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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package java.util.zip;
import dalvik.system.CloseGuard;
import java.util.Arrays;
import libcore.util.EmptyArray;
/**
* This class compresses data using the DEFLATE algorithm (see specification).
*
* It is usually more convenient to use {@link DeflaterOutputStream}.
*
*
To compress an in-memory {@code byte[]} to another in-memory {@code byte[]} manually:
*
* byte[] originalBytes = ...
*
* Deflater deflater = new Deflater();
* deflater.setInput(originalBytes);
* deflater.finish();
*
* ByteArrayOutputStream baos = new ByteArrayOutputStream();
* byte[] buf = new byte[8192];
* while (!deflater.finished()) {
* int byteCount = deflater.deflate(buf);
* baos.write(buf, 0, byteCount);
* }
* deflater.end();
*
* byte[] compressedBytes = baos.toByteArray();
*
* In situations where you don't have all the input in one array (or have so much
* input that you want to feed it to the deflater in chunks), it's possible to call
* {@link #setInput setInput} repeatedly, but you're much better off using
* {@link DeflaterOutputStream} to handle all this for you. {@link DeflaterOutputStream} also helps
* minimize memory requirements — the sample code above is very expensive.
*
*
Compression levels
* A compression level must be {@link #DEFAULT_COMPRESSION} to compromise between speed and
* compression (currently equivalent to level 6), or between 0 ({@link #NO_COMPRESSION}, where
* the input is simply copied) and 9 ({@link #BEST_COMPRESSION}). Level 1 ({@link #BEST_SPEED})
* performs some compression, but with minimal speed overhead.
*/
public class Deflater {
/**
* This compression level gives the best compression,
* but takes the most time.
*/
public static final int BEST_COMPRESSION = 9;
/**
* This compression level gives minimal compression,
* but takes the least time (of any level that actually performs compression;
* see {@link #NO_COMPRESSION}).
*/
public static final int BEST_SPEED = 1;
/**
* This compression level does no compression.
* It is even faster than {@link #BEST_SPEED}.
*/
public static final int NO_COMPRESSION = 0;
/**
* The default compression level.
* This is a trade-off between speed and compression, currently equivalent to level 6.
*/
public static final int DEFAULT_COMPRESSION = -1;
/**
* The default compression strategy.
*/
public static final int DEFAULT_STRATEGY = 0;
/**
* The default compression method.
*/
public static final int DEFLATED = 8;
/**
* A compression strategy.
*/
public static final int FILTERED = 1;
/**
* A compression strategy.
*/
public static final int HUFFMAN_ONLY = 2;
/**
* Use buffering for best compression.
* @since 1.7
*/
public static final int NO_FLUSH = 0;
/**
* Flush buffers so recipients can immediately decode the data sent thus
* far. This mode may degrade compression.
* @since 1.7
*/
public static final int SYNC_FLUSH = 2;
/**
* Flush buffers so recipients can immediately decode the data sent thus
* far. The compression state is also reset to permit random access and
* recovery for clients who have discarded or damaged their own copy. This
* mode may degrade compression.
* @since 1.7
*/
public static final int FULL_FLUSH = 3;
/**
* Flush buffers and mark the end of the data stream.
*/
private static final int FINISH = 4;
/**
* The ugly name flushParm is for RI compatibility, should code need to access this
* field via reflection if it's not able to use public API to choose what
* kind of flushing it gets.
*/
private int flushParm = NO_FLUSH;
private boolean finished;
private int compressLevel = DEFAULT_COMPRESSION;
private int strategy = DEFAULT_STRATEGY;
private long streamHandle = -1;
private byte[] inputBuffer;
private int inRead;
private int inLength;
private final CloseGuard guard = CloseGuard.get();
/**
* Constructs a new {@code Deflater} instance using the
* default compression level.
* The compression strategy can be specified with {@link #setStrategy}. A
* header is added to the output by default; use {@link
* #Deflater(int, boolean)} if you need to omit the header.
*/
public Deflater() {
this(DEFAULT_COMPRESSION, false);
}
/**
* Constructs a new {@code Deflater} instance with the
* given compression level.
* The compression strategy can be specified with {@link #setStrategy}.
* A header is added to the output by default; use
* {@link #Deflater(int, boolean)} if you need to omit the header.
*/
public Deflater(int level) {
this(level, false);
}
/**
* Constructs a new {@code Deflater} instance with the
* given compression level.
* If {@code noHeader} is true, no ZLIB header is added to the
* output. In a zip file, every entry (compressed file) comes with such a
* header. The strategy can be specified using {@link #setStrategy}.
