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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.service.dreams;

import android.annotation.IdRes;
import android.annotation.LayoutRes;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.app.Activity;
import android.app.ActivityTaskManager;
import android.app.AlarmManager;
import android.app.Service;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
import android.content.pm.PackageManager;
import android.content.pm.ServiceInfo;
import android.content.res.TypedArray;
import android.content.res.XmlResourceParser;
import android.graphics.drawable.Drawable;
import android.os.Binder;
import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
import android.os.IRemoteCallback;
import android.os.Looper;
import android.os.PowerManager;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.util.AttributeSet;
import android.util.Log;
import android.util.MathUtils;
import android.util.Slog;
import android.util.Xml;
import android.view.ActionMode;
import android.view.Display;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.SearchEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import android.view.WindowInsets;
import android.view.WindowManager;
import android.view.WindowManager.LayoutParams;
import android.view.accessibility.AccessibilityEvent;

import com.android.internal.R;
import com.android.internal.util.DumpUtils;

import org.xmlpull.v1.XmlPullParser;
import org.xmlpull.v1.XmlPullParserException;

import java.io.FileDescriptor;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.ArrayDeque;
import java.util.function.Consumer;

/**
 * Extend this class to implement a custom dream (available to the user as a "Daydream").
 *
 * 

Dreams are interactive screensavers launched when a charging device is idle, or docked in a * desk dock. Dreams provide another modality for apps to express themselves, tailored for * an exhibition/lean-back experience.

* *

The {@code DreamService} lifecycle is as follows:

*
    *
  1. {@link #onAttachedToWindow} *

    Use this for initial setup, such as calling {@link #setContentView setContentView()}.

  2. *
  3. {@link #onDreamingStarted} *

    Your dream has started, so you should begin animations or other behaviors here.

  4. *
  5. {@link #onDreamingStopped} *

    Use this to stop the things you started in {@link #onDreamingStarted}.

  6. *
  7. {@link #onDetachedFromWindow} *

    Use this to dismantle resources (for example, detach from handlers * and listeners).

  8. *
* *

In addition, onCreate and onDestroy (from the Service interface) will also be called, but * initialization and teardown should be done by overriding the hooks above.

* *

To be available to the system, your {@code DreamService} should be declared in the * manifest as follows:

*
 * <service
 *     android:name=".MyDream"
 *     android:exported="true"
 *     android:icon="@drawable/my_icon"
 *     android:label="@string/my_dream_label" >
 *
 *     <intent-filter>
 *         <action android:name="android.service.dreams.DreamService" />
 *         <category android:name="android.intent.category.DEFAULT" />
 *     </intent-filter>
 *
 *     <!-- Point to additional information for this dream (optional) -->
 *     <meta-data
 *         android:name="android.service.dream"
 *         android:resource="@xml/my_dream" />
 * </service>
 * 
* *

If specified with the {@code } element, * additional information for the dream is defined using the * {@link android.R.styleable#Dream <dream>} element in a separate XML file. * Currently, the only additional * information you can provide is for a settings activity that allows the user to configure * the dream behavior. For example:

*

res/xml/my_dream.xml

*
 * <dream xmlns:android="http://schemas.android.com/apk/res/android"
 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
 * 
*

This makes a Settings button available alongside your dream's listing in the * system settings, which when pressed opens the specified activity.

* * *

To specify your dream layout, call {@link #setContentView}, typically during the * {@link #onAttachedToWindow} callback. For example:

*
 * public class MyDream extends DreamService {
 *
 *     @Override
 *     public void onAttachedToWindow() {
 *         super.onAttachedToWindow();
 *
 *         // Exit dream upon user touch
 *         setInteractive(false);
 *         // Hide system UI
 *         setFullscreen(true);
 *         // Set the dream layout
 *         setContentView(R.layout.dream);
 *     }
 * }
 * 
* *

When targeting api level 21 and above, you must declare the service in your manifest file * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:

