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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.ref.WeakReference;
import java.lang.Math;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.NioUtils;
import java.util.Collection;
import java.util.concurrent.Executor;
import android.annotation.CallbackExecutor;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.app.ActivityThread;
import android.content.Context;
import android.os.Handler;
import android.os.IBinder;
import android.os.Looper;
import android.os.Message;
import android.os.PersistableBundle;
import android.os.Process;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.util.ArrayMap;
import android.util.Log;
import com.android.internal.annotations.GuardedBy;
/**
* The AudioTrack class manages and plays a single audio resource for Java applications.
* It allows streaming of PCM audio buffers to the audio sink for playback. This is
* achieved by "pushing" the data to the AudioTrack object using one of the
* {@link #write(byte[], int, int)}, {@link #write(short[], int, int)},
* and {@link #write(float[], int, int, int)} methods.
*
* An AudioTrack instance can operate under two modes: static or streaming.
* In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using
* one of the {@code write()} methods. These are blocking and return when the data has been
* transferred from the Java layer to the native layer and queued for playback. The streaming
* mode is most useful when playing blocks of audio data that for instance are:
*
*
* - too big to fit in memory because of the duration of the sound to play,
* - too big to fit in memory because of the characteristics of the audio data
* (high sampling rate, bits per sample ...)
* - received or generated while previously queued audio is playing.
*
*
* The static mode should be chosen when dealing with short sounds that fit in memory and
* that need to be played with the smallest latency possible. The static mode will
* therefore be preferred for UI and game sounds that are played often, and with the
* smallest overhead possible.
*
* Upon creation, an AudioTrack object initializes its associated audio buffer.
* The size of this buffer, specified during the construction, determines how long an AudioTrack
* can play before running out of data.
* For an AudioTrack using the static mode, this size is the maximum size of the sound that can
* be played from it.
* For the streaming mode, data will be written to the audio sink in chunks of
* sizes less than or equal to the total buffer size.
*
* AudioTrack is not final and thus permits subclasses, but such use is not recommended.
*/
public class AudioTrack extends PlayerBase
implements AudioRouting
, VolumeAutomation
{
//---------------------------------------------------------
// Constants
//--------------------
/** Minimum value for a linear gain or auxiliary effect level.
* This value must be exactly equal to 0.0f; do not change it.
*/
private static final float GAIN_MIN = 0.0f;
/** Maximum value for a linear gain or auxiliary effect level.
* This value must be greater than or equal to 1.0f.
*/
private static final float GAIN_MAX = 1.0f;
/** Maximum value for AudioTrack channel count
* @hide public for MediaCode only, do not un-hide or change to a numeric literal
*/
public static final int CHANNEL_COUNT_MAX = native_get_FCC_8();
/** indicates AudioTrack state is stopped */
public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED
/** indicates AudioTrack state is paused */
public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED
/** indicates AudioTrack state is playing */
public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING
// keep these values in sync with android_media_AudioTrack.cpp
/**
* Creation mode where audio data is transferred from Java to the native layer
* only once before the audio starts playing.
*/
public static final int MODE_STATIC = 0;
/**
* Creation mode where audio data is streamed from Java to the native layer
* as the audio is playing.
*/
public static final int MODE_STREAM = 1;
/** @hide */
@IntDef({
MODE_STATIC,
MODE_STREAM
})
@Retention(RetentionPolicy.SOURCE)
public @interface TransferMode {}
/**
* State of an AudioTrack that was not successfully initialized upon creation.
*/
public static final int STATE_UNINITIALIZED = 0;
/**
* State of an AudioTrack that is ready to be used.
*/
public static final int STATE_INITIALIZED = 1;
/**
* State of a successfully initialized AudioTrack that uses static data,
* but that hasn't received that data yet.
*/
public static final int STATE_NO_STATIC_DATA = 2;
/**
* Denotes a successful operation.
*/
public static final int SUCCESS = AudioSystem.SUCCESS;
/**
* Denotes a generic operation failure.
*/
public static final int ERROR = AudioSystem.ERROR;
/**
* Denotes a failure due to the use of an invalid value.
*/
public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE;
/**
* Denotes a failure due to the improper use of a method.
