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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.SdkConstant;
import android.annotation.SystemApi;
import android.content.Context;
import android.util.Log;

/**
 * This class gives you control of the power state of the device.
 *
 * 

* Device battery life will be significantly affected by the use of this API. * Do not acquire {@link WakeLock}s unless you really need them, use the minimum levels * possible, and be sure to release them as soon as possible. *

* You can obtain an instance of this class by calling * {@link android.content.Context#getSystemService(java.lang.String) Context.getSystemService()}. *

* The primary API you'll use is {@link #newWakeLock(int, String) newWakeLock()}. * This will create a {@link PowerManager.WakeLock} object. You can then use methods * on the wake lock object to control the power state of the device. *

* In practice it's quite simple: * {@samplecode * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); * PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag"); * wl.acquire(); * ..screen will stay on during this section.. * wl.release(); * } *

* The following wake lock levels are defined, with varying effects on system power. * These levels are mutually exclusive - you may only specify one of them. * *

* * * * * * * * * * * * * * * * * * *
Flag ValueCPU Screen Keyboard
{@link #PARTIAL_WAKE_LOCK}On* Off Off
{@link #SCREEN_DIM_WAKE_LOCK}On Dim Off
{@link #SCREEN_BRIGHT_WAKE_LOCK}On Bright Off
{@link #FULL_WAKE_LOCK}On Bright Bright
*

* *If you hold a partial wake lock, the CPU will continue to run, regardless of any * display timeouts or the state of the screen and even after the user presses the power button. * In all other wake locks, the CPU will run, but the user can still put the device to sleep * using the power button. *

* In addition, you can add two more flags, which affect behavior of the screen only. * These flags have no effect when combined with a {@link #PARTIAL_WAKE_LOCK}.

* * * * * * * * * * * *
Flag Value Description
{@link #ACQUIRE_CAUSES_WAKEUP}Normal wake locks don't actually turn on the illumination. Instead, they cause * the illumination to remain on once it turns on (e.g. from user activity). This flag * will force the screen and/or keyboard to turn on immediately, when the WakeLock is * acquired. A typical use would be for notifications which are important for the user to * see immediately.
{@link #ON_AFTER_RELEASE}If this flag is set, the user activity timer will be reset when the WakeLock is * released, causing the illumination to remain on a bit longer. This can be used to * reduce flicker if you are cycling between wake lock conditions.
*

* Any application using a WakeLock must request the {@code android.permission.WAKE_LOCK} * permission in an {@code } element of the application's manifest. *

*/ public final class PowerManager { private static final String TAG = "PowerManager"; /* NOTE: Wake lock levels were previously defined as a bit field, except that only a few * combinations were actually supported so the bit field was removed. This explains * why the numbering scheme is so odd. If adding a new wake lock level, any unused * value can be used. */ /** * Wake lock level: Ensures that the CPU is running; the screen and keyboard * backlight will be allowed to go off. *

* If the user presses the power button, then the screen will be turned off * but the CPU will be kept on until all partial wake locks have been released. *

*/ public static final int PARTIAL_WAKE_LOCK = 0x00000001; /** * Wake lock level: Ensures that the screen is on (but may be dimmed); * the keyboard backlight will be allowed to go off. *

* If the user presses the power button, then the {@link #SCREEN_DIM_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int SCREEN_DIM_WAKE_LOCK = 0x00000006; /** * Wake lock level: Ensures that the screen is on at full brightness; * the keyboard backlight will be allowed to go off. *

* If the user presses the power button, then the {@link #SCREEN_BRIGHT_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int SCREEN_BRIGHT_WAKE_LOCK = 0x0000000a; /** * Wake lock level: Ensures that the screen and keyboard backlight are on at * full brightness. *

* If the user presses the power button, then the {@link #FULL_WAKE_LOCK} will be * implicitly released by the system, causing both the screen and the CPU to be turned off. * Contrast with {@link #PARTIAL_WAKE_LOCK}. *

* * @deprecated Most applications should use * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead * of this type of wake lock, as it will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. */ @Deprecated public static final int FULL_WAKE_LOCK = 0x0000001a; /** * Wake lock level: Turns the screen off when the proximity sensor activates. *

* If the proximity sensor detects that an object is nearby, the screen turns off * immediately. Shortly after the object moves away, the screen turns on again. *

