All Downloads are FREE. Search and download functionalities are using the official Maven repository.

src.android.view.SurfaceControl Maven / Gradle / Ivy

Go to download

A library jar that provides APIs for Applications written for the Google Android Platform.

There is a newer version: 15-robolectric-12650502
Show newest version
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import static android.graphics.Matrix.MSCALE_X;
import static android.graphics.Matrix.MSCALE_Y;
import static android.graphics.Matrix.MSKEW_X;
import static android.graphics.Matrix.MSKEW_Y;
import static android.graphics.Matrix.MTRANS_X;
import static android.graphics.Matrix.MTRANS_Y;
import static android.view.SurfaceControlProto.HASH_CODE;
import static android.view.SurfaceControlProto.LAYER_ID;
import static android.view.SurfaceControlProto.NAME;

import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.Size;
import android.annotation.TestApi;
import android.compat.annotation.UnsupportedAppUsage;
import android.graphics.Bitmap;
import android.graphics.ColorSpace;
import android.graphics.GraphicBuffer;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.gui.DropInputMode;
import android.hardware.HardwareBuffer;
import android.hardware.display.DeviceProductInfo;
import android.hardware.display.DisplayedContentSample;
import android.hardware.display.DisplayedContentSamplingAttributes;
import android.os.Build;
import android.os.IBinder;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.ArrayMap;
import android.util.Log;
import android.util.SparseIntArray;
import android.util.proto.ProtoOutputStream;
import android.view.Surface.OutOfResourcesException;

import com.android.internal.annotations.GuardedBy;
import com.android.internal.util.VirtualRefBasePtr;

import dalvik.system.CloseGuard;

import libcore.util.NativeAllocationRegistry;

import java.io.Closeable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.ref.WeakReference;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;

/**
 * Handle to an on-screen Surface managed by the system compositor. The SurfaceControl is
 * a combination of a buffer source, and metadata about how to display the buffers.
 * By constructing a {@link Surface} from this SurfaceControl you can submit buffers to be
 * composited. Using {@link SurfaceControl.Transaction} you can manipulate various
 * properties of how the buffer will be displayed on-screen. SurfaceControl's are
 * arranged into a scene-graph like hierarchy, and as such any SurfaceControl may have
 * a parent. Geometric properties like transform, crop, and Z-ordering will be inherited
 * from the parent, as if the child were content in the parents buffer stream.
 */
public final class SurfaceControl implements Parcelable {
    private static final String TAG = "SurfaceControl";

    private static native long nativeCreate(SurfaceSession session, String name,
            int w, int h, int format, int flags, long parentObject, Parcel metadata)
            throws OutOfResourcesException;
    private static native long nativeReadFromParcel(Parcel in);
    private static native long nativeCopyFromSurfaceControl(long nativeObject);
    private static native void nativeWriteToParcel(long nativeObject, Parcel out);
    private static native void nativeRelease(long nativeObject);
    private static native void nativeDisconnect(long nativeObject);
    private static native void nativeUpdateDefaultBufferSize(long nativeObject, int width, int height);
    private static native int nativeCaptureDisplay(DisplayCaptureArgs captureArgs,
            ScreenCaptureListener captureListener);
    private static native int nativeCaptureLayers(LayerCaptureArgs captureArgs,
            ScreenCaptureListener captureListener);
    private static native long nativeMirrorSurface(long mirrorOfObject);
    private static native long nativeCreateTransaction();
    private static native long nativeGetNativeTransactionFinalizer();
    private static native void nativeApplyTransaction(long transactionObj, boolean sync);
    private static native void nativeMergeTransaction(long transactionObj,
            long otherTransactionObj);
    private static native void nativeClearTransaction(long transactionObj);
    private static native void nativeSetAnimationTransaction(long transactionObj);
    private static native void nativeSetEarlyWakeupStart(long transactionObj);
    private static native void nativeSetEarlyWakeupEnd(long transactionObj);

    private static native void nativeSetLayer(long transactionObj, long nativeObject, int zorder);
    private static native void nativeSetRelativeLayer(long transactionObj, long nativeObject,
            long relativeToObject, int zorder);
    private static native void nativeSetPosition(long transactionObj, long nativeObject,
            float x, float y);
    private static native void nativeSetSize(long transactionObj, long nativeObject, int w, int h);
    private static native void nativeSetTransparentRegionHint(long transactionObj,
            long nativeObject, Region region);
    private static native void nativeSetAlpha(long transactionObj, long nativeObject, float alpha);
    private static native void nativeSetMatrix(long transactionObj, long nativeObject,
            float dsdx, float dtdx,
            float dtdy, float dsdy);
    private static native void nativeSetColorTransform(long transactionObj, long nativeObject,
            float[] matrix, float[] translation);
    private static native void nativeSetColorSpaceAgnostic(long transactionObj, long nativeObject,
            boolean agnostic);
    private static native void nativeSetGeometry(long transactionObj, long nativeObject,
            Rect sourceCrop, Rect dest, long orientation);
    private static native void nativeSetColor(long transactionObj, long nativeObject, float[] color);
    private static native void nativeSetFlags(long transactionObj, long nativeObject,
            int flags, int mask);
    private static native void nativeSetFrameRateSelectionPriority(long transactionObj,
            long nativeObject, int priority);
    private static native void nativeSetWindowCrop(long transactionObj, long nativeObject,
            int l, int t, int r, int b);
    private static native void nativeSetCornerRadius(long transactionObj, long nativeObject,
            float cornerRadius);
    private static native void nativeSetBackgroundBlurRadius(long transactionObj, long nativeObject,
            int blurRadius);
    private static native void nativeSetLayerStack(long transactionObj, long nativeObject,
            int layerStack);
    private static native void nativeSetBlurRegions(long transactionObj, long nativeObj,
            float[][] regions, int length);
    private static native void nativeSetStretchEffect(long transactionObj, long nativeObj,
            float width, float height, float vecX, float vecY,
            float maxStretchAmountX, float maxStretchAmountY, float childRelativeLeft,
            float childRelativeTop, float childRelativeRight, float childRelativeBottom);
    private static native void nativeSetTrustedOverlay(long transactionObj, long nativeObject,
            boolean isTrustedOverlay);
    private static native void nativeSetDropInputMode(
            long transactionObj, long nativeObject, int flags);
    private static native boolean nativeClearContentFrameStats(long nativeObject);
    private static native boolean nativeGetContentFrameStats(long nativeObject, WindowContentFrameStats outStats);
    private static native boolean nativeClearAnimationFrameStats();
    private static native boolean nativeGetAnimationFrameStats(WindowAnimationFrameStats outStats);

    private static native long[] nativeGetPhysicalDisplayIds();
    private static native long nativeGetPrimaryPhysicalDisplayId();
    private static native IBinder nativeGetPhysicalDisplayToken(long physicalDisplayId);
    private static native IBinder nativeCreateDisplay(String name, boolean secure);
    private static native void nativeDestroyDisplay(IBinder displayToken);
    private static native void nativeSetDisplaySurface(long transactionObj,
            IBinder displayToken, long nativeSurfaceObject);
    private static native void nativeSetDisplayLayerStack(long transactionObj,
            IBinder displayToken, int layerStack);
    private static native void nativeSetDisplayFlags(long transactionObj,
            IBinder displayToken, int flags);
    private static native void nativeSetDisplayProjection(long transactionObj,
            IBinder displayToken, int orientation,
            int l, int t, int r, int b,
            int L, int T, int R, int B);
    private static native void nativeSetDisplaySize(long transactionObj, IBinder displayToken,
            int width, int height);
    private static native StaticDisplayInfo nativeGetStaticDisplayInfo(IBinder displayToken);
    private static native DynamicDisplayInfo nativeGetDynamicDisplayInfo(IBinder displayToken);
    private static native DisplayedContentSamplingAttributes
            nativeGetDisplayedContentSamplingAttributes(IBinder displayToken);
    private static native boolean nativeSetDisplayedContentSamplingEnabled(IBinder displayToken,
            boolean enable, int componentMask, int maxFrames);
    private static native DisplayedContentSample nativeGetDisplayedContentSample(
            IBinder displayToken, long numFrames, long timestamp);
    private static native boolean nativeSetDesiredDisplayModeSpecs(IBinder displayToken,
            DesiredDisplayModeSpecs desiredDisplayModeSpecs);
    private static native DesiredDisplayModeSpecs
            nativeGetDesiredDisplayModeSpecs(IBinder displayToken);
    private static native DisplayPrimaries nativeGetDisplayNativePrimaries(
            IBinder displayToken);
    private static native int[] nativeGetCompositionDataspaces();
    private static native boolean nativeSetActiveColorMode(IBinder displayToken,
            int colorMode);
    private static native void nativeSetAutoLowLatencyMode(IBinder displayToken, boolean on);
    private static native void nativeSetGameContentType(IBinder displayToken, boolean on);
    private static native void nativeSetDisplayPowerMode(
            IBinder displayToken, int mode);
    private static native void nativeReparent(long transactionObj, long nativeObject,
            long newParentNativeObject);
    private static native void nativeSetBuffer(long transactionObj, long nativeObject,
            GraphicBuffer buffer);
    private static native void nativeSetColorSpace(long transactionObj, long nativeObject,
            int colorSpace);

    private static native void nativeOverrideHdrTypes(IBinder displayToken, int[] modes);

    private static native void nativeSetInputWindowInfo(long transactionObj, long nativeObject,
            InputWindowHandle handle);

    private static native boolean nativeGetProtectedContentSupport();
    private static native void nativeSetMetadata(long transactionObj, long nativeObject, int key,
            Parcel data);
    private static native void nativeSyncInputWindows(long transactionObj);
    private static native boolean nativeGetDisplayBrightnessSupport(IBinder displayToken);
    private static native boolean nativeSetDisplayBrightness(IBinder displayToken,
            float sdrBrightness, float sdrBrightnessNits, float displayBrightness,
            float displayBrightnessNits);
    private static native long nativeReadTransactionFromParcel(Parcel in);
    private static native void nativeWriteTransactionToParcel(long nativeObject, Parcel out);
    private static native void nativeSetShadowRadius(long transactionObj, long nativeObject,
            float shadowRadius);
    private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor,
            @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);

    private static native void nativeSetFrameRate(long transactionObj, long nativeObject,
            float frameRate, int compatibility, int changeFrameRateStrategy);
    private static native long nativeGetHandle(long nativeObject);

    private static native long nativeAcquireFrameRateFlexibilityToken();
    private static native void nativeReleaseFrameRateFlexibilityToken(long token);
    private static native void nativeSetFixedTransformHint(long transactionObj, long nativeObject,
            int transformHint);
    private static native void nativeSetFocusedWindow(long transactionObj, IBinder toToken,
            String windowName, IBinder focusedToken, String focusedWindowName, int displayId);
    private static native void nativeSetFrameTimelineVsync(long transactionObj,
            long frameTimelineVsyncId);
    private static native void nativeAddJankDataListener(long nativeListener,
            long nativeSurfaceControl);
    private static native void nativeRemoveJankDataListener(long nativeListener);
    private static native long nativeCreateJankDataListenerWrapper(OnJankDataListener listener);
    private static native int nativeGetGPUContextPriority();
    private static native void nativeSetTransformHint(long nativeObject,
            @SurfaceControl.BufferTransform int transformHint);
    private static native int nativeGetTransformHint(long nativeObject);
    private static native int nativeGetLayerId(long nativeObject);

    /**
     * Transforms that can be applied to buffers as they are displayed to a window.
     *
     * Supported transforms are any combination of horizontal mirror, vertical mirror, and
     * clock-wise 90 degree rotation, in that order. Rotations of 180 and 270 degrees are made up
     * of those basic transforms.
     * Mirrors {@code ANativeWindowTransform} definitions.
     * @hide
     */
    @Retention(RetentionPolicy.SOURCE)
    @IntDef(prefix = {"BUFFER_TRANSFORM_"},
            value = {BUFFER_TRANSFORM_IDENTITY, BUFFER_TRANSFORM_MIRROR_HORIZONTAL,
                    BUFFER_TRANSFORM_MIRROR_VERTICAL, BUFFER_TRANSFORM_ROTATE_90,
                    BUFFER_TRANSFORM_ROTATE_180, BUFFER_TRANSFORM_ROTATE_270,
                    BUFFER_TRANSFORM_MIRROR_HORIZONTAL | BUFFER_TRANSFORM_ROTATE_90,
                    BUFFER_TRANSFORM_MIRROR_VERTICAL | BUFFER_TRANSFORM_ROTATE_90})
    public @interface BufferTransform {
    }