*/
public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION;
/**
* An error code indicating that the object reporting it is no longer valid and needs to
* be recreated.
*/
public static final int ERROR_DEAD_OBJECT = AudioSystem.DEAD_OBJECT;
/**
* {@link #getTimestampWithStatus(AudioTimestamp)} is called in STOPPED or FLUSHED state,
* or immediately after start/ACTIVE.
* @hide
*/
public static final int ERROR_WOULD_BLOCK = AudioSystem.WOULD_BLOCK;
// Error codes:
// to keep in sync with frameworks/base/core/jni/android_media_AudioTrack.cpp
private static final int ERROR_NATIVESETUP_AUDIOSYSTEM = -16;
private static final int ERROR_NATIVESETUP_INVALIDCHANNELMASK = -17;
private static final int ERROR_NATIVESETUP_INVALIDFORMAT = -18;
private static final int ERROR_NATIVESETUP_INVALIDSTREAMTYPE = -19;
private static final int ERROR_NATIVESETUP_NATIVEINITFAILED = -20;
// Events:
// to keep in sync with frameworks/av/include/media/AudioTrack.h
/**
* Event id denotes when playback head has reached a previously set marker.
*/
private static final int NATIVE_EVENT_MARKER = 3;
/**
* Event id denotes when previously set update period has elapsed during playback.
*/
private static final int NATIVE_EVENT_NEW_POS = 4;
/**
* Callback for more data
* TODO only for offload
*/
private static final int NATIVE_EVENT_MORE_DATA = 0;
/**
* IAudioTrack tear down for offloaded tracks
* TODO: when received, java AudioTrack must be released
*/
private static final int NATIVE_EVENT_NEW_IAUDIOTRACK = 6;
/**
* Event id denotes when all the buffers queued in AF and HW are played
* back (after stop is called) for an offloaded track.
* TODO: not just for offload
*/
private static final int NATIVE_EVENT_STREAM_END = 7;
private final static String TAG = "android.media.AudioTrack";
/** @hide */
@IntDef({
WRITE_BLOCKING,
WRITE_NON_BLOCKING
})
@Retention(RetentionPolicy.SOURCE)
public @interface WriteMode {}
/**
* The write mode indicating the write operation will block until all data has been written,
* to be used as the actual value of the writeMode parameter in
* {@link #write(byte[], int, int, int)}, {@link #write(short[], int, int, int)},
* {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and
* {@link #write(ByteBuffer, int, int, long)}.
*/
public final static int WRITE_BLOCKING = 0;
/**
* The write mode indicating the write operation will return immediately after
* queuing as much audio data for playback as possible without blocking,
* to be used as the actual value of the writeMode parameter in
* {@link #write(ByteBuffer, int, int)}, {@link #write(short[], int, int, int)},
* {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and
* {@link #write(ByteBuffer, int, int, long)}.
*/
public final static int WRITE_NON_BLOCKING = 1;
/** @hide */
@IntDef({
PERFORMANCE_MODE_NONE,
PERFORMANCE_MODE_LOW_LATENCY,
PERFORMANCE_MODE_POWER_SAVING
})
@Retention(RetentionPolicy.SOURCE)
public @interface PerformanceMode {}
/**
* Default performance mode for an {@link AudioTrack}.
*/
public static final int PERFORMANCE_MODE_NONE = 0;
/**
* Low latency performance mode for an {@link AudioTrack}.
* If the device supports it, this mode
* enables a lower latency path through to the audio output sink.
* Effects may no longer work with such an {@code AudioTrack} and
* the sample rate must match that of the output sink.
*
* Applications should be aware that low latency requires careful
* buffer management, with smaller chunks of audio data written by each
* {@code write()} call.
*
* If this flag is used without specifying a {@code bufferSizeInBytes} then the
* {@code AudioTrack}'s actual buffer size may be too small.
* It is recommended that a fairly
* large buffer should be specified when the {@code AudioTrack} is created.
* Then the actual size can be reduced by calling
* {@link #setBufferSizeInFrames(int)}. The buffer size can be optimized
* by lowering it after each {@code write()} call until the audio glitches,
* which is detected by calling
* {@link #getUnderrunCount()}. Then the buffer size can be increased
* until there are no glitches.