*
 * <service
 *     android:name=".MyDream"
 *     android:exported="true"
 *     android:icon="@drawable/my_icon"
 *     android:label="@string/my_dream_label"
 *     android:permission="android.permission.BIND_DREAM_SERVICE">
 *   <intent-filter>
 *     <action android:name=”android.service.dreams.DreamService” />
 *     <category android:name=”android.intent.category.DEFAULT” />
 *   </intent-filter>
 * </service>
 * 
*/ public class DreamService extends Service implements Window.Callback { private static final String TAG = DreamService.class.getSimpleName(); private final String mTag = TAG + "[" + getClass().getSimpleName() + "]"; private static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG); /** * The name of the dream manager service. * @hide */ public static final String DREAM_SERVICE = "dreams"; /** * The {@link Intent} that must be declared as handled by the service. */ @SdkConstant(SdkConstantType.SERVICE_ACTION) public static final String SERVICE_INTERFACE = "android.service.dreams.DreamService"; /** * The name of the extra where the dream overlay component is stored. * @hide */ public static final String EXTRA_DREAM_OVERLAY_COMPONENT = "android.service.dream.DreamService.dream_overlay_component"; /** * Name under which a Dream publishes information about itself. * This meta-data must reference an XML resource containing * a <{@link android.R.styleable#Dream dream}> * tag. */ public static final String DREAM_META_DATA = "android.service.dream"; /** * Name of the root tag under which a Dream defines its metadata in an XML file. */ private static final String DREAM_META_DATA_ROOT_TAG = "dream"; /** * Extra containing a boolean for whether to show complications on the overlay. * @hide */ public static final String EXTRA_SHOW_COMPLICATIONS = "android.service.dreams.SHOW_COMPLICATIONS"; /** * The default value for whether to show complications on the overlay. * @hide */ public static final boolean DEFAULT_SHOW_COMPLICATIONS = false; private final IDreamManager mDreamManager; private final Handler mHandler = new Handler(Looper.getMainLooper()); private IBinder mDreamToken; private Window mWindow; private Activity mActivity; private boolean mInteractive; private boolean mFullscreen; private boolean mScreenBright = true; private boolean mStarted; private boolean mWaking; private boolean mFinished; private boolean mCanDoze; private boolean mDozing; private boolean mWindowless; private int mDozeScreenState = Display.STATE_UNKNOWN; private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; private boolean mDebug = false; private DreamServiceWrapper mDreamServiceWrapper; private Runnable mDispatchAfterOnAttachedToWindow; private final OverlayConnection mOverlayConnection; private static class OverlayConnection implements ServiceConnection { // Overlay set during onBind. private IDreamOverlay mOverlay; // A Queue of pending requests to execute on the overlay. private final ArrayDeque> mRequests; private boolean mBound; OverlayConnection() { mRequests = new ArrayDeque<>(); } public void bind(Context context, @Nullable ComponentName overlayService, ComponentName dreamService) { if (overlayService == null) { return; } final ServiceInfo serviceInfo = fetchServiceInfo(context, dreamService); final Intent overlayIntent = new Intent(); overlayIntent.setComponent(overlayService); overlayIntent.putExtra(EXTRA_SHOW_COMPLICATIONS, fetchShouldShowComplications(context, serviceInfo)); context.bindService(overlayIntent, this, Context.BIND_AUTO_CREATE | Context.BIND_FOREGROUND_SERVICE); mBound = true; } public void unbind(Context context) { if (!mBound) { return; } context.unbindService(this); mBound = false; } public void request(Consumer request) { mRequests.push(request); evaluate(); } private void evaluate() { if (mOverlay == null) { return; } // Any new requests that arrive during this loop will be processed synchronously after // the loop exits. while (!mRequests.isEmpty()) { final Consumer request = mRequests.pop(); request.accept(mOverlay); } } @Override public void onServiceConnected(ComponentName name, IBinder service) { // Store Overlay and execute pending requests. mOverlay = IDreamOverlay.Stub.asInterface(service); evaluate(); } @Override public void onServiceDisconnected(ComponentName name) { // Clear Overlay binder to prevent further request processing. mOverlay = null; } } private final IDreamOverlayCallback mOverlayCallback = new IDreamOverlayCallback.Stub() { @Override public void onExitRequested() { // Simply finish dream when exit is requested. finish(); } }; public DreamService() { mDreamManager = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE)); mOverlayConnection = new OverlayConnection(); } /** * @hide */ public void setDebug(boolean dbg) { mDebug = dbg; } // begin Window.Callback methods /** {@inheritDoc} */ @Override public boolean dispatchKeyEvent(KeyEvent event) { // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK if (!mInteractive) { if (mDebug) Slog.v(mTag, "Waking up on keyEvent"); wakeUp(); return true; } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { if (mDebug) Slog.v(mTag, "Waking up on back key"); wakeUp(); return true; } return mWindow.superDispatchKeyEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchKeyShortcutEvent(KeyEvent event) { if (!mInteractive) { if (mDebug) Slog.v(mTag, "Waking up on keyShortcutEvent"); wakeUp(); return true; } return mWindow.superDispatchKeyShortcutEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchTouchEvent(MotionEvent event) { // TODO: create more flexible version of mInteractive that allows clicks // but finish()es on any other kind of activity if (!mInteractive && event.getActionMasked() == MotionEvent.ACTION_UP) { if (mDebug) Slog.v(mTag, "Waking up on touchEvent"); wakeUp(); return true; } return mWindow.superDispatchTouchEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchTrackballEvent(MotionEvent event) { if (!mInteractive) { if (mDebug) Slog.v(mTag, "Waking up on trackballEvent"); wakeUp(); return true; } return mWindow.superDispatchTrackballEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchGenericMotionEvent(MotionEvent event) { if (!mInteractive) { if (mDebug) Slog.v(mTag, "Waking up on genericMotionEvent"); wakeUp(); return true; } return mWindow.superDispatchGenericMotionEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { return false; } /** {@inheritDoc} */ @Override public View onCreatePanelView(int featureId) { return null; } /** {@inheritDoc} */ @Override public boolean onCreatePanelMenu(int featureId, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onPreparePanel(int featureId, View view, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onMenuOpened(int featureId, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { return false; } /** {@inheritDoc} */ @Override public void onWindowAttributesChanged(LayoutParams attrs) { } /** {@inheritDoc} */ @Override public void onContentChanged() { } /** {@inheritDoc} */ @Override public void onWindowFocusChanged(boolean hasFocus) { } /** {@inheritDoc} */ @Override public void onAttachedToWindow() { } /** {@inheritDoc} */ @Override public void onDetachedFromWindow() { } /** {@inheritDoc} */ @Override public void onPanelClosed(int featureId, Menu menu) { } /** {@inheritDoc} */ @Override public boolean onSearchRequested(SearchEvent event) { return onSearchRequested(); } /** {@inheritDoc} */ @Override public boolean onSearchRequested() { return false; } /** {@inheritDoc} */ @Override public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) { return null; } /** {@inheritDoc} */ @Override public ActionMode onWindowStartingActionMode( android.view.ActionMode.Callback callback, int type) { return null; } /** {@inheritDoc} */ @Override public void onActionModeStarted(ActionMode mode) { } /** {@inheritDoc} */ @Override public void onActionModeFinished(ActionMode mode) { } // end Window.Callback methods // begin public api /** * Retrieves the current {@link android.view.WindowManager} for the dream. * Behaves similarly to {@link android.app.Activity#getWindowManager()}. * * @return The current window manager, or null if the dream is not started. */ public WindowManager getWindowManager() { return mWindow != null ? mWindow.getWindowManager() : null; } /** * Retrieves the current {@link android.view.Window} for the dream. * Behaves similarly to {@link android.app.Activity#getWindow()}. * * @return The current window, or null if the dream is not started. */ public Window getWindow() { return mWindow; } /** * Inflates a layout resource and set it to be the content view for this Dream. * Behaves similarly to {@link android.app.Activity#setContentView(int)}. * *

