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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;
import android.graphics.Rect;

/**
 * Standard constants and tools for placing an object within a potentially
 * larger container.
 */
public class Gravity
{
    /** Constant indicating that no gravity has been set **/
    public static final int NO_GRAVITY = 0x0000;
    
    /** Raw bit indicating the gravity for an axis has been specified. */
    public static final int AXIS_SPECIFIED = 0x0001;

    /** Raw bit controlling how the left/top edge is placed. */
    public static final int AXIS_PULL_BEFORE = 0x0002;
    /** Raw bit controlling how the right/bottom edge is placed. */
    public static final int AXIS_PULL_AFTER = 0x0004;
    /** Raw bit controlling whether the right/bottom edge is clipped to its
     * container, based on the gravity direction being applied. */
    public static final int AXIS_CLIP = 0x0008;

    /** Bits defining the horizontal axis. */
    public static final int AXIS_X_SHIFT = 0;
    /** Bits defining the vertical axis. */
    public static final int AXIS_Y_SHIFT = 4;

    /** Push object to the top of its container, not changing its size. */
    public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)< container.right) {
                        outRect.right = container.right;
                    }
                }
                break;
            case AXIS_PULL_BEFORE< container.right) {
                        outRect.right = container.right;
                    }
                }
                break;
            case AXIS_PULL_AFTER< container.bottom) {
                        outRect.bottom = container.bottom;
                    }
                }
                break;
            case AXIS_PULL_BEFORE< container.bottom) {
                        outRect.bottom = container.bottom;
                    }
                }
                break;
            case AXIS_PULL_AFTER< display.bottom) inoutObj.bottom = display.bottom;
        } else {
            int off = 0;
            if (inoutObj.top < display.top) off = display.top-inoutObj.top;
            else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
            if (off != 0) {
                if (inoutObj.height() > (display.bottom-display.top)) {
                    inoutObj.top = display.top;
                    inoutObj.bottom = display.bottom;
                } else {
                    inoutObj.top += off;
                    inoutObj.bottom += off;
                }
            }
        }
        
        if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) {
            if (inoutObj.left < display.left) inoutObj.left = display.left;
            if (inoutObj.right > display.right) inoutObj.right = display.right;
        } else {
            int off = 0;
            if (inoutObj.left < display.left) off = display.left-inoutObj.left;
            else if (inoutObj.right > display.right) off = display.right-inoutObj.right;
            if (off != 0) {
                if (inoutObj.width() > (display.right-display.left)) {
                    inoutObj.left = display.left;
                    inoutObj.right = display.right;
                } else {
                    inoutObj.left += off;
                    inoutObj.right += off;
                }
            }
        }
    }

    /**
     * Apply additional gravity behavior based on the overall "display" that an
     * object exists in.  This can be used after
     * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
     * within a visible display.  By default this moves or clips the object
     * to be visible in the display; the gravity flags
     * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
     * can be used to change this behavior.
     *
     * @param gravity Gravity constants to modify the placement within the
     * display.
     * @param display The rectangle of the display in which the object is
     * being placed.
     * @param inoutObj Supplies the current object position; returns with it
     * modified if needed to fit in the display.
     * @param layoutDirection The layout direction.
     *
     * @see View#LAYOUT_DIRECTION_LTR
     * @see View#LAYOUT_DIRECTION_RTL
     */
    public static void applyDisplay(int gravity, Rect display, Rect inoutObj, int layoutDirection) {
        int absGravity = getAbsoluteGravity(gravity, layoutDirection);
        applyDisplay(absGravity, display, inoutObj);
    }

    /**
     * 

Indicate whether the supplied gravity has a vertical pull.

* * @param gravity the gravity to check for vertical pull * @return true if the supplied gravity has a vertical pull */ public static boolean isVertical(int gravity) { return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0; } /** *

Indicate whether the supplied gravity has an horizontal pull.

* * @param gravity the gravity to check for horizontal pull * @return true if the supplied gravity has an horizontal pull */ public static boolean isHorizontal(int gravity) { return gravity > 0 && (gravity & RELATIVE_HORIZONTAL_GRAVITY_MASK) != 0; } /** *

Convert script specific gravity to absolute horizontal value.

* * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT. * * * @param gravity The gravity to convert to absolute (horizontal) values. * @param layoutDirection The layout direction. * @return gravity converted to absolute (horizontal) values. */ public static int getAbsoluteGravity(int gravity, int layoutDirection) { int result = gravity; // If layout is script specific and gravity is horizontal relative (START or END) if ((result & RELATIVE_LAYOUT_DIRECTION) > 0) { if ((result & Gravity.START) == Gravity.START) { // Remove the START bit result &= ~START; if (layoutDirection == View.LAYOUT_DIRECTION_RTL) { // Set the RIGHT bit result |= RIGHT; } else { // Set the LEFT bit result |= LEFT; } } else if ((result & Gravity.END) == Gravity.END) { // Remove the END bit result &= ~END; if (layoutDirection == View.LAYOUT_DIRECTION_RTL) { // Set the LEFT bit result |= LEFT; } else { // Set the RIGHT bit result |= RIGHT; } } // Don't need the script specific bit any more, so remove it as we are converting to // absolute values (LEFT or RIGHT) result &= ~RELATIVE_LAYOUT_DIRECTION; } return result; } }




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