    /**
     * Identity transform.
     *
     * These transforms that can be applied to buffers as they are displayed to a window.
     * @see HardwareBuffer
     *
     * Supported transforms are any combination of horizontal mirror, vertical mirror, and
     * clock-wise 90 degree rotation, in that order. Rotations of 180 and 270 degrees are
     * made up of those basic transforms.
     */
    public static final int BUFFER_TRANSFORM_IDENTITY = 0x00;
    /**
     * Mirror horizontally. Can be combined with {@link #BUFFER_TRANSFORM_MIRROR_VERTICAL}
     * and {@link #BUFFER_TRANSFORM_ROTATE_90}.
     */
    public static final int BUFFER_TRANSFORM_MIRROR_HORIZONTAL = 0x01;
    /**
     * Mirror vertically. Can be combined with {@link #BUFFER_TRANSFORM_MIRROR_HORIZONTAL}
     * and {@link #BUFFER_TRANSFORM_ROTATE_90}.
     */
    public static final int BUFFER_TRANSFORM_MIRROR_VERTICAL = 0x02;
    /**
     * Rotate 90 degrees clock-wise. Can be combined with {@link
     * #BUFFER_TRANSFORM_MIRROR_HORIZONTAL} and {@link #BUFFER_TRANSFORM_MIRROR_VERTICAL}.
     */
    public static final int BUFFER_TRANSFORM_ROTATE_90 = 0x04;
    /**
     * Rotate 180 degrees clock-wise. Cannot be combined with other transforms.
     */
    public static final int BUFFER_TRANSFORM_ROTATE_180 =
            BUFFER_TRANSFORM_MIRROR_HORIZONTAL | BUFFER_TRANSFORM_MIRROR_VERTICAL;
    /**
     * Rotate 270 degrees clock-wise. Cannot be combined with other transforms.
     */
    public static final int BUFFER_TRANSFORM_ROTATE_270 =
            BUFFER_TRANSFORM_ROTATE_180 | BUFFER_TRANSFORM_ROTATE_90;

    /**
     * @hide
     */
    public static @BufferTransform int rotationToBufferTransform(@Surface.Rotation int rotation) {
        switch (rotation) {
            case Surface.ROTATION_0: return BUFFER_TRANSFORM_IDENTITY;
            case Surface.ROTATION_90: return BUFFER_TRANSFORM_ROTATE_90;
            case Surface.ROTATION_180: return BUFFER_TRANSFORM_ROTATE_180;
            case Surface.ROTATION_270: return BUFFER_TRANSFORM_ROTATE_270;
        }
        Log.e(TAG, "Trying to convert unknown rotation=" + rotation);
        return BUFFER_TRANSFORM_IDENTITY;
    }

    @Nullable
    @GuardedBy("mLock")
    private ArrayList mReparentListeners;

    /**
     * Listener to observe surface reparenting.
     *
     * @hide
     */
    public interface OnReparentListener {

        /**
         * Callback for reparenting surfaces.
         *
         * Important: You should only interact with the provided surface control
         * only if you have a contract with its owner to avoid them closing it
         * under you or vise versa.
         *
         * @param transaction The transaction that would commit reparenting.
         * @param parent The future parent surface.
         */
        void onReparent(@NonNull Transaction transaction, @Nullable SurfaceControl parent);
    }

    /**
     * Jank information to be fed back via {@link OnJankDataListener}.
     * @hide
     */
    public static class JankData {

        /** @hide */
        @IntDef(flag = true, value = {JANK_NONE,
                DISPLAY_HAL,
                JANK_SURFACEFLINGER_DEADLINE_MISSED,
                JANK_SURFACEFLINGER_GPU_DEADLINE_MISSED,
                JANK_APP_DEADLINE_MISSED,
                PREDICTION_ERROR,
                SURFACE_FLINGER_SCHEDULING})
        @Retention(RetentionPolicy.SOURCE)
        public @interface JankType {}

        // Needs to be kept in sync with frameworks/native/libs/gui/include/gui/JankInfo.h

        // No Jank
        public static final int JANK_NONE = 0x0;

        // Jank not related to SurfaceFlinger or the App
        public static final int DISPLAY_HAL = 0x1;
        // SF took too long on the CPU
        public static final int JANK_SURFACEFLINGER_DEADLINE_MISSED = 0x2;
        // SF took too long on the GPU
        public static final int JANK_SURFACEFLINGER_GPU_DEADLINE_MISSED = 0x4;
        // Either App or GPU took too long on the frame
        public static final int JANK_APP_DEADLINE_MISSED = 0x8;
        // Predictions live for 120ms, if prediction is expired for a frame, there is definitely a
        // jank
        // associated with the App if this is for a SurfaceFrame, and SF for a DisplayFrame.
        public static final int PREDICTION_ERROR = 0x10;
        // Latching a buffer early might cause an early present of the frame
        public static final int SURFACE_FLINGER_SCHEDULING = 0x20;
        // A buffer is said to be stuffed if it was expected to be presented on a vsync but was
        // presented later because the previous buffer was presented in its expected vsync. This
        // usually happens if there is an unexpectedly long frame causing the rest of the buffers
        // to enter a stuffed state.
        public static final int BUFFER_STUFFING = 0x40;
        // Jank due to unknown reasons.
        public static final int UNKNOWN = 0x80;

        public JankData(long frameVsyncId, @JankType int jankType) {
            this.frameVsyncId = frameVsyncId;
            this.jankType = jankType;
        }

        public final long frameVsyncId;
        public final @JankType int jankType;
    }

    /**
     * Listener interface to be informed about SurfaceFlinger's jank classification for a specific
     * surface.
     *
     * @see JankData
     * @see #addJankDataListener
     * @hide
     */
    public static abstract class OnJankDataListener {
        private final VirtualRefBasePtr mNativePtr;

        public OnJankDataListener() {
            mNativePtr = new VirtualRefBasePtr(nativeCreateJankDataListenerWrapper(this));
        }

        /**
         * Called when new jank classifications are available.
         */
        public abstract void onJankDataAvailable(JankData[] jankStats);
    }

    private final CloseGuard mCloseGuard = CloseGuard.get();
    private String mName;

     /**
     * @hide
     */
    public long mNativeObject;
    private long mNativeHandle;

    // TODO: Move width/height to native and fix locking through out.
    private final Object mLock = new Object();
    @GuardedBy("mLock")
    private int mWidth;
    @GuardedBy("mLock")
    private int mHeight;

    private WeakReference mLocalOwnerView;

    static GlobalTransactionWrapper sGlobalTransaction;
    static long sTransactionNestCount = 0;

    /**
     * Adds a reparenting listener.
     *
     * @param listener The listener.
     * @return Whether listener was added.
     *
     * @hide
     */
    public boolean addOnReparentListener(@NonNull OnReparentListener listener) {
        synchronized (mLock) {
            if (mReparentListeners == null) {
                mReparentListeners = new ArrayList<>(1);
            }
            return mReparentListeners.add(listener);
        }
    }

    /**
     * Removes a reparenting listener.
     *
     * @param listener The listener.
     * @return Whether listener was removed.
     *
     * @hide
     */
    public boolean removeOnReparentListener(@NonNull OnReparentListener listener) {
        synchronized (mLock) {
            final boolean removed = mReparentListeners.remove(listener);
            if (mReparentListeners.isEmpty()) {
                mReparentListeners = null;
            }
            return removed;
        }
    }

    /* flags used in constructor (keep in sync with ISurfaceComposerClient.h) */

    /**
     * Surface creation flag: Surface is created hidden
     * @hide
     */
    @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
    public static final int HIDDEN = 0x00000004;

    /**
     * Surface creation flag: Skip this layer and its children when taking a screenshot. This
     * also includes mirroring and screen recording, so the layers with flag SKIP_SCREENSHOT
     * will not be included on non primary displays.
     * @hide
     */
    public static final int SKIP_SCREENSHOT = 0x00000040;

    /**
     * Surface creation flag: Special measures will be taken to disallow the surface's content to
     * be copied. In particular, screenshots and secondary, non-secure displays will render black
     * content instead of the surface content.
     *
     * @see #createDisplay(String, boolean)
     * @hide
     */
    public static final int SECURE = 0x00000080;


    /**
     * Queue up BufferStateLayer buffers instead of dropping the oldest buffer when this flag is
     * set. This blocks the client until all the buffers have been presented. If the buffers
     * have presentation timestamps, then we may drop buffers.
     * @hide
     */
    public static final int ENABLE_BACKPRESSURE = 0x00000100;

    /**
     * Surface creation flag: Creates a surface where color components are interpreted
     * as "non pre-multiplied" by their alpha channel. Of course this flag is
     * meaningless for surfaces without an alpha channel. By default
     * surfaces are pre-multiplied, which means that each color component is
     * already multiplied by its alpha value. In this case the blending
     * equation used is:
     * 

* DEST = SRC + DEST * (1-SRC_ALPHA) *

* By contrast, non pre-multiplied surfaces use the following equation: *

* DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) *

* pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. *

* In some rare situations, a non pre-multiplied surface is preferable. * @hide */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Surface creation flag: Indicates that the surface must be considered opaque, * even if its pixel format contains an alpha channel. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. *

* This flag is ignored if setAlpha() is used to make the surface non-opaque. * Combined effects are (assuming a buffer format with an alpha channel): *