* A proximity wake lock does not prevent the device from falling asleep * unlike {@link #FULL_WAKE_LOCK}, {@link #SCREEN_BRIGHT_WAKE_LOCK} and * {@link #SCREEN_DIM_WAKE_LOCK}. If there is no user activity and no other * wake locks are held, then the device will fall asleep (and lock) as usual. * However, the device will not fall asleep while the screen has been turned off * by the proximity sensor because it effectively counts as ongoing user activity. *

* Since not all devices have proximity sensors, use {@link #isWakeLockLevelSupported} * to determine whether this wake lock level is supported. *

* Cannot be used with {@link #ACQUIRE_CAUSES_WAKEUP}. *

*/ public static final int PROXIMITY_SCREEN_OFF_WAKE_LOCK = 0x00000020; /** * Wake lock level: Put the screen in a low power state and allow the CPU to suspend * if no other wake locks are held. *

* This is used by the dream manager to implement doze mode. It currently * has no effect unless the power manager is in the dozing state. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * {@hide} */ public static final int DOZE_WAKE_LOCK = 0x00000040; /** * Wake lock level: Keep the device awake enough to allow drawing to occur. *

* This is used by the window manager to allow applications to draw while the * system is dozing. It currently has no effect unless the power manager is in * the dozing state. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * {@hide} */ public static final int DRAW_WAKE_LOCK = 0x00000080; /** * Mask for the wake lock level component of a combined wake lock level and flags integer. * * @hide */ public static final int WAKE_LOCK_LEVEL_MASK = 0x0000ffff; /** * Wake lock flag: Turn the screen on when the wake lock is acquired. *

* Normally wake locks don't actually wake the device, they just cause * the screen to remain on once it's already on. Think of the video player * application as the normal behavior. Notifications that pop up and want * the device to be on are the exception; use this flag to be like them. *

* Cannot be used with {@link #PARTIAL_WAKE_LOCK}. *

*/ public static final int ACQUIRE_CAUSES_WAKEUP = 0x10000000; /** * Wake lock flag: When this wake lock is released, poke the user activity timer * so the screen stays on for a little longer. *

* Will not turn the screen on if it is not already on. * See {@link #ACQUIRE_CAUSES_WAKEUP} if you want that. *

* Cannot be used with {@link #PARTIAL_WAKE_LOCK}. *

*/ public static final int ON_AFTER_RELEASE = 0x20000000; /** * Wake lock flag: This wake lock is not important for logging events. If a later * wake lock is acquired that is important, it will be considered the one to log. * @hide */ public static final int UNIMPORTANT_FOR_LOGGING = 0x40000000; /** * Flag for {@link WakeLock#release WakeLock.release(int)}: Defer releasing a * {@link #PROXIMITY_SCREEN_OFF_WAKE_LOCK} wake lock until the proximity sensor * indicates that an object is not in close proximity. */ public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; /** * Brightness value for fully on. * @hide */ public static final int BRIGHTNESS_ON = 255; /** * Brightness value for fully off. * @hide */ public static final int BRIGHTNESS_OFF = 0; /** * Brightness value for default policy handling by the system. * @hide */ public static final int BRIGHTNESS_DEFAULT = -1; // Note: Be sure to update android.os.BatteryStats and PowerManager.h // if adding or modifying user activity event constants. /** * User activity event type: Unspecified event type. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_OTHER = 0; /** * User activity event type: Button or key pressed or released. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_BUTTON = 1; /** * User activity event type: Touch down, move or up. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_TOUCH = 2; /** * User activity event type: Accessibility taking action on behalf of user. * @hide */ @SystemApi public static final int USER_ACTIVITY_EVENT_ACCESSIBILITY = 3; /** * User activity flag: If already dimmed, extend the dim timeout * but do not brighten. This flag is useful for keeping the screen on * a little longer without causing a visible change such as when * the power key is pressed. * @hide */ @SystemApi public static final int USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS = 1 << 0; /** * User activity flag: Note the user activity as usual but do not * reset the user activity timeout. This flag is useful for applying * user activity power hints when interacting with the device indirectly * on a secondary screen while allowing the primary screen to go to sleep. * @hide */ @SystemApi public static final int USER_ACTIVITY_FLAG_INDIRECT = 1 << 1; /** * Go to sleep reason code: Going to sleep due by application request. * @hide */ public static final int GO_TO_SLEEP_REASON_APPLICATION = 0; /** * Go to sleep reason code: Going to sleep due by request of the * device administration policy. * @hide */ public static final int GO_TO_SLEEP_REASON_DEVICE_ADMIN = 1; /** * Go to sleep reason code: Going to sleep due to a screen timeout. * @hide */ public static final int GO_TO_SLEEP_REASON_TIMEOUT = 2; /** * Go to sleep reason code: Going to sleep due to the lid switch being closed. * @hide */ public static final int GO_TO_SLEEP_REASON_LID_SWITCH = 3; /** * Go to sleep reason code: Going to sleep due to the power button being pressed. * @hide */ public static final int GO_TO_SLEEP_REASON_POWER_BUTTON = 4; /** * Go to sleep reason code: Going to sleep due to HDMI. * @hide */ public static final int GO_TO_SLEEP_REASON_HDMI = 5; /** * Go to sleep reason code: Going to sleep due to the sleep button being pressed. * @hide */ public static final int GO_TO_SLEEP_REASON_SLEEP_BUTTON = 6; /** * Go to sleep flag: Skip dozing state and directly go to full sleep. * @hide */ public static final int GO_TO_SLEEP_FLAG_NO_DOZE = 1 << 0; /** * The value to pass as the 'reason' argument to reboot() to reboot into * recovery mode for tasks other than applying system updates, such as * doing factory resets. *