Note: Requires a window, do not call before {@link #onAttachedToWindow()}

* * @param layoutResID Resource ID to be inflated. * * @see #setContentView(android.view.View) * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) */ public void setContentView(@LayoutRes int layoutResID) { getWindow().setContentView(layoutResID); } /** * Sets a view to be the content view for this Dream. * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity, * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view. * *

Note: This requires a window, so you should usually call it during * {@link #onAttachedToWindow()} and never earlier (you cannot call it * during {@link #onCreate}).

* * @see #setContentView(int) * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) */ public void setContentView(View view) { getWindow().setContentView(view); } /** * Sets a view to be the content view for this Dream. * Behaves similarly to * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)} * in an activity. * *

Note: This requires a window, so you should usually call it during * {@link #onAttachedToWindow()} and never earlier (you cannot call it * during {@link #onCreate}).

* * @param view The desired content to display. * @param params Layout parameters for the view. * * @see #setContentView(android.view.View) * @see #setContentView(int) */ public void setContentView(View view, ViewGroup.LayoutParams params) { getWindow().setContentView(view, params); } /** * Adds a view to the Dream's window, leaving other content views in place. * *

Note: Requires a window, do not call before {@link #onAttachedToWindow()}

* * @param view The desired content to display. * @param params Layout parameters for the view. */ public void addContentView(View view, ViewGroup.LayoutParams params) { getWindow().addContentView(view, params); } /** * Finds a view that was identified by the id attribute from the XML that * was processed in {@link #onCreate}. * *

Note: Requires a window, do not call before {@link #onAttachedToWindow()}

*

* Note: In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return The view if found or null otherwise. * @see View#findViewById(int) * @see DreamService#requireViewById(int) */ @Nullable public T findViewById(@IdRes int id) { return getWindow().findViewById(id); } /** * Finds a view that was identified by the id attribute from the XML that was processed in * {@link #onCreate}, or throws an IllegalArgumentException if the ID is invalid or there is no * matching view in the hierarchy. * *

