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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.transition;

import android.content.Context;
import android.util.ArrayMap;
import android.util.Log;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;

import java.lang.ref.WeakReference;
import java.util.ArrayList;

/**
 * This class manages the set of transitions that fire when there is a
 * change of {@link Scene}. To use the manager, add scenes along with
 * transition objects with calls to {@link #setTransition(Scene, Transition)}
 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
 * transitions for scene changes is not required; by default, a Scene change
 * will use {@link AutoTransition} to do something reasonable for most
 * situations. Specifying other transitions for particular scene changes is
 * only necessary if the application wants different transition behavior
 * in these situations.
 *
 * 

TransitionManagers can be declared in XML resource files inside the * res/transition directory. TransitionManager resources consist of * the transitionManagertag name, containing one or more * transition tags, each of which describe the relationship of * that transition to the from/to scene information in that tag. * For example, here is a resource file that declares several scene * transitions:

* * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager} * *

For each of the fromScene and toScene attributes, * there is a reference to a standard XML layout file. This is equivalent to * creating a scene from a layout in code by calling * {@link Scene#getSceneForLayout(ViewGroup, int, Context)}. For the * transition attribute, there is a reference to a resource * file in the res/transition directory which describes that * transition.

* * Information on XML resource descriptions for transitions can be found for * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet}, * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade}, * and {@link android.R.styleable#TransitionManager}. */ public class TransitionManager { // TODO: how to handle enter/exit? private static String LOG_TAG = "TransitionManager"; private static Transition sDefaultTransition = new AutoTransition(); ArrayMap mSceneTransitions = new ArrayMap(); ArrayMap> mScenePairTransitions = new ArrayMap>(); private static ThreadLocal>>> sRunningTransitions = new ThreadLocal>>>(); private static ArrayList sPendingTransitions = new ArrayList(); /** * Sets the transition to be used for any scene change for which no * other transition is explicitly set. The initial value is * an {@link AutoTransition} instance. * * @param transition The default transition to be used for scene changes. */ public void setDefaultTransition(Transition transition) { sDefaultTransition = transition; } /** * Gets the current default transition. The initial value is an {@link * AutoTransition} instance. * * @return The current default transition. * @see #setDefaultTransition(Transition) */ public static Transition getDefaultTransition() { return sDefaultTransition; } /** * Sets a specific transition to occur when the given scene is entered. * * @param scene The scene which, when applied, will cause the given * transition to run. * @param transition The transition that will play when the given scene is * entered. A value of null will result in the default behavior of * using the {@link #getDefaultTransition() default transition} instead. */ public void setTransition(Scene scene, Transition transition) { mSceneTransitions.put(scene, transition); } /** * Sets a specific transition to occur when the given pair of scenes is * exited/entered. * * @param fromScene The scene being exited when the given transition will * be run * @param toScene The scene being entered when the given transition will * be run * @param transition The transition that will play when the given scene is * entered. A value of null will result in the default behavior of * using the {@link #getDefaultTransition() default transition} instead. */ public void setTransition(Scene fromScene, Scene toScene, Transition transition) { ArrayMap sceneTransitionMap = mScenePairTransitions.get(toScene); if (sceneTransitionMap == null) { sceneTransitionMap = new ArrayMap(); mScenePairTransitions.put(toScene, sceneTransitionMap); } sceneTransitionMap.put(fromScene, transition); } /** * Returns the Transition for the given scene being entered. The result * depends not only on the given scene, but also the scene which the * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in. * * @param scene The scene being entered * @return The Transition to be used for the given scene change. If no * Transition was specified for this scene change, the {@link #getDefaultTransition() * default transition} will be used instead. */ private Transition getTransition(Scene scene) { Transition transition = null; ViewGroup sceneRoot = scene.getSceneRoot(); if (sceneRoot != null) { // TODO: cached in Scene instead? long-term, cache in View itself Scene currScene = Scene.getCurrentScene(sceneRoot); if (currScene != null) { ArrayMap sceneTransitionMap = mScenePairTransitions.get(scene); if (sceneTransitionMap != null) { transition = sceneTransitionMap.get(currScene); if (transition != null) { return transition; } } } } transition = mSceneTransitions.get(scene); return (transition != null) ? transition : sDefaultTransition; } /** * This is where all of the work of a transition/scene-change is * orchestrated. This method captures the start values for the given * transition, exits the current Scene, enters the new scene, captures * the end values for the transition, and finally plays the * resulting values-populated transition. * * @param scene The scene being entered * @param transition The transition to play for this scene change */ private static void changeScene(Scene scene, Transition transition) { final ViewGroup sceneRoot = scene.getSceneRoot(); Transition transitionClone = transition.clone(); transitionClone.setSceneRoot(sceneRoot); Scene oldScene = Scene.getCurrentScene(sceneRoot); if (oldScene != null && oldScene.isCreatedFromLayoutResource()) { transitionClone.setCanRemoveViews(true); } sceneChangeSetup(sceneRoot, transitionClone); scene.enter(); sceneChangeRunTransition(sceneRoot, transitionClone); } private static ArrayMap> getRunningTransitions() { WeakReference>> runningTransitions = sRunningTransitions.get(); if (runningTransitions == null || runningTransitions.get() == null) { ArrayMap> transitions = new ArrayMap>(); runningTransitions = new WeakReference>>( transitions); sRunningTransitions.set(runningTransitions); } return runningTransitions.get(); } private static void sceneChangeRunTransition(final ViewGroup sceneRoot, final Transition transition) { if (transition != null) { final ViewTreeObserver observer = sceneRoot.getViewTreeObserver(); final ViewTreeObserver.OnPreDrawListener listener = new ViewTreeObserver.OnPreDrawListener() { public boolean onPreDraw() { sceneRoot.getViewTreeObserver().removeOnPreDrawListener(this); sPendingTransitions.remove(sceneRoot); // Add to running list, handle end to remove it final ArrayMap> runningTransitions = getRunningTransitions(); ArrayList currentTransitions = runningTransitions.get(sceneRoot); ArrayList previousRunningTransitions = null; if (currentTransitions == null) { currentTransitions = new ArrayList(); runningTransitions.put(sceneRoot, currentTransitions); } else if (currentTransitions.size() > 0) { previousRunningTransitions = new ArrayList(currentTransitions); } currentTransitions.add(transition); transition.addListener(new Transition.TransitionListenerAdapter() { @Override public void onTransitionEnd(Transition transition) { ArrayList currentTransitions = runningTransitions.get(sceneRoot); currentTransitions.remove(transition); } }); transition.captureValues(sceneRoot, false); if (previousRunningTransitions != null) { for (Transition runningTransition : previousRunningTransitions) { runningTransition.resume(); } } transition.playTransition(sceneRoot); return true; } }; observer.addOnPreDrawListener(listener); } } private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) { // Capture current values ArrayList runningTransitions = getRunningTransitions().get(sceneRoot); if (runningTransitions != null && runningTransitions.size() > 0) { for (Transition runningTransition : runningTransitions) { runningTransition.pause(); } } if (transition != null) { transition.captureValues(sceneRoot, true); } // Notify previous scene that it is being exited Scene previousScene = Scene.getCurrentScene(sceneRoot); if (previousScene != null) { previousScene.exit(); } } /** * Change to the given scene, using the * appropriate transition for this particular scene change * (as specified to the TransitionManager, or the default * if no such transition exists). * * @param scene The Scene to change to */ public void transitionTo(Scene scene) { // Auto transition if there is no transition declared for the Scene, but there is // a root or parent view changeScene(scene, getTransition(scene)); } /** * Convenience method to simply change to the given scene using * the default transition for TransitionManager. * * @param scene The Scene to change to */ public static void go(Scene scene) { changeScene(scene, sDefaultTransition); } /** * Convenience method to simply change to the given scene using * the given transition. * *