* This tuning step should be done while playing silence.
* This technique provides a compromise between latency and glitch rate.
*/
public static final int PERFORMANCE_MODE_LOW_LATENCY = 1;
/**
* Power saving performance mode for an {@link AudioTrack}.
* If the device supports it, this
* mode will enable a lower power path to the audio output sink.
* In addition, this lower power path typically will have
* deeper internal buffers and better underrun resistance,
* with a tradeoff of higher latency.
*
* In this mode, applications should attempt to use a larger buffer size
* and deliver larger chunks of audio data per {@code write()} call.
* Use {@link #getBufferSizeInFrames()} to determine
* the actual buffer size of the {@code AudioTrack} as it may have increased
* to accommodate a deeper buffer.
*/
public static final int PERFORMANCE_MODE_POWER_SAVING = 2;
// keep in sync with system/media/audio/include/system/audio-base.h
private static final int AUDIO_OUTPUT_FLAG_FAST = 0x4;
private static final int AUDIO_OUTPUT_FLAG_DEEP_BUFFER = 0x8;
// Size of HW_AV_SYNC track AV header.
private static final float HEADER_V2_SIZE_BYTES = 20.0f;
//--------------------------------------------------------------------------
// Member variables
//--------------------
/**
* Indicates the state of the AudioTrack instance.
* One of STATE_UNINITIALIZED, STATE_INITIALIZED, or STATE_NO_STATIC_DATA.
*/
private int mState = STATE_UNINITIALIZED;
/**
* Indicates the play state of the AudioTrack instance.
* One of PLAYSTATE_STOPPED, PLAYSTATE_PAUSED, or PLAYSTATE_PLAYING.
*/
private int mPlayState = PLAYSTATE_STOPPED;
/**
* Lock to ensure mPlayState updates reflect the actual state of the object.
*/
private final Object mPlayStateLock = new Object();
/**
* Sizes of the audio buffer.
* These values are set during construction and can be stale.
* To obtain the current audio buffer frame count use {@link #getBufferSizeInFrames()}.
*/
private int mNativeBufferSizeInBytes = 0;
private int mNativeBufferSizeInFrames = 0;
/**
* Handler for events coming from the native code.
*/
private NativePositionEventHandlerDelegate mEventHandlerDelegate;
/**
* Looper associated with the thread that creates the AudioTrack instance.
*/
private final Looper mInitializationLooper;
/**
* The audio data source sampling rate in Hz.
* Never {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED}.
*/
private int mSampleRate; // initialized by all constructors via audioParamCheck()
/**
* The number of audio output channels (1 is mono, 2 is stereo, etc.).
*/
private int mChannelCount = 1;
/**
* The audio channel mask used for calling native AudioTrack
*/
private int mChannelMask = AudioFormat.CHANNEL_OUT_MONO;
/**
* The type of the audio stream to play. See
* {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM},
* {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC},
* {@link AudioManager#STREAM_ALARM}, {@link AudioManager#STREAM_NOTIFICATION}, and
* {@link AudioManager#STREAM_DTMF}.
*/
private int mStreamType = AudioManager.STREAM_MUSIC;
/**
* The way audio is consumed by the audio sink, one of MODE_STATIC or MODE_STREAM.
*/
private int mDataLoadMode = MODE_STREAM;
/**
* The current channel position mask, as specified on AudioTrack creation.
* Can be set simultaneously with channel index mask {@link #mChannelIndexMask}.
* May be set to {@link AudioFormat#CHANNEL_INVALID} if a channel index mask is specified.
*/
private int mChannelConfiguration = AudioFormat.CHANNEL_OUT_MONO;
/**
* The channel index mask if specified, otherwise 0.
*/
private int mChannelIndexMask = 0;
/**
* The encoding of the audio samples.