Note: Requires a window, do not call before {@link #onAttachedToWindow()}

*

* Note: In most cases -- depending on compiler support -- * the resulting view is automatically cast to the target class type. If * the target class type is unconstrained, an explicit cast may be * necessary. * * @param id the ID to search for * @return a view with given ID * @see View#requireViewById(int) * @see DreamService#findViewById(int) */ @NonNull public final T requireViewById(@IdRes int id) { T view = findViewById(id); if (view == null) { throw new IllegalArgumentException( "ID does not reference a View inside this DreamService"); } return view; } /** * Marks this dream as interactive to receive input events. * *

Non-interactive dreams (default) will dismiss on the first input event.

* *

Interactive dreams should call {@link #finish()} to dismiss themselves.

* * @param interactive True if this dream will handle input events. */ public void setInteractive(boolean interactive) { mInteractive = interactive; } /** * Returns whether this dream is interactive. Defaults to false. * * @see #setInteractive(boolean) */ public boolean isInteractive() { return mInteractive; } /** * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} * on the dream's window. * * @param fullscreen If true, the fullscreen flag will be set; else it * will be cleared. */ public void setFullscreen(boolean fullscreen) { if (mFullscreen != fullscreen) { mFullscreen = fullscreen; int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN; applyWindowFlags(mFullscreen ? flag : 0, flag); } } /** * Returns whether this dream is in fullscreen mode. Defaults to false. * * @see #setFullscreen(boolean) */ public boolean isFullscreen() { return mFullscreen; } /** * Marks this dream as keeping the screen bright while dreaming. * * @param screenBright True to keep the screen bright while dreaming. */ public void setScreenBright(boolean screenBright) { if (mScreenBright != screenBright) { mScreenBright = screenBright; int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON; applyWindowFlags(mScreenBright ? flag : 0, flag); } } /** * Returns whether this dream keeps the screen bright while dreaming. * Defaults to false, allowing the screen to dim if necessary. * * @see #setScreenBright(boolean) */ public boolean isScreenBright() { return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright); } /** * Marks this dream as windowless. Only available to doze dreams. * * @hide * */ public void setWindowless(boolean windowless) { mWindowless = windowless; } /** * Returns whether this dream is windowless. Only available to doze dreams. * * @hide */ public boolean isWindowless() { return mWindowless; } /** * Returns true if this dream is allowed to doze. *

* The value returned by this method is only meaningful when the dream has started. *

* * @return True if this dream can doze. * @see #startDozing * @hide For use by system UI components only. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) public boolean canDoze() { return mCanDoze; } /** * Starts dozing, entering a deep dreamy sleep. *

* Dozing enables the system to conserve power while the user is not actively interacting * with the device. While dozing, the display will remain on in a low-power state * and will continue to show its previous contents but the application processor and * other system components will be allowed to suspend when possible. *

* While the application processor is suspended, the dream may stop executing code * for long periods of time. Prior to being suspended, the dream may schedule periodic * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}. * The dream may also keep the CPU awake by acquiring a * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary. * Note that since the purpose of doze mode is to conserve power (especially when * running on battery), the dream should not wake the CPU very often or keep it * awake for very long. *

* It is a good idea to call this method some time after the dream's entry animation * has completed and the dream is ready to doze. It is important to completely * finish all of the work needed before dozing since the application processor may * be suspended at any moment once this method is called unless other wake locks * are being held. *

* Call {@link #stopDozing} or {@link #finish} to stop dozing. *

* * @see #stopDozing * @hide For use by system UI components only. */ @UnsupportedAppUsage public void startDozing() { if (mCanDoze && !mDozing) { mDozing = true; updateDoze(); } } private void updateDoze() { if (mDreamToken == null) { Slog.w(mTag, "Updating doze without a dream token."); return; } if (mDozing) { try { mDreamManager.startDozing(mDreamToken, mDozeScreenState, mDozeScreenBrightness); } catch (RemoteException ex) { // system server died } } } /** * Stops dozing, returns to active dreaming. *

* This method reverses the effect of {@link #startDozing}. From this moment onward, * the application processor will be kept awake as long as the dream is running * or until the dream starts dozing again. *

