All Downloads are FREE. Search and download functionalities are using the official Maven repository.

android.graphics.RadialGradient Maven / Gradle / Ivy

Go to download

A library jar that provides APIs for Applications written for the Google Android Platform.

There is a newer version: 14-robolectric-10818077
Show newest version
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import android.annotation.NonNull;
import android.annotation.Nullable;

public class RadialGradient extends Shader {

    private static final int TYPE_COLORS_AND_POSITIONS = 1;
    private static final int TYPE_COLOR_CENTER_AND_COLOR_EDGE = 2;

    /**
     * Type of the RadialGradient: can be either TYPE_COLORS_AND_POSITIONS or
     * TYPE_COLOR_CENTER_AND_COLOR_EDGE.
     */
    private int mType;

    private float mX;
    private float mY;
    private float mRadius;
    private int[] mColors;
    private float[] mPositions;
    private int mCenterColor;
    private int mEdgeColor;

    private TileMode mTileMode;

    /** Create a shader that draws a radial gradient given the center and radius.
        @param centerX  The x-coordinate of the center of the radius
        @param centerY  The y-coordinate of the center of the radius
        @param radius   Must be positive. The radius of the circle for this gradient.
        @param colors   The colors to be distributed between the center and edge of the circle
        @param stops    May be null. Valid values are between 0.0f and
                        1.0f. The relative position of each corresponding color in
                        the colors array. If null, colors are distributed evenly
                        between the center and edge of the circle.
        @param tileMode The Shader tiling mode
    */
    public RadialGradient(float centerX, float centerY, float radius,
               @NonNull int colors[], @Nullable float stops[], @NonNull TileMode tileMode) {
        if (radius <= 0) {
            throw new IllegalArgumentException("radius must be > 0");
        }
        if (colors.length < 2) {
            throw new IllegalArgumentException("needs >= 2 number of colors");
        }
        if (stops != null && colors.length != stops.length) {
            throw new IllegalArgumentException("color and position arrays must be of equal length");
        }
        mType = TYPE_COLORS_AND_POSITIONS;
        mX = centerX;
        mY = centerY;
        mRadius = radius;
        mColors = colors;
        mPositions = stops;
        mTileMode = tileMode;
        init(nativeCreate1(centerX, centerY, radius, colors, stops, tileMode.nativeInt));
    }

    /** Create a shader that draws a radial gradient given the center and radius.
        @param centerX     The x-coordinate of the center of the radius
        @param centerY     The y-coordinate of the center of the radius
        @param radius      Must be positive. The radius of the circle for this gradient
        @param centerColor The color at the center of the circle.
        @param edgeColor   The color at the edge of the circle.
        @param tileMode    The Shader tiling mode
    */
    public RadialGradient(float centerX, float centerY, float radius,
            int centerColor, int edgeColor, @NonNull TileMode tileMode) {
        if (radius <= 0) {
            throw new IllegalArgumentException("radius must be > 0");
        }
        mType = TYPE_COLOR_CENTER_AND_COLOR_EDGE;
        mX = centerX;
        mY = centerY;
        mRadius = radius;
        mCenterColor = centerColor;
        mEdgeColor = edgeColor;
        mTileMode = tileMode;
        init(nativeCreate2(centerX, centerY, radius, centerColor, edgeColor, tileMode.nativeInt));
    }

    /**
     * @hide
     */
    @Override
    protected Shader copy() {
        final RadialGradient copy;
        switch (mType) {
            case TYPE_COLORS_AND_POSITIONS:
                copy = new RadialGradient(mX, mY, mRadius, mColors.clone(),
                        mPositions != null ? mPositions.clone() : null, mTileMode);
                break;
            case TYPE_COLOR_CENTER_AND_COLOR_EDGE:
                copy = new RadialGradient(mX, mY, mRadius, mCenterColor, mEdgeColor, mTileMode);
                break;
            default:
                throw new IllegalArgumentException("RadialGradient should be created with either " +
                        "colors and positions or center color and edge color");
        }
        copyLocalMatrix(copy);
        return copy;
    }

    private static native long nativeCreate1(float x, float y, float radius,
            int colors[], float positions[], int tileMode);
    private static native long nativeCreate2(float x, float y, float radius,
            int color0, int color1, int tileMode);
}





© 2015 - 2024 Weber Informatics LLC | Privacy Policy