Passing in null for the transition parameter will * result in the scene changing without any transition running, and is * equivalent to calling {@link Scene#exit()} on the scene root's * current scene, followed by {@link Scene#enter()} on the scene * specified by the scene parameter.

* * @param scene The Scene to change to * @param transition The transition to use for this scene change. A * value of null causes the scene change to happen with no transition. */ public static void go(Scene scene, Transition transition) { changeScene(scene, transition); } /** * Convenience method to animate, using the default transition, * to a new scene defined by all changes within the given scene root between * calling this method and the next rendering frame. * Equivalent to calling {@link #beginDelayedTransition(ViewGroup, Transition)} * with a value of null for the transition parameter. * * @param sceneRoot The root of the View hierarchy to run the transition on. */ public static void beginDelayedTransition(final ViewGroup sceneRoot) { beginDelayedTransition(sceneRoot, null); } /** * Convenience method to animate to a new scene defined by all changes within * the given scene root between calling this method and the next rendering frame. * Calling this method causes TransitionManager to capture current values in the * scene root and then post a request to run a transition on the next frame. * At that time, the new values in the scene root will be captured and changes * will be animated. There is no need to create a Scene; it is implied by * changes which take place between calling this method and the next frame when * the transition begins. * *

Calling this method several times before the next frame (for example, if * unrelated code also wants to make dynamic changes and run a transition on * the same scene root), only the first call will trigger capturing values * and exiting the current scene. Subsequent calls to the method with the * same scene root during the same frame will be ignored.

* *

Passing in null for the transition parameter will * cause the TransitionManager to use its default transition.

* * @param sceneRoot The root of the View hierarchy to run the transition on. * @param transition The transition to use for this change. A * value of null causes the TransitionManager to use the default transition. */ public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) { if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) { if (Transition.DBG) { Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " + sceneRoot + ", " + transition); } sPendingTransitions.add(sceneRoot); if (transition == null) { transition = sDefaultTransition; } final Transition transitionClone = transition.clone(); sceneChangeSetup(sceneRoot, transitionClone); Scene.setCurrentScene(sceneRoot, null); sceneChangeRunTransition(sceneRoot, transitionClone); } } }




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