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A library jar that provides APIs for Applications written for the Google Android Platform.
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
import java.nio.Buffer;
public class GLES11 extends GLES10 {
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_ADD_SIGNED = 0x8574;
public static final int GL_ALPHA_SCALE = 0x0D1C;
public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
public static final int GL_ALPHA_TEST_REF = 0x0BC2;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_BLEND_DST = 0x0BE0;
public static final int GL_BLEND_SRC = 0x0BE1;
public static final int GL_BUFFER_ACCESS = 0x88BB;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
public static final int GL_CLIP_PLANE0 = 0x3000;
public static final int GL_CLIP_PLANE1 = 0x3001;
public static final int GL_CLIP_PLANE2 = 0x3002;
public static final int GL_CLIP_PLANE3 = 0x3003;
public static final int GL_CLIP_PLANE4 = 0x3004;
public static final int GL_CLIP_PLANE5 = 0x3005;
public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_COMBINE = 0x8570;
public static final int GL_COMBINE_ALPHA = 0x8572;
public static final int GL_COMBINE_RGB = 0x8571;
public static final int GL_CONSTANT = 0x8576;
public static final int GL_COORD_REPLACE_OES = 0x8862;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_CURRENT_COLOR = 0x0B00;
public static final int GL_CURRENT_NORMAL = 0x0B02;
public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DOT3_RGB = 0x86AE;
public static final int GL_DOT3_RGBA = 0x86AF;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_GENERATE_MIPMAP = 0x8191;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_INTERPOLATE = 0x8575;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_LOGIC_OP_MODE = 0x0BF0;
public static final int GL_MATRIX_MODE = 0x0BA0;
public static final int GL_MAX_CLIP_PLANES = 0x0D32;
public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
public static final int GL_OPERAND0_ALPHA = 0x8598;
public static final int GL_OPERAND0_RGB = 0x8590;
public static final int GL_OPERAND1_ALPHA = 0x8599;
public static final int GL_OPERAND1_RGB = 0x8591;
public static final int GL_OPERAND2_ALPHA = 0x859A;
public static final int GL_OPERAND2_RGB = 0x8592;
public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_POINT_SIZE = 0x0B11;
public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
public static final int GL_POINT_SIZE_MAX = 0x8127;
public static final int GL_POINT_SIZE_MIN = 0x8126;
public static final int GL_POINT_SPRITE_OES = 0x8861;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_PREVIOUS = 0x8578;
public static final int GL_PRIMARY_COLOR = 0x8577;
public static final int GL_PROJECTION_MATRIX = 0x0BA7;
public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
public static final int GL_RGB_SCALE = 0x8573;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_SHADE_MODEL = 0x0B54;
public static final int GL_SRC0_ALPHA = 0x8588;
public static final int GL_SRC0_RGB = 0x8580;
public static final int GL_SRC1_ALPHA = 0x8589;
public static final int GL_SRC1_RGB = 0x8581;
public static final int GL_SRC2_ALPHA = 0x858A;
public static final int GL_SRC2_RGB = 0x8582;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_SUBTRACT = 0x84E7;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
public static final int GL_TEXTURE_MATRIX = 0x0BA8;
public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_WRITE_ONLY = 0x88B9;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
private static Buffer _pointSizePointerOES;
// C function void glBindBuffer ( GLenum target, GLuint buffer )
public static native void glBindBuffer(
int target,
int buffer
);
// C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
public static native void glBufferData(
int target,
int size,
java.nio.Buffer data,
int usage
);
// C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
public static native void glBufferSubData(
int target,
int offset,
int size,
java.nio.Buffer data
);
// C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
public static native void glClipPlanef(
int plane,
float[] equation,
int offset
);
// C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
public static native void glClipPlanef(
int plane,
java.nio.FloatBuffer equation
);
// C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
public static native void glClipPlanex(
int plane,
int[] equation,
int offset
);
// C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
public static native void glClipPlanex(
int plane,
java.nio.IntBuffer equation
);
// C function void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
public static native void glColor4ub(
byte red,
byte green,
byte blue,
byte alpha
);
// C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public static native void glColorPointer(
int size,
int type,
int stride,
int offset
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public static native void glDeleteBuffers(
int n,
int[] buffers,
int offset
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public static native void glDeleteBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
public static native void glDrawElements(
int mode,
int count,
int type,
int offset
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public static native void glGenBuffers(
int n,
int[] buffers,
int offset
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public static native void glGenBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public static native void glGetBooleanv(
int pname,
boolean[] params,
int offset
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public static native void glGetBooleanv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetBufferParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetBufferParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