* @see AudioFormat#ENCODING_PCM_8BIT
* @see AudioFormat#ENCODING_PCM_16BIT
* @see AudioFormat#ENCODING_PCM_FLOAT
*/
private int mAudioFormat; // initialized by all constructors via audioParamCheck()
/**
* Audio session ID
*/
private int mSessionId = AudioManager.AUDIO_SESSION_ID_GENERATE;
/**
* HW_AV_SYNC track AV Sync Header
*/
private ByteBuffer mAvSyncHeader = null;
/**
* HW_AV_SYNC track audio data bytes remaining to write after current AV sync header
*/
private int mAvSyncBytesRemaining = 0;
/**
* Offset of the first sample of the audio in byte from start of HW_AV_SYNC track AV header.
*/
private int mOffset = 0;
//--------------------------------
// Used exclusively by native code
//--------------------
/**
* @hide
* Accessed by native methods: provides access to C++ AudioTrack object.
*/
@SuppressWarnings("unused")
protected long mNativeTrackInJavaObj;
/**
* Accessed by native methods: provides access to the JNI data (i.e. resources used by
* the native AudioTrack object, but not stored in it).
*/
@SuppressWarnings("unused")
private long mJniData;
//--------------------------------------------------------------------------
// Constructor, Finalize
//--------------------
/**
* Class constructor.
* @param streamType the type of the audio stream. See
* {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM},
* {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC},
* {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}.
* @param sampleRateInHz the initial source sample rate expressed in Hz.
* {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value
* which is usually the sample rate of the sink.
* {@link #getSampleRate()} can be used to retrieve the actual sample rate chosen.
* @param channelConfig describes the configuration of the audio channels.
* See {@link AudioFormat#CHANNEL_OUT_MONO} and
* {@link AudioFormat#CHANNEL_OUT_STEREO}
* @param audioFormat the format in which the audio data is represented.
* See {@link AudioFormat#ENCODING_PCM_16BIT},
* {@link AudioFormat#ENCODING_PCM_8BIT},
* and {@link AudioFormat#ENCODING_PCM_FLOAT}.
* @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is
* read from for playback. This should be a nonzero multiple of the frame size in bytes.
*
If the track's creation mode is {@link #MODE_STATIC},
* this is the maximum length sample, or audio clip, that can be played by this instance.
*
If the track's creation mode is {@link #MODE_STREAM},
* this should be the desired buffer size
* for the AudioTrack
to satisfy the application's
* latency requirements.
* If bufferSizeInBytes
is less than the
* minimum buffer size for the output sink, it is increased to the minimum
* buffer size.
* The method {@link #getBufferSizeInFrames()} returns the
* actual size in frames of the buffer created, which
* determines the minimum frequency to write
* to the streaming AudioTrack
to avoid underrun.
* See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size
* for an AudioTrack instance in streaming mode.
* @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}
* @throws java.lang.IllegalArgumentException
* @deprecated use {@link Builder} or
* {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the
* {@link AudioAttributes} instead of the stream type which is only for volume control.
*/
public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat,
int bufferSizeInBytes, int mode)
throws IllegalArgumentException {
this(streamType, sampleRateInHz, channelConfig, audioFormat,
bufferSizeInBytes, mode, AudioManager.AUDIO_SESSION_ID_GENERATE);
}
/**
* Class constructor with audio session. Use this constructor when the AudioTrack must be
* attached to a particular audio session. The primary use of the audio session ID is to
* associate audio effects to a particular instance of AudioTrack: if an audio session ID
* is provided when creating an AudioEffect, this effect will be applied only to audio tracks
* and media players in the same session and not to the output mix.
* When an AudioTrack is created without specifying a session, it will create its own session
* which can be retrieved by calling the {@link #getAudioSessionId()} method.
* If a non-zero session ID is provided, this AudioTrack will share effects attached to this
* session
* with all other media players or audio tracks in the same session, otherwise a new session
* will be created for this track if none is supplied.
* @param streamType the type of the audio stream. See
* {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM},
* {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC},
* {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}.
* @param sampleRateInHz the initial source sample rate expressed in Hz.
* {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value
* which is usually the sample rate of the sink.
* @param channelConfig describes the configuration of the audio channels.
* See {@link AudioFormat#CHANNEL_OUT_MONO} and
* {@link AudioFormat#CHANNEL_OUT_STEREO}
* @param audioFormat the format in which the audio data is represented.
