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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import dalvik.system.CloseGuard;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.Region;
import android.os.IBinder;
import android.util.Log;
import android.view.Surface.OutOfResourcesException;

/**
 * SurfaceControl
 *  @hide
 */
public class SurfaceControl {
    private static final String TAG = "SurfaceControl";

    private static native long nativeCreate(SurfaceSession session, String name,
            int w, int h, int format, int flags)
            throws OutOfResourcesException;
    private static native void nativeRelease(long nativeObject);
    private static native void nativeDestroy(long nativeObject);

    private static native Bitmap nativeScreenshot(IBinder displayToken,
            Rect sourceCrop, int width, int height, int minLayer, int maxLayer,
            boolean allLayers, boolean useIdentityTransform, int rotation);
    private static native void nativeScreenshot(IBinder displayToken, Surface consumer,
            Rect sourceCrop, int width, int height, int minLayer, int maxLayer,
            boolean allLayers, boolean useIdentityTransform);

    private static native void nativeOpenTransaction();
    private static native void nativeCloseTransaction();
    private static native void nativeSetAnimationTransaction();

    private static native void nativeSetLayer(long nativeObject, int zorder);
    private static native void nativeSetPosition(long nativeObject, float x, float y);
    private static native void nativeSetSize(long nativeObject, int w, int h);
    private static native void nativeSetTransparentRegionHint(long nativeObject, Region region);
    private static native void nativeSetAlpha(long nativeObject, float alpha);
    private static native void nativeSetMatrix(long nativeObject, float dsdx, float dtdx, float dsdy, float dtdy);
    private static native void nativeSetFlags(long nativeObject, int flags, int mask);
    private static native void nativeSetWindowCrop(long nativeObject, int l, int t, int r, int b);
    private static native void nativeSetLayerStack(long nativeObject, int layerStack);

    private static native boolean nativeClearContentFrameStats(long nativeObject);
    private static native boolean nativeGetContentFrameStats(long nativeObject, WindowContentFrameStats outStats);
    private static native boolean nativeClearAnimationFrameStats();
    private static native boolean nativeGetAnimationFrameStats(WindowAnimationFrameStats outStats);

    private static native IBinder nativeGetBuiltInDisplay(int physicalDisplayId);
    private static native IBinder nativeCreateDisplay(String name, boolean secure);
    private static native void nativeDestroyDisplay(IBinder displayToken);
    private static native void nativeSetDisplaySurface(
            IBinder displayToken, long nativeSurfaceObject);
    private static native void nativeSetDisplayLayerStack(
            IBinder displayToken, int layerStack);
    private static native void nativeSetDisplayProjection(
            IBinder displayToken, int orientation,
            int l, int t, int r, int b,
            int L, int T, int R, int B);
    private static native void nativeSetDisplaySize(IBinder displayToken, int width, int height);
    private static native SurfaceControl.PhysicalDisplayInfo[] nativeGetDisplayConfigs(
            IBinder displayToken);
    private static native int nativeGetActiveConfig(IBinder displayToken);
    private static native boolean nativeSetActiveConfig(IBinder displayToken, int id);
    private static native void nativeSetDisplayPowerMode(
            IBinder displayToken, int mode);


    private final CloseGuard mCloseGuard = CloseGuard.get();
    private final String mName;
    long mNativeObject; // package visibility only for Surface.java access

    /* flags used in constructor (keep in sync with ISurfaceComposerClient.h) */

    /**
     * Surface creation flag: Surface is created hidden
     */
    public static final int HIDDEN = 0x00000004;

    /**
     * Surface creation flag: The surface contains secure content, special
     * measures will be taken to disallow the surface's content to be copied
     * from another process. In particular, screenshots and VNC servers will
     * be disabled, but other measures can take place, for instance the
     * surface might not be hardware accelerated.
     *
     */
    public static final int SECURE = 0x00000080;

    /**
     * Surface creation flag: Creates a surface where color components are interpreted
     * as "non pre-multiplied" by their alpha channel. Of course this flag is
     * meaningless for surfaces without an alpha channel. By default
     * surfaces are pre-multiplied, which means that each color component is
     * already multiplied by its alpha value. In this case the blending
     * equation used is:
     * 