* * @see #startDozing * @hide For use by system UI components only. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) public void stopDozing() { if (mDozing) { mDozing = false; try { mDreamManager.stopDozing(mDreamToken); } catch (RemoteException ex) { // system server died } } } /** * Returns true if the dream will allow the system to enter a low-power state while * it is running without actually turning off the screen. Defaults to false, * keeping the application processor awake while the dream is running. * * @return True if the dream is dozing. * * @hide For use by system UI components only. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) public boolean isDozing() { return mDozing; } /** * Gets the screen state to use while dozing. * * @return The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @see #setDozeScreenState * @hide For use by system UI components only. */ public int getDozeScreenState() { return mDozeScreenState; } /** * Sets the screen state to use while dozing. *

* The value of this property determines the power state of the primary display * once {@link #startDozing} has been called. The default value is * {@link Display#STATE_UNKNOWN} which lets the system decide. * The dream may set a different state before starting to doze and may * perform transitions between states while dozing to conserve power and * achieve various effects. *

* Some devices will have dedicated hardware ("Sidekick") to animate * the display content while the CPU sleeps. If the dream and the hardware support * this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND} * will switch control to the Sidekick. *

* If not using Sidekick, it is recommended that the state be set to * {@link Display#STATE_DOZE_SUSPEND} once the dream has completely * finished drawing and before it releases its wakelock * to allow the display hardware to be fully suspended. While suspended, * the display will preserve its on-screen contents. *

* If the doze suspend state is used, the dream must make sure to set the mode back * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again * since the display updates may be ignored and not seen by the user otherwise. *

* The set of available display power states and their behavior while dozing is * hardware dependent and may vary across devices. The dream may therefore * need to be modified or configured to correctly support the hardware. *

* * @param state The screen state to use while dozing, such as {@link Display#STATE_ON}, * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND}, * {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} * for the default behavior. * * @hide For use by system UI components only. */ @UnsupportedAppUsage public void setDozeScreenState(int state) { if (mDozeScreenState != state) { mDozeScreenState = state; updateDoze(); } } /** * Gets the screen brightness to use while dozing. * * @return The screen brightness while dozing as a value between * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply * its default policy based on the screen state. * * @see #setDozeScreenBrightness * @hide For use by system UI components only. */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) public int getDozeScreenBrightness() { return mDozeScreenBrightness; } /** * Sets the screen brightness to use while dozing. *

* The value of this property determines the power state of the primary display * once {@link #startDozing} has been called. The default value is * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide. * The dream may set a different brightness before starting to doze and may adjust * the brightness while dozing to conserve power and achieve various effects. *

* Note that dream may specify any brightness in the full 0-255 range, including * values that are less than the minimum value for manual screen brightness * adjustments by the user. In particular, the value may be set to 0 which may * turn off the backlight entirely while still leaving the screen on although * this behavior is device dependent and not guaranteed. *

* The available range of display brightness values and their behavior while dozing is * hardware dependent and may vary across devices. The dream may therefore * need to be modified or configured to correctly support the hardware. *

* * @param brightness The screen brightness while dozing as a value between * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255), * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply * its default policy based on the screen state. * * @hide For use by system UI components only. */ @UnsupportedAppUsage public void setDozeScreenBrightness(int brightness) { if (brightness != PowerManager.BRIGHTNESS_DEFAULT) { brightness = clampAbsoluteBrightness(brightness); } if (mDozeScreenBrightness != brightness) { mDozeScreenBrightness = brightness; updateDoze(); } } /** * Called when this Dream is constructed. */ @Override public void onCreate() { if (mDebug) Slog.v(mTag, "onCreate()"); super.onCreate(); } /** * Called when the dream's window has been created and is visible and animation may now begin. */ public void onDreamingStarted() { if (mDebug) Slog.v(mTag, "onDreamingStarted()"); // hook for subclasses } /** * Called when this Dream is stopped, either by external request or by calling finish(), * before the window has been removed. */ public void onDreamingStopped() { if (mDebug) Slog.v(mTag, "onDreamingStopped()"); // hook for subclasses } /** * Called when the dream is being asked to stop itself and wake. *

* The default implementation simply calls {@link #finish} which ends the dream * immediately. Subclasses may override this function to perform a smooth exit * transition then call {@link #finish} afterwards. *

* Note that the dream will only be given a short period of time (currently about * five seconds) to wake up. If the dream does not finish itself in a timely manner * then the system will forcibly finish it once the time allowance is up. *

*/ public void onWakeUp() { finish(); } /** {@inheritDoc} */ @Override public final IBinder onBind(Intent intent) { if (mDebug) Slog.v(mTag, "onBind() intent = " + intent); mDreamServiceWrapper = new DreamServiceWrapper(); // Connect to the overlay service if present. if (!mWindowless) { mOverlayConnection.bind( /* context= */ this, intent.getParcelableExtra(EXTRA_DREAM_OVERLAY_COMPONENT), new ComponentName(this, getClass())); } return mDreamServiceWrapper; } @Override public boolean onUnbind(Intent intent) { // We must unbind from any overlay connection if we are unbound before finishing. mOverlayConnection.unbind(this); return super.onUnbind(intent); } /** * Stops the dream and detaches from the window. *

