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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;


/**
 * Core timekeeping facilities.
 *
 * 

Three different clocks are available, and they should not be confused: * *

    *
  • {@link System#currentTimeMillis System.currentTimeMillis()} * is the standard "wall" clock (time and date) expressing milliseconds * since the epoch. The wall clock can be set by the user or the phone * network (see {@link #setCurrentTimeMillis}), so the time may jump * backwards or forwards unpredictably. This clock should only be used * when correspondence with real-world dates and times is important, such * as in a calendar or alarm clock application. Interval or elapsed * time measurements should use a different clock. If you are using * System.currentTimeMillis(), consider listening to the * {@link android.content.Intent#ACTION_TIME_TICK ACTION_TIME_TICK}, * {@link android.content.Intent#ACTION_TIME_CHANGED ACTION_TIME_CHANGED} * and {@link android.content.Intent#ACTION_TIMEZONE_CHANGED * ACTION_TIMEZONE_CHANGED} {@link android.content.Intent Intent} * broadcasts to find out when the time changes. * *

  • {@link #uptimeMillis} is counted in milliseconds since the * system was booted. This clock stops when the system enters deep * sleep (CPU off, display dark, device waiting for external input), * but is not affected by clock scaling, idle, or other power saving * mechanisms. This is the basis for most interval timing * such as {@link Thread#sleep(long) Thread.sleep(millls)}, * {@link Object#wait(long) Object.wait(millis)}, and * {@link System#nanoTime System.nanoTime()}. This clock is guaranteed * to be monotonic, and is suitable for interval timing when the * interval does not span device sleep. Most methods that accept a * timestamp value currently expect the {@link #uptimeMillis} clock. * *

  • {@link #elapsedRealtime} and {@link #elapsedRealtimeNanos} * return the time since the system was booted, and include deep sleep. * This clock is guaranteed to be monotonic, and continues to tick even * when the CPU is in power saving modes, so is the recommend basis * for general purpose interval timing. * *

* * There are several mechanisms for controlling the timing of events: * *
    *
  • Standard functions like {@link Thread#sleep(long) * Thread.sleep(millis)} and {@link Object#wait(long) Object.wait(millis)} * are always available. These functions use the {@link #uptimeMillis} * clock; if the device enters sleep, the remainder of the time will be * postponed until the device wakes up. These synchronous functions may * be interrupted with {@link Thread#interrupt Thread.interrupt()}, and * you must handle {@link InterruptedException}. * *

  • {@link #sleep SystemClock.sleep(millis)} is a utility function * very similar to {@link Thread#sleep(long) Thread.sleep(millis)}, but it * ignores {@link InterruptedException}. Use this function for delays if * you do not use {@link Thread#interrupt Thread.interrupt()}, as it will * preserve the interrupted state of the thread. * *

  • The {@link android.os.Handler} class can schedule asynchronous * callbacks at an absolute or relative time. Handler objects also use the * {@link #uptimeMillis} clock, and require an {@link android.os.Looper * event loop} (normally present in any GUI application). * *

  • The {@link android.app.AlarmManager} can trigger one-time or * recurring events which occur even when the device is in deep sleep * or your application is not running. Events may be scheduled with your * choice of {@link java.lang.System#currentTimeMillis} (RTC) or * {@link #elapsedRealtime} (ELAPSED_REALTIME), and cause an * {@link android.content.Intent} broadcast when they occur. *

*/ public final class SystemClock { /** * This class is uninstantiable. */ private SystemClock() { // This space intentionally left blank. } /** * Waits a given number of milliseconds (of uptimeMillis) before returning. * Similar to {@link java.lang.Thread#sleep(long)}, but does not throw * {@link InterruptedException}; {@link Thread#interrupt()} events are * deferred until the next interruptible operation. Does not return until * at least the specified number of milliseconds has elapsed. * * @param ms to sleep before returning, in milliseconds of uptime. */ public static void sleep(long ms) { long start = uptimeMillis(); long duration = ms; boolean interrupted = false; do { try { Thread.sleep(duration); } catch (InterruptedException e) { interrupted = true; } duration = start + ms - uptimeMillis(); } while (duration > 0); if (interrupted) { // Important: we don't want to quietly eat an interrupt() event, // so we make sure to re-interrupt the thread so that the next // call to Thread.sleep() or Object.wait() will be interrupted. Thread.currentThread().interrupt(); } } /** * Sets the current wall time, in milliseconds. Requires the calling * process to have appropriate permissions. * * @return if the clock was successfully set to the specified time. */ native public static boolean setCurrentTimeMillis(long millis); /** * Returns milliseconds since boot, not counting time spent in deep sleep. * * @return milliseconds of non-sleep uptime since boot. */ native public static long uptimeMillis(); /** * Returns milliseconds since boot, including time spent in sleep. * * @return elapsed milliseconds since boot. */ native public static long elapsedRealtime(); /** * Returns nanoseconds since boot, including time spent in sleep. * * @return elapsed nanoseconds since boot. */ public static native long elapsedRealtimeNanos(); /** * Returns milliseconds running in the current thread. * * @return elapsed milliseconds in the thread */ public static native long currentThreadTimeMillis(); /** * Returns microseconds running in the current thread. * * @return elapsed microseconds in the thread * * @hide */ public static native long currentThreadTimeMicro(); /** * Returns current wall time in microseconds. * * @return elapsed microseconds in wall time * * @hide */ public static native long currentTimeMicro(); }




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