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A library jar that provides APIs for Applications written for the Google Android Platform.
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** OpenGL ES 2.0
*/
public class GLES20 {
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_BLEND_EQUATION = 0x8009;
public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_CONSTANT_COLOR = 0x8001;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
public static final int GL_CONSTANT_ALPHA = 0x8003;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
public static final int GL_BLEND_COLOR = 0x8005;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_STREAM_DRAW = 0x88E0;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_CW = 0x0900;
public static final int GL_CCW = 0x0901;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_STENCIL_BACK_FUNC = 0x8800;
public static final int GL_STENCIL_BACK_FAIL = 0x8801;
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
public static final int GL_STENCIL_BACK_REF = 0x8CA3;
public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_INT = 0x1404;
public static final int GL_UNSIGNED_INT = 0x1405;
public static final int GL_FLOAT = 0x1406;
public static final int GL_FIXED = 0x140C;
public static final int GL_DEPTH_COMPONENT = 0x1902;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_FRAGMENT_SHADER = 0x8B30;
public static final int GL_VERTEX_SHADER = 0x8B31;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int GL_SHADER_TYPE = 0x8B4F;
public static final int GL_DELETE_STATUS = 0x8B80;
public static final int GL_LINK_STATUS = 0x8B82;
public static final int GL_VALIDATE_STATUS = 0x8B83;
public static final int GL_ATTACHED_SHADERS = 0x8B85;
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_KEEP = 0x1E00;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_INCR = 0x1E02;
public static final int GL_DECR = 0x1E03;
public static final int GL_INVERT = 0x150A;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_REPEAT = 0x2901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_FLOAT_VEC2 = 0x8B50;
public static final int GL_FLOAT_VEC3 = 0x8B51;
public static final int GL_FLOAT_VEC4 = 0x8B52;
public static final int GL_INT_VEC2 = 0x8B53;
public static final int GL_INT_VEC3 = 0x8B54;
public static final int GL_INT_VEC4 = 0x8B55;
public static final int GL_BOOL = 0x8B56;
public static final int GL_BOOL_VEC2 = 0x8B57;
public static final int GL_BOOL_VEC3 = 0x8B58;
public static final int GL_BOOL_VEC4 = 0x8B59;
public static final int GL_FLOAT_MAT2 = 0x8B5A;
public static final int GL_FLOAT_MAT3 = 0x8B5B;
public static final int GL_FLOAT_MAT4 = 0x8B5C;
public static final int GL_SAMPLER_2D = 0x8B5E;
public static final int GL_SAMPLER_CUBE = 0x8B60;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
public static final int GL_COMPILE_STATUS = 0x8B81;
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
public static final int GL_SHADER_COMPILER = 0x8DFA;
public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
public static final int GL_LOW_FLOAT = 0x8DF0;
public static final int GL_MEDIUM_FLOAT = 0x8DF1;
public static final int GL_HIGH_FLOAT = 0x8DF2;
public static final int GL_LOW_INT = 0x8DF3;
public static final int GL_MEDIUM_INT = 0x8DF4;
public static final int GL_HIGH_INT = 0x8DF5;
public static final int GL_FRAMEBUFFER = 0x8D40;
public static final int GL_RENDERBUFFER = 0x8D41;
public static final int GL_RGBA4 = 0x8056;
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
// GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
// token with value 0x1901.