* See {@link AudioFormat#ENCODING_PCM_16BIT} and
* {@link AudioFormat#ENCODING_PCM_8BIT},
* and {@link AudioFormat#ENCODING_PCM_FLOAT}.
* @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is
* read from for playback. This should be a nonzero multiple of the frame size in bytes.
*
If the track's creation mode is {@link #MODE_STATIC},
* this is the maximum length sample, or audio clip, that can be played by this instance.
*
If the track's creation mode is {@link #MODE_STREAM},
* this should be the desired buffer size
* for the AudioTrack
to satisfy the application's
* latency requirements.
* If bufferSizeInBytes
is less than the
* minimum buffer size for the output sink, it is increased to the minimum
* buffer size.
* The method {@link #getBufferSizeInFrames()} returns the
* actual size in frames of the buffer created, which
* determines the minimum frequency to write
* to the streaming AudioTrack
to avoid underrun.
* You can write data into this buffer in smaller chunks than this size.
* See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size
* for an AudioTrack instance in streaming mode.
* @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}
* @param sessionId Id of audio session the AudioTrack must be attached to
* @throws java.lang.IllegalArgumentException
* @deprecated use {@link Builder} or
* {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the
* {@link AudioAttributes} instead of the stream type which is only for volume control.
*/
public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat,
int bufferSizeInBytes, int mode, int sessionId)
throws IllegalArgumentException {
// mState already == STATE_UNINITIALIZED
this((new AudioAttributes.Builder())
.setLegacyStreamType(streamType)
.build(),
(new AudioFormat.Builder())
.setChannelMask(channelConfig)
.setEncoding(audioFormat)
.setSampleRate(sampleRateInHz)
.build(),
bufferSizeInBytes,
mode, sessionId);
deprecateStreamTypeForPlayback(streamType, "AudioTrack", "AudioTrack()");
}
/**
* Class constructor with {@link AudioAttributes} and {@link AudioFormat}.
* @param attributes a non-null {@link AudioAttributes} instance.
* @param format a non-null {@link AudioFormat} instance describing the format of the data
* that will be played through this AudioTrack. See {@link AudioFormat.Builder} for
* configuring the audio format parameters such as encoding, channel mask and sample rate.
* @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is
* read from for playback. This should be a nonzero multiple of the frame size in bytes.
*
If the track's creation mode is {@link #MODE_STATIC},
* this is the maximum length sample, or audio clip, that can be played by this instance.
*
If the track's creation mode is {@link #MODE_STREAM},
* this should be the desired buffer size
* for the AudioTrack
to satisfy the application's
* latency requirements.
* If bufferSizeInBytes
is less than the
* minimum buffer size for the output sink, it is increased to the minimum
* buffer size.
* The method {@link #getBufferSizeInFrames()} returns the
* actual size in frames of the buffer created, which
* determines the minimum frequency to write
* to the streaming AudioTrack
to avoid underrun.
* See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size
* for an AudioTrack instance in streaming mode.
* @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}.
* @param sessionId ID of audio session the AudioTrack must be attached to, or
* {@link AudioManager#AUDIO_SESSION_ID_GENERATE} if the session isn't known at construction
* time. See also {@link AudioManager#generateAudioSessionId()} to obtain a session ID before
* construction.
