// By default windows will block touches if they are untrusted and from a different UID due to
// security concerns
public int touchOcclusionMode = TouchOcclusionMode.BLOCK_UNTRUSTED;
// Id of process and user that owns the window.
public int ownerPid;
public int ownerUid;
// Owner package of the window
public String packageName;
// Window input features.
public int inputFeatures;
// Display this input is on.
public int displayId;
// If this value is set to a valid display ID, it indicates this window is a portal which
// transports the touch of this window to the display indicated by portalToDisplayId.
public int portalToDisplayId = INVALID_DISPLAY;
/**
* Crops the touchable region to the bounds of the surface provided.
*
* This can be used in cases where the window is not
* {@link android.view.WindowManager#FLAG_NOT_TOUCH_MODAL} but should be constrained to the
* bounds of a parent window. That is the window should receive touch events outside its
* window but be limited to its stack bounds, such as in the case of split screen.
*/
public WeakReference touchableRegionSurfaceControl = new WeakReference<>(null);
/**
* Replace {@link touchableRegion} with the bounds of {@link touchableRegionSurfaceControl}. If
* the handle is {@code null}, the bounds of the surface associated with this window is used
* as the touchable region.
*/
public boolean replaceTouchableRegionWithCrop;
/**
* The transform that should be applied to the Window to get it from screen coordinates to
* window coordinates
*/
public Matrix transform;
private native void nativeDispose();
public InputWindowHandle(InputApplicationHandle inputApplicationHandle, int displayId) {
this.inputApplicationHandle = inputApplicationHandle;
this.displayId = displayId;
}
@Override
public String toString() {
return new StringBuilder(name != null ? name : "")
.append(", frame=[").append(frameLeft).append(",").append(frameTop).append(",")
.append(frameRight).append(",").append(frameBottom).append("]")
.append(", touchableRegion=").append(touchableRegion)
.append(", visible=").append(visible)
.append(", scaleFactor=").append(scaleFactor)
.append(", transform=").append(transform)
.append(", windowToken=").append(windowToken)
.toString();
}
@Override
protected void finalize() throws Throwable {
try {
nativeDispose();
} finally {
super.finalize();
}
}
/**
* Set the window touchable region to the bounds of {@link touchableRegionBounds} ignoring any
* touchable region provided.
*
* @param bounds surface to set the touchable region to. Set to {@code null} to set the bounds
* to the current surface.
*/
public void replaceTouchableRegionWithCrop(@Nullable SurfaceControl bounds) {
setTouchableRegionCrop(bounds);
replaceTouchableRegionWithCrop = true;
}
/**
* Crop the window touchable region to the bounds of the surface provided.
*/
public void setTouchableRegionCrop(@Nullable SurfaceControl bounds) {
touchableRegionSurfaceControl = new WeakReference<>(bounds);
}
public void setWindowToken(IWindow iwindow) {
windowToken = iwindow.asBinder();
window = iwindow;
}
public IWindow getWindow() {
if (window != null) {
return window;
}
window = IWindow.Stub.asInterface(windowToken);
return window;
}
}