    *
  • OPAQUE + alpha(1.0) == opaque composition *
  • OPAQUE + alpha(0.x) == blended composition *
  • !OPAQUE + alpha(1.0) == blended composition *
  • !OPAQUE + alpha(0.x) == blended composition *
* If the underlying buffer lacks an alpha channel, the OPAQUE flag is effectively * set automatically. * @hide */ public static final int OPAQUE = 0x00000400; /** * Surface creation flag: Application requires a hardware-protected path to an * external display sink. If a hardware-protected path is not available, * then this surface will not be displayed on the external sink. * * @hide */ public static final int PROTECTED_APP = 0x00000800; // 0x1000 is reserved for an independent DRM protected flag in framework /** * Surface creation flag: Window represents a cursor glyph. * @hide */ public static final int CURSOR_WINDOW = 0x00002000; /** * Surface creation flag: Indicates the effect layer will not have a color fill on * creation. * * @hide */ public static final int NO_COLOR_FILL = 0x00004000; /** * Surface creation flag: Creates a normal surface. * This is the default. * * @hide */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** * Surface creation flag: Creates a effect surface which * represents a solid color and or shadows. * * @hide */ public static final int FX_SURFACE_EFFECT = 0x00020000; /** * Surface creation flag: Creates a container surface. * This surface will have no buffers and will only be used * as a container for other surfaces, or for its InputInfo. * @hide */ public static final int FX_SURFACE_CONTAINER = 0x00080000; /** * @hide */ public static final int FX_SURFACE_BLAST = 0x00040000; /** * Mask used for FX values above. * * @hide */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** * Surface flag: Hide the surface. * Equivalent to calling hide(). * Updates the value set during Surface creation (see {@link #HIDDEN}). */ private static final int SURFACE_HIDDEN = 0x01; /** * Surface flag: composite without blending when possible. * Updates the value set during Surface creation (see {@link #OPAQUE}). */ private static final int SURFACE_OPAQUE = 0x02; /* flags used with setDisplayFlags() (keep in sync with DisplayDevice.h) */ /** * DisplayDevice flag: This display's transform is sent to inputflinger and used for input * dispatch. This flag is used to disambiguate displays which share a layerstack. * @hide */ public static final int DISPLAY_RECEIVES_INPUT = 0x01; // Display power modes. /** * Display power mode off: used while blanking the screen. * Use only with {@link SurfaceControl#setDisplayPowerMode}. * @hide */ public static final int POWER_MODE_OFF = 0; /** * Display power mode doze: used while putting the screen into low power mode. * Use only with {@link SurfaceControl#setDisplayPowerMode}. * @hide */ public static final int POWER_MODE_DOZE = 1; /** * Display power mode normal: used while unblanking the screen. * Use only with {@link SurfaceControl#setDisplayPowerMode}. * @hide */ public static final int POWER_MODE_NORMAL = 2; /** * Display power mode doze: used while putting the screen into a suspended * low power mode. Use only with {@link SurfaceControl#setDisplayPowerMode}. * @hide */ public static final int POWER_MODE_DOZE_SUSPEND = 3; /** * Display power mode on: used while putting the screen into a suspended * full power mode. Use only with {@link SurfaceControl#setDisplayPowerMode}. * @hide */ public static final int POWER_MODE_ON_SUSPEND = 4; /** * internal representation of how to interpret pixel value, used only to convert to ColorSpace. */ private static final int INTERNAL_DATASPACE_SRGB = 142671872; private static final int INTERNAL_DATASPACE_DISPLAY_P3 = 143261696; private static final int INTERNAL_DATASPACE_SCRGB = 411107328; private void assignNativeObject(long nativeObject, String callsite) { if (mNativeObject != 0) { release(); } if (nativeObject != 0) { mCloseGuard.openWithCallSite("release", callsite); } mNativeObject = nativeObject; mNativeHandle = mNativeObject != 0 ? nativeGetHandle(nativeObject) : 0; } /** * @hide */ public void copyFrom(@NonNull SurfaceControl other, String callsite) { mName = other.mName; mWidth = other.mWidth; mHeight = other.mHeight; mLocalOwnerView = other.mLocalOwnerView; assignNativeObject(nativeCopyFromSurfaceControl(other.mNativeObject), callsite); } /** * owner UID. * @hide */ public static final int METADATA_OWNER_UID = 1; /** * Window type as per {@link WindowManager.LayoutParams}. * @hide */ public static final int METADATA_WINDOW_TYPE = 2; /** * Task id to allow association between surfaces and task. * @hide */ public static final int METADATA_TASK_ID = 3; /** * The style of mouse cursor and hotspot. * @hide */ public static final int METADATA_MOUSE_CURSOR = 4; /** * Accessibility ID to allow association between surfaces and accessibility tree. * @hide */ public static final int METADATA_ACCESSIBILITY_ID = 5; /** * owner PID. * @hide */ public static final int METADATA_OWNER_PID = 6; /** * game mode for the layer - used for metrics * @hide */ public static final int METADATA_GAME_MODE = 8; /** * A wrapper around HardwareBuffer that contains extra information about how to * interpret the screenshot HardwareBuffer. * * @hide */ public static class ScreenshotHardwareBuffer { private final HardwareBuffer mHardwareBuffer; private final ColorSpace mColorSpace; private final boolean mContainsSecureLayers; public ScreenshotHardwareBuffer(HardwareBuffer hardwareBuffer, ColorSpace colorSpace, boolean containsSecureLayers) { mHardwareBuffer = hardwareBuffer; mColorSpace = colorSpace; mContainsSecureLayers = containsSecureLayers; } /** * Create ScreenshotHardwareBuffer from an existing HardwareBuffer object. * @param hardwareBuffer The existing HardwareBuffer object * @param namedColorSpace Integer value of a named color space {@link ColorSpace.Named} * @param containsSecureLayers Indicates whether this graphic buffer contains captured * contents * of secure layers, in which case the screenshot should not be persisted. */ private static ScreenshotHardwareBuffer createFromNative(HardwareBuffer hardwareBuffer, int namedColorSpace, boolean containsSecureLayers) { ColorSpace colorSpace = ColorSpace.get(ColorSpace.Named.values()[namedColorSpace]); return new ScreenshotHardwareBuffer(hardwareBuffer, colorSpace, containsSecureLayers); } public ColorSpace getColorSpace() { return mColorSpace; } public HardwareBuffer getHardwareBuffer() { return mHardwareBuffer; } public boolean containsSecureLayers() { return mContainsSecureLayers; } /** * Copy content of ScreenshotHardwareBuffer into a hardware bitmap and return it. * Note: If you want to modify the Bitmap in software, you will need to copy the Bitmap * into * a software Bitmap using {@link Bitmap#copy(Bitmap.Config, boolean)} * * CAVEAT: This can be extremely slow; avoid use unless absolutely necessary; prefer to * directly * use the {@link HardwareBuffer} directly. * * @return Bitmap generated from the {@link HardwareBuffer} */ public Bitmap asBitmap() { if (mHardwareBuffer == null) { Log.w(TAG, "Failed to take screenshot. Null screenshot object"); return null; } return Bitmap.wrapHardwareBuffer(mHardwareBuffer, mColorSpace); } } /** * @hide */ public interface ScreenCaptureListener { /** * The callback invoked when the screen capture is complete. * @param hardwareBuffer Data containing info about the screen capture. */ void onScreenCaptureComplete(ScreenshotHardwareBuffer hardwareBuffer); } private static class SyncScreenCaptureListener implements ScreenCaptureListener { private static final int SCREENSHOT_WAIT_TIME_S = 1; private ScreenshotHardwareBuffer mScreenshotHardwareBuffer; private final CountDownLatch mCountDownLatch = new CountDownLatch(1); @Override public void onScreenCaptureComplete(ScreenshotHardwareBuffer hardwareBuffer) { mScreenshotHardwareBuffer = hardwareBuffer; mCountDownLatch.countDown(); } private ScreenshotHardwareBuffer waitForScreenshot() { try { mCountDownLatch.await(SCREENSHOT_WAIT_TIME_S, TimeUnit.SECONDS); } catch (Exception e) { Log.e(TAG, "Failed to wait for screen capture result", e); } return mScreenshotHardwareBuffer; } } /** * A common arguments class used for various screenshot requests. This contains arguments that * are shared between {@link DisplayCaptureArgs} and {@link LayerCaptureArgs} * @hide */ private abstract static class CaptureArgs { private final int mPixelFormat; private final Rect mSourceCrop = new Rect(); private final float mFrameScaleX; private final float mFrameScaleY; private final boolean mCaptureSecureLayers; private final boolean mAllowProtected; private final long mUid; private final boolean mGrayscale; private CaptureArgs(Builder> builder) { mPixelFormat = builder.mPixelFormat; mSourceCrop.set(builder.mSourceCrop); mFrameScaleX = builder.mFrameScaleX; mFrameScaleY = builder.mFrameScaleY; mCaptureSecureLayers = builder.mCaptureSecureLayers; mAllowProtected = builder.mAllowProtected; mUid = builder.mUid; mGrayscale = builder.mGrayscale; } /** * The Builder class used to construct {@link CaptureArgs} * * @param A builder that extends {@link Builder} */ abstract static class Builder> { private int mPixelFormat = PixelFormat.RGBA_8888; private final Rect mSourceCrop = new Rect(); private float mFrameScaleX = 1; private float mFrameScaleY = 1; private boolean mCaptureSecureLayers; private boolean mAllowProtected; private long mUid = -1; private boolean mGrayscale; /** * The desired pixel format of the returned buffer. */ public T setPixelFormat(int pixelFormat) { mPixelFormat = pixelFormat; return getThis(); } /** * The portion of the screen to capture into the buffer. Caller may pass in * 'new Rect()' if no cropping is desired. */ public T setSourceCrop(Rect sourceCrop) { mSourceCrop.set(sourceCrop); return getThis(); } /** * The desired scale of the returned buffer. The raw screen will be scaled up/down. */ public T setFrameScale(float frameScale) { mFrameScaleX = frameScale; mFrameScaleY = frameScale; return getThis(); } /** * The desired scale of the returned buffer, allowing separate values for x and y scale. * The raw screen will be scaled up/down. */ public T setFrameScale(float frameScaleX, float frameScaleY) { mFrameScaleX = frameScaleX; mFrameScaleY = frameScaleY; return getThis(); } /** * Whether to allow the screenshot of secure layers. Warning: This should only be done * if the content will be placed in a secure SurfaceControl. * * @see ScreenshotHardwareBuffer#containsSecureLayers() */ public T setCaptureSecureLayers(boolean captureSecureLayers) { mCaptureSecureLayers = captureSecureLayers; return getThis(); } /** * Whether to allow the screenshot of protected (DRM) content. Warning: The screenshot * cannot be read in unprotected space. * * @see HardwareBuffer#USAGE_PROTECTED_CONTENT */ public T setAllowProtected(boolean allowProtected) { mAllowProtected = allowProtected; return getThis(); } /** * Set the uid of the content that should be screenshot. The code will skip any surfaces * that don't belong to the specified uid. */ public T setUid(long uid) { mUid = uid; return getThis(); } /** * Set whether the screenshot should use grayscale or not. */ public T setGrayscale(boolean grayscale) { mGrayscale = grayscale; return getThis(); } /** * Each sub class should return itself to allow the builder to chain properly */ abstract T getThis(); } } /** * The arguments class used to make display capture requests. * * @see #nativeCaptureDisplay(DisplayCaptureArgs, ScreenCaptureListener) * @hide */ public static class DisplayCaptureArgs extends CaptureArgs { private final IBinder mDisplayToken; private final int mWidth; private final int mHeight; private final boolean mUseIdentityTransform; private DisplayCaptureArgs(Builder builder) { super(builder); mDisplayToken = builder.mDisplayToken; mWidth = builder.mWidth; mHeight = builder.mHeight; mUseIdentityTransform = builder.mUseIdentityTransform; } /** * The Builder class used to construct {@link DisplayCaptureArgs} */ public static class Builder extends CaptureArgs.Builder { private IBinder mDisplayToken; private int mWidth; private int mHeight; private boolean mUseIdentityTransform; /** * Construct a new {@link LayerCaptureArgs} with the set parameters. The builder * remains valid. */ public DisplayCaptureArgs build() { if (mDisplayToken == null) { throw new IllegalStateException( "Can't take screenshot with null display token"); } return new DisplayCaptureArgs(this); } public Builder(IBinder displayToken) { setDisplayToken(displayToken); } /** * The display to take the screenshot of. */ public Builder setDisplayToken(IBinder displayToken) { mDisplayToken = displayToken; return this; } /** * Set the desired size of the returned buffer. The raw screen will be scaled down to * this size * * @param width The desired width of the returned buffer. Caller may pass in 0 if no * scaling is desired. * @param height The desired height of the returned buffer. Caller may pass in 0 if no * scaling is desired. */ public Builder setSize(int width, int height) { mWidth = width; mHeight = height; return this; } /** * Replace the rotation transform of the display with the identity transformation while * taking the screenshot. This ensures the screenshot is taken in the ROTATION_0 * orientation. Set this value to false if the screenshot should be taken in the * current screen orientation. */ public Builder setUseIdentityTransform(boolean useIdentityTransform) { mUseIdentityTransform = useIdentityTransform; return this; } @Override Builder getThis() { return this; } } } /** * The arguments class used to make layer capture requests. * * @see #nativeCaptureLayers(LayerCaptureArgs, ScreenCaptureListener) * @hide */ public static class LayerCaptureArgs extends CaptureArgs { private final long mNativeLayer; private final long[] mNativeExcludeLayers; private final boolean mChildrenOnly; private LayerCaptureArgs(Builder builder) { super(builder); mChildrenOnly = builder.mChildrenOnly; mNativeLayer = builder.mLayer.mNativeObject; if (builder.mExcludeLayers != null) { mNativeExcludeLayers = new long[builder.mExcludeLayers.length]; for (int i = 0; i < builder.mExcludeLayers.length; i++) { mNativeExcludeLayers[i] = builder.mExcludeLayers[i].mNativeObject; } } else { mNativeExcludeLayers = null; } } /** * The Builder class used to construct {@link LayerCaptureArgs} */ public static class Builder extends CaptureArgs.Builder { private SurfaceControl mLayer; private SurfaceControl[] mExcludeLayers; private boolean mChildrenOnly = true; /** * Construct a new {@link LayerCaptureArgs} with the set parameters. The builder * remains valid. */ public LayerCaptureArgs build() { if (mLayer == null) { throw new IllegalStateException( "Can't take screenshot with null layer"); } return new LayerCaptureArgs(this); } public Builder(SurfaceControl layer) { setLayer(layer); } /** * The root layer to capture. */ public Builder setLayer(SurfaceControl layer) { mLayer = layer; return this; } /** * An array of layer handles to exclude. */ public Builder setExcludeLayers(@Nullable SurfaceControl[] excludeLayers) { mExcludeLayers = excludeLayers; return this; } /** * Whether to include the layer itself in the screenshot or just the children and their * descendants. */ public Builder setChildrenOnly(boolean childrenOnly) { mChildrenOnly = childrenOnly; return this; } @Override Builder getThis() { return this; } } } /** * Builder class for {@link SurfaceControl} objects. * * By default the surface will be hidden, and have "unset" bounds, meaning it can * be as large as the bounds of its parent if a buffer or child so requires. * * It is necessary to set at least a name via {@link Builder#setName} */ public static class Builder { private SurfaceSession mSession; private int mFlags = HIDDEN; private int mWidth; private int mHeight; private int mFormat = PixelFormat.OPAQUE; private String mName; private WeakReference mLocalOwnerView; private SurfaceControl mParent; private SparseIntArray mMetadata; private String mCallsite = "SurfaceControl.Builder"; /** * Begin building a SurfaceControl with a given {@link SurfaceSession}. * * @param session The {@link SurfaceSession} with which to eventually construct the surface. * @hide */ public Builder(SurfaceSession session) { mSession = session; } /** * Begin building a SurfaceControl. */ public Builder() { } /** * Construct a new {@link SurfaceControl} with the set parameters. The builder * remains valid. */ @NonNull public SurfaceControl build() { if (mWidth < 0 || mHeight < 0) { throw new IllegalStateException( "width and height must be positive or unset"); } if ((mWidth > 0 || mHeight > 0) && (isEffectLayer() || isContainerLayer())) { throw new IllegalStateException( "Only buffer layers can set a valid buffer size."); } if ((mFlags & FX_SURFACE_MASK) == FX_SURFACE_NORMAL) { setBLASTLayer(); } return new SurfaceControl( mSession, mName, mWidth, mHeight, mFormat, mFlags, mParent, mMetadata, mLocalOwnerView, mCallsite); } /** * Set a debugging-name for the SurfaceControl. * * @param name A name to identify the Surface in debugging. */ @NonNull public Builder setName(@NonNull String name) { mName = name; return this; } /** * Set the local owner view for the surface. This view is only * valid in the same process and is not transferred in an IPC. * * Note: This is used for cases where we want to know the view * that manages the surface control while intercepting reparenting. * A specific example is InlineContentView which exposes is surface * control for reparenting as a way to implement clipping of several * InlineContentView instances within a certain area. * * @param view The owner view. * @return This builder. * * @hide */ @NonNull public Builder setLocalOwnerView(@NonNull View view) { mLocalOwnerView = new WeakReference<>(view); return this; } /** * Set the initial size of the controlled surface's buffers in pixels. * * @param width The buffer width in pixels. * @param height The buffer height in pixels. */ @NonNull public Builder setBufferSize(@IntRange(from = 0) int width, @IntRange(from = 0) int height) { if (width < 0 || height < 0) { throw new IllegalArgumentException( "width and height must be positive"); } mWidth = width; mHeight = height; // set this as a buffer layer since we are specifying a buffer size. return setFlags(FX_SURFACE_NORMAL, FX_SURFACE_MASK); } private void unsetBufferSize() { mWidth = 0; mHeight = 0; } /** * Set the pixel format of the controlled surface's buffers, using constants from * {@link android.graphics.PixelFormat}. */ @NonNull public Builder setFormat(@PixelFormat.Format int format) { mFormat = format; return this; } /** * Specify if the app requires a hardware-protected path to * an external display sync. If protected content is enabled, but * such a path is not available, then the controlled Surface will * not be displayed. * * @param protectedContent Whether to require a protected sink. * @hide */ @NonNull public Builder setProtected(boolean protectedContent) { if (protectedContent) { mFlags |= PROTECTED_APP; } else { mFlags &= ~PROTECTED_APP; } return this; } /** * Specify whether the Surface contains secure content. If true, the system * will prevent the surfaces content from being copied by another process. In * particular screenshots and VNC servers will be disabled. This is however * not a complete prevention of readback as {@link #setProtected}. * @hide */ @NonNull public Builder setSecure(boolean secure) { if (secure) { mFlags |= SECURE; } else { mFlags &= ~SECURE; } return this; } /** * Indicates whether the surface must be considered opaque, * even if its pixel format is set to translucent. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. *