* @throws IllegalArgumentException
*/
public AudioTrack(AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes,
int mode, int sessionId)
throws IllegalArgumentException {
this(attributes, format, bufferSizeInBytes, mode, sessionId, false /*offload*/);
}
private AudioTrack(AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes,
int mode, int sessionId, boolean offload)
throws IllegalArgumentException {
super(attributes, AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK);
// mState already == STATE_UNINITIALIZED
if (format == null) {
throw new IllegalArgumentException("Illegal null AudioFormat");
}
// Check if we should enable deep buffer mode
if (shouldEnablePowerSaving(mAttributes, format, bufferSizeInBytes, mode)) {
mAttributes = new AudioAttributes.Builder(mAttributes)
.replaceFlags((mAttributes.getAllFlags()
| AudioAttributes.FLAG_DEEP_BUFFER)
& ~AudioAttributes.FLAG_LOW_LATENCY)
.build();
}
// remember which looper is associated with the AudioTrack instantiation
Looper looper;
if ((looper = Looper.myLooper()) == null) {
looper = Looper.getMainLooper();
}
int rate = format.getSampleRate();
if (rate == AudioFormat.SAMPLE_RATE_UNSPECIFIED) {
rate = 0;
}
int channelIndexMask = 0;
if ((format.getPropertySetMask()
& AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK) != 0) {
channelIndexMask = format.getChannelIndexMask();
}
int channelMask = 0;
if ((format.getPropertySetMask()
& AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0) {
channelMask = format.getChannelMask();
} else if (channelIndexMask == 0) { // if no masks at all, use stereo
channelMask = AudioFormat.CHANNEL_OUT_FRONT_LEFT
| AudioFormat.CHANNEL_OUT_FRONT_RIGHT;
}
int encoding = AudioFormat.ENCODING_DEFAULT;
if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0) {
encoding = format.getEncoding();
}
audioParamCheck(rate, channelMask, channelIndexMask, encoding, mode);
mStreamType = AudioSystem.STREAM_DEFAULT;
audioBuffSizeCheck(bufferSizeInBytes);
mInitializationLooper = looper;
if (sessionId < 0) {
throw new IllegalArgumentException("Invalid audio session ID: "+sessionId);
}
int[] sampleRate = new int[] {mSampleRate};
int[] session = new int[1];
session[0] = sessionId;
// native initialization
int initResult = native_setup(new WeakReference(this), mAttributes,
sampleRate, mChannelMask, mChannelIndexMask, mAudioFormat,
mNativeBufferSizeInBytes, mDataLoadMode, session, 0 /*nativeTrackInJavaObj*/,
offload);
if (initResult != SUCCESS) {
loge("Error code "+initResult+" when initializing AudioTrack.");
return; // with mState == STATE_UNINITIALIZED
}
mSampleRate = sampleRate[0];
mSessionId = session[0];
if ((mAttributes.getFlags() & AudioAttributes.FLAG_HW_AV_SYNC) != 0) {
int frameSizeInBytes;
if (AudioFormat.isEncodingLinearFrames(mAudioFormat)) {
frameSizeInBytes = mChannelCount * AudioFormat.getBytesPerSample(mAudioFormat);
} else {
frameSizeInBytes = 1;
}
mOffset = ((int) Math.ceil(HEADER_V2_SIZE_BYTES / frameSizeInBytes)) * frameSizeInBytes;
}
if (mDataLoadMode == MODE_STATIC) {
mState = STATE_NO_STATIC_DATA;
} else {
mState = STATE_INITIALIZED;
}
baseRegisterPlayer();
}
/**
* A constructor which explicitly connects a Native (C++) AudioTrack. For use by
* the AudioTrackRoutingProxy subclass.
* @param nativeTrackInJavaObj a C/C++ pointer to a native AudioTrack
* (associated with an OpenSL ES player).
* IMPORTANT: For "N", this method is ONLY called to setup a Java routing proxy,
* i.e. IAndroidConfiguration::AcquireJavaProxy(). If we call with a 0 in nativeTrackInJavaObj
* it means that the OpenSL player interface hasn't been realized, so there is no native
* Audiotrack to connect to. In this case wait to call deferred_connect() until the
* OpenSLES interface is realized.
*/
/*package*/ AudioTrack(long nativeTrackInJavaObj) {
super(new AudioAttributes.Builder().build(),
AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK);
// "final"s
mNativeTrackInJavaObj = 0;
mJniData = 0;
// remember which looper is associated with the AudioTrack instantiation
Looper looper;
if ((looper = Looper.myLooper()) == null) {
looper = Looper.getMainLooper();
}
mInitializationLooper = looper;
// other initialization...
if (nativeTrackInJavaObj != 0) {
baseRegisterPlayer();
deferred_connect(nativeTrackInJavaObj);
} else {
mState = STATE_UNINITIALIZED;
}
}
/**
* @hide
*/
/* package */ void deferred_connect(long nativeTrackInJavaObj) {
if (mState != STATE_INITIALIZED) {
// Note that for this native_setup, we are providing an already created/initialized
// *Native* AudioTrack, so the attributes parameters to native_setup() are ignored.