*/
public Deflater(int level, boolean noHeader) {
if (level < DEFAULT_COMPRESSION || level > BEST_COMPRESSION) {
throw new IllegalArgumentException("Bad level: " + level);
}
compressLevel = level;
streamHandle = createStream(compressLevel, strategy, noHeader);
guard.open("end");
}
/**
* Deflates the data (previously passed to {@link #setInput setInput}) into the
* supplied buffer.
*
* @return number of bytes of compressed data written to {@code buf}.
*/
public int deflate(byte[] buf) {
return deflate(buf, 0, buf.length);
}
/**
* Deflates data (previously passed to {@link #setInput setInput}) into a specific
* region within the supplied buffer.
*
* @return the number of bytes of compressed data written to {@code buf}.
*/
public synchronized int deflate(byte[] buf, int offset, int byteCount) {
return deflateImpl(buf, offset, byteCount, flushParm);
}
/**
* Deflates data (previously passed to {@link #setInput setInput}) into a specific
* region within the supplied buffer, optionally flushing the input buffer.
*
* @param flush one of {@link #NO_FLUSH}, {@link #SYNC_FLUSH} or {@link #FULL_FLUSH}.
* @return the number of compressed bytes written to {@code buf}. If this
* equals {@code byteCount}, the number of bytes of input to be flushed
* may have exceeded the output buffer's capacity. In this case,
* finishing a flush will require the output buffer to be drained
* and additional calls to {@link #deflate} to be made.
* @throws IllegalArgumentException if {@code flush} is invalid.
* @since 1.7
*/
public synchronized int deflate(byte[] buf, int offset, int byteCount, int flush) {
if (flush != NO_FLUSH && flush != SYNC_FLUSH && flush != FULL_FLUSH) {
throw new IllegalArgumentException("Bad flush value: " + flush);
}
return deflateImpl(buf, offset, byteCount, flush);
}
private synchronized int deflateImpl(byte[] buf, int offset, int byteCount, int flush) {
checkOpen();
Arrays.checkOffsetAndCount(buf.length, offset, byteCount);
if (inputBuffer == null) {
setInput(EmptyArray.BYTE);
}
return deflateImpl(buf, offset, byteCount, streamHandle, flush);
}
private native int deflateImpl(byte[] buf, int offset, int byteCount, long handle, int flushParm);
/**
* Frees all resources held onto by this deflating algorithm. Any unused
* input or output is discarded. This method should be called explicitly in
* order to free native resources as soon as possible. After {@code end()} is
* called, other methods will typically throw {@code IllegalStateException}.
*/
public synchronized void end() {
guard.close();
endImpl();
}
private void endImpl() {
if (streamHandle != -1) {
endImpl(streamHandle);
inputBuffer = null;
streamHandle = -1;
}
}
private native void endImpl(long handle);
@Override protected void finalize() {
try {
if (guard != null) {
guard.warnIfOpen();
}
synchronized (this) {
end(); // to allow overriding classes to clean up
endImpl(); // in case those classes don't call super.end()
}
} finally {
try {
super.finalize();
} catch (Throwable t) {
throw new AssertionError(t);
}
}
}
/**
* Indicates to the {@code Deflater} that all uncompressed input has been provided
* to it.
*
* @see #finished
*/
public synchronized void finish() {
flushParm = FINISH;
}
/**
* Returns true if {@link #finish finish} has been called and all
* data provided by {@link #setInput setInput} has been
* successfully compressed and consumed by {@link #deflate deflate}.
*/
public synchronized boolean finished() {
return finished;
}
/**
* Returns the {@link Adler32} checksum of the uncompressed data read so far.
*/
public synchronized int getAdler() {
checkOpen();
return getAdlerImpl(streamHandle);
}
private native int getAdlerImpl(long handle);
/**
* Returns the total number of bytes of input read by this {@code Deflater}. This
* method is limited to 32 bits; use {@link #getBytesRead} instead.
*/
public synchronized int getTotalIn() {
checkOpen();
return (int) getTotalInImpl(streamHandle);
}
private native long getTotalInImpl(long handle);
/**
* Returns the total number of bytes written to the output buffer by this {@code
* Deflater}. The method is limited to 32 bits; use {@link #getBytesWritten} instead.
*/
public synchronized int getTotalOut() {
checkOpen();
return (int) getTotalOutImpl(streamHandle);
}
private native long getTotalOutImpl(long handle);
/**
* Returns true if {@link #setInput setInput} must be called before deflation can continue.