* Requires the {@link android.Manifest.permission#RECOVERY} * permission (in addition to * {@link android.Manifest.permission#REBOOT}). *

* @hide */ public static final String REBOOT_RECOVERY = "recovery"; /** * The value to pass as the 'reason' argument to reboot() to reboot into * recovery mode for applying system updates. *

* Requires the {@link android.Manifest.permission#RECOVERY} * permission (in addition to * {@link android.Manifest.permission#REBOOT}). *

* @hide */ public static final String REBOOT_RECOVERY_UPDATE = "recovery-update"; /** * The value to pass as the 'reason' argument to reboot() when device owner requests a reboot on * the device. * @hide */ public static final String REBOOT_REQUESTED_BY_DEVICE_OWNER = "deviceowner"; /** * The 'reason' value used when rebooting in safe mode * @hide */ public static final String REBOOT_SAFE_MODE = "safemode"; /** * The value to pass as the 'reason' argument to android_reboot(). * @hide */ public static final String SHUTDOWN_USER_REQUESTED = "userrequested"; final Context mContext; final IPowerManager mService; final Handler mHandler; IDeviceIdleController mIDeviceIdleController; /** * {@hide} */ public PowerManager(Context context, IPowerManager service, Handler handler) { mContext = context; mService = service; mHandler = handler; } /** * Gets the minimum supported screen brightness setting. * The screen may be allowed to become dimmer than this value but * this is the minimum value that can be set by the user. * @hide */ public int getMinimumScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingMinimum); } /** * Gets the maximum supported screen brightness setting. * The screen may be allowed to become dimmer than this value but * this is the maximum value that can be set by the user. * @hide */ public int getMaximumScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingMaximum); } /** * Gets the default screen brightness setting. * @hide */ public int getDefaultScreenBrightnessSetting() { return mContext.getResources().getInteger( com.android.internal.R.integer.config_screenBrightnessSettingDefault); } /** * Returns true if the twilight service should be used to adjust screen brightness * policy. This setting is experimental and disabled by default. * @hide */ public static boolean useTwilightAdjustmentFeature() { return SystemProperties.getBoolean("persist.power.usetwilightadj", false); } /** * Creates a new wake lock with the specified level and flags. *

* The {@code levelAndFlags} parameter specifies a wake lock level and optional flags * combined using the logical OR operator. *

* The wake lock levels are: {@link #PARTIAL_WAKE_LOCK}, * {@link #FULL_WAKE_LOCK}, {@link #SCREEN_DIM_WAKE_LOCK} * and {@link #SCREEN_BRIGHT_WAKE_LOCK}. Exactly one wake lock level must be * specified as part of the {@code levelAndFlags} parameter. *