int[] session = { 0 };
int[] rates = { 0 };
int initResult = native_setup(new WeakReference(this),
null /*mAttributes - NA*/,
rates /*sampleRate - NA*/,
0 /*mChannelMask - NA*/,
0 /*mChannelIndexMask - NA*/,
0 /*mAudioFormat - NA*/,
0 /*mNativeBufferSizeInBytes - NA*/,
0 /*mDataLoadMode - NA*/,
session,
nativeTrackInJavaObj,
false /*offload*/);
if (initResult != SUCCESS) {
loge("Error code "+initResult+" when initializing AudioTrack.");
return; // with mState == STATE_UNINITIALIZED
}
mSessionId = session[0];
mState = STATE_INITIALIZED;
}
}
/**
* Builder class for {@link AudioTrack} objects.
* Use this class to configure and create an AudioTrack
instance. By setting audio
* attributes and audio format parameters, you indicate which of those vary from the default
* behavior on the device.
* Here is an example where Builder
is used to specify all {@link AudioFormat}
* parameters, to be used by a new AudioTrack
instance:
*
*
* AudioTrack player = new AudioTrack.Builder()
* .setAudioAttributes(new AudioAttributes.Builder()
* .setUsage(AudioAttributes.USAGE_ALARM)
* .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
* .build())
* .setAudioFormat(new AudioFormat.Builder()
* .setEncoding(AudioFormat.ENCODING_PCM_16BIT)
* .setSampleRate(44100)
* .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO)
* .build())
* .setBufferSizeInBytes(minBuffSize)
* .build();
*
*
* If the audio attributes are not set with {@link #setAudioAttributes(AudioAttributes)},
* attributes comprising {@link AudioAttributes#USAGE_MEDIA} will be used.
*
If the audio format is not specified or is incomplete, its channel configuration will be
* {@link AudioFormat#CHANNEL_OUT_STEREO} and the encoding will be
* {@link AudioFormat#ENCODING_PCM_16BIT}.
* The sample rate will depend on the device actually selected for playback and can be queried
* with {@link #getSampleRate()} method.
*
If the buffer size is not specified with {@link #setBufferSizeInBytes(int)},
* and the mode is {@link AudioTrack#MODE_STREAM}, the minimum buffer size is used.
*
If the transfer mode is not specified with {@link #setTransferMode(int)},
* MODE_STREAM
will be used.
*
If the session ID is not specified with {@link #setSessionId(int)}, a new one will
* be generated.
*
Offload is false by default.
*/
public static class Builder {
private AudioAttributes mAttributes;
private AudioFormat mFormat;
private int mBufferSizeInBytes;
private int mSessionId = AudioManager.AUDIO_SESSION_ID_GENERATE;
private int mMode = MODE_STREAM;
private int mPerformanceMode = PERFORMANCE_MODE_NONE;
private boolean mOffload = false;
/**
* Constructs a new Builder with the default values as described above.
*/
public Builder() {
}
/**
* Sets the {@link AudioAttributes}.
* @param attributes a non-null {@link AudioAttributes} instance that describes the audio
* data to be played.
* @return the same Builder instance.
* @throws IllegalArgumentException
*/
public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes)
throws IllegalArgumentException {
if (attributes == null) {
throw new IllegalArgumentException("Illegal null AudioAttributes argument");
}
// keep reference, we only copy the data when building
mAttributes = attributes;
return this;
}
/**
* Sets the format of the audio data to be played by the {@link AudioTrack}.
* See {@link AudioFormat.Builder} for configuring the audio format parameters such
* as encoding, channel mask and sample rate.
* @param format a non-null {@link AudioFormat} instance.
* @return the same Builder instance.
* @throws IllegalArgumentException
*/
public @NonNull Builder setAudioFormat(@NonNull AudioFormat format)
throws IllegalArgumentException {
if (format == null) {
throw new IllegalArgumentException("Illegal null AudioFormat argument");
}
// keep reference, we only copy the data when building
mFormat = format;
return this;
}
/**
* Sets the total size (in bytes) of the buffer where audio data is read from for playback.
