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A library jar that provides APIs for Applications written for the Google Android Platform.
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.res.Resources;
import android.util.Log;
import java.io.IOException;
import java.io.InputStream;
import java.io.UnsupportedEncodingException;
/**
* @hide
*
* Program is a base class for all the objects that modify
* various stages of the graphics pipeline
*
* @deprecated Renderscript has been deprecated in API level 31. Please refer to the migration
* guide for the proposed alternatives.
**/
@Deprecated
public class Program extends BaseObj {
static final int MAX_INPUT = 8;
static final int MAX_OUTPUT = 8;
static final int MAX_CONSTANT = 8;
static final int MAX_TEXTURE = 8;
/**
*
* TextureType specifies what textures are attached to Program
* objects
*
**/
public enum TextureType {
@UnsupportedAppUsage
TEXTURE_2D (0),
TEXTURE_CUBE (1);
int mID;
TextureType(int id) {
mID = id;
}
}
enum ProgramParam {
INPUT (0),
OUTPUT (1),
CONSTANT (2),
TEXTURE_TYPE (3);
int mID;
ProgramParam(int id) {
mID = id;
}
};
Element mInputs[];
Element mOutputs[];
Type mConstants[];
TextureType mTextures[];
String mTextureNames[];
int mTextureCount;
String mShader;
Program(long id, RenderScript rs) {
super(id, rs);
guard.open("destroy");
}
/**
* Program object can have zero or more constant allocations
* associated with it. This method returns the total count.
* @return number of constant input types
*/
public int getConstantCount() {
return mConstants != null ? mConstants.length : 0;
}
/**
* Returns the type of the constant buffer used in the program
* object. It could be used to query internal elements or create
* an allocation to store constant data.
* @param slot index of the constant input type to return
* @return constant input type
*/
public Type getConstant(int slot) {
if (slot < 0 || slot >= mConstants.length) {
throw new IllegalArgumentException("Slot ID out of range.");
}
return mConstants[slot];
}
/**
* Returns the number of textures used in this program object
* @return number of texture inputs
*/
public int getTextureCount() {
return mTextureCount;
}
/**
* Returns the type of texture at a given slot. e.g. 2D or Cube
* @param slot index of the texture input
* @return texture input type
*/
public TextureType getTextureType(int slot) {
if ((slot < 0) || (slot >= mTextureCount)) {
throw new IllegalArgumentException("Slot ID out of range.");
}
return mTextures[slot];
}
/**
* Returns the name of the texture input at a given slot. e.g.
* tex0, diffuse, spec
* @param slot index of the texture input
* @return texture input name
*/
public String getTextureName(int slot) {
if ((slot < 0) || (slot >= mTextureCount)) {
throw new IllegalArgumentException("Slot ID out of range.");
}
return mTextureNames[slot];
}
/**
* Binds a constant buffer to be used as uniform inputs to the
* program
*
* @param a allocation containing uniform data
* @param slot index within the program's list of constant
* buffer allocations
*/
public void bindConstants(Allocation a, int slot) {
if (slot < 0 || slot >= mConstants.length) {
throw new IllegalArgumentException("Slot ID out of range.");
}
if (a != null &&
a.getType().getID(mRS) != mConstants[slot].getID(mRS)) {
throw new IllegalArgumentException("Allocation type does not match slot type.");
}
long id = a != null ? a.getID(mRS) : 0;
mRS.nProgramBindConstants(getID(mRS), slot, id);
}
/**
* Binds a texture to be used in the program
*
* @param va allocation containing texture data
* @param slot index within the program's list of textures
*
*/
public void bindTexture(Allocation va, int slot)
throws IllegalArgumentException {
mRS.validate();
if ((slot < 0) || (slot >= mTextureCount)) {
throw new IllegalArgumentException("Slot ID out of range.");
}
if (va != null && va.getType().hasFaces() &&
mTextures[slot] != TextureType.TEXTURE_CUBE) {
throw new IllegalArgumentException("Cannot bind cubemap to 2d texture slot");
}
long id = va != null ? va.getID(mRS) : 0;
mRS.nProgramBindTexture(getID(mRS), slot, id);
}
/**
* Binds an object that describes how a texture at the
* corresponding location is sampled
*
* @param vs sampler for a corresponding texture
* @param slot index within the program's list of textures to
* use the sampler on
*
*/
public void bindSampler(Sampler vs, int slot)
throws IllegalArgumentException {
mRS.validate();
if ((slot < 0) || (slot >= mTextureCount)) {