* DEST = SRC + DEST * (1-SRC_ALPHA) *

* By contrast, non pre-multiplied surfaces use the following equation: *

* DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) *

* pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. *

* In some rare situations, a non pre-multiplied surface is preferable. * */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Surface creation flag: Indicates that the surface must be considered opaque, * even if its pixel format is set to translucent. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. *

* This flag is ignored if setAlpha() is used to make the surface non-opaque. * Combined effects are (assuming a buffer format with an alpha channel): *

    *
  • OPAQUE + alpha(1.0) == opaque composition *
  • OPAQUE + alpha(0.x) == blended composition *
  • !OPAQUE + alpha(1.0) == blended composition *
  • !OPAQUE + alpha(0.x) == blended composition *
* If the underlying buffer lacks an alpha channel, the OPAQUE flag is effectively * set automatically. */ public static final int OPAQUE = 0x00000400; /** * Surface creation flag: Application requires a hardware-protected path to an * external display sink. If a hardware-protected path is not available, * then this surface will not be displayed on the external sink. * */ public static final int PROTECTED_APP = 0x00000800; // 0x1000 is reserved for an independent DRM protected flag in framework /** * Surface creation flag: Window represents a cursor glyph. */ public static final int CURSOR_WINDOW = 0x00002000; /** * Surface creation flag: Creates a normal surface. * This is the default. * */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** * Surface creation flag: Creates a Dim surface. * Everything behind this surface is dimmed by the amount specified * in {@link #setAlpha}. It is an error to lock a Dim surface, since it * doesn't have a backing store. * */ public static final int FX_SURFACE_DIM = 0x00020000; /** * Mask used for FX values above. * */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** * Surface flag: Hide the surface. * Equivalent to calling hide(). * Updates the value set during Surface creation (see {@link #HIDDEN}). */ private static final int SURFACE_HIDDEN = 0x01; /** * Surface flag: composite without blending when possible. * Updates the value set during Surface creation (see {@link #OPAQUE}). */ private static final int SURFACE_OPAQUE = 0x02; /* built-in physical display ids (keep in sync with ISurfaceComposer.h) * these are different from the logical display ids used elsewhere in the framework */ /** * Built-in physical display id: Main display. * Use only with {@link SurfaceControl#getBuiltInDisplay(int)}. */ public static final int BUILT_IN_DISPLAY_ID_MAIN = 0; /** * Built-in physical display id: Attached HDMI display. * Use only with {@link SurfaceControl#getBuiltInDisplay(int)}. */ public static final int BUILT_IN_DISPLAY_ID_HDMI = 1; /* Display power modes * / /** * Display power mode off: used while blanking the screen. * Use only with {@link SurfaceControl#setDisplayPowerMode}. */ public static final int POWER_MODE_OFF = 0; /** * Display power mode doze: used while putting the screen into low power mode. * Use only with {@link SurfaceControl#setDisplayPowerMode}. */ public static final int POWER_MODE_DOZE = 1; /** * Display power mode normal: used while unblanking the screen. * Use only with {@link SurfaceControl#setDisplayPowerMode}. */ public static final int POWER_MODE_NORMAL = 2; /** * Display power mode doze: used while putting the screen into a suspended * low power mode. Use only with {@link SurfaceControl#setDisplayPowerMode}. */ public static final int POWER_MODE_DOZE_SUSPEND = 3; /** * Create a surface with a name. *

* The surface creation flags specify what kind of surface to create and * certain options such as whether the surface can be assumed to be opaque * and whether it should be initially hidden. Surfaces should always be * created with the {@link #HIDDEN} flag set to ensure that they are not * made visible prematurely before all of the surface's properties have been * configured. *