* This flag only determines whether opacity will be sampled from the alpha channel. * Plane-alpha from calls to setAlpha() can still result in blended composition * regardless of the opaque setting. * * Combined effects are (assuming a buffer format with an alpha channel): *

    *
  • OPAQUE + alpha(1.0) == opaque composition *
  • OPAQUE + alpha(0.x) == blended composition *
  • OPAQUE + alpha(0.0) == no composition *
  • !OPAQUE + alpha(1.0) == blended composition *
  • !OPAQUE + alpha(0.x) == blended composition *
  • !OPAQUE + alpha(0.0) == no composition *
* If the underlying buffer lacks an alpha channel, it is as if setOpaque(true) * were set automatically. * @param opaque Whether the Surface is OPAQUE. */ @NonNull public Builder setOpaque(boolean opaque) { if (opaque) { mFlags |= OPAQUE; } else { mFlags &= ~OPAQUE; } return this; } /** * Set the initial visibility for the SurfaceControl. * * @param hidden Whether the Surface is initially HIDDEN. * @hide */ @NonNull public Builder setHidden(boolean hidden) { if (hidden) { mFlags |= HIDDEN; } else { mFlags &= ~HIDDEN; } return this; } /** * Set a parent surface for our new SurfaceControl. * * Child surfaces are constrained to the onscreen region of their parent. * Furthermore they stack relatively in Z order, and inherit the transformation * of the parent. * * @param parent The parent control. */ @NonNull public Builder setParent(@Nullable SurfaceControl parent) { mParent = parent; return this; } /** * Sets a metadata int. * * @param key metadata key * @param data associated data * @hide */ public Builder setMetadata(int key, int data) { if (mMetadata == null) { mMetadata = new SparseIntArray(); } mMetadata.put(key, data); return this; } /** * Indicate whether an 'EffectLayer' is to be constructed. * * An effect layer behaves like a container layer by default but it can support * color fill, shadows and/or blur. These layers will not have an associated buffer. * When created, this layer has no effects set and will be transparent but the caller * can render an effect by calling: * - {@link Transaction#setColor(SurfaceControl, float[])} * - {@link Transaction#setBackgroundBlurRadius(SurfaceControl, int)} * - {@link Transaction#setShadowRadius(SurfaceControl, float)} * * @hide */ public Builder setEffectLayer() { mFlags |= NO_COLOR_FILL; unsetBufferSize(); return setFlags(FX_SURFACE_EFFECT, FX_SURFACE_MASK); } /** * A convenience function to create an effect layer with a default color fill * applied to it. Currently that color is black. * * @hide */ public Builder setColorLayer() { unsetBufferSize(); return setFlags(FX_SURFACE_EFFECT, FX_SURFACE_MASK); } private boolean isEffectLayer() { return (mFlags & FX_SURFACE_EFFECT) == FX_SURFACE_EFFECT; } /** * @hide */ public Builder setBLASTLayer() { return setFlags(FX_SURFACE_BLAST, FX_SURFACE_MASK); } /** * Indicates whether a 'ContainerLayer' is to be constructed. * * Container layers will not be rendered in any fashion and instead are used * as a parent of renderable layers. * * @hide */ public Builder setContainerLayer() { unsetBufferSize(); return setFlags(FX_SURFACE_CONTAINER, FX_SURFACE_MASK); } private boolean isContainerLayer() { return (mFlags & FX_SURFACE_CONTAINER) == FX_SURFACE_CONTAINER; } /** * Set 'Surface creation flags' such as {@link #HIDDEN}, {@link #SECURE}. * * TODO: Finish conversion to individual builder methods? * @param flags The combined flags * @hide */ public Builder setFlags(int flags) { mFlags = flags; return this; } /** * Sets the callsite this SurfaceControl is constructed from. * * @param callsite String uniquely identifying callsite that created this object. Used for * leakage tracking. * @hide */ public Builder setCallsite(String callsite) { mCallsite = callsite; return this; } private Builder setFlags(int flags, int mask) { mFlags = (mFlags & ~mask) | flags; return this; } } /** * Create a surface with a name. *

* The surface creation flags specify what kind of surface to create and * certain options such as whether the surface can be assumed to be opaque * and whether it should be initially hidden. Surfaces should always be * created with the {@link #HIDDEN} flag set to ensure that they are not * made visible prematurely before all of the surface's properties have been * configured. *

* Good practice is to first create the surface with the {@link #HIDDEN} flag * specified, open a transaction, set the surface layer, layer stack, alpha, * and position, call {@link Transaction#show(SurfaceControl)} if appropriate, and close the * transaction. *

* Bounds of the surface is determined by its crop and its buffer size. If the * surface has no buffer or crop, the surface is boundless and only constrained * by the size of its parent bounds. * * @param session The surface session, must not be null. * @param name The surface name, must not be null. * @param w The surface initial width. * @param h The surface initial height. * @param flags The surface creation flags. * @param metadata Initial metadata. * @param callsite String uniquely identifying callsite that created this object. Used for * leakage tracking. * @throws throws OutOfResourcesException If the SurfaceControl cannot be created. */ private SurfaceControl(SurfaceSession session, String name, int w, int h, int format, int flags, SurfaceControl parent, SparseIntArray metadata, WeakReference localOwnerView, String callsite) throws OutOfResourcesException, IllegalArgumentException { if (name == null) { throw new IllegalArgumentException("name must not be null"); } mName = name; mWidth = w; mHeight = h; mLocalOwnerView = localOwnerView; Parcel metaParcel = Parcel.obtain(); try { if (metadata != null && metadata.size() > 0) { metaParcel.writeInt(metadata.size()); for (int i = 0; i < metadata.size(); ++i) { metaParcel.writeInt(metadata.keyAt(i)); metaParcel.writeByteArray( ByteBuffer.allocate(4).order(ByteOrder.nativeOrder()) .putInt(metadata.valueAt(i)).array()); } metaParcel.setDataPosition(0); } mNativeObject = nativeCreate(session, name, w, h, format, flags, parent != null ? parent.mNativeObject : 0, metaParcel); } finally { metaParcel.recycle(); } if (mNativeObject == 0) { throw new OutOfResourcesException( "Couldn't allocate SurfaceControl native object"); } mNativeHandle = nativeGetHandle(mNativeObject); mCloseGuard.openWithCallSite("release", callsite); } /** * Copy constructor. Creates a new native object pointing to the same surface as {@code other}. * * @param other The object to copy the surface from. * @param callsite String uniquely identifying callsite that created this object. Used for * leakage tracking. * @hide */ @TestApi public SurfaceControl(@NonNull SurfaceControl other, @NonNull String callsite) { copyFrom(other, callsite); } private SurfaceControl(Parcel in) { readFromParcel(in); } /** * @hide */ public SurfaceControl() { } public void readFromParcel(Parcel in) { if (in == null) { throw new IllegalArgumentException("source must not be null"); } mName = in.readString8(); mWidth = in.readInt(); mHeight = in.readInt(); long object = 0; if (in.readInt() != 0) { object = nativeReadFromParcel(in); } assignNativeObject(object, "readFromParcel"); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString8(mName); dest.writeInt(mWidth); dest.writeInt(mHeight); if (mNativeObject == 0) { dest.writeInt(0); } else { dest.writeInt(1); } nativeWriteToParcel(mNativeObject, dest); if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { release(); } } /** * Checks whether two {@link SurfaceControl} objects represent the same surface. * * @param other The other object to check * @return {@code true} if these two {@link SurfaceControl} objects represent the same surface. * @hide */ @TestApi public boolean isSameSurface(@NonNull SurfaceControl other) { return other.mNativeHandle == mNativeHandle; } /** * Write to a protocol buffer output stream. Protocol buffer message definition is at {@link * android.view.SurfaceControlProto}. * * @param proto Stream to write the SurfaceControl object to. * @param fieldId Field Id of the SurfaceControl as defined in the parent message. * @hide */ public void dumpDebug(ProtoOutputStream proto, long fieldId) { final long token = proto.start(fieldId); proto.write(HASH_CODE, System.identityHashCode(this)); proto.write(NAME, mName); proto.write(LAYER_ID, getLayerId()); proto.end(token); } public static final @android.annotation.NonNull Creator CREATOR = new Creator() { public SurfaceControl createFromParcel(Parcel in) { return new SurfaceControl(in); } public SurfaceControl[] newArray(int size) { return new SurfaceControl[size]; } }; /** * @hide */ @Override protected void finalize() throws Throwable { try { if (mCloseGuard != null) { mCloseGuard.warnIfOpen(); } if (mNativeObject != 0) { nativeRelease(mNativeObject); } } finally { super.finalize(); } } /** * Release the local reference to the server-side surface. The surface * may continue to exist on-screen as long as its parent continues * to exist. To explicitly remove a surface from the screen use * {@link Transaction#reparent} with a null-parent. After release, * {@link #isValid} will return false and other methods will throw * an exception. * * Always call release() when you're done with a SurfaceControl. */ public void release() { if (mNativeObject != 0) { nativeRelease(mNativeObject); mNativeObject = 0; mNativeHandle = 0; mCloseGuard.close(); } } /** * Disconnect any client still connected to the surface. * @hide */ public void disconnect() { if (mNativeObject != 0) { nativeDisconnect(mNativeObject); } } private void checkNotReleased() { if (mNativeObject == 0) throw new NullPointerException( "Invalid " + this + ", mNativeObject is null. Have you called release() already?"); } /** * Check whether this instance points to a valid layer with the system-compositor. For * example this may be false if construction failed, or the layer was released * ({@link #release}). * * @return Whether this SurfaceControl is valid. */ public boolean isValid() { return mNativeObject != 0; } /* * set surface parameters. * needs to be inside open/closeTransaction block */ /** start a transaction * @hide */ @UnsupportedAppUsage public static void openTransaction() { synchronized (SurfaceControl.class) { if (sGlobalTransaction == null) { sGlobalTransaction = new GlobalTransactionWrapper(); } synchronized(SurfaceControl.class) { sTransactionNestCount++; } } } /** * Merge the supplied transaction in to the deprecated "global" transaction. * This clears the supplied transaction in an identical fashion to {@link Transaction#merge}. *