* The wake lock flags are: {@link #ACQUIRE_CAUSES_WAKEUP} * and {@link #ON_AFTER_RELEASE}. Multiple flags can be combined as part of the * {@code levelAndFlags} parameters. *

* Call {@link WakeLock#acquire() acquire()} on the object to acquire the * wake lock, and {@link WakeLock#release release()} when you are done. *

* {@samplecode * PowerManager pm = (PowerManager)mContext.getSystemService( * Context.POWER_SERVICE); * PowerManager.WakeLock wl = pm.newWakeLock( * PowerManager.SCREEN_DIM_WAKE_LOCK * | PowerManager.ON_AFTER_RELEASE, * TAG); * wl.acquire(); * // ... do work... * wl.release(); * } *

* Although a wake lock can be created without special permissions, * the {@link android.Manifest.permission#WAKE_LOCK} permission is * required to actually acquire or release the wake lock that is returned. *

* If using this to keep the screen on, you should strongly consider using * {@link android.view.WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON} instead. * This window flag will be correctly managed by the platform * as the user moves between applications and doesn't require a special permission. *

* * @param levelAndFlags Combination of wake lock level and flag values defining * the requested behavior of the WakeLock. * @param tag Your class name (or other tag) for debugging purposes. * * @see WakeLock#acquire() * @see WakeLock#release() * @see #PARTIAL_WAKE_LOCK * @see #FULL_WAKE_LOCK * @see #SCREEN_DIM_WAKE_LOCK * @see #SCREEN_BRIGHT_WAKE_LOCK * @see #PROXIMITY_SCREEN_OFF_WAKE_LOCK * @see #ACQUIRE_CAUSES_WAKEUP * @see #ON_AFTER_RELEASE */ public WakeLock newWakeLock(int levelAndFlags, String tag) { validateWakeLockParameters(levelAndFlags, tag); return new WakeLock(levelAndFlags, tag, mContext.getOpPackageName()); } /** @hide */ public static void validateWakeLockParameters(int levelAndFlags, String tag) { switch (levelAndFlags & WAKE_LOCK_LEVEL_MASK) { case PARTIAL_WAKE_LOCK: case SCREEN_DIM_WAKE_LOCK: case SCREEN_BRIGHT_WAKE_LOCK: case FULL_WAKE_LOCK: case PROXIMITY_SCREEN_OFF_WAKE_LOCK: case DOZE_WAKE_LOCK: case DRAW_WAKE_LOCK: break; default: throw new IllegalArgumentException("Must specify a valid wake lock level."); } if (tag == null) { throw new IllegalArgumentException("The tag must not be null."); } } /** * Notifies the power manager that user activity happened. *

* Resets the auto-off timer and brightens the screen if the device * is not asleep. This is what happens normally when a key or the touch * screen is pressed or when some other user activity occurs. * This method does not wake up the device if it has been put to sleep. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param when The time of the user activity, in the {@link SystemClock#uptimeMillis()} * time base. This timestamp is used to correctly order the user activity request with * other power management functions. It should be set * to the timestamp of the input event that caused the user activity. * @param noChangeLights If true, does not cause the keyboard backlight to turn on * because of this event. This is set when the power key is pressed. * We want the device to stay on while the button is down, but we're about * to turn off the screen so we don't want the keyboard backlight to turn on again. * Otherwise the lights flash on and then off and it looks weird. * * @see #wakeUp * @see #goToSleep * * @removed Requires signature or system permission. * @deprecated Use {@link #userActivity(long, int, int)}. */ @Deprecated public void userActivity(long when, boolean noChangeLights) { userActivity(when, USER_ACTIVITY_EVENT_OTHER, noChangeLights ? USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS : 0); } /** * Notifies the power manager that user activity happened. *

* Resets the auto-off timer and brightens the screen if the device * is not asleep. This is what happens normally when a key or the touch * screen is pressed or when some other user activity occurs. * This method does not wake up the device if it has been put to sleep. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} or * {@link android.Manifest.permission#USER_ACTIVITY} permission. *

