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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.server.vibrator;

import android.annotation.NonNull;
import android.os.CombinedVibration;
import android.os.SystemClock;
import android.os.VibrationEffect;

import java.util.List;

/**
 * Represent a single step for playing a vibration.
 *
 * 

Every step has a start time, which can be used to apply delays between steps while * executing them in sequence. */ abstract class Step implements Comparable { public final VibrationStepConductor conductor; public final long startTime; Step(VibrationStepConductor conductor, long startTime) { this.conductor = conductor; this.startTime = startTime; } protected Vibration getVibration() { return conductor.getVibration(); } /** * Returns true if this step is a clean up step and not part of a {@link VibrationEffect} or * {@link CombinedVibration}. */ public boolean isCleanUp() { return false; } /** Play this step, returning a (possibly empty) list of next steps. */ @NonNull public abstract List play(); /** * Cancel this pending step and return a (possibly empty) list of clean-up steps that should * be played to gracefully cancel this step. */ @NonNull public abstract List cancel(); /** Cancel this pending step immediately, skipping any clean-up. */ public abstract void cancelImmediately(); /** * Return the duration the vibrator was turned on when this step was played. * * @return A positive duration that the vibrator was turned on for by this step; * Zero if the segment is not supported, the step was not played yet or vibrator was never * turned on by this step; A negative value if the vibrator call has failed. */ public long getVibratorOnDuration() { return 0; } /** * Return true to run this step right after a vibrator has notified vibration completed, * used to resume steps waiting on vibrator callbacks with a timeout. */ public boolean acceptVibratorCompleteCallback(int vibratorId) { return false; } /** * Returns the time in millis to wait before playing this step. This is performed * while holding the queue lock, so should not rely on potentially slow operations. */ public long calculateWaitTime() { if (startTime == Long.MAX_VALUE) { // This step don't have a predefined start time, it's just marked to be executed // after all other steps have finished. return 0; } return Math.max(0, startTime - SystemClock.uptimeMillis()); } @Override public int compareTo(Step o) { return Long.compare(startTime, o.startTime); } }





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