* This is a utility for interop with legacy-code and will go away with the Global Transaction. * @hide */ @Deprecated public static void mergeToGlobalTransaction(Transaction t) { synchronized(SurfaceControl.class) { sGlobalTransaction.merge(t); } } /** end a transaction * @hide */ @UnsupportedAppUsage public static void closeTransaction() { synchronized(SurfaceControl.class) { if (sTransactionNestCount == 0) { Log.e(TAG, "Call to SurfaceControl.closeTransaction without matching openTransaction"); } else if (--sTransactionNestCount > 0) { return; } sGlobalTransaction.applyGlobalTransaction(false); } } /** * @hide */ public boolean clearContentFrameStats() { checkNotReleased(); return nativeClearContentFrameStats(mNativeObject); } /** * @hide */ public boolean getContentFrameStats(WindowContentFrameStats outStats) { checkNotReleased(); return nativeGetContentFrameStats(mNativeObject, outStats); } /** * @hide */ public static boolean clearAnimationFrameStats() { return nativeClearAnimationFrameStats(); } /** * @hide */ public static boolean getAnimationFrameStats(WindowAnimationFrameStats outStats) { return nativeGetAnimationFrameStats(outStats); } /** * @hide */ public int getWidth() { synchronized (mLock) { return mWidth; } } /** * @hide */ public int getHeight() { synchronized (mLock) { return mHeight; } } /** * Gets the local view that owns this surface. * * @return The owner view. * * @hide */ public @Nullable View getLocalOwnerView() { return (mLocalOwnerView != null) ? mLocalOwnerView.get() : null; } @Override public String toString() { return "Surface(name=" + mName + ")/@0x" + Integer.toHexString(System.identityHashCode(this)); } /** * Immutable information about physical display. * * @hide */ public static final class StaticDisplayInfo { public boolean isInternal; public float density; public boolean secure; public DeviceProductInfo deviceProductInfo; @Override public String toString() { return "StaticDisplayInfo{isInternal=" + isInternal + ", density=" + density + ", secure=" + secure + ", deviceProductInfo=" + deviceProductInfo + "}"; } @Override public boolean equals(@Nullable Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; StaticDisplayInfo that = (StaticDisplayInfo) o; return isInternal == that.isInternal && density == that.density && secure == that.secure && Objects.equals(deviceProductInfo, that.deviceProductInfo); } @Override public int hashCode() { return Objects.hash(isInternal, density, secure, deviceProductInfo); } } /** * Dynamic information about physical display. * * @hide */ public static final class DynamicDisplayInfo { public DisplayMode[] supportedDisplayModes; public int activeDisplayModeId; public int[] supportedColorModes; public int activeColorMode; public Display.HdrCapabilities hdrCapabilities; public boolean autoLowLatencyModeSupported; public boolean gameContentTypeSupported; @Override public String toString() { return "DynamicDisplayInfo{" + "supportedDisplayModes=" + Arrays.toString(supportedDisplayModes) + ", activeDisplayModeId=" + activeDisplayModeId + ", supportedColorModes=" + Arrays.toString(supportedColorModes) + ", activeColorMode=" + activeColorMode + ", hdrCapabilities=" + hdrCapabilities + ", autoLowLatencyModeSupported=" + autoLowLatencyModeSupported + ", gameContentTypeSupported" + gameContentTypeSupported + "}"; } @Override public boolean equals(@Nullable Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; DynamicDisplayInfo that = (DynamicDisplayInfo) o; return Arrays.equals(supportedDisplayModes, that.supportedDisplayModes) && activeDisplayModeId == that.activeDisplayModeId && Arrays.equals(supportedColorModes, that.supportedColorModes) && activeColorMode == that.activeColorMode && Objects.equals(hdrCapabilities, that.hdrCapabilities); } @Override public int hashCode() { return Objects.hash(supportedDisplayModes, activeDisplayModeId, activeDisplayModeId, activeColorMode, hdrCapabilities); } } /** * Configuration supported by physical display. * * @hide */ public static final class DisplayMode { /** * Invalid display config id. */ public static final int INVALID_DISPLAY_MODE_ID = -1; public int id; public int width; public int height; public float xDpi; public float yDpi; public float refreshRate; public long appVsyncOffsetNanos; public long presentationDeadlineNanos; /** * The config group ID this config is associated to. * Configs in the same group are similar from vendor's perspective and switching between * configs within the same group can be done seamlessly in most cases. * @see: [email protected]::IComposerClient::Attribute::CONFIG_GROUP */ public int group; @Override public String toString() { return "DisplayMode{id=" + id + ", width=" + width + ", height=" + height + ", xDpi=" + xDpi + ", yDpi=" + yDpi + ", refreshRate=" + refreshRate + ", appVsyncOffsetNanos=" + appVsyncOffsetNanos + ", presentationDeadlineNanos=" + presentationDeadlineNanos + ", group=" + group + "}"; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; DisplayMode that = (DisplayMode) o; return id == that.id && width == that.width && height == that.height && Float.compare(that.xDpi, xDpi) == 0 && Float.compare(that.yDpi, yDpi) == 0 && Float.compare(that.refreshRate, refreshRate) == 0 && appVsyncOffsetNanos == that.appVsyncOffsetNanos && presentationDeadlineNanos == that.presentationDeadlineNanos && group == that.group; } @Override public int hashCode() { return Objects.hash(id, width, height, xDpi, yDpi, refreshRate, appVsyncOffsetNanos, presentationDeadlineNanos, group); } } /** * @hide */ public static void setDisplayPowerMode(IBinder displayToken, int mode) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayPowerMode(displayToken, mode); } /** * @hide */ public static StaticDisplayInfo getStaticDisplayInfo(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetStaticDisplayInfo(displayToken); } /** * @hide */ public static DynamicDisplayInfo getDynamicDisplayInfo(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDynamicDisplayInfo(displayToken); } /** * @hide */ public static DisplayedContentSamplingAttributes getDisplayedContentSamplingAttributes( IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDisplayedContentSamplingAttributes(displayToken); } /** * @hide */ public static boolean setDisplayedContentSamplingEnabled( IBinder displayToken, boolean enable, int componentMask, int maxFrames) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } final int maxColorComponents = 4; if ((componentMask >> maxColorComponents) != 0) { throw new IllegalArgumentException("invalid componentMask when enabling sampling"); } return nativeSetDisplayedContentSamplingEnabled( displayToken, enable, componentMask, maxFrames); } /** * @hide */ public static DisplayedContentSample getDisplayedContentSample( IBinder displayToken, long maxFrames, long timestamp) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDisplayedContentSample(displayToken, maxFrames, timestamp); } /** * Contains information about desired display configuration. * * @hide */ public static final class DesiredDisplayModeSpecs { public int defaultMode; /** * The primary refresh rate range represents display manager's general guidance on the * display configs surface flinger will consider when switching refresh rates. Unless * surface flinger has a specific reason to do otherwise, it will stay within this range. */ public float primaryRefreshRateMin; public float primaryRefreshRateMax; /** * The app request refresh rate range allows surface flinger to consider more display * configs when switching refresh rates. Although surface flinger will generally stay within * the primary range, specific considerations, such as layer frame rate settings specified * via the setFrameRate() api, may cause surface flinger to go outside the primary * range. Surface flinger never goes outside the app request range. The app request range * will be greater than or equal to the primary refresh rate range, never smaller. */ public float appRequestRefreshRateMin; public float appRequestRefreshRateMax; /** * If true this will allow switching between modes in different display configuration * groups. This way the user may see visual interruptions when the display mode changes. */ public boolean allowGroupSwitching; public DesiredDisplayModeSpecs() {} public DesiredDisplayModeSpecs(DesiredDisplayModeSpecs other) { copyFrom(other); } public DesiredDisplayModeSpecs(int defaultMode, boolean allowGroupSwitching, float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin, float appRequestRefreshRateMax) { this.defaultMode = defaultMode; this.allowGroupSwitching = allowGroupSwitching; this.primaryRefreshRateMin = primaryRefreshRateMin; this.primaryRefreshRateMax = primaryRefreshRateMax; this.appRequestRefreshRateMin = appRequestRefreshRateMin; this.appRequestRefreshRateMax = appRequestRefreshRateMax; } @Override public boolean equals(@Nullable Object o) { return o instanceof DesiredDisplayModeSpecs && equals((DesiredDisplayModeSpecs) o); } /** * Tests for equality. */ public boolean equals(DesiredDisplayModeSpecs other) { return other != null && defaultMode == other.defaultMode && primaryRefreshRateMin == other.primaryRefreshRateMin && primaryRefreshRateMax == other.primaryRefreshRateMax && appRequestRefreshRateMin == other.appRequestRefreshRateMin && appRequestRefreshRateMax == other.appRequestRefreshRateMax; } @Override public int hashCode() { return 0; // don't care } /** * Copies the supplied object's values to this object. */ public void copyFrom(DesiredDisplayModeSpecs other) { defaultMode = other.defaultMode; primaryRefreshRateMin = other.primaryRefreshRateMin; primaryRefreshRateMax = other.primaryRefreshRateMax; appRequestRefreshRateMin = other.appRequestRefreshRateMin; appRequestRefreshRateMax = other.appRequestRefreshRateMax; } @Override public String toString() { return String.format("defaultConfig=%d primaryRefreshRateRange=[%.0f %.0f]" + " appRequestRefreshRateRange=[%.0f %.0f]", defaultMode, primaryRefreshRateMin, primaryRefreshRateMax, appRequestRefreshRateMin, appRequestRefreshRateMax); } } /** * @hide */ public static boolean setDesiredDisplayModeSpecs(IBinder displayToken, DesiredDisplayModeSpecs desiredDisplayModeSpecs) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (desiredDisplayModeSpecs == null) { throw new IllegalArgumentException("desiredDisplayModeSpecs must not be null"); } if (desiredDisplayModeSpecs.defaultMode < 0) { throw new IllegalArgumentException("defaultMode must be non-negative"); } return nativeSetDesiredDisplayModeSpecs(displayToken, desiredDisplayModeSpecs); } /** * @hide */ public static DesiredDisplayModeSpecs getDesiredDisplayModeSpecs( IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDesiredDisplayModeSpecs(displayToken); } /** * Color coordinates in CIE1931 XYZ color space * * @hide */ public static final class CieXyz { /** * @hide */ public float X; /** * @hide */ public float Y; /** * @hide */ public float Z; } /** * Contains a display's color primaries * * @hide */ public static final class DisplayPrimaries { /** * @hide */ public CieXyz red; /** * @hide */ public CieXyz green; /** * @hide */ public CieXyz blue; /** * @hide */ public CieXyz white; /** * @hide */ public DisplayPrimaries() { } } /** * @hide */ public static DisplayPrimaries getDisplayNativePrimaries( IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDisplayNativePrimaries(displayToken); } /** * @hide */ public static boolean setActiveColorMode(IBinder displayToken, int colorMode) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeSetActiveColorMode(displayToken, colorMode); } /** * Returns an array of color spaces with 2 elements. The first color space is the * default color space and second one is wide color gamut color space. * @hide */ public static ColorSpace[] getCompositionColorSpaces() { int[] dataspaces = nativeGetCompositionDataspaces(); ColorSpace srgb = ColorSpace.get(ColorSpace.Named.SRGB); ColorSpace[] colorSpaces = { srgb, srgb }; if (dataspaces.length == 2) { for (int i = 0; i < 2; ++i) { switch(dataspaces[i]) { case INTERNAL_DATASPACE_DISPLAY_P3: colorSpaces[i] = ColorSpace.get(ColorSpace.Named.DISPLAY_P3); break; case INTERNAL_DATASPACE_SCRGB: colorSpaces[i] = ColorSpace.get(ColorSpace.Named.EXTENDED_SRGB); break; case INTERNAL_DATASPACE_SRGB: // Other dataspace is not recognized, use SRGB color space instead, // the default value of the array is already SRGB, thus do nothing. default: break; } } } return colorSpaces; } /** * @hide */ public static void setAutoLowLatencyMode(IBinder displayToken, boolean on) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetAutoLowLatencyMode(displayToken, on); } /** * @hide */ public static void setGameContentType(IBinder displayToken, boolean on) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetGameContentType(displayToken, on); } /** * @hide */ @UnsupportedAppUsage public static void setDisplayProjection(IBinder displayToken, int orientation, Rect layerStackRect, Rect displayRect) { synchronized (SurfaceControl.class) { sGlobalTransaction.setDisplayProjection(displayToken, orientation, layerStackRect, displayRect); } } /** * @hide */ @UnsupportedAppUsage public static void setDisplayLayerStack(IBinder displayToken, int layerStack) { synchronized (SurfaceControl.class) { sGlobalTransaction.setDisplayLayerStack(displayToken, layerStack); } } /** * @hide */ @UnsupportedAppUsage public static void setDisplaySurface(IBinder displayToken, Surface surface) { synchronized (SurfaceControl.class) { sGlobalTransaction.setDisplaySurface(displayToken, surface); } } /** * @hide */ public static void setDisplaySize(IBinder displayToken, int width, int height) { synchronized (SurfaceControl.class) { sGlobalTransaction.setDisplaySize(displayToken, width, height); } } /** * Overrides HDR modes for a display device. * * If the caller does not have ACCESS_SURFACE_FLINGER permission, this will throw a Security * Exception. * @hide */ @TestApi public static void overrideHdrTypes(@NonNull IBinder displayToken, @NonNull int[] modes) { nativeOverrideHdrTypes(displayToken, modes); } /** * @hide */ @UnsupportedAppUsage public static IBinder createDisplay(String name, boolean secure) { if (name == null) { throw new IllegalArgumentException("name must not be null"); } return nativeCreateDisplay(name, secure); } /** * @hide */ @UnsupportedAppUsage public static void destroyDisplay(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeDestroyDisplay(displayToken); } /** * @hide */ public static long[] getPhysicalDisplayIds() { return nativeGetPhysicalDisplayIds(); } /** * Exposed to identify the correct display to apply the primary display orientation. Avoid using * for any other purpose. * @hide */ public static long getPrimaryPhysicalDisplayId() { return nativeGetPrimaryPhysicalDisplayId(); } /** * @hide */ public static IBinder getPhysicalDisplayToken(long physicalDisplayId) { return nativeGetPhysicalDisplayToken(physicalDisplayId); } /** * TODO(b/116025192): Remove this