* * @param when The time of the user activity, in the {@link SystemClock#uptimeMillis()} * time base. This timestamp is used to correctly order the user activity request with * other power management functions. It should be set * to the timestamp of the input event that caused the user activity. * @param event The user activity event. * @param flags Optional user activity flags. * * @see #wakeUp * @see #goToSleep * * @hide Requires signature or system permission. */ @SystemApi public void userActivity(long when, int event, int flags) { try { mService.userActivity(when, event, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the device to go to sleep. *

* Overrides all the wake locks that are held. * This is what happens when the power key is pressed to turn off the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to go to sleep was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the go to sleep request with other power management functions. It should be set * to the timestamp of the input event that caused the request to go to sleep. * * @see #userActivity * @see #wakeUp * * @removed Requires signature permission. */ public void goToSleep(long time) { goToSleep(time, GO_TO_SLEEP_REASON_APPLICATION, 0); } /** * Forces the device to go to sleep. *

* Overrides all the wake locks that are held. * This is what happens when the power key is pressed to turn off the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to go to sleep was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the go to sleep request with other power management functions. It should be set * to the timestamp of the input event that caused the request to go to sleep. * @param reason The reason the device is going to sleep. * @param flags Optional flags to apply when going to sleep. * * @see #userActivity * @see #wakeUp * * @hide Requires signature permission. */ public void goToSleep(long time, int reason, int flags) { try { mService.goToSleep(time, reason, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the device to wake up from sleep. *

* If the device is currently asleep, wakes it up, otherwise does nothing. * This is what happens when the power key is pressed to turn on the screen. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to wake up was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the wake up request with other power management functions. It should be set * to the timestamp of the input event that caused the request to wake up. * * @see #userActivity * @see #goToSleep * * @removed Requires signature permission. */ public void wakeUp(long time) { try { mService.wakeUp(time, "wakeUp", mContext.getOpPackageName()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * @hide */ public void wakeUp(long time, String reason) { try { mService.wakeUp(time, reason, mContext.getOpPackageName()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Forces the device to start napping. *

* If the device is currently awake, starts dreaming, otherwise does nothing. * When the dream ends or if the dream cannot be started, the device will * either wake up or go to sleep depending on whether there has been recent * user activity. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to nap was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the nap request with other power management functions. It should be set * to the timestamp of the input event that caused the request to nap. * * @see #wakeUp * @see #goToSleep * * @hide Requires signature permission. */ public void nap(long time) { try { mService.nap(time); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Boosts the brightness of the screen to maximum for a predetermined * period of time. This is used to make the screen more readable in bright * daylight for a short duration. *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param time The time when the request to boost was issued, in the * {@link SystemClock#uptimeMillis()} time base. This timestamp is used to correctly * order the boost request with other power management functions. It should be set * to the timestamp of the input event that caused the request to boost. * * @hide Requires signature permission. */ public void boostScreenBrightness(long time) { try { mService.boostScreenBrightness(time); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns whether the screen brightness is currently boosted to maximum, caused by a call * to {@link #boostScreenBrightness(long)}. * @return {@code True} if the screen brightness is currently boosted. {@code False} otherwise. * * @hide */ @SystemApi public boolean isScreenBrightnessBoosted() { try { return mService.isScreenBrightnessBoosted(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Sets the brightness of the backlights (screen, keyboard, button). *

* Requires the {@link android.Manifest.permission#DEVICE_POWER} permission. *

* * @param brightness The brightness value from 0 to 255. * * @hide Requires signature permission. */ public void setBacklightBrightness(int brightness) { try { mService.setTemporaryScreenBrightnessSettingOverride(brightness); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the specified wake lock level is supported. * * @param level The wake lock level to check. * @return True if the specified wake lock level is supported. */ public boolean isWakeLockLevelSupported(int level) { try { return mService.isWakeLockLevelSupported(level); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is in an interactive state. *

* For historical reasons, the name of this method refers to the power state of * the screen but it actually describes the overall interactive state of * the device. This method has been replaced by {@link #isInteractive}. *

* The value returned by this method only indicates whether the device is * in an interactive state which may have nothing to do with the screen being * on or off. To determine the actual state of the screen, * use {@link android.view.Display#getState}. *

* * @return True if the device is in an interactive state. * * @deprecated Use {@link #isInteractive} instead. */ @Deprecated public boolean isScreenOn() { return isInteractive(); } /** * Returns true if the device is in an interactive state. *