//
@Deprecated
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
public static final int GL_NONE = 0;
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
// C function void glActiveTexture ( GLenum texture )
public static native void glActiveTexture(
int texture
);
// C function void glAttachShader ( GLuint program, GLuint shader )
public static native void glAttachShader(
int program,
int shader
);
// C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
public static native void glBindAttribLocation(
int program,
int index,
String name
);
// C function void glBindBuffer ( GLenum target, GLuint buffer )
public static native void glBindBuffer(
int target,
int buffer
);
// C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )
public static native void glBindFramebuffer(
int target,
int framebuffer
);
// C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
public static native void glBindRenderbuffer(
int target,
int renderbuffer
);
// C function void glBindTexture ( GLenum target, GLuint texture )
public static native void glBindTexture(
int target,
int texture
);
// C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
public static native void glBlendColor(
float red,
float green,
float blue,
float alpha
);
// C function void glBlendEquation ( GLenum mode )
public static native void glBlendEquation(
int mode
);
// C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
public static native void glBlendEquationSeparate(
int modeRGB,
int modeAlpha
);
// C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
public static native void glBlendFunc(
int sfactor,
int dfactor
);
// C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
public static native void glBlendFuncSeparate(
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha
);
// C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
public static native void glBufferData(
int target,
int size,
java.nio.Buffer data,
int usage
);
// C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
public static native void glBufferSubData(
int target,
int offset,
int size,
java.nio.Buffer data
);
// C function GLenum glCheckFramebufferStatus ( GLenum target )
public static native int glCheckFramebufferStatus(
int target
);
// C function void glClear ( GLbitfield mask )
public static native void glClear(
int mask
);
// C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
public static native void glClearColor(
float red,
float green,
float blue,
float alpha
);
// C function void glClearDepthf ( GLclampf depth )
public static native void glClearDepthf(
float depth
);
// C function void glClearStencil ( GLint s )
public static native void glClearStencil(
int s
);
// C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
public static native void glColorMask(
boolean red,
boolean green,
boolean blue,
boolean alpha
);
// C function void glCompileShader ( GLuint shader )
public static native void glCompileShader(
int shader
);
// C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
public static native void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data
);
// C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
public static native void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data
);
// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
public static native void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border
);
// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height
);
// C function GLuint glCreateProgram ( void )
public static native int glCreateProgram(
);
// C function GLuint glCreateShader ( GLenum type )
public static native int glCreateShader(
int type
);
// C function void glCullFace ( GLenum mode )
public static native void glCullFace(
int mode
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public static native void glDeleteBuffers(
int n,
int[] buffers,
int offset
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public static native void glDeleteBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
public static native void glDeleteFramebuffers(
int n,
int[] framebuffers,
int offset
);
// C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
public static native void glDeleteFramebuffers(
int n,
java.nio.IntBuffer framebuffers
);
// C function void glDeleteProgram ( GLuint program )
public static native void glDeleteProgram(
int program
);
// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
public static native void glDeleteRenderbuffers(
int n,
int[] renderbuffers,
int offset
);
// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
public static native void glDeleteRenderbuffers(
int n,
java.nio.IntBuffer renderbuffers
);
// C function void glDeleteShader ( GLuint shader )
public static native void glDeleteShader(
int shader
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
int[] textures,
int offset
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
java.nio.IntBuffer textures
);
// C function void glDepthFunc ( GLenum func )
public static native void glDepthFunc(
int func
);
// C function void glDepthMask ( GLboolean flag )
public static native void glDepthMask(
boolean flag
);
// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
public static native void glDepthRangef(
float zNear,
float zFar
);
// C function void glDetachShader ( GLuint program, GLuint shader )
public static native void glDetachShader(
int program,
int shader
);
// C function void glDisable ( GLenum cap )
public static native void glDisable(
int cap
);
// C function void glDisableVertexAttribArray ( GLuint index )
public static native void glDisableVertexAttribArray(
int index
);
// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
public static native void glDrawArrays(
int mode,
int first,
int count
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
public static native void glDrawElements(
int mode,
int count,
int type,
int offset
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
public static native void glDrawElements(
int mode,
int count,
int type,