stopgap once framework is display-agnostic. * * @hide */ @TestApi @NonNull public static IBinder getInternalDisplayToken() { final long[] physicalDisplayIds = getPhysicalDisplayIds(); if (physicalDisplayIds.length == 0) { return null; } return getPhysicalDisplayToken(physicalDisplayIds[0]); } /** * @param captureArgs Arguments about how to take the screenshot * @param captureListener A listener to receive the screenshot callback * @hide */ public static int captureDisplay(@NonNull DisplayCaptureArgs captureArgs, @NonNull ScreenCaptureListener captureListener) { return nativeCaptureDisplay(captureArgs, captureListener); } /** * Captures all the surfaces in a display and returns a {@link ScreenshotHardwareBuffer} with * the content. * * @hide */ public static ScreenshotHardwareBuffer captureDisplay(DisplayCaptureArgs captureArgs) { SyncScreenCaptureListener screenCaptureListener = new SyncScreenCaptureListener(); int status = captureDisplay(captureArgs, screenCaptureListener); if (status != 0) { return null; } return screenCaptureListener.waitForScreenshot(); } /** * Captures a layer and its children and returns a {@link HardwareBuffer} with the content. * * @param layer The root layer to capture. * @param sourceCrop The portion of the root surface to capture; caller may pass in 'new * Rect()' or null if no cropping is desired. If the root layer does not * have a buffer or a crop set, then a non-empty source crop must be * specified. * @param frameScale The desired scale of the returned buffer; the raw * screen will be scaled up/down. * * @return Returns a HardwareBuffer that contains the layer capture. * @hide */ public static ScreenshotHardwareBuffer captureLayers(SurfaceControl layer, Rect sourceCrop, float frameScale) { return captureLayers(layer, sourceCrop, frameScale, PixelFormat.RGBA_8888); } /** * Captures a layer and its children and returns a {@link HardwareBuffer} with the content. * * @param layer The root layer to capture. * @param sourceCrop The portion of the root surface to capture; caller may pass in 'new * Rect()' or null if no cropping is desired. If the root layer does not * have a buffer or a crop set, then a non-empty source crop must be * specified. * @param frameScale The desired scale of the returned buffer; the raw * screen will be scaled up/down. * @param format The desired pixel format of the returned buffer. * * @return Returns a HardwareBuffer that contains the layer capture. * @hide */ public static ScreenshotHardwareBuffer captureLayers(SurfaceControl layer, Rect sourceCrop, float frameScale, int format) { LayerCaptureArgs captureArgs = new LayerCaptureArgs.Builder(layer) .setSourceCrop(sourceCrop) .setFrameScale(frameScale) .setPixelFormat(format) .build(); return captureLayers(captureArgs); } /** * @hide */ public static ScreenshotHardwareBuffer captureLayers(LayerCaptureArgs captureArgs) { SyncScreenCaptureListener screenCaptureListener = new SyncScreenCaptureListener(); int status = captureLayers(captureArgs, screenCaptureListener); if (status != 0) { return null; } return screenCaptureListener.waitForScreenshot(); } /** * Like {@link #captureLayers(SurfaceControl, Rect, float, int)} but with an array of layer * handles to exclude. * @hide */ public static ScreenshotHardwareBuffer captureLayersExcluding(SurfaceControl layer, Rect sourceCrop, float frameScale, int format, SurfaceControl[] exclude) { LayerCaptureArgs captureArgs = new LayerCaptureArgs.Builder(layer) .setSourceCrop(sourceCrop) .setFrameScale(frameScale) .setPixelFormat(format) .setExcludeLayers(exclude) .build(); return captureLayers(captureArgs); } /** * @param captureArgs Arguments about how to take the screenshot * @param captureListener A listener to receive the screenshot callback * @hide */ public static int captureLayers(@NonNull LayerCaptureArgs captureArgs, @NonNull ScreenCaptureListener captureListener) { return nativeCaptureLayers(captureArgs, captureListener); } /** * Returns whether protected content is supported in GPU composition. * @hide */ public static boolean getProtectedContentSupport() { return nativeGetProtectedContentSupport(); } /** * Returns whether brightness operations are supported on a display. * * @param displayToken * The token for the display. * * @return Whether brightness operations are supported on the display. * * @hide */ public static boolean getDisplayBrightnessSupport(IBinder displayToken) { return nativeGetDisplayBrightnessSupport(displayToken); } /** * Sets the brightness of a display. * * @param displayToken * The token for the display whose brightness is set. * @param brightness * A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or -1.0f to * turn the backlight off. * * @return Whether the method succeeded or not. * * @throws IllegalArgumentException if: * - displayToken is null; * - brightness is NaN or greater than 1.0f. * * @hide */ public static boolean setDisplayBrightness(IBinder displayToken, float brightness) { return setDisplayBrightness(displayToken, brightness, -1, brightness, -1); } /** * Sets the brightness of a display. * * @param displayToken * The token for the display whose brightness is set. * @param sdrBrightness * A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or -1.0f to * turn the backlight off. Specifies the desired brightness of SDR content. * @param sdrBrightnessNits * The value of sdrBrightness converted to calibrated nits. -1 if this isn't available. * @param displayBrightness * A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or * -1.0f to turn the backlight off. Specifies the desired brightness of the display itself, * used directly for HDR content. * @param displayBrightnessNits * The value of displayBrightness converted to calibrated nits. -1 if this isn't * available. * * @return Whether the method succeeded or not. * * @throws IllegalArgumentException if: * - displayToken is null; * - brightness is NaN or greater than 1.0f. * * @hide */ public static boolean setDisplayBrightness(IBinder displayToken, float sdrBrightness, float sdrBrightnessNits, float displayBrightness, float displayBrightnessNits) { Objects.requireNonNull(displayToken); if (Float.isNaN(displayBrightness) || displayBrightness > 1.0f || (displayBrightness < 0.0f && displayBrightness != -1.0f)) { throw new IllegalArgumentException("displayBrightness must be a number between 0.0f " + " and 1.0f, or -1 to turn the backlight off: " + displayBrightness); } if (Float.isNaN(sdrBrightness) || sdrBrightness > 1.0f || (sdrBrightness < 0.0f && sdrBrightness != -1.0f)) { throw new IllegalArgumentException("sdrBrightness must be a number between 0.0f " + "and 1.0f, or -1 to turn the backlight off: " + sdrBrightness); } return nativeSetDisplayBrightness(displayToken, sdrBrightness, sdrBrightnessNits, displayBrightness, displayBrightnessNits); } /** * Creates a mirrored hierarchy for the mirrorOf {@link SurfaceControl} * * Real Hierarchy Mirror * SC (value that's returned) * | * A A' * | | * B B' * * @param mirrorOf The root of the hierarchy that should be mirrored. * @return A SurfaceControl that's the parent of the root of the mirrored hierarchy. * * @hide */ public static SurfaceControl mirrorSurface(SurfaceControl mirrorOf) { long nativeObj = nativeMirrorSurface(mirrorOf.mNativeObject); SurfaceControl sc = new SurfaceControl(); sc.assignNativeObject(nativeObj, "mirrorSurface"); return sc; } private static void validateColorArg(@Size(4) float[] color) { final String msg = "Color must be specified as a float array with" + " four values to represent r, g, b, a in range [0..1]"; if (color.length != 4) { throw new IllegalArgumentException(msg); } for (float c:color) { if ((c < 0.f) || (c > 1.f)) { throw new IllegalArgumentException(msg); } } } /** * Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows * material design guidelines. * * @param ambientColor Color applied to the ambient shadow. The alpha is premultiplied. A * float array with four values to represent r, g, b, a in range [0..1] * @param spotColor Color applied to the spot shadow. The alpha is premultiplied. The position * of the spot shadow depends on the light position. A float array with * four values to represent r, g, b, a in range [0..1] * @param lightPosY Y axis position of the light used to cast the spot shadow in pixels. * @param lightPosZ Z axis position of the light used to cast the spot shadow in pixels. The X * axis position is set to the display width / 2. * @param lightRadius Radius of the light casting the shadow in pixels. *[ * @hide */ public static void setGlobalShadowSettings(@Size(4) float[] ambientColor, @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { validateColorArg(ambientColor); validateColorArg(spotColor); nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); } /** * Adds a callback to be informed about SF's jank classification for a specific surface. * @hide */ public static void addJankDataListener(OnJankDataListener listener, SurfaceControl surface) { nativeAddJankDataListener(listener.mNativePtr.get(), surface.mNativeObject); } /** * Removes a jank callback previously added with {@link #addJankDataListener} * @hide */ public static void removeJankDataListener(OnJankDataListener listener) { nativeRemoveJankDataListener(listener.mNativePtr.get()); } /** * Return GPU Context priority that is set in SurfaceFlinger's Render Engine. * @hide */ public static int getGPUContextPriority() { return nativeGetGPUContextPriority(); } /** * An atomic set of changes to a set of SurfaceControl. */ public static class Transaction implements Closeable, Parcelable { /** * @hide */ public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( Transaction.class.getClassLoader(), nativeGetNativeTransactionFinalizer(), 512); /** * @hide */ public long mNativeObject; private final ArrayMap mResizedSurfaces = new ArrayMap<>(); private final ArrayMap mReparentedSurfaces = new ArrayMap<>(); Runnable mFreeNativeResources; private static final float[] INVALID_COLOR = {-1, -1, -1}; /** * @hide */ protected void checkPreconditions(SurfaceControl sc) { sc.checkNotReleased(); } /** * Open a new transaction object. The transaction may be filed with commands to * manipulate {@link SurfaceControl} instances, and then applied atomically with * {@link #apply}. Eventually the user should invoke {@link #close}, when the object * is no longer required. Note however that re-using a transaction after a call to apply * is allowed as a convenience. */ public Transaction() { mNativeObject = nativeCreateTransaction(); mFreeNativeResources = sRegistry.registerNativeAllocation(this, mNativeObject); } private Transaction(Parcel in) { readFromParcel(in); } /** * Apply the transaction, clearing it's state, and making it usable * as a new transaction. */ public void apply() { apply(false); } /** * Clear the transaction object, without applying it. * * @hide */ public void clear() { mResizedSurfaces.clear(); mReparentedSurfaces.clear(); if (mNativeObject != 0) { nativeClearTransaction(mNativeObject); } } /** * Release the native transaction object, without applying it. */ @Override public void close() { mResizedSurfaces.clear(); mReparentedSurfaces.clear(); mFreeNativeResources.run(); mNativeObject = 0; } /** * Jankier version of apply. Avoid use (b/28068298). * @hide */ public void apply(boolean sync) { applyResizedSurfaces(); notifyReparentedSurfaces(); nativeApplyTransaction(mNativeObject, sync); } /** * @hide */ protected void applyResizedSurfaces() { for (int i = mResizedSurfaces.size() - 1; i >= 0; i--) { final Point size = mResizedSurfaces.valueAt(i); final SurfaceControl surfaceControl = mResizedSurfaces.keyAt(i); synchronized (surfaceControl.mLock) { surfaceControl.resize(size.x, size.y); } } mResizedSurfaces.clear(); } /** * @hide */ protected void notifyReparentedSurfaces() { final int reparentCount = mReparentedSurfaces.size(); for (int i = reparentCount - 1; i >= 0; i--) { final SurfaceControl child = mReparentedSurfaces.keyAt(i); synchronized (child.mLock) { final int listenerCount = (child.mReparentListeners != null) ? child.mReparentListeners.size() : 0; for (int j = 0; j < listenerCount; j++) { final OnReparentListener listener = child.mReparentListeners.get(j); listener.onReparent(this, mReparentedSurfaces.valueAt(i)); } mReparentedSurfaces.removeAt(i); } } } /** * Toggle the visibility of a given Layer and it's sub-tree. * * @param sc The SurfaceControl for which to set the visibility * @param visible The new visibility * @return This transaction object. */ @NonNull public Transaction setVisibility(@NonNull SurfaceControl sc, boolean visible) { checkPreconditions(sc); if (visible) { return show(sc); } else { return hide(sc); } } /** * This information is passed to SurfaceFlinger to decide which window should have a * priority when deciding about the refresh rate of the display. All windows have the * lowest priority by default. * @hide */ @NonNull public Transaction setFrameRateSelectionPriority(@NonNull SurfaceControl sc, int priority) { sc.checkNotReleased(); nativeSetFrameRateSelectionPriority(mNativeObject, sc.mNativeObject, priority); return this; } /** * Request that a given surface and it's sub-tree be shown. * * @param sc The surface to show. * @return This transaction. * @hide */ @UnsupportedAppUsage public Transaction show(SurfaceControl sc) { checkPreconditions(sc); nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SURFACE_HIDDEN); return this; } /** * Request that a given surface and it's sub-tree be hidden. * * @param sc The surface to hidden. * @return This transaction. * @hide */ @UnsupportedAppUsage public Transaction hide(SurfaceControl sc) { checkPreconditions(sc); nativeSetFlags(mNativeObject, sc.mNativeObject, SURFACE_HIDDEN, SURFACE_HIDDEN); return this; } /** * @hide */ @UnsupportedAppUsage public Transaction setPosition(SurfaceControl sc, float x, float y) { checkPreconditions(sc); nativeSetPosition(mNativeObject, sc.mNativeObject, x, y); return this; } /** * Set the default buffer size for the SurfaceControl, if there is a * {@link Surface} associated with the control, then * this will be the default size for buffers dequeued from it. * @param sc The surface to set the buffer size for. * @param w The default width * @param h The default height * @return This Transaction */ @NonNull public Transaction setBufferSize(@NonNull SurfaceControl sc, @IntRange(from = 0) int w, @IntRange(from = 0) int h) { checkPreconditions(sc); mResizedSurfaces.put(sc, new Point(w, h)); nativeSetSize(mNativeObject, sc.mNativeObject, w, h); return this; } /** * Provide the graphic producer a transform hint if the layer and its children are * in an orientation different from the display's orientation. The caller is responsible * for clearing this transform hint if the layer is no longer in a fixed orientation. * * The transform hint is used to prevent allocating a buffer of different size when a * layer is rotated. The producer can choose to consume the hint and allocate the buffer * with the