* When this method returns true, the device is awake and ready to interact * with the user (although this is not a guarantee that the user is actively * interacting with the device just this moment). The main screen is usually * turned on while in this state. Certain features, such as the proximity * sensor, may temporarily turn off the screen while still leaving the device in an * interactive state. Note in particular that the device is still considered * to be interactive while dreaming (since dreams can be interactive) but not * when it is dozing or asleep. *

* When this method returns false, the device is dozing or asleep and must * be awoken before it will become ready to interact with the user again. The * main screen is usually turned off while in this state. Certain features, * such as "ambient mode" may cause the main screen to remain on (albeit in a * low power state) to display system-provided content while the device dozes. *

* The system will send a {@link android.content.Intent#ACTION_SCREEN_ON screen on} * or {@link android.content.Intent#ACTION_SCREEN_OFF screen off} broadcast * whenever the interactive state of the device changes. For historical reasons, * the names of these broadcasts refer to the power state of the screen * but they are actually sent in response to changes in the overall interactive * state of the device, as described by this method. *

* Services may use the non-interactive state as a hint to conserve power * since the user is not present. *

* * @return True if the device is in an interactive state. * * @see android.content.Intent#ACTION_SCREEN_ON * @see android.content.Intent#ACTION_SCREEN_OFF */ public boolean isInteractive() { try { return mService.isInteractive(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Reboot the device. Will not return if the reboot is successful. *

* Requires the {@link android.Manifest.permission#REBOOT} permission. *

* * @param reason code to pass to the kernel (e.g., "recovery") to * request special boot modes, or null. */ public void reboot(String reason) { try { mService.reboot(false, reason, true); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Reboot the device. Will not return if the reboot is successful. *