* If all uncompressed data has been provided to the {@code Deflater},
* {@link #finish} must be called to ensure the compressed data is output.
*/
public synchronized boolean needsInput() {
if (inputBuffer == null) {
return true;
}
return inRead == inLength;
}
/**
* Resets the {@code Deflater} to accept new input without affecting any
* previous compression strategy or level settings. This
* operation must be called after {@link #finished} returns
* true if the {@code Deflater} is to be reused.
*/
public synchronized void reset() {
checkOpen();
flushParm = NO_FLUSH;
finished = false;
resetImpl(streamHandle);
inputBuffer = null;
}
private native void resetImpl(long handle);
/**
* Sets the dictionary to be used for compression by this {@code Deflater}.
* This method can only be called if this {@code Deflater} supports the writing
* of ZLIB headers. This is the default, but can be overridden
* using {@link #Deflater(int, boolean)}.
*/
public void setDictionary(byte[] dictionary) {
setDictionary(dictionary, 0, dictionary.length);
}
/**
* Sets the dictionary to be used for compression by this {@code Deflater}.
* This method can only be called if this {@code Deflater} supports the writing
* of ZLIB headers. This is the default, but can be overridden
* using {@link #Deflater(int, boolean)}.
*/
public synchronized void setDictionary(byte[] buf, int offset, int byteCount) {
checkOpen();
Arrays.checkOffsetAndCount(buf.length, offset, byteCount);
setDictionaryImpl(buf, offset, byteCount, streamHandle);
}
private native void setDictionaryImpl(byte[] buf, int offset, int byteCount, long handle);
/**
* Sets the input buffer the {@code Deflater} will use to extract uncompressed bytes
* for later compression.
*/
public void setInput(byte[] buf) {
setInput(buf, 0, buf.length);
}
/**
* Sets the input buffer the {@code Deflater} will use to extract uncompressed bytes
* for later compression.
*/
public synchronized void setInput(byte[] buf, int offset, int byteCount) {
checkOpen();
Arrays.checkOffsetAndCount(buf.length, offset, byteCount);
inLength = byteCount;
inRead = 0;
if (inputBuffer == null) {
setLevelsImpl(compressLevel, strategy, streamHandle);
}
inputBuffer = buf;
setInputImpl(buf, offset, byteCount, streamHandle);
}
private native void setLevelsImpl(int level, int strategy, long handle);
private native void setInputImpl(byte[] buf, int offset, int byteCount, long handle);
/**
* Sets the given compression level
* to be used when compressing data. This value must be set
* prior to calling {@link #setInput setInput}.
* @throws IllegalArgumentException
* If the compression level is invalid.
*/
public synchronized void setLevel(int level) {
if (level < DEFAULT_COMPRESSION || level > BEST_COMPRESSION) {
throw new IllegalArgumentException("Bad level: " + level);
}
if (inputBuffer != null) {
throw new IllegalStateException("setLevel cannot be called after setInput");
}
compressLevel = level;
}
/**
* Sets the compression strategy to be used. The strategy must be one of
* FILTERED, HUFFMAN_ONLY or DEFAULT_STRATEGY. This value must be set prior
* to calling {@link #setInput setInput}.
*
* @throws IllegalArgumentException
* If the strategy specified is not one of FILTERED,
* HUFFMAN_ONLY or DEFAULT_STRATEGY.
*/
public synchronized void setStrategy(int strategy) {
if (strategy < DEFAULT_STRATEGY || strategy > HUFFMAN_ONLY) {
throw new IllegalArgumentException("Bad strategy: " + strategy);
}
if (inputBuffer != null) {
throw new IllegalStateException("setStrategy cannot be called after setInput");
}
this.strategy = strategy;
}
/**
* Returns the total number of bytes read by the {@code Deflater}. This
* method is the same as {@link #getTotalIn} except that it returns a
* {@code long} value instead of an integer.
*/
public synchronized long getBytesRead() {
checkOpen();
return getTotalInImpl(streamHandle);
}
/**
* Returns a the total number of bytes written by this {@code Deflater}. This
* method is the same as {@code getTotalOut} except it returns a
* {@code long} value instead of an integer.
*/
public synchronized long getBytesWritten() {
checkOpen();
return getTotalOutImpl(streamHandle);
}
private native long createStream(int level, int strategy1, boolean noHeader1);
private void checkOpen() {
if (streamHandle == -1) {
throw new IllegalStateException("attempt to use Deflater after calling end");
}
}
}