* If using the {@link AudioTrack} in streaming mode
* (see {@link AudioTrack#MODE_STREAM}, you can write data into this buffer in smaller
* chunks than this size. See {@link #getMinBufferSize(int, int, int)} to determine
* the estimated minimum buffer size for the creation of an AudioTrack instance
* in streaming mode.
*
If using the AudioTrack
in static mode (see
* {@link AudioTrack#MODE_STATIC}), this is the maximum size of the sound that will be
* played by this instance.
* @param bufferSizeInBytes
* @return the same Builder instance.
* @throws IllegalArgumentException
*/
public @NonNull Builder setBufferSizeInBytes(int bufferSizeInBytes)
throws IllegalArgumentException {
if (bufferSizeInBytes <= 0) {
throw new IllegalArgumentException("Invalid buffer size " + bufferSizeInBytes);
}
mBufferSizeInBytes = bufferSizeInBytes;
return this;
}
/**
* Sets the mode under which buffers of audio data are transferred from the
* {@link AudioTrack} to the framework.
* @param mode one of {@link AudioTrack#MODE_STREAM}, {@link AudioTrack#MODE_STATIC}.
* @return the same Builder instance.
* @throws IllegalArgumentException
*/
public @NonNull Builder setTransferMode(@TransferMode int mode)
throws IllegalArgumentException {
switch(mode) {
case MODE_STREAM:
case MODE_STATIC:
mMode = mode;
break;
default:
throw new IllegalArgumentException("Invalid transfer mode " + mode);
}
return this;
}
/**
* Sets the session ID the {@link AudioTrack} will be attached to.
* @param sessionId a strictly positive ID number retrieved from another
* AudioTrack
via {@link AudioTrack#getAudioSessionId()} or allocated by
* {@link AudioManager} via {@link AudioManager#generateAudioSessionId()}, or
* {@link AudioManager#AUDIO_SESSION_ID_GENERATE}.
* @return the same Builder instance.
* @throws IllegalArgumentException
*/
public @NonNull Builder setSessionId(int sessionId)
throws IllegalArgumentException {
if ((sessionId != AudioManager.AUDIO_SESSION_ID_GENERATE) && (sessionId < 1)) {
throw new IllegalArgumentException("Invalid audio session ID " + sessionId);
}
mSessionId = sessionId;
return this;
}
/**
* Sets the {@link AudioTrack} performance mode. This is an advisory request which
* may not be supported by the particular device, and the framework is free
* to ignore such request if it is incompatible with other requests or hardware.
*
* @param performanceMode one of
* {@link AudioTrack#PERFORMANCE_MODE_NONE},
* {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY},
* or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}.
* @return the same Builder instance.
* @throws IllegalArgumentException if {@code performanceMode} is not valid.
*/
public @NonNull Builder setPerformanceMode(@PerformanceMode int performanceMode) {
switch (performanceMode) {
case PERFORMANCE_MODE_NONE:
case PERFORMANCE_MODE_LOW_LATENCY:
case PERFORMANCE_MODE_POWER_SAVING:
mPerformanceMode = performanceMode;
break;
default:
throw new IllegalArgumentException(
"Invalid performance mode " + performanceMode);
}
return this;
}
/**
* @hide
* Sets whether this track will play through the offloaded audio path.
* When set to true, at build time, the audio format will be checked against
* {@link AudioManager#isOffloadedPlaybackSupported(AudioFormat)} to verify the audio format
* used by this track is supported on the device's offload path (if any).
*
Offload is only supported for media audio streams, and therefore requires that
* the usage be {@link AudioAttributes#USAGE_MEDIA}.
* @param offload true to require the offload path for playback.
* @return the same Builder instance.
*/
public @NonNull Builder setOffloadedPlayback(boolean offload) {
mOffload = offload;
return this;
}
/**
* Builds an {@link AudioTrack} instance initialized with all the parameters set
* on this Builder
.
* @return a new successfully initialized {@link AudioTrack} instance.
* @throws UnsupportedOperationException if the parameters set on the Builder
* were incompatible, or if they are not supported by the device,
* or if the device was not available.
*/
public @NonNull AudioTrack build() throws UnsupportedOperationException {
if (mAttributes == null) {
mAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.build();
}
switch (