* Requires the {@link android.Manifest.permission#REBOOT} permission. *

* @hide */ public void rebootSafeMode() { try { mService.rebootSafeMode(false, true); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is currently in power save mode. When in this mode, * applications should reduce their functionality in order to conserve battery as * much as possible. You can monitor for changes to this state with * {@link #ACTION_POWER_SAVE_MODE_CHANGED}. * * @return Returns true if currently in low power mode, else false. */ public boolean isPowerSaveMode() { try { return mService.isPowerSaveMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Set the current power save mode. * * @return True if the set was allowed. * * @see #isPowerSaveMode() * * @hide */ public boolean setPowerSaveMode(boolean mode) { try { return mService.setPowerSaveMode(mode); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is currently in idle mode. This happens when a device * has been sitting unused and unmoving for a sufficiently long period of time, so that * it decides to go into a lower power-use state. This may involve things like turning * off network access to apps. You can monitor for changes to this state with * {@link #ACTION_DEVICE_IDLE_MODE_CHANGED}. * * @return Returns true if currently in active device idle mode, else false. This is * when idle mode restrictions are being actively applied; it will return false if the * device is in a long-term idle mode but currently running a maintenance window where * restrictions have been lifted. */ public boolean isDeviceIdleMode() { try { return mService.isDeviceIdleMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns true if the device is currently in light idle mode. This happens when a device * has had its screen off for a short time, switching it into a batching mode where we * execute jobs, syncs, networking on a batching schedule. You can monitor for changes to * this state with {@link #ACTION_LIGHT_DEVICE_IDLE_MODE_CHANGED}. * * @return Returns true if currently in active light device idle mode, else false. This is * when light idle mode restrictions are being actively applied; it will return false if the * device is in a long-term idle mode but currently running a maintenance window where * restrictions have been lifted. * @hide */ public boolean isLightDeviceIdleMode() { try { return mService.isLightDeviceIdleMode(); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Return whether the given application package name is on the device's power whitelist. * Apps can be placed on the whitelist through the settings UI invoked by * {@link android.provider.Settings#ACTION_IGNORE_BATTERY_OPTIMIZATION_SETTINGS}. */ public boolean isIgnoringBatteryOptimizations(String packageName) { synchronized (this) { if (mIDeviceIdleController == null) { mIDeviceIdleController = IDeviceIdleController.Stub.asInterface( ServiceManager.getService(Context.DEVICE_IDLE_CONTROLLER)); } } try { return mIDeviceIdleController.isPowerSaveWhitelistApp(packageName); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Turn off the device. * * @param confirm If true, shows a shutdown confirmation dialog. * @param reason code to pass to android_reboot() (e.g. "userrequested"), or null. * @param wait If true, this call waits for the shutdown to complete and does not return. * * @hide */ public void shutdown(boolean confirm, String reason, boolean wait) { try { mService.shutdown(confirm, reason, wait); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * This function checks if the device has implemented Sustained Performance * Mode. This needs to be checked only once and is constant for a particular * device/release. * * Sustained Performance Mode is intended to provide a consistent level of * performance for prolonged amount of time. * * Applications should check if the device supports this mode, before using * {@link android.view.Window#setSustainedPerformanceMode}. * * @return Returns True if the device supports it, false otherwise. * * @see android.view.Window#setSustainedPerformanceMode */ public boolean isSustainedPerformanceModeSupported() { return mContext.getResources().getBoolean( com.android.internal.R.bool.config_sustainedPerformanceModeSupported); } /** * Intent that is broadcast when the state of {@link #isPowerSaveMode()} changes. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_MODE_CHANGED = "android.os.action.POWER_SAVE_MODE_CHANGED"; /** * Intent that is broadcast when the state of {@link #isPowerSaveMode()} changes. * @hide */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_MODE_CHANGED_INTERNAL = "android.os.action.POWER_SAVE_MODE_CHANGED_INTERNAL"; /** * Intent that is broadcast when the state of {@link #isDeviceIdleMode()} changes. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_DEVICE_IDLE_MODE_CHANGED = "android.os.action.DEVICE_IDLE_MODE_CHANGED"; /** * Intent that is broadcast when the state of {@link #isLightDeviceIdleMode()} changes. * This broadcast is only sent to registered receivers. * @hide */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_LIGHT_DEVICE_IDLE_MODE_CHANGED = "android.os.action.LIGHT_DEVICE_IDLE_MODE_CHANGED"; /** * @hide Intent that is broadcast when the set of power save whitelist apps has changed. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_WHITELIST_CHANGED = "android.os.action.POWER_SAVE_WHITELIST_CHANGED"; /** * @hide Intent that is broadcast when the set of temporarily whitelisted apps has changed. * This broadcast is only sent to registered receivers. */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_TEMP_WHITELIST_CHANGED = "android.os.action.POWER_SAVE_TEMP_WHITELIST_CHANGED"; /** * Intent that is broadcast when the state of {@link #isPowerSaveMode()} is about to change. * This broadcast is only sent to registered receivers. * * @hide */ @SdkConstant(SdkConstant.SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_POWER_SAVE_MODE_CHANGING = "android.os.action.POWER_SAVE_MODE_CHANGING"; /** @hide */ public static final String EXTRA_POWER_SAVE_MODE = "mode"; /** * Intent that is broadcast when the state of {@link #isScreenBrightnessBoosted()} has changed. * This broadcast is only sent to registered receivers. * * @hide **/ @SystemApi public static final String ACTION_SCREEN_BRIGHTNESS_BOOST_CHANGED = "android.os.action.SCREEN_BRIGHTNESS_BOOST_CHANGED"; /** * A wake lock is a mechanism to indicate that your application needs * to have the device stay on. *

* Any application using a WakeLock must request the {@code android.permission.WAKE_LOCK} * permission in an {@code } element of the application's manifest. * Obtain a wake lock by calling {@link PowerManager#newWakeLock(int, String)}. *

* Call {@link #acquire()} to acquire the wake lock and force the device to stay * on at the level that was requested when the wake lock was created. *

* Call {@link #release()} when you are done and don't need the lock anymore. * It is very important to do this as soon as possible to avoid running down the * device's battery excessively. *

*/ public final class WakeLock { private int mFlags; private String mTag; private final String mPackageName; private final IBinder mToken; private int mCount; private boolean mRefCounted = true; private boolean mHeld; private WorkSource mWorkSource; private String mHistoryTag; private final String mTraceName; private final Runnable mReleaser = new Runnable() { public void run() { release(); } }; WakeLock(int flags, String tag, String packageName) { mFlags = flags; mTag = tag; mPackageName = packageName; mToken = new Binder(); mTraceName = "WakeLock (" + mTag + ")"; } @Override protected void finalize() throws Throwable { synchronized (mToken) { if (mHeld) { Log.wtf(TAG, "WakeLock finalized while still held: " + mTag); Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.releaseWakeLock(mToken, 0); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } } /** * Sets whether this WakeLock is reference counted. *

* Wake locks are reference counted by default. If a wake lock is * reference counted, then each call to {@link #acquire()} must be * balanced by an equal number of calls to {@link #release()}. If a wake * lock is not reference counted, then one call to {@link #release()} is * sufficient to undo the effect of all previous calls to {@link #acquire()}. *

* * @param value True to make the wake lock reference counted, false to * make the wake lock non-reference counted. */ public void setReferenceCounted(boolean value) { synchronized (mToken) { mRefCounted = value; } } /** * Acquires the wake lock. *

* Ensures that the device is on at the level requested when * the wake lock was created. *

*/ public void acquire() { synchronized (mToken) { acquireLocked(); } } /** * Acquires the wake lock with a timeout. *

* Ensures that the device is on at the level requested when * the wake lock was created. The lock will be released after the given timeout * expires. *

* * @param timeout The timeout after which to release the wake lock, in milliseconds. */ public void acquire(long timeout) { synchronized (mToken) { acquireLocked(); mHandler.postDelayed(mReleaser, timeout); } } private void acquireLocked() { if (!mRefCounted || mCount++ == 0) { // Do this even if the wake lock is already thought to be held (mHeld == true) // because non-reference counted wake locks are not always properly released. // For example, the keyguard's wake lock might be forcibly released by the // power manager without the keyguard knowing. A subsequent call to acquire // should immediately acquire the wake lock once again despite never having // been explicitly released by the keyguard. mHandler.removeCallbacks(mReleaser); Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.acquireWakeLock(mToken, mFlags, mTag, mPackageName, mWorkSource, mHistoryTag); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } mHeld = true; } } /** * Releases the wake lock. *

* This method releases your claim to the CPU or screen being on. * The screen may turn off shortly after you release the wake lock, or it may * not if there are other wake locks still held. *

*/ public void release() { release(0); } /** * Releases the wake lock with flags to modify the release behavior. *

* This method releases your claim to the CPU or screen being on. * The screen may turn off shortly after you release the wake lock, or it may * not if there are other wake locks still held. *

* * @param flags Combination of flag values to modify the release behavior. * Currently only {@link #RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY} is supported. * Passing 0 is equivalent to calling {@link #release()}. */ public void release(int flags) { synchronized (mToken) { if (!mRefCounted || --mCount == 0) { mHandler.removeCallbacks(mReleaser); if (mHeld) { Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, mTraceName, 0); try { mService.releaseWakeLock(mToken, flags); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } mHeld = false; } } if (mCount < 0) { throw new RuntimeException("WakeLock under-locked " + mTag); } } } /** * Returns true if the wake lock has been acquired but not yet released. * * @return True if the wake lock is held. */ public boolean isHeld() { synchronized (mToken) { return mHeld; } } /** * Sets the work source associated with the wake lock. *

* The work source is used to determine on behalf of which application * the wake lock is being held. This is useful in the case where a * service is performing work on behalf of an application so that the * cost of that work can be accounted to the application. *

* * @param ws The work source, or null if none. */ public void setWorkSource(WorkSource ws) { synchronized (mToken) { if (ws != null && ws.size() == 0) { ws = null; } final boolean changed; if (ws == null) { changed = mWorkSource != null; mWorkSource = null; } else if (mWorkSource == null) { changed = true; mWorkSource = new WorkSource(ws); } else { changed = mWorkSource.diff(ws); if (changed) { mWorkSource.set(ws); } } if (changed && mHeld) { try { mService.updateWakeLockWorkSource(mToken, mWorkSource, mHistoryTag); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } } } /** @hide */ public void setTag(String tag) { mTag = tag; } /** @hide */ public void setHistoryTag(String tag) { mHistoryTag = tag; } /** @hide */ public void setUnimportantForLogging(boolean state) { if (state) mFlags |= UNIMPORTANT_FOR_LOGGING; else mFlags &= ~UNIMPORTANT_FOR_LOGGING; } @Override public String toString() { synchronized (mToken) { return "WakeLock{" + Integer.toHexString(System.identityHashCode(this)) + " held=" + mHeld + ", refCount=" + mCount + "}"; } } } }




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