same size. * * @return This Transaction. * @hide */ @NonNull public Transaction setFixedTransformHint(@NonNull SurfaceControl sc, @Surface.Rotation int transformHint) { checkPreconditions(sc); nativeSetFixedTransformHint(mNativeObject, sc.mNativeObject, transformHint); return this; } /** * Clearing any transform hint if set on this layer. * * @return This Transaction. * @hide */ @NonNull public Transaction unsetFixedTransformHint(@NonNull SurfaceControl sc) { checkPreconditions(sc); nativeSetFixedTransformHint(mNativeObject, sc.mNativeObject, -1/* INVALID_ROTATION */); return this; } /** * Set the Z-order for a given SurfaceControl, relative to it's siblings. * If two siblings share the same Z order the ordering is undefined. Surfaces * with a negative Z will be placed below the parent surface. * * @param sc The SurfaceControl to set the Z order on * @param z The Z-order * @return This Transaction. */ @NonNull public Transaction setLayer(@NonNull SurfaceControl sc, @IntRange(from = Integer.MIN_VALUE, to = Integer.MAX_VALUE) int z) { checkPreconditions(sc); nativeSetLayer(mNativeObject, sc.mNativeObject, z); return this; } /** * @hide */ public Transaction setRelativeLayer(SurfaceControl sc, SurfaceControl relativeTo, int z) { checkPreconditions(sc); nativeSetRelativeLayer(mNativeObject, sc.mNativeObject, relativeTo.mNativeObject, z); return this; } /** * @hide */ public Transaction setTransparentRegionHint(SurfaceControl sc, Region transparentRegion) { checkPreconditions(sc); nativeSetTransparentRegionHint(mNativeObject, sc.mNativeObject, transparentRegion); return this; } /** * Set the alpha for a given surface. If the alpha is non-zero the SurfaceControl * will be blended with the Surfaces under it according to the specified ratio. * * @param sc The given SurfaceControl. * @param alpha The alpha to set. */ @NonNull public Transaction setAlpha(@NonNull SurfaceControl sc, @FloatRange(from = 0.0, to = 1.0) float alpha) { checkPreconditions(sc); nativeSetAlpha(mNativeObject, sc.mNativeObject, alpha); return this; } /** * @hide */ public Transaction setInputWindowInfo(SurfaceControl sc, InputWindowHandle handle) { checkPreconditions(sc); nativeSetInputWindowInfo(mNativeObject, sc.mNativeObject, handle); return this; } /** * Waits until any changes to input windows have been sent from SurfaceFlinger to * InputFlinger before returning. * * @hide */ public Transaction syncInputWindows() { nativeSyncInputWindows(mNativeObject); return this; } /** * Specify how the buffer associated with this Surface is mapped in to the * parent coordinate space. The source frame will be scaled to fit the destination * frame, after being rotated according to the orientation parameter. * * @param sc The SurfaceControl to specify the geometry of * @param sourceCrop The source rectangle in buffer space. Or null for the entire buffer. * @param destFrame The destination rectangle in parent space. Or null for the source frame. * @param orientation The buffer rotation * @return This transaction object. */ @NonNull public Transaction setGeometry(@NonNull SurfaceControl sc, @Nullable Rect sourceCrop, @Nullable Rect destFrame, @Surface.Rotation int orientation) { checkPreconditions(sc); nativeSetGeometry(mNativeObject, sc.mNativeObject, sourceCrop, destFrame, orientation); return this; } /** * @hide */ @UnsupportedAppUsage public Transaction setMatrix(SurfaceControl sc, float dsdx, float dtdx, float dtdy, float dsdy) { checkPreconditions(sc); nativeSetMatrix(mNativeObject, sc.mNativeObject, dsdx, dtdx, dtdy, dsdy); return this; } /** * Sets the transform and position of a {@link SurfaceControl} from a 3x3 transformation * matrix. * * @param sc SurfaceControl to set matrix of * @param matrix The matrix to apply. * @param float9 An array of 9 floats to be used to extract the values from the matrix. * @hide */ @UnsupportedAppUsage public Transaction setMatrix(SurfaceControl sc, Matrix matrix, float[] float9) { matrix.getValues(float9); setMatrix(sc, float9[MSCALE_X], float9[MSKEW_Y], float9[MSKEW_X], float9[MSCALE_Y]); setPosition(sc, float9[MTRANS_X], float9[MTRANS_Y]); return this; } /** * Sets the color transform for the Surface. * * @param sc SurfaceControl to set color transform of * @param matrix A float array with 9 values represents a 3x3 transform matrix * @param translation A float array with 3 values represents a translation vector * @hide */ public Transaction setColorTransform(SurfaceControl sc, @Size(9) float[] matrix, @Size(3) float[] translation) { checkPreconditions(sc); nativeSetColorTransform(mNativeObject, sc.mNativeObject, matrix, translation); return this; } /** * Sets the Surface to be color space agnostic. If a surface is color space agnostic, * the color can be interpreted in any color space. * @param agnostic A boolean to indicate whether the surface is color space agnostic * @hide */ public Transaction setColorSpaceAgnostic(SurfaceControl sc, boolean agnostic) { checkPreconditions(sc); nativeSetColorSpaceAgnostic(mNativeObject, sc.mNativeObject, agnostic); return this; } /** * Bounds the surface and its children to the bounds specified. Size of the surface will be * ignored and only the crop and buffer size will be used to determine the bounds of the * surface. If no crop is specified and the surface has no buffer, the surface bounds is * only constrained by the size of its parent bounds. * * @param sc SurfaceControl to set crop of. * @param crop Bounds of the crop to apply. * @hide */ @UnsupportedAppUsage public Transaction setWindowCrop(SurfaceControl sc, Rect crop) { checkPreconditions(sc); if (crop != null) { nativeSetWindowCrop(mNativeObject, sc.mNativeObject, crop.left, crop.top, crop.right, crop.bottom); } else { nativeSetWindowCrop(mNativeObject, sc.mNativeObject, 0, 0, 0, 0); } return this; } /** * Same as {@link Transaction#setWindowCrop(SurfaceControl, Rect)} but sets the crop rect * top left at 0, 0. * * @param sc SurfaceControl to set crop of. * @param width width of crop rect * @param height height of crop rect * @hide */ public Transaction setWindowCrop(SurfaceControl sc, int width, int height) { checkPreconditions(sc); nativeSetWindowCrop(mNativeObject, sc.mNativeObject, 0, 0, width, height); return this; } /** * Sets the corner radius of a {@link SurfaceControl}. * @param sc SurfaceControl * @param cornerRadius Corner radius in pixels. * @return Itself. * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) public Transaction setCornerRadius(SurfaceControl sc, float cornerRadius) { checkPreconditions(sc); nativeSetCornerRadius(mNativeObject, sc.mNativeObject, cornerRadius); return this; } /** * Sets the background blur radius of the {@link SurfaceControl}. * * @param sc SurfaceControl. * @param radius Blur radius in pixels. * @return itself. * @hide */ public Transaction setBackgroundBlurRadius(SurfaceControl sc, int radius) { checkPreconditions(sc); nativeSetBackgroundBlurRadius(mNativeObject, sc.mNativeObject, radius); return this; } /** * Specify what regions should be blurred on the {@link SurfaceControl}. * * @param sc SurfaceControl. * @param regions List of regions that will have blurs. * @return itself. * @see BlurRegion#toFloatArray() * @hide */ public Transaction setBlurRegions(SurfaceControl sc, float[][] regions) { checkPreconditions(sc); nativeSetBlurRegions(mNativeObject, sc.mNativeObject, regions, regions.length); return this; } /** * @hide */ public Transaction setStretchEffect(SurfaceControl sc, float width, float height, float vecX, float vecY, float maxStretchAmountX, float maxStretchAmountY, float childRelativeLeft, float childRelativeTop, float childRelativeRight, float childRelativeBottom) { checkPreconditions(sc); nativeSetStretchEffect(mNativeObject, sc.mNativeObject, width, height, vecX, vecY, maxStretchAmountX, maxStretchAmountY, childRelativeLeft, childRelativeTop, childRelativeRight, childRelativeBottom); return this; } /** * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.O) public Transaction setLayerStack(SurfaceControl sc, int layerStack) { checkPreconditions(sc); nativeSetLayerStack(mNativeObject, sc.mNativeObject, layerStack); return this; } /** * Re-parents a given layer to a new parent. Children inherit transform (position, scaling) * crop, visibility, and Z-ordering from their parents, as if the children were pixels within the * parent Surface. * * @param sc The SurfaceControl to reparent * @param newParent The new parent for the given control. * @return This Transaction */ @NonNull public Transaction reparent(@NonNull SurfaceControl sc, @Nullable SurfaceControl newParent) { checkPreconditions(sc); long otherObject = 0; if (newParent != null) { newParent.checkNotReleased(); otherObject = newParent.mNativeObject; } nativeReparent(mNativeObject, sc.mNativeObject, otherObject); mReparentedSurfaces.put(sc, newParent); return this; } /** * Fills the surface with the specified color. * @param color A float array with three values to represent r, g, b in range [0..1]. An * invalid color will remove the color fill. * @hide */ @UnsupportedAppUsage public Transaction setColor(SurfaceControl sc, @Size(3) float[] color) { checkPreconditions(sc); nativeSetColor(mNativeObject, sc.mNativeObject, color); return this; } /** * Removes color fill. * @hide */ public Transaction unsetColor(SurfaceControl sc) { checkPreconditions(sc); nativeSetColor(mNativeObject, sc.mNativeObject, INVALID_COLOR); return this; } /** * Sets the security of the surface. Setting the flag is equivalent to creating the * Surface with the {@link #SECURE} flag. * @hide */ public Transaction setSecure(SurfaceControl sc, boolean isSecure) { checkPreconditions(sc); if (isSecure) { nativeSetFlags(mNativeObject, sc.mNativeObject, SECURE, SECURE); } else { nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SECURE); } return this; } /** * Sets the opacity of the surface. Setting the flag is equivalent to creating the * Surface with the {@link #OPAQUE} flag. * @hide */ public Transaction setOpaque(SurfaceControl sc, boolean isOpaque) { checkPreconditions(sc); if (isOpaque) { nativeSetFlags(mNativeObject, sc.mNativeObject, SURFACE_OPAQUE, SURFACE_OPAQUE); } else { nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SURFACE_OPAQUE); } return this; } /** * @hide */ public Transaction setDisplaySurface(IBinder displayToken, Surface surface) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (surface != null) { synchronized (surface.mLock) { nativeSetDisplaySurface(mNativeObject, displayToken, surface.mNativeObject); } } else { nativeSetDisplaySurface(mNativeObject, displayToken, 0); } return this; } /** * @hide */ public Transaction setDisplayLayerStack(IBinder displayToken, int layerStack) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayLayerStack(mNativeObject, displayToken, layerStack); return this; } /** * @hide */ public Transaction setDisplayFlags(IBinder displayToken, int flags) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayFlags(mNativeObject, displayToken, flags); return this; } /** * @hide */ public Transaction setDisplayProjection(IBinder displayToken, int orientation, Rect layerStackRect, Rect displayRect) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (layerStackRect == null) { throw new IllegalArgumentException("layerStackRect must not be null"); } if (displayRect == null) { throw new IllegalArgumentException("displayRect must not be null"); } nativeSetDisplayProjection(mNativeObject, displayToken, orientation, layerStackRect.left, layerStackRect.top, layerStackRect.right, layerStackRect.bottom, displayRect.left, displayRect.top, displayRect.right, displayRect.bottom); return this; } /** * @hide */ public Transaction setDisplaySize(IBinder displayToken, int width, int height) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (width <= 0 || height <= 0) { throw new IllegalArgumentException("width and height must be positive"); } nativeSetDisplaySize(mNativeObject, displayToken, width, height); return this; } /** flag the transaction as an animation * @hide */ public Transaction setAnimationTransaction() { nativeSetAnimationTransaction(mNativeObject); return this; } /** * Provides a hint to SurfaceFlinger to change its offset so that SurfaceFlinger wakes up * earlier to compose surfaces. The caller should use this as a hint to SurfaceFlinger * when the scene is complex enough to use GPU composition. The hint will remain active * until until the client calls {@link Transaction#setEarlyWakeupEnd}. * * @hide */ public Transaction setEarlyWakeupStart() { nativeSetEarlyWakeupStart(mNativeObject); return this; } /** * Removes the early wake up hint set by {@link Transaction#setEarlyWakeupStart}. * * @hide */ public Transaction setEarlyWakeupEnd() { nativeSetEarlyWakeupEnd(mNativeObject); return this; } /** * Sets an arbitrary piece of metadata on the surface. This is a helper for int data. * @hide */ public Transaction setMetadata(SurfaceControl sc, int key, int data) { Parcel parcel = Parcel.obtain(); parcel.writeInt(data); try { setMetadata(sc, key, parcel); } finally { parcel.recycle(); } return this; } /** * Sets an arbitrary piece of metadata on the surface. * @hide */ public Transaction setMetadata(SurfaceControl sc, int key, Parcel data) { checkPreconditions(sc); nativeSetMetadata(mNativeObject, sc.mNativeObject, key, data); return this; } /** * Draws shadows of length {@code shadowRadius} around the surface {@link SurfaceControl}. * If the length is 0.0f then the shadows will not be drawn. * * Shadows are drawn around the screen bounds, these are the post transformed cropped * bounds. They can draw over their parent bounds and will be occluded by layers with a * higher z-order. The shadows will respect the surface's corner radius if the * rounded corner bounds (transformed source bounds) are within the screen bounds. * * A shadow will only be drawn on buffer and color layers. If the radius is applied on a * container layer, it will be passed down the hierarchy to be applied on buffer and color * layers but not its children. A scenario where this is useful is when SystemUI animates * a task by controlling a leash to it, can draw a shadow around the app surface by * setting a shadow on the leash. This is similar to how rounded corners are set. * * @hide */ public Transaction setShadowRadius(SurfaceControl sc, float shadowRadius) { checkPreconditions(sc); nativeSetShadowRadius(mNativeObject, sc.mNativeObject, shadowRadius); return this; } /** * Sets the intended frame rate for this surface. Any switching of refresh rates is * most probably going to be seamless. * * @see #setFrameRate(SurfaceControl, float, int, int) */ @NonNull public Transaction setFrameRate(@NonNull SurfaceControl sc, @FloatRange(from = 0.0) float frameRate, @Surface.FrameRateCompatibility int compatibility) { return setFrameRate(sc, frameRate, compatibility, Surface.CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS); } /** * Sets the intended frame rate for the surface {@link SurfaceControl}. *