* When the dream ends, the system will be allowed to go to sleep fully unless there * is a reason for it to be awake such as recent user activity or wake locks being held. *

*/ public final void finish() { if (mDebug) Slog.v(mTag, "finish(): mFinished=" + mFinished); Activity activity = mActivity; if (activity != null) { if (!activity.isFinishing()) { // In case the activity is not finished yet, do it now. activity.finishAndRemoveTask(); } return; } if (mFinished) { return; } mFinished = true; mOverlayConnection.unbind(this); if (mDreamToken == null) { Slog.w(mTag, "Finish was called before the dream was attached."); stopSelf(); return; } try { // finishSelf will unbind the dream controller from the dream service. This will // trigger DreamService.this.onDestroy and DreamService.this will die. mDreamManager.finishSelf(mDreamToken, true /*immediate*/); } catch (RemoteException ex) { // system server died } } /** * Wakes the dream up gently. *

* Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition. * When the transition is over, the dream should call {@link #finish}. *

*/ public final void wakeUp() { wakeUp(false); } private void wakeUp(boolean fromSystem) { if (mDebug) { Slog.v(mTag, "wakeUp(): fromSystem=" + fromSystem + ", mWaking=" + mWaking + ", mFinished=" + mFinished); } if (!mWaking && !mFinished) { mWaking = true; if (mActivity != null) { // During wake up the activity should be translucent to allow the application // underneath to start drawing. Normally, the WM animation system takes care of // this, but here we give the dream application some time to perform a custom exit // animation. If it uses a view animation, the WM doesn't know about it and can't // make the activity translucent in the normal way. Therefore, here we ensure that // the activity is translucent during wake up regardless of what animation is used // in onWakeUp(). mActivity.convertToTranslucent(null, null); } // As a minor optimization, invoke the callback first in case it simply // calls finish() immediately so there wouldn't be much point in telling // the system that we are finishing the dream gently. onWakeUp(); // Now tell the system we are waking gently, unless we already told // it we were finishing immediately. if (!fromSystem && !mFinished) { if (mActivity == null) { Slog.w(mTag, "WakeUp was called before the dream was attached."); } else { try { mDreamManager.finishSelf(mDreamToken, false /*immediate*/); } catch (RemoteException ex) { // system server died } } } } } /** {@inheritDoc} */ @Override public void onDestroy() { if (mDebug) Slog.v(mTag, "onDestroy()"); // hook for subclasses // Just in case destroy came in before detach, let's take care of that now detach(); super.onDestroy(); } // end public api /** * Parses and returns metadata of the dream service indicated by the service info. Returns null * if metadata cannot be found. * * Note that {@link ServiceInfo} must be fetched with {@link PackageManager#GET_META_DATA} flag. * * @hide */ @Nullable public static DreamMetadata getDreamMetadata(Context context, @Nullable ServiceInfo serviceInfo) { if (serviceInfo == null) return null; final PackageManager pm = context.getPackageManager(); try (TypedArray rawMetadata = readMetadata(pm, serviceInfo)) { if (rawMetadata == null) return null; return new DreamMetadata( convertToComponentName(rawMetadata.getString( com.android.internal.R.styleable.Dream_settingsActivity), serviceInfo), rawMetadata.getDrawable( com.android.internal.R.styleable.Dream_previewImage), rawMetadata.getBoolean(R.styleable.Dream_showClockAndComplications, DEFAULT_SHOW_COMPLICATIONS)); } } /** * Returns the raw XML metadata fetched from the {@link ServiceInfo}. * * Returns null if the {@link ServiceInfo} doesn't contain valid dream metadata. */ @Nullable private static TypedArray readMetadata(PackageManager pm, ServiceInfo serviceInfo) { if (serviceInfo == null || serviceInfo.metaData == null) { return null; } try (XmlResourceParser parser = serviceInfo.loadXmlMetaData(pm, DreamService.DREAM_META_DATA)) { if (parser == null) { if (DEBUG) Log.w(TAG, "No " + DreamService.DREAM_META_DATA + " metadata"); return null; } final AttributeSet attrs = Xml.asAttributeSet(parser); while (true) { final int type = parser.next(); if (type == XmlPullParser.END_DOCUMENT || type == XmlPullParser.START_TAG) { break; } } if (!parser.getName().equals(DREAM_META_DATA_ROOT_TAG)) { if (DEBUG) { Log.w(TAG, "Metadata does not start with " + DREAM_META_DATA_ROOT_TAG + " tag"); } return null; } return pm.getResourcesForApplication(serviceInfo.applicationInfo).obtainAttributes( attrs, com.android.internal.R.styleable.Dream); } catch (PackageManager.NameNotFoundException | IOException | XmlPullParserException e) { if (DEBUG) Log.e(TAG, "Error parsing: " + serviceInfo.packageName, e); return null; } } private static ComponentName convertToComponentName(String flattenedString, ServiceInfo serviceInfo) { if (flattenedString == null) { return null; } if (!flattenedString.contains("/")) { return new ComponentName(serviceInfo.packageName, flattenedString); } return ComponentName.unflattenFromString(flattenedString); } /** * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed. * * Must run on mHandler. */ private void detach() { if (mStarted) { if (mDebug) Slog.v(mTag, "detach(): Calling onDreamingStopped()"); mStarted = false; onDreamingStopped(); } if (mActivity != null && !mActivity.isFinishing()) { mActivity.finishAndRemoveTask(); } else { finish(); } mDreamToken = null; mCanDoze = false; } /** * Called when the Dream is ready to be shown. * * Must run on mHandler. * * @param dreamToken Token for this dream service. * @param started A callback that will be invoked once onDreamingStarted has completed. */ private void attach(IBinder dreamToken, boolean canDoze, IRemoteCallback started) { if (mDreamToken != null) { Slog.e(mTag, "attach() called when dream with token=" + mDreamToken + " already attached"); return; } if (mFinished || mWaking) { Slog.w(mTag, "attach() called after dream already finished"); try { mDreamManager.finishSelf(dreamToken, true /*immediate*/); } catch (RemoteException ex) { // system server died } return; } mDreamToken = dreamToken; mCanDoze = canDoze; if (mWindowless && !mCanDoze) { throw new IllegalStateException("Only doze dreams can be windowless"); } mDispatchAfterOnAttachedToWindow = () -> { if (mWindow != null || mWindowless) { mStarted = true; try { onDreamingStarted(); } finally { try { started.sendResult(null); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } }; // We need to defer calling onDreamingStarted until after the activity is created. // If the dream is windowless, we can call it immediately. Otherwise, we wait // for the DreamActivity to report onActivityCreated via // DreamServiceWrapper.onActivityCreated. if (!mWindowless) { Intent i = new Intent(this, DreamActivity.class); i.setPackage(getApplicationContext().getPackageName()); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra(DreamActivity.EXTRA_CALLBACK, new DreamActivityCallback(mDreamToken)); final ServiceInfo serviceInfo = fetchServiceInfo(this, new ComponentName(this, getClass())); i.putExtra(DreamActivity.EXTRA_DREAM_TITLE, fetchDreamLabel(this, serviceInfo)); try { if (!ActivityTaskManager.getService().startDreamActivity(i)) { detach(); } } catch (RemoteException e) { Log.w(mTag, "Could not connect to activity task manager to start dream activity"); e.rethrowFromSystemServer(); } } else { mDispatchAfterOnAttachedToWindow.run(); } } private void onWindowCreated(Window w) { mWindow = w; mWindow.setCallback(this); mWindow.requestFeature(Window.FEATURE_NO_TITLE); WindowManager.LayoutParams lp = mWindow.getAttributes(); lp.flags |= (WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0) | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0) ); lp.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS; mWindow.setAttributes(lp); // Workaround: Currently low-profile and in-window system bar backgrounds don't go // along well. Dreams usually don't need such bars anyways, so disable them by default. mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS); // Hide all insets when the dream is showing mWindow.getDecorView().getWindowInsetsController().hide(WindowInsets.Type.systemBars()); mWindow.setDecorFitsSystemWindows(false); mWindow.getDecorView().addOnAttachStateChangeListener( new View.OnAttachStateChangeListener() { @Override public void onViewAttachedToWindow(View v) { mDispatchAfterOnAttachedToWindow.run(); // Request the DreamOverlay be told to dream with dream's window parameters // once the window has been attached. mOverlayConnection.request(overlay -> { try { overlay.startDream(mWindow.getAttributes(), mOverlayCallback); } catch (RemoteException e) { Log.e(mTag, "could not send window attributes:" + e); } }); } @Override public void onViewDetachedFromWindow(View v) { if (mActivity == null || !mActivity.isChangingConfigurations()) { // Only stop the dream if the view is not detached by relaunching // activity for configuration changes. It is important to also clear // the window reference in order to fully release the DreamActivity. mWindow = null; mActivity = null; finish(); } } }); } private boolean getWindowFlagValue(int flag, boolean defaultValue) { return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0; } private void applyWindowFlags(int flags, int mask) { if (mWindow != null) { WindowManager.LayoutParams lp = mWindow.getAttributes(); lp.flags = applyFlags(lp.flags, flags, mask); mWindow.setAttributes(lp); mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp); } } private int applyFlags(int oldFlags, int flags, int mask) { return (oldFlags&~mask) | (flags&mask); } /** * Fetches metadata of the dream indicated by the {@link ComponentName}, and returns whether * the dream should show complications on the overlay. If not defined, returns * {@link DreamService#DEFAULT_SHOW_COMPLICATIONS}. */ private static boolean fetchShouldShowComplications(Context context, @Nullable ServiceInfo serviceInfo) { final DreamMetadata metadata = getDreamMetadata(context, serviceInfo); if (metadata != null) { return metadata.showComplications; } return DEFAULT_SHOW_COMPLICATIONS; } @Nullable private static CharSequence fetchDreamLabel(Context context, @Nullable ServiceInfo serviceInfo) { if (serviceInfo == null) return null; final PackageManager pm = context.getPackageManager(); return serviceInfo.loadLabel(pm); } @Nullable private static ServiceInfo fetchServiceInfo(Context context, ComponentName componentName) { final PackageManager pm = context.getPackageManager(); try { return pm.getServiceInfo(componentName, PackageManager.ComponentInfoFlags.of(PackageManager.GET_META_DATA)); } catch (PackageManager.NameNotFoundException e) { if (DEBUG) Log.w(TAG, "cannot find component " + componentName.flattenToShortString()); } return null; } @Override protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) { DumpUtils.dumpAsync(mHandler, (pw1, prefix) -> dumpOnHandler(fd, pw1, args), pw, "", 1000); } /** @hide */ protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) { pw.print(mTag + ": "); if (mFinished) { pw.println("stopped"); } else { pw.println("running (dreamToken=" + mDreamToken + ")"); } pw.println(" window: " + mWindow); pw.print(" flags:"); if (isInteractive()) pw.print(" interactive"); if (isFullscreen()) pw.print(" fullscreen"); if (isScreenBright()) pw.print(" bright"); if (isWindowless()) pw.print(" windowless"); if (isDozing()) pw.print(" dozing"); else if (canDoze()) pw.print(" candoze"); pw.println(); if (canDoze()) { pw.println(" doze screen state: " + Display.stateToString(mDozeScreenState)); pw.println(" doze screen brightness: " + mDozeScreenBrightness); } } private static int clampAbsoluteBrightness(int value) { return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON); } /** * The DreamServiceWrapper is used as a gateway to the system_server, where DreamController * uses it to control the DreamService. It is also used to receive callbacks from the * DreamActivity. */ final class DreamServiceWrapper extends IDreamService.Stub { @Override public void attach(final IBinder dreamToken, final boolean canDoze, IRemoteCallback started) { mHandler.post(() -> DreamService.this.attach(dreamToken, canDoze, started)); } @Override public void detach() { mHandler.post(DreamService.this::detach); } @Override public void wakeUp() { mHandler.post(() -> DreamService.this.wakeUp(true /*fromSystem*/)); } } /** @hide */ final class DreamActivityCallback extends Binder { private final IBinder mActivityDreamToken; DreamActivityCallback(IBinder token) { mActivityDreamToken = token; } void onActivityCreated(DreamActivity activity) { if (mActivityDreamToken != mDreamToken || mFinished) { Slog.d(TAG, "DreamActivity was created after the dream was finished or " + "a new dream started, finishing DreamActivity"); if (!activity.isFinishing()) { activity.finishAndRemoveTask(); } return; } if (mActivity != null) { Slog.w(TAG, "A DreamActivity has already been started, " + "finishing latest DreamActivity"); if (!activity.isFinishing()) { activity.finishAndRemoveTask(); } return; } mActivity = activity; onWindowCreated(activity.getWindow()); } } /** * Represents metadata defined in {@link android.R.styleable#Dream <dream>}. * * @hide */ public static final class DreamMetadata { @Nullable public final ComponentName settingsActivity; @Nullable public final Drawable previewImage; @NonNull public final boolean showComplications; DreamMetadata(ComponentName settingsActivity, Drawable previewImage, boolean showComplications) { this.settingsActivity = settingsActivity; this.previewImage = previewImage; this.showComplications = showComplications; } } }




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