java.nio.Buffer indices
);
// C function void glEnable ( GLenum cap )
public static native void glEnable(
int cap
);
// C function void glEnableVertexAttribArray ( GLuint index )
public static native void glEnableVertexAttribArray(
int index
);
// C function void glFinish ( void )
public static native void glFinish(
);
// C function void glFlush ( void )
public static native void glFlush(
);
// C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
public static native void glFramebufferRenderbuffer(
int target,
int attachment,
int renderbuffertarget,
int renderbuffer
);
// C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
public static native void glFramebufferTexture2D(
int target,
int attachment,
int textarget,
int texture,
int level
);
// C function void glFrontFace ( GLenum mode )
public static native void glFrontFace(
int mode
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public static native void glGenBuffers(
int n,
int[] buffers,
int offset
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public static native void glGenBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glGenerateMipmap ( GLenum target )
public static native void glGenerateMipmap(
int target
);
// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
public static native void glGenFramebuffers(
int n,
int[] framebuffers,
int offset
);
// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
public static native void glGenFramebuffers(
int n,
java.nio.IntBuffer framebuffers
);
// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
public static native void glGenRenderbuffers(
int n,
int[] renderbuffers,
int offset
);
// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
public static native void glGenRenderbuffers(
int n,
java.nio.IntBuffer renderbuffers
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
int[] textures,
int offset
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
java.nio.IntBuffer textures
);
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native void glGetActiveAttrib(
int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset
);
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
/** @hide Method is broken, but used to be public (b/6006380) */
public static native void glGetActiveAttrib(
int program,
int index,
int bufsize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
byte name
);
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native String glGetActiveAttrib(
int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset
);
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native String glGetActiveAttrib(
int program,
int index,
java.nio.IntBuffer size,
java.nio.IntBuffer type
);
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native void glGetActiveUniform(
int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset
);
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
/** @hide Method is broken, but used to be public (b/6006380) */
public static native void glGetActiveUniform(
int program,
int index,
int bufsize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
byte name
);
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native String glGetActiveUniform(
int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset
);
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
public static native String glGetActiveUniform(
int program,
int index,
java.nio.IntBuffer size,
java.nio.IntBuffer type
);
// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
public static native void glGetAttachedShaders(
int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset
);
// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
public static native void glGetAttachedShaders(
int program,
int maxcount,
java.nio.IntBuffer count,
java.nio.IntBuffer shaders
);
// C function GLint glGetAttribLocation ( GLuint program, const char *name )
public static native int glGetAttribLocation(
int program,
String name
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public static native void glGetBooleanv(
int pname,
boolean[] params,
int offset
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public static native void glGetBooleanv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetBufferParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetBufferParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function GLenum glGetError ( void )
public static native int glGetError(
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public static native void glGetFloatv(
int pname,
float[] params,
int offset
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public static native void glGetFloatv(
int pname,
java.nio.FloatBuffer params
);
// C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
public static native void glGetFramebufferAttachmentParameteriv(
int target,
int attachment,
int pname,
int[] params,
int offset
);
// C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
public static native void glGetFramebufferAttachmentParameteriv(
int target,
int attachment,
int pname,
java.nio.IntBuffer params
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
int[] params,
int offset
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
public static native void glGetProgramiv(
int program,
int pname,
int[] params,
int offset
);
// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
public static native void glGetProgramiv(
int program,
int pname,
java.nio.IntBuffer params
);
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
// GLchar * infoLog);
public static native String glGetProgramInfoLog(
int program
);
// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetRenderbufferParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetRenderbufferParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
public static native void glGetShaderiv(
int shader,
int pname,
int[] params,
int offset
);
// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
public static native void glGetShaderiv(
int shader,
int pname,
java.nio.IntBuffer params
);
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
// GLchar * infoLog);
public static native String glGetShaderInfoLog(
int shader
);
// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
public static native void glGetShaderPrecisionFormat(
int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset
);
// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
public static native void glGetShaderPrecisionFormat(
int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native void glGetShaderSource(
int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
/** @hide Method is broken, but used to be public (b/6006380) */
public static native void glGetShaderSource(
int shader,
int bufsize,
java.nio.IntBuffer length,
byte source
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native String glGetShaderSource(
int shader
);
// C function const GLubyte * glGetString ( GLenum name )
public static native String glGetString(
int name
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public static native void glGetTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public static native void glGetTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
public static native void glGetUniformfv(
int program,
int location,
float[] params,
int offset
);
// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
public static native void glGetUniformfv(
int program,
int location,
java.nio.FloatBuffer params
);
// C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
public static native void glGetUniformiv(
int program,
int location,
int[] params,
int offset
);
// C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
public static native void glGetUniformiv(
int program,
int location,
java.nio.IntBuffer params
);
// C function GLint glGetUniformLocation ( GLuint program, const char *name )
public static native int glGetUniformLocation(
int program,
String name
);
// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
public static native void glGetVertexAttribfv(
int index,
int pname,
float[] params,
int offset
);
// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
public static native void glGetVertexAttribfv(
int index,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
public static native void glGetVertexAttribiv(
int index,
int pname,
int[] params,
int offset
);
// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
public static native void glGetVertexAttribiv(
int index,
int pname,
java.nio.IntBuffer params
);
// C function void glHint ( GLenum target, GLenum mode )
public static native void glHint(
int target,
int mode
);
// C function GLboolean glIsBuffer ( GLuint buffer )
public static native boolean glIsBuffer(
int buffer
);
// C function GLboolean glIsEnabled ( GLenum cap )
public static native boolean glIsEnabled(
int cap
);
// C function GLboolean glIsFramebuffer ( GLuint framebuffer )
public static native boolean glIsFramebuffer(
int framebuffer
);
// C function GLboolean glIsProgram ( GLuint program )
public static native boolean glIsProgram(
int program
);
// C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )
public static native boolean glIsRenderbuffer(
int renderbuffer
);
// C function GLboolean glIsShader ( GLuint shader )
public static native boolean glIsShader(
int shader
);
// C function GLboolean glIsTexture ( GLuint texture )
public static native boolean glIsTexture(
int texture
);
// C function void glLineWidth ( GLfloat width )
public static native void glLineWidth(
float width
);
// C function void glLinkProgram ( GLuint program )
public static native void glLinkProgram(
int program
);
// C function void glPixelStorei ( GLenum pname, GLint param )
public static native void glPixelStorei(
int pname,
int param
);
// C function void glPolygonOffset ( GLfloat factor, GLfloat units )
public static native void glPolygonOffset(
float factor,
float units
);
// C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
public static native void glReadPixels(
int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glReleaseShaderCompiler ( void )
public static native void glReleaseShaderCompiler(
);
// C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
public static native void glRenderbufferStorage(
int target,
int internalformat,
int width,
int height
);
// C function void glSampleCoverage ( GLclampf value, GLboolean invert )
public static native void glSampleCoverage(
float value,
boolean invert
);
// C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glScissor(
int x,
int y,
int width,
int height
);
// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
public static native void glShaderBinary(
int n,
int[] shaders,
int offset,
int binaryformat,
java.nio.Buffer binary,
int length
);
// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
public static native void glShaderBinary(
int n,
java.nio.IntBuffer shaders,
int binaryformat,
java.nio.Buffer binary,
int length
);
// C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
public static native void glShaderSource(
int shader,
String string
);
// C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
public static native void glStencilFunc(
int func,
int ref,
int mask
);
// C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
public static native void glStencilFuncSeparate(
int face,
int func,
int ref,
int mask
);
// C function void glStencilMask ( GLuint mask )
public static native void glStencilMask(
int mask
);
// C function void glStencilMaskSeparate ( GLenum face, GLuint mask )
public static native void glStencilMaskSeparate(
int face,
int mask
);
// C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
public static native void glStencilOp(
int fail,
int zfail,
int zpass
);
// C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
public static native void glStencilOpSeparate(
int face,
int fail,
int zfail,
int zpass
);
// C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
public static native void glTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
public static native void glTexParameterf(
int target,
int pname,
float param
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
public static native void glTexParameteri(
int target,
int pname,
int param
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
public static native void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glUniform1f ( GLint location, GLfloat x )
public static native void glUniform1f(
int location,
float x
);
// C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform1fv(
int location,
int count,
float[] v,
int offset
);
// C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform1fv(
int location,
int count,
java.nio.FloatBuffer v
);
// C function void glUniform1i ( GLint location, GLint x )
public static native void glUniform1i(
int location,
int x
);
// C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform1iv(
int location,
int count,
int[] v,
int offset
);
// C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform1iv(
int location,
int count,
java.nio.IntBuffer v
);
// C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )
public static native void glUniform2f(
int location,
float x,
float y
);
// C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform2fv(
int location,
int count,
float[] v,
int offset
);
// C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform2fv(
int location,
int count,
java.nio.FloatBuffer v
);
// C function void glUniform2i ( GLint location, GLint x, GLint y )
public static native void glUniform2i(
int location,
int x,
int y
);
// C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform2iv(
int location,
int count,
int[] v,
int offset
);
// C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform2iv(
int location,
int count,
java.nio.IntBuffer v
);
// C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
public static native void glUniform3f(
int location,
float x,
float y,
float z
);
// C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform3fv(
int location,
int count,
float[] v,
int offset
);
// C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform3fv(
int location,
int count,
java.nio.FloatBuffer v
);
// C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
public static native void glUniform3i(
int location,
int x,
int y,
int z
);
// C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform3iv(
int location,
int count,
int[] v,
int offset
);
// C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform3iv(
int location,
int count,
java.nio.IntBuffer v
);
// C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
public static native void glUniform4f(
int location,
float x,
float y,
float z,
float w
);
// C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform4fv(
int location,
int count,
float[] v,
int offset
);
// C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
public static native void glUniform4fv(
int location,
int count,
java.nio.FloatBuffer v
);
// C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
public static native void glUniform4i(
int location,
int x,
int y,
int z,
int w
);
// C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform4iv(
int location,
int count,
int[] v,
int offset
);
// C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
public static native void glUniform4iv(
int location,
int count,
java.nio.IntBuffer v
);
// C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix2fv(
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix2fv(
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix3fv(
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix3fv(
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix4fv(
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glUniformMatrix4fv(
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glUseProgram ( GLuint program )
public static native void glUseProgram(
int program
);
// C function void glValidateProgram ( GLuint program )
public static native void glValidateProgram(
int program
);
// C function void glVertexAttrib1f ( GLuint indx, GLfloat x )
public static native void glVertexAttrib1f(
int indx,
float x
);
// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib1fv(
int indx,
float[] values,
int offset
);
// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib1fv(
int indx,
java.nio.FloatBuffer values
);
// C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
public static native void glVertexAttrib2f(
int indx,
float x,
float y
);
// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib2fv(
int indx,
float[] values,
int offset
);
// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib2fv(
int indx,
java.nio.FloatBuffer values
);
// C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
public static native void glVertexAttrib3f(
int indx,
float x,
float y,
float z
);
// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib3fv(
int indx,
float[] values,
int offset
);
// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib3fv(
int indx,
java.nio.FloatBuffer values
);
// C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
public static native void glVertexAttrib4f(
int indx,
float x,
float y,
float z,
float w
);
// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib4fv(
int indx,
float[] values,
int offset
);
// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
public static native void glVertexAttrib4fv(
int indx,
java.nio.FloatBuffer values
);
// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
public static native void glVertexAttribPointer(
int indx,
int size,
int type,
boolean normalized,
int stride,
int offset
);
// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
private static native void glVertexAttribPointerBounds(
int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr,
int remaining
);
public static void glVertexAttribPointer(
int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr
) {
glVertexAttribPointerBounds(
indx,
size,
type,
normalized,
stride,
ptr,
ptr.remaining()
);
}
// C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glViewport(
int x,
int y,
int width,
int height
);
}