* Good practice is to first create the surface with the {@link #HIDDEN} flag * specified, open a transaction, set the surface layer, layer stack, alpha, * and position, call {@link #show} if appropriate, and close the transaction. * * @param session The surface session, must not be null. * @param name The surface name, must not be null. * @param w The surface initial width. * @param h The surface initial height. * @param flags The surface creation flags. Should always include {@link #HIDDEN} * in the creation flags. * * @throws throws OutOfResourcesException If the SurfaceControl cannot be created. */ public SurfaceControl(SurfaceSession session, String name, int w, int h, int format, int flags) throws OutOfResourcesException { if (session == null) { throw new IllegalArgumentException("session must not be null"); } if (name == null) { throw new IllegalArgumentException("name must not be null"); } if ((flags & SurfaceControl.HIDDEN) == 0) { Log.w(TAG, "Surfaces should always be created with the HIDDEN flag set " + "to ensure that they are not made visible prematurely before " + "all of the surface's properties have been configured. " + "Set the other properties and make the surface visible within " + "a transaction. New surface name: " + name, new Throwable()); } mName = name; mNativeObject = nativeCreate(session, name, w, h, format, flags); if (mNativeObject == 0) { throw new OutOfResourcesException( "Couldn't allocate SurfaceControl native object"); } mCloseGuard.open("release"); } @Override protected void finalize() throws Throwable { try { if (mCloseGuard != null) { mCloseGuard.warnIfOpen(); } if (mNativeObject != 0) { nativeRelease(mNativeObject); } } finally { super.finalize(); } } @Override public String toString() { return "Surface(name=" + mName + ")"; } /** * Release the local reference to the server-side surface. * Always call release() when you're done with a Surface. * This will make the surface invalid. */ public void release() { if (mNativeObject != 0) { nativeRelease(mNativeObject); mNativeObject = 0; } mCloseGuard.close(); } /** * Free all server-side state associated with this surface and * release this object's reference. This method can only be * called from the process that created the service. */ public void destroy() { if (mNativeObject != 0) { nativeDestroy(mNativeObject); mNativeObject = 0; } mCloseGuard.close(); } private void checkNotReleased() { if (mNativeObject == 0) throw new NullPointerException( "mNativeObject is null. Have you called release() already?"); } /* * set surface parameters. * needs to be inside open/closeTransaction block */ /** start a transaction */ public static void openTransaction() { nativeOpenTransaction(); } /** end a transaction */ public static void closeTransaction() { nativeCloseTransaction(); } /** flag the transaction as an animation */ public static void setAnimationTransaction() { nativeSetAnimationTransaction(); } public void setLayer(int zorder) { checkNotReleased(); nativeSetLayer(mNativeObject, zorder); } public void setPosition(float x, float y) { checkNotReleased(); nativeSetPosition(mNativeObject, x, y); } public void setSize(int w, int h) { checkNotReleased(); nativeSetSize(mNativeObject, w, h); } public void hide() { checkNotReleased(); nativeSetFlags(mNativeObject, SURFACE_HIDDEN, SURFACE_HIDDEN); } public void show() { checkNotReleased(); nativeSetFlags(mNativeObject, 0, SURFACE_HIDDEN); } public void setTransparentRegionHint(Region region) { checkNotReleased(); nativeSetTransparentRegionHint(mNativeObject, region); } public boolean clearContentFrameStats() { checkNotReleased(); return nativeClearContentFrameStats(mNativeObject); } public boolean getContentFrameStats(WindowContentFrameStats outStats) { checkNotReleased(); return nativeGetContentFrameStats(mNativeObject, outStats); } public static boolean clearAnimationFrameStats() { return nativeClearAnimationFrameStats(); } public static boolean getAnimationFrameStats(WindowAnimationFrameStats outStats) { return nativeGetAnimationFrameStats(outStats); } /** * Sets an alpha value for the entire Surface. This value is combined with the * per-pixel alpha. It may be used with opaque Surfaces. */ public void setAlpha(float alpha) { checkNotReleased(); nativeSetAlpha(mNativeObject, alpha); } public void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { checkNotReleased(); nativeSetMatrix(mNativeObject, dsdx, dtdx, dsdy, dtdy); } public void setWindowCrop(Rect crop) { checkNotReleased(); if (crop != null) { nativeSetWindowCrop(mNativeObject, crop.left, crop.top, crop.right, crop.bottom); } else { nativeSetWindowCrop(mNativeObject, 0, 0, 0, 0); } } public void setLayerStack(int layerStack) { checkNotReleased(); nativeSetLayerStack(mNativeObject, layerStack); } /** * Sets the opacity of the surface. Setting the flag is equivalent to creating the * Surface with the {@link #OPAQUE} flag. */ public void setOpaque(boolean isOpaque) { checkNotReleased(); if (isOpaque) { nativeSetFlags(mNativeObject, SURFACE_OPAQUE, SURFACE_OPAQUE); } else { nativeSetFlags(mNativeObject, 0, SURFACE_OPAQUE); } } /** * Sets the security of the surface. Setting the flag is equivalent to creating the * Surface with the {@link #SECURE} flag. */ public void setSecure(boolean isSecure) { checkNotReleased(); if (isSecure) { nativeSetFlags(mNativeObject, SECURE, SECURE); } else { nativeSetFlags(mNativeObject, 0, SECURE); } } /* * set display parameters. * needs to be inside open/closeTransaction block */ /** * Describes the properties of a physical display known to surface flinger. */ public static final class PhysicalDisplayInfo { public int width; public int height; public float refreshRate; public float density; public float xDpi; public float yDpi; public boolean secure; public long appVsyncOffsetNanos; public long presentationDeadlineNanos; public PhysicalDisplayInfo() { } public PhysicalDisplayInfo(PhysicalDisplayInfo other) { copyFrom(other); } @Override public boolean equals(Object o) { return o instanceof PhysicalDisplayInfo && equals((PhysicalDisplayInfo)o); } public boolean equals(PhysicalDisplayInfo other) { return other != null && width == other.width && height == other.height && refreshRate == other.refreshRate && density == other.density && xDpi == other.xDpi && yDpi == other.yDpi && secure == other.secure && appVsyncOffsetNanos == other.appVsyncOffsetNanos && presentationDeadlineNanos == other.presentationDeadlineNanos; } @Override public int hashCode() { return 0; // don't care } public void copyFrom(PhysicalDisplayInfo other) { width = other.width; height = other.height; refreshRate = other.refreshRate; density = other.density; xDpi = other.xDpi; yDpi = other.yDpi; secure = other.secure; appVsyncOffsetNanos = other.appVsyncOffsetNanos; presentationDeadlineNanos = other.presentationDeadlineNanos; } // For debugging purposes @Override public String toString() { return "PhysicalDisplayInfo{" + width + " x " + height + ", " + refreshRate + " fps, " + "density " + density + ", " + xDpi + " x " + yDpi + " dpi, secure " + secure + ", appVsyncOffset " + appVsyncOffsetNanos + ", bufferDeadline " + presentationDeadlineNanos + "}"; } } public static void setDisplayPowerMode(IBinder displayToken, int mode) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayPowerMode(displayToken, mode); } public static SurfaceControl.PhysicalDisplayInfo[] getDisplayConfigs(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetDisplayConfigs(displayToken); } public static int getActiveConfig(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeGetActiveConfig(displayToken); } public static boolean setActiveConfig(IBinder displayToken, int id) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } return nativeSetActiveConfig(displayToken, id); } public static void setDisplayProjection(IBinder displayToken, int orientation, Rect layerStackRect, Rect displayRect) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (layerStackRect == null) { throw new IllegalArgumentException("layerStackRect must not be null"); } if (displayRect == null) { throw new IllegalArgumentException("displayRect must not be null"); } nativeSetDisplayProjection(displayToken, orientation, layerStackRect.left, layerStackRect.top, layerStackRect.right, layerStackRect.bottom, displayRect.left, displayRect.top, displayRect.right, displayRect.bottom); } public static void setDisplayLayerStack(IBinder displayToken, int layerStack) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayLayerStack(displayToken, layerStack); } public static void setDisplaySurface(IBinder displayToken, Surface surface) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (surface != null) { synchronized (surface.mLock) { nativeSetDisplaySurface(displayToken, surface.mNativeObject); } } else { nativeSetDisplaySurface(displayToken, 0); } } public static void setDisplaySize(IBinder displayToken, int width, int height) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (width <= 0 || height <= 0) { throw new IllegalArgumentException("width and height must be positive"); } nativeSetDisplaySize(displayToken, width, height); } public static IBinder createDisplay(String name, boolean secure) { if (name == null) { throw new IllegalArgumentException("name must not be null"); } return nativeCreateDisplay(name, secure); } public static void destroyDisplay(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeDestroyDisplay(displayToken); } public static IBinder getBuiltInDisplay(int builtInDisplayId) { return nativeGetBuiltInDisplay(builtInDisplayId); } /** * Copy the current screen contents into the provided {@link Surface} * * @param display The display to take the screenshot of. * @param consumer The {@link Surface} to take the screenshot into. * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. * @param minLayer The lowest (bottom-most Z order) surface layer to * include in the screenshot. * @param maxLayer The highest (top-most Z order) surface layer to * include in the screenshot. * @param useIdentityTransform Replace whatever transformation (rotation, * scaling, translation) the surface layers are currently using with the * identity transformation while taking the screenshot. */ public static void screenshot(IBinder display, Surface consumer, int width, int height, int minLayer, int maxLayer, boolean useIdentityTransform) { screenshot(display, consumer, new Rect(), width, height, minLayer, maxLayer, false, useIdentityTransform); } /** * Copy the current screen contents into the provided {@link Surface} * * @param display The display to take the screenshot of. * @param consumer The {@link Surface} to take the screenshot into. * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. */ public static void screenshot(IBinder display, Surface consumer, int width, int height) { screenshot(display, consumer, new Rect(), width, height, 0, 0, true, false); } /** * Copy the current screen contents into the provided {@link Surface} * * @param display The display to take the screenshot of. * @param consumer The {@link Surface} to take the screenshot into. */ public static void screenshot(IBinder display, Surface consumer) { screenshot(display, consumer, new Rect(), 0, 0, 0, 0, true, false); } /** * Copy the current screen contents into a bitmap and return it. * * CAVEAT: Versions of screenshot that return a {@link Bitmap} can * be extremely slow; avoid use unless absolutely necessary; prefer * the versions that use a {@link Surface} instead, such as * {@link SurfaceControl#screenshot(IBinder, Surface)}. * * @param sourceCrop The portion of the screen to capture into the Bitmap; * caller may pass in 'new Rect()' if no cropping is desired. * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. * @param minLayer The lowest (bottom-most Z order) surface layer to * include in the screenshot. * @param maxLayer The highest (top-most Z order) surface layer to * include in the screenshot. * @param useIdentityTransform Replace whatever transformation (rotation, * scaling, translation) the surface layers are currently using with the * identity transformation while taking the screenshot. * @param rotation Apply a custom clockwise rotation to the screenshot, i.e. * Surface.ROTATION_0,90,180,270. Surfaceflinger will always take * screenshots in its native portrait orientation by default, so this is * useful for returning screenshots that are independent of device * orientation. * @return Returns a Bitmap containing the screen contents, or null * if an error occurs. Make sure to call Bitmap.recycle() as soon as * possible, once its content is not needed anymore. */ public static Bitmap screenshot(Rect sourceCrop, int width, int height, int minLayer, int maxLayer, boolean useIdentityTransform, int rotation) { // TODO: should take the display as a parameter IBinder displayToken = SurfaceControl.getBuiltInDisplay( SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN); return nativeScreenshot(displayToken, sourceCrop, width, height, minLayer, maxLayer, false, useIdentityTransform, rotation); } /** * Like {@link SurfaceControl#screenshot(int, int, int, int, boolean)} but * includes all Surfaces in the screenshot. * * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. * @return Returns a Bitmap containing the screen contents, or null * if an error occurs. Make sure to call Bitmap.recycle() as soon as * possible, once its content is not needed anymore. */ public static Bitmap screenshot(int width, int height) { // TODO: should take the display as a parameter IBinder displayToken = SurfaceControl.getBuiltInDisplay( SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN); return nativeScreenshot(displayToken, new Rect(), width, height, 0, 0, true, false, Surface.ROTATION_0); } private static void screenshot(IBinder display, Surface consumer, Rect sourceCrop, int width, int height, int minLayer, int maxLayer, boolean allLayers, boolean useIdentityTransform) { if (display == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (consumer == null) { throw new IllegalArgumentException("consumer must not be null"); } nativeScreenshot(display, consumer, sourceCrop, width, height, minLayer, maxLayer, allLayers, useIdentityTransform); } }





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