public static native void glGetClipPlanef(
int pname,
float[] eqn,
int offset
);
// C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
public static native void glGetClipPlanef(
int pname,
java.nio.FloatBuffer eqn
);
// C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
public static native void glGetClipPlanex(
int pname,
int[] eqn,
int offset
);
// C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
public static native void glGetClipPlanex(
int pname,
java.nio.IntBuffer eqn
);
// C function void glGetFixedv ( GLenum pname, GLfixed *params )
public static native void glGetFixedv(
int pname,
int[] params,
int offset
);
// C function void glGetFixedv ( GLenum pname, GLfixed *params )
public static native void glGetFixedv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public static native void glGetFloatv(
int pname,
float[] params,
int offset
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public static native void glGetFloatv(
int pname,
java.nio.FloatBuffer params
);
// C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
public static native void glGetLightfv(
int light,
int pname,
float[] params,
int offset
);
// C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
public static native void glGetLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
public static native void glGetLightxv(
int light,
int pname,
int[] params,
int offset
);
// C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
public static native void glGetLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
// C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
public static native void glGetMaterialfv(
int face,
int pname,
float[] params,
int offset
);
// C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
public static native void glGetMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
public static native void glGetMaterialxv(
int face,
int pname,
int[] params,
int offset
);
// C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
public static native void glGetMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
public static native void glGetTexEnvfv(
int env,
int pname,
float[] params,
int offset
);
// C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
public static native void glGetTexEnvfv(
int env,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
public static native void glGetTexEnviv(
int env,
int pname,
int[] params,
int offset
);
// C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
public static native void glGetTexEnviv(
int env,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
public static native void glGetTexEnvxv(
int env,
int pname,
int[] params,
int offset
);
// C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
public static native void glGetTexEnvxv(
int env,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public static native void glGetTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public static native void glGetTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
public static native void glGetTexParameterxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
public static native void glGetTexParameterxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function GLboolean glIsBuffer ( GLuint buffer )
public static native boolean glIsBuffer(
int buffer
);
// C function GLboolean glIsEnabled ( GLenum cap )
public static native boolean glIsEnabled(
int cap
);
// C function GLboolean glIsTexture ( GLuint texture )
public static native boolean glIsTexture(
int texture
);
// C function void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
public static native void glNormalPointer(
int type,
int stride,
int offset
);
// C function void glPointParameterf ( GLenum pname, GLfloat param )
public static native void glPointParameterf(
int pname,
float param
);
// C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
public static native void glPointParameterfv(
int pname,
float[] params,
int offset
);
// C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
public static native void glPointParameterfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glPointParameterx ( GLenum pname, GLfixed param )
public static native void glPointParameterx(
int pname,
int param
);
// C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
public static native void glPointParameterxv(
int pname,
int[] params,
int offset
);
// C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
public static native void glPointParameterxv(
int pname,
java.nio.IntBuffer params
);
// C function void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glPointSizePointerOESBounds(
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glPointSizePointerOES(
int type,
int stride,
java.nio.Buffer pointer
) {
glPointSizePointerOESBounds(
type,
stride,
pointer,
pointer.remaining()
);
if (((type == GL_FLOAT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_pointSizePointerOES = pointer;
}
}
// C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public static native void glTexCoordPointer(
int size,
int type,
int stride,
int offset
);
// C function void glTexEnvi ( GLenum target, GLenum pname, GLint param )
public static native void glTexEnvi(
int target,
int pname,
int param
);
// C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexEnviv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexEnviv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
public static native void glTexParameteri(
int target,
int pname,
int param
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
public static native void glTexParameterxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
public static native void glTexParameterxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public static native void glVertexPointer(
int size,
int type,
int stride,
int offset
);
}