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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.graphics.Canvas;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.os.Parcel;
import android.os.Parcelable;

/**
 * Simple wrapper for the native GraphicBuffer class.
 *
 * @hide
 */
@SuppressWarnings("UnusedDeclaration")
public class GraphicBuffer implements Parcelable {
    // Note: keep usage flags in sync with GraphicBuffer.h and gralloc.h
    public static final int USAGE_SW_READ_NEVER = 0x0;
    public static final int USAGE_SW_READ_RARELY = 0x2;
    public static final int USAGE_SW_READ_OFTEN = 0x3;
    public static final int USAGE_SW_READ_MASK = 0xF;

    public static final int USAGE_SW_WRITE_NEVER = 0x0;
    public static final int USAGE_SW_WRITE_RARELY = 0x20;
    public static final int USAGE_SW_WRITE_OFTEN = 0x30;
    public static final int USAGE_SW_WRITE_MASK = 0xF0;

    public static final int USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK | USAGE_SW_WRITE_MASK;

    public static final int USAGE_PROTECTED = 0x4000;

    public static final int USAGE_HW_TEXTURE = 0x100;
    public static final int USAGE_HW_RENDER = 0x200;
    public static final int USAGE_HW_2D = 0x400;
    public static final int USAGE_HW_COMPOSER = 0x800;
    public static final int USAGE_HW_VIDEO_ENCODER = 0x10000;
    public static final int USAGE_HW_MASK = 0x71F00;

    private final int mWidth;
    private final int mHeight;
    private final int mFormat;
    private final int mUsage;
    // Note: do not rename, this field is used by native code
    private final long mNativeObject;

    // These two fields are only used by lock/unlockCanvas()
    private Canvas mCanvas;
    private int mSaveCount;

    // If set to true, this GraphicBuffer instance cannot be used anymore
    private boolean mDestroyed;

    /**
     * Creates new GraphicBuffer instance. This method will return null
     * if the buffer cannot be created.
     *
     * @param width The width in pixels of the buffer
     * @param height The height in pixels of the buffer
     * @param format The format of each pixel as specified in {@link PixelFormat}
     * @param usage Hint indicating how the buffer will be used
     *
     * @return A GraphicBuffer instance or null
     */
    public static GraphicBuffer create(int width, int height, int format, int usage) {
        long nativeObject = nCreateGraphicBuffer(width, height, format, usage);
        if (nativeObject != 0) {
            return new GraphicBuffer(width, height, format, usage, nativeObject);
        }
        return null;
    }

    /**
     * Private use only. See {@link #create(int, int, int, int)}.
     */
    private GraphicBuffer(int width, int height, int format, int usage, long nativeObject) {
        mWidth = width;
        mHeight = height;
        mFormat = format;
        mUsage = usage;
        mNativeObject = nativeObject;
    }

    /**
     * Returns the width of this buffer in pixels.
     */
    public int getWidth() {
        return mWidth;
    }

    /**
     * Returns the height of this buffer in pixels.
     */
    public int getHeight() {
        return mHeight;
    }

    /**
     * Returns the pixel format of this buffer. The pixel format must be one of
     * the formats defined in {@link PixelFormat}.
     */
    public int getFormat() {
        return mFormat;
    }

    /**
     * Returns the usage hint set on this buffer.
     */
    public int getUsage() {
        return mUsage;
    }

    /**
     * 

Start editing the pixels in the buffer. A null is returned if the buffer * cannot be locked for editing.

* *

The content of the buffer is preserved between unlockCanvas() * and lockCanvas().

* *

If this method is called after {@link #destroy()}, the return value will * always be null.

* * @return A Canvas used to draw into the buffer, or null. * * @see #lockCanvas(android.graphics.Rect) * @see #unlockCanvasAndPost(android.graphics.Canvas) * @see #isDestroyed() */ public Canvas lockCanvas() { return lockCanvas(null); } /** * Just like {@link #lockCanvas()} but allows specification of a dirty * rectangle. * *

If this method is called after {@link #destroy()}, the return value will * always be null.

* * @param dirty Area of the buffer that may be modified. * @return A Canvas used to draw into the surface, or null. * * @see #lockCanvas() * @see #unlockCanvasAndPost(android.graphics.Canvas) * @see #isDestroyed() */ public Canvas lockCanvas(Rect dirty) { if (mDestroyed) { return null; } if (mCanvas == null) { mCanvas = new Canvas(); } if (nLockCanvas(mNativeObject, mCanvas, dirty)) { mSaveCount = mCanvas.save(); return mCanvas; } return null; } /** * Finish editing pixels in the buffer. * *

This method doesn't do anything if {@link #destroy()} was * previously called.

* * @param canvas The Canvas previously returned by lockCanvas() * * @see #lockCanvas() * @see #lockCanvas(android.graphics.Rect) * @see #isDestroyed() */ public void unlockCanvasAndPost(Canvas canvas) { if (!mDestroyed && mCanvas != null && canvas == mCanvas) { canvas.restoreToCount(mSaveCount); mSaveCount = 0; nUnlockCanvasAndPost(mNativeObject, mCanvas); } } /** * Destroyes this buffer immediately. Calling this method frees up any * underlying native resources. After calling this method, this buffer * must not be used in any way ({@link #lockCanvas()} must not be called, * etc.) * * @see #isDestroyed() */ public void destroy() { if (!mDestroyed) { mDestroyed = true; nDestroyGraphicBuffer(mNativeObject); } } /** * Indicates whether this buffer has been destroyed. A destroyed buffer * cannot be used in any way: locking a Canvas will return null, the buffer * cannot be written to a parcel, etc. * * @return True if this GraphicBuffer is in a destroyed state, * false otherwise. * * @see #destroy() */ public boolean isDestroyed() { return mDestroyed; } @Override protected void finalize() throws Throwable { try { if (!mDestroyed) nDestroyGraphicBuffer(mNativeObject); } finally { super.finalize(); } } @Override public int describeContents() { return 0; } /** * Flatten this object in to a Parcel. * *

Calling this method will throw an IllegalStateException if * {@link #destroy()} has been previously called.

* * @param dest The Parcel in which the object should be written. * @param flags Additional flags about how the object should be written. * May be 0 or {@link #PARCELABLE_WRITE_RETURN_VALUE}. */ @Override public void writeToParcel(Parcel dest, int flags) { if (mDestroyed) { throw new IllegalStateException("This GraphicBuffer has been destroyed and cannot be " + "written to a parcel."); } dest.writeInt(mWidth); dest.writeInt(mHeight); dest.writeInt(mFormat); dest.writeInt(mUsage); nWriteGraphicBufferToParcel(mNativeObject, dest); } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { public GraphicBuffer createFromParcel(Parcel in) { int width = in.readInt(); int height = in.readInt(); int format = in.readInt(); int usage = in.readInt(); long nativeObject = nReadGraphicBufferFromParcel(in); if (nativeObject != 0) { return new GraphicBuffer(width, height, format, usage, nativeObject); } return null; } public GraphicBuffer[] newArray(int size) { return new GraphicBuffer[size]; } }; private static native long nCreateGraphicBuffer(int width, int height, int format, int usage); private static native void nDestroyGraphicBuffer(long nativeObject); private static native void nWriteGraphicBufferToParcel(long nativeObject, Parcel dest); private static native long nReadGraphicBufferFromParcel(Parcel in); private static native boolean nLockCanvas(long nativeObject, Canvas canvas, Rect dirty); private static native boolean nUnlockCanvasAndPost(long nativeObject, Canvas canvas); }




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