* On devices that are capable of running the display at different refresh rates, the system * may choose a display refresh rate to better match this surface's frame rate. Usage of * this API won't directly affect the application's frame production pipeline. However, * because the system may change the display refresh rate, calls to this function may result * in changes to Choreographer callback timings, and changes to the time interval at which * the system releases buffers back to the application. *

* Note that this only has an effect for surfaces presented on the display. If this * surface is consumed by something other than the system compositor, e.g. a media * codec, this call has no effect. * * @param sc The SurfaceControl to specify the frame rate of. * @param frameRate The intended frame rate for this surface, in frames per second. 0 is a * special value that indicates the app will accept the system's choice for * the display frame rate, which is the default behavior if this function * isn't called. The frameRate param does not need * to be a valid refresh rate for this device's display - e.g., it's fine * to pass 30fps to a device that can only run the display at 60fps. * @param compatibility The frame rate compatibility of this surface. The compatibility * value may influence the system's choice of display frame rate. * This parameter is ignored when frameRate is 0. * @param changeFrameRateStrategy Whether display refresh rate transitions caused by this * surface should be seamless. A seamless transition is one * that doesn't have any visual interruptions, such as a * black screen for a second or two. This parameter is * ignored when frameRate is 0. * @return This transaction object. */ @NonNull public Transaction setFrameRate(@NonNull SurfaceControl sc, @FloatRange(from = 0.0) float frameRate, @Surface.FrameRateCompatibility int compatibility, @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) { checkPreconditions(sc); nativeSetFrameRate(mNativeObject, sc.mNativeObject, frameRate, compatibility, changeFrameRateStrategy); return this; } /** * Sets focus on the window identified by the input {@code token} if the window is focusable * otherwise the request is dropped. * * If the window is not visible, the request will be queued until the window becomes * visible or the request is overrriden by another request. The currently focused window * will lose focus immediately. This is to send the newly focused window any focus * dispatched events that occur while it is completing its first draw. * * @hide */ public Transaction setFocusedWindow(@NonNull IBinder token, String windowName, int displayId) { nativeSetFocusedWindow(mNativeObject, token, windowName, null /* focusedToken */, null /* focusedWindowName */, displayId); return this; } /** * Set focus on the window identified by the input {@code token} if the window identified by * the input {@code focusedToken} is currently focused. If the {@code focusedToken} does not * have focus, the request is dropped. * * This is used by forward focus transfer requests from clients that host embedded windows, * and want to transfer focus to/from them. * * @hide */ public Transaction requestFocusTransfer(@NonNull IBinder token, String windowName, @NonNull IBinder focusedToken, String focusedWindowName, int displayId) { nativeSetFocusedWindow(mNativeObject, token, windowName, focusedToken, focusedWindowName, displayId); return this; } /** * Adds or removes the flag SKIP_SCREENSHOT of the surface. Setting the flag is equivalent * to creating the Surface with the {@link #SKIP_SCREENSHOT} flag. * * @hide */ public Transaction setSkipScreenshot(SurfaceControl sc, boolean skipScrenshot) { checkPreconditions(sc); if (skipScrenshot) { nativeSetFlags(mNativeObject, sc.mNativeObject, SKIP_SCREENSHOT, SKIP_SCREENSHOT); } else { nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SKIP_SCREENSHOT); } return this; } /** * Set a buffer for a SurfaceControl. This can only be used for SurfaceControls that were * created as type {@link #FX_SURFACE_BLAST} * * @hide */ public Transaction setBuffer(SurfaceControl sc, GraphicBuffer buffer) { checkPreconditions(sc); nativeSetBuffer(mNativeObject, sc.mNativeObject, buffer); return this; } /** * Set the color space for the SurfaceControl. The supported color spaces are SRGB * and Display P3, other color spaces will be treated as SRGB. This can only be used for * SurfaceControls that were created as type {@link #FX_SURFACE_BLAST} * * @hide */ public Transaction setColorSpace(SurfaceControl sc, ColorSpace colorSpace) { checkPreconditions(sc); nativeSetColorSpace(mNativeObject, sc.mNativeObject, colorSpace.getId()); return this; } /** * Sets the trusted overlay state on this SurfaceControl and it is inherited to all the * children. The caller must hold the ACCESS_SURFACE_FLINGER permission. * @hide */ public Transaction setTrustedOverlay(SurfaceControl sc, boolean isTrustedOverlay) { checkPreconditions(sc); nativeSetTrustedOverlay(mNativeObject, sc.mNativeObject, isTrustedOverlay); return this; } /** * Sets the input event drop mode on this SurfaceControl and its children. The caller must * hold the ACCESS_SURFACE_FLINGER permission. See {@code InputEventDropMode}. * @hide */ public Transaction setDropInputMode(SurfaceControl sc, @DropInputMode int mode) { checkPreconditions(sc); nativeSetDropInputMode(mNativeObject, sc.mNativeObject, mode); return this; } /** * Merge the other transaction into this transaction, clearing the * other transaction as if it had been applied. * * @param other The transaction to merge in to this one. * @return This transaction. */ @NonNull public Transaction merge(@NonNull Transaction other) { if (this == other) { return this; } mResizedSurfaces.putAll(other.mResizedSurfaces); other.mResizedSurfaces.clear(); mReparentedSurfaces.putAll(other.mReparentedSurfaces); other.mReparentedSurfaces.clear(); nativeMergeTransaction(mNativeObject, other.mNativeObject); return this; } /** * Equivalent to reparent with a null parent, in that it removes * the SurfaceControl from the scene, but it also releases * the local resources (by calling {@link SurfaceControl#release}) * after this method returns, {@link SurfaceControl#isValid} will return * false for the argument. * * @param sc The surface to remove and release. * @return This transaction * @hide */ @NonNull public Transaction remove(@NonNull SurfaceControl sc) { reparent(sc, null); sc.release(); return this; } /** * Sets the frame timeline vsync id received from choreographer * {@link Choreographer#getVsyncId()} that corresponds to the transaction submitted on that * surface control. * * @hide */ @NonNull public Transaction setFrameTimelineVsync(long frameTimelineVsyncId) { nativeSetFrameTimelineVsync(mNativeObject, frameTimelineVsyncId); return this; } /** * Writes the transaction to parcel, clearing the transaction as if it had been applied so * it can be used to store future transactions. It's the responsibility of the parcel * reader to apply the original transaction. * * @param dest parcel to write the transaction to * @param flags */ @Override public void writeToParcel(@NonNull Parcel dest, @WriteFlags int flags) { if (mNativeObject == 0) { dest.writeInt(0); return; } dest.writeInt(1); nativeWriteTransactionToParcel(mNativeObject, dest); if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { nativeClearTransaction(mNativeObject); } } private void readFromParcel(Parcel in) { mNativeObject = 0; if (in.readInt() != 0) { mNativeObject = nativeReadTransactionFromParcel(in); mFreeNativeResources = sRegistry.registerNativeAllocation(this, mNativeObject); } } @Override public int describeContents() { return 0; } public static final @NonNull Creator CREATOR = new Creator() { @Override public Transaction createFromParcel(Parcel in) { return new Transaction(in); } @Override public Transaction[] newArray(int size) { return new Transaction[size]; } }; } /** * A debugging utility subclass of SurfaceControl.Transaction. At construction * you can pass in a monitor object, and all the other methods will throw an exception * if the monitor is not held when they are called. * @hide */ public static class LockDebuggingTransaction extends SurfaceControl.Transaction { Object mMonitor; public LockDebuggingTransaction(Object o) { mMonitor = o; } @Override protected void checkPreconditions(SurfaceControl sc) { super.checkPreconditions(sc); if (!Thread.holdsLock(mMonitor)) { throw new RuntimeException( "Unlocked access to synchronized SurfaceControl.Transaction"); } } } /** * As part of eliminating usage of the global Transaction we expose * a SurfaceControl.getGlobalTransaction function. However calling * apply on this global transaction (rather than using closeTransaction) * would be very dangerous. So for the global transaction we use this * subclass of Transaction where the normal apply throws an exception. */ private static class GlobalTransactionWrapper extends SurfaceControl.Transaction { void applyGlobalTransaction(boolean sync) { applyResizedSurfaces(); notifyReparentedSurfaces(); nativeApplyTransaction(mNativeObject, sync); } @Override public void apply(boolean sync) { throw new RuntimeException("Global transaction must be applied from closeTransaction"); } } /** * Acquire a frame rate flexibility token, which allows surface flinger to freely switch display * frame rates. This is used by CTS tests to put the device in a consistent state. See * ISurfaceComposer::acquireFrameRateFlexibilityToken(). The caller must have the * ACCESS_SURFACE_FLINGER permission, or else the call will fail, returning 0. * @hide */ @TestApi public static long acquireFrameRateFlexibilityToken() { return nativeAcquireFrameRateFlexibilityToken(); } /** * Release a frame rate flexibility token. * @hide */ @TestApi public static void releaseFrameRateFlexibilityToken(long token) { nativeReleaseFrameRateFlexibilityToken(token); } /** * This is a refactoring utility function to enable lower levels of code to be refactored * from using the global transaction (and instead use a passed in Transaction) without * having to refactor the higher levels at the same time. * The returned global transaction can't be applied, it must be applied from closeTransaction * Unless you are working on removing Global Transaction usage in the WindowManager, this * probably isn't a good function to use. * @hide */ public static Transaction getGlobalTransaction() { return sGlobalTransaction; } /** * @hide */ public void resize(int w, int h) { mWidth = w; mHeight = h; nativeUpdateDefaultBufferSize(mNativeObject, w, h); } /** * @hide */ public @SurfaceControl.BufferTransform int getTransformHint() { checkNotReleased(); return nativeGetTransformHint(mNativeObject); } /** * Update the transform hint of current SurfaceControl. Only affect if type is * {@link #FX_SURFACE_BLAST} * * The transform hint is used to prevent allocating a buffer of different size when a * layer is rotated. The producer can choose to consume the hint and allocate the buffer * with the same size. * @hide */ public void setTransformHint(@SurfaceControl.BufferTransform int transformHint) { nativeSetTransformHint(mNativeObject, transformHint); } /** * @hide */ public int getLayerId() { if (mNativeObject != 0) { return nativeGetLayerId(mNativeObject); } return -1; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy