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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import com.android.ide.common.rendering.api.LayoutLog;
import com.android.layoutlib.bridge.Bridge;

import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Paint_Delegate.FontInfo;
import android.icu.lang.UScriptRun;
import android.icu.text.Bidi;
import android.icu.text.BidiRun;

import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;

/**
 * Render the text by breaking it into various scripts and using the right font for each script.
 * Can be used to measure the text without actually drawing it.
 */
@SuppressWarnings("deprecation")
public class BidiRenderer {
    private static final String JETBRAINS_VENDOR_ID = "JetBrains s.r.o";
    private static final String JAVA_VENDOR = System.getProperty("java.vendor");
    /** When scaleX is bigger than this, we need to apply the workaround for http://b.android.com/211659 */
    private static final double SCALEX_WORKAROUND_LIMIT = 9;

    private static class ScriptRun {
        private final int start;
        private final int limit;
        private final Font font;

        private ScriptRun(int start, int limit, @NonNull Font font) {
            this.start = start;
            this.limit = limit;
            this.font = font;
        }
    }

    private final Graphics2D mGraphics;
    private final Paint_Delegate mPaint;
    private char[] mText;
    // Bounds of the text drawn so far.
    private RectF mBounds;
    private float mBaseline;
    private final Bidi mBidi = new Bidi();


    /**
     * @param graphics May be null.
     * @param paint The Paint to use to get the fonts. Should not be null.
     * @param text Unidirectional text. Should not be null.
     */
    public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
        assert (paint != null);
        mGraphics = graphics;
        mPaint = paint;
        mText = text;
        mBounds = new RectF();
    }

    /**
     *
     * @param x The x-coordinate of the left edge of where the text should be drawn on the given
     *            graphics.
     * @param y The y-coordinate at which to draw the text on the given mGraphics.
     *
     */
    public BidiRenderer setRenderLocation(float x, float y) {
        mBounds.set(x, y, x, y);
        mBaseline = y;
        return this;
    }

    /**
     * Perform Bidi Analysis on the text and then render it.
     * 

* To skip the analysis and render unidirectional text, see {@link * #renderText(int, int, boolean, float[], int, boolean)} */ public RectF renderText(int start, int limit, int bidiFlags, float[] advances, int advancesIndex, boolean draw) { mBidi.setPara(Arrays.copyOfRange(mText, start, limit), (byte)getIcuFlags(bidiFlags), null); mText = mBidi.getText(); for (int i = 0; i < mBidi.countRuns(); i++) { BidiRun visualRun = mBidi.getVisualRun(i); boolean isRtl = visualRun.getDirection() == Bidi.RTL; renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances, advancesIndex, draw); } return mBounds; } /** * Render unidirectional text. *

* This method can also be used to measure the width of the text without actually drawing it. *

* @param start index of the first character * @param limit index of the first character that should not be rendered. * @param isRtl is the text right-to-left * @param advances If not null, then advances for each character to be rendered are returned * here. * @param advancesIndex index into advances from where the advances need to be filled. * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics * at the given co-ordinates * @return A rectangle specifying the bounds of the text drawn. */ public RectF renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw) { // We break the text into scripts and then select font based on it and then render each of // the script runs. for (ScriptRun run : getScriptRuns(mText, start, limit, mPaint.getFonts())) { int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT; flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT; renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw); advancesIndex += run.limit - run.start; } return mBounds; } /** * Render a script run to the right of the bounds passed. Use the preferred font to render as * much as possible. This also implements a fallback mechanism to render characters that cannot * be drawn using the preferred font. */ private void renderScript(int start, int limit, Font preferredFont, int flag, float[] advances, int advancesIndex, boolean draw) { if (mPaint.getFonts().size() == 0 || preferredFont == null) { return; } while (start < limit) { boolean foundFont = false; int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit); if (canDisplayUpTo == -1) { // We can draw all characters in the text. render(start, limit, preferredFont, flag, advances, advancesIndex, draw); return; } if (canDisplayUpTo > start) { // We can draw something. render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); advancesIndex += canDisplayUpTo - start; start = canDisplayUpTo; } // The current character cannot be drawn with the preferred font. Cycle through all the // fonts to check which one can draw it. int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1; List fontInfos = mPaint.getFonts(); //noinspection ForLoopReplaceableByForEach (avoid iterator allocation) for (int i = 0; i < fontInfos.size(); i++) { Font font = fontInfos.get(i).mFont; if (font == null) { logFontWarning(); continue; } canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount); if (canDisplayUpTo == -1) { render(start, start+charCount, font, flag, advances, advancesIndex, draw); start += charCount; advancesIndex += charCount; foundFont = true; break; } } if (!foundFont) { // No font can display this char. Use the preferred font. The char will most // probably appear as a box or a blank space. We could, probably, use some // heuristics and break the character into the base character and diacritics and // then draw it, but it's probably not worth the effort. render(start, start + charCount, preferredFont, flag, advances, advancesIndex, draw); start += charCount; advancesIndex += charCount; } } } private static void logFontWarning() { Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN, "Some fonts could not be loaded. The rendering may not be perfect.", null, null); } /** * Renders the text to the right of the bounds with the given font. * @param font The font to render the text with. */ private void render(int start, int limit, Font font, int flag, float[] advances, int advancesIndex, boolean draw) { FontRenderContext frc = mGraphics != null ? mGraphics.getFontRenderContext() : Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext(); boolean frcIsAntialiased = frc.isAntiAliased(); boolean useAntialiasing = mPaint.isAntiAliased(); if (frcIsAntialiased) { if (!useAntialiasing) { // The context has antialiasing enabled but the paint does not. We need to // disable it frc = new FontRenderContext(font.getTransform(), false, frc.usesFractionalMetrics()); } else { // In this case both the paint and the context antialising match but we need // to check for a bug in the JDK // Workaround for http://b.android.com/211659 (disable antialiasing) if (font.isTransformed()) { AffineTransform transform = font.getTransform(); if (transform.getScaleX() >= SCALEX_WORKAROUND_LIMIT && JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) { frc = new FontRenderContext(transform, false, frc.usesFractionalMetrics()); } } } } else if (useAntialiasing) { // The context does not have antialiasing enabled but the paint does. We need to // enable it unless we need to avoid the JDK bug AffineTransform transform = font.getTransform(); // Workaround for http://b.android.com/211659 (disable antialiasing) if (transform.getScaleX() < SCALEX_WORKAROUND_LIMIT || !JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) { frc = new FontRenderContext(font.getTransform(), true, frc.usesFractionalMetrics()); } } GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag); int ng = gv.getNumGlyphs(); int[] ci = gv.getGlyphCharIndices(0, ng, null); if (advances != null) { for (int i = 0; i < ng; i++) { if (mText[ci[i]] == '\uFEFF') { // Workaround for bug in JetBrains JDK // where the character \uFEFF is associated a glyph with non-zero width continue; } int adv_idx = advancesIndex + ci[i]; advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX(); } } if (draw && mGraphics != null) { mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline); } // Update the bounds. Rectangle2D awtBounds = gv.getLogicalBounds(); // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the // coordinates from the bounds as an offset. if (Math.abs(mBounds.right - mBounds.left) == 0) { mBounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, mBounds); } else { mBounds.union(awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, null)); } } // --- Static helper methods --- private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY, @Nullable RectF destination) { float left = (float) awtRec.getX(); float top = (float) awtRec.getY(); float right = (float) (left + awtRec.getWidth()); float bottom = (float) (top + awtRec.getHeight()); if (destination != null) { destination.set(left, top, right, bottom); } else { destination = new RectF(left, top, right, bottom); } destination.offset(offsetX, offsetY); return destination; } private static List getScriptRuns(char[] text, int start, int limit, List fonts) { LinkedList scriptRuns = new LinkedList<>(); int count = limit - start; UScriptRun uScriptRun = new UScriptRun(text, start, count); while (uScriptRun.next()) { int scriptStart = uScriptRun.getScriptStart(); int scriptLimit = uScriptRun.getScriptLimit(); ScriptRun run = new ScriptRun( scriptStart, scriptLimit, getScriptFont(text, scriptStart, scriptLimit, fonts)); scriptRuns.add(run); } return scriptRuns; } // TODO: Replace this method with one which returns the font based on the scriptCode. @NonNull private static Font getScriptFont(char[] text, int start, int limit, List fonts) { for (FontInfo fontInfo : fonts) { if (fontInfo.mFont.canDisplayUpTo(text, start, limit) == -1) { return fontInfo.mFont; } } if (fonts.isEmpty()) { logFontWarning(); // Fallback font in case no font can be loaded return Font.getFont(Font.SERIF); } return fonts.get(0).mFont; } private static int getIcuFlags(int bidiFlag) { switch (bidiFlag) { case Paint.BIDI_LTR: case Paint.BIDI_FORCE_LTR: return Bidi.DIRECTION_LEFT_TO_RIGHT; case Paint.BIDI_RTL: case Paint.BIDI_FORCE_RTL: return Bidi.DIRECTION_RIGHT_TO_LEFT; case Paint.BIDI_DEFAULT_LTR: return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT; case Paint.BIDI_DEFAULT_RTL: return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT; default: assert false; return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT; } } }





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