throw new IllegalArgumentException("Slot ID out of range.");
}
long id = vs != null ? vs.getID(mRS) : 0;
mRS.nProgramBindSampler(getID(mRS), slot, id);
}
public static class BaseProgramBuilder {
@UnsupportedAppUsage
RenderScript mRS;
@UnsupportedAppUsage
Element mInputs[];
@UnsupportedAppUsage
Element mOutputs[];
@UnsupportedAppUsage
Type mConstants[];
Type mTextures[];
TextureType mTextureTypes[];
String mTextureNames[];
@UnsupportedAppUsage
int mInputCount;
@UnsupportedAppUsage
int mOutputCount;
@UnsupportedAppUsage
int mConstantCount;
@UnsupportedAppUsage
int mTextureCount;
@UnsupportedAppUsage
String mShader;
@UnsupportedAppUsage
protected BaseProgramBuilder(RenderScript rs) {
mRS = rs;
mInputs = new Element[MAX_INPUT];
mOutputs = new Element[MAX_OUTPUT];
mConstants = new Type[MAX_CONSTANT];
mInputCount = 0;
mOutputCount = 0;
mConstantCount = 0;
mTextureCount = 0;
mTextureTypes = new TextureType[MAX_TEXTURE];
mTextureNames = new String[MAX_TEXTURE];
}
/**
* Sets the GLSL shader code to be used in the program
*
* @param s GLSL shader string
* @return self
*/
public BaseProgramBuilder setShader(String s) {
mShader = s;
return this;
}
/**
* Sets the GLSL shader code to be used in the program
*
* @param resources application resources
* @param resourceID id of the file containing GLSL shader code
*
* @return self
*/
public BaseProgramBuilder setShader(Resources resources, int resourceID) {
byte[] str;
int strLength;
InputStream is = resources.openRawResource(resourceID);
try {
try {
str = new byte[1024];
strLength = 0;
while(true) {
int bytesLeft = str.length - strLength;
if (bytesLeft == 0) {
byte[] buf2 = new byte[str.length * 2];
System.arraycopy(str, 0, buf2, 0, str.length);
str = buf2;
bytesLeft = str.length - strLength;
}
int bytesRead = is.read(str, strLength, bytesLeft);
if (bytesRead <= 0) {
break;
}
strLength += bytesRead;
}
} finally {
is.close();
}
} catch(IOException e) {
throw new Resources.NotFoundException();
}
try {
mShader = new String(str, 0, strLength, "UTF-8");
} catch (UnsupportedEncodingException e) {
Log.e("RenderScript shader creation", "Could not decode shader string");
}
return this;
}
/**
* Queries the index of the last added constant buffer type
*
*/
public int getCurrentConstantIndex() {
return mConstantCount - 1;
}
/**
* Queries the index of the last added texture type
*
*/
public int getCurrentTextureIndex() {
return mTextureCount - 1;
}
/**
* Adds constant (uniform) inputs to the program
*
* @param t Type that describes the layout of the Allocation
* object to be used as constant inputs to the Program
* @return self
*/
public BaseProgramBuilder addConstant(Type t) throws IllegalStateException {
// Should check for consistant and non-conflicting names...
if(mConstantCount >= MAX_CONSTANT) {
throw new RSIllegalArgumentException("Max input count exceeded.");
}
if (t.getElement().isComplex()) {
throw new RSIllegalArgumentException("Complex elements not allowed.");
}
mConstants[mConstantCount] = t;
mConstantCount++;
return this;
}
/**
* Adds a texture input to the Program
*
* @param texType describes that the texture to append it (2D,
* Cubemap, etc.)
* @return self
*/
public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException {
addTexture(texType, "Tex" + mTextureCount);
return this;
}
/**
* Adds a texture input to the Program
*
* @param texType describes that the texture to append it (2D,
* Cubemap, etc.)
* @param texName what the texture should be called in the
* shader
* @return self
*/
public BaseProgramBuilder addTexture(TextureType texType, String texName)
throws IllegalArgumentException {
if(mTextureCount >= MAX_TEXTURE) {
throw new IllegalArgumentException("Max texture count exceeded.");
}
mTextureTypes[mTextureCount] = texType;
mTextureNames[mTextureCount] = texName;
mTextureCount ++;
return this;
}
protected void initProgram(Program p) {
p.mInputs = new Element[mInputCount];
System.arraycopy(mInputs, 0, p.mInputs, 0, mInputCount);
p.mOutputs = new Element[mOutputCount];
System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount);
p.mConstants = new Type[mConstantCount];
System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount);
p.mTextureCount = mTextureCount;
p.mTextures = new TextureType[mTextureCount];
System.arraycopy(mTextureTypes, 0, p.mTextures, 0, mTextureCount);
p.mTextureNames = new String[mTextureCount];
System.arraycopy(mTextureNames, 0, p.mTextureNames, 0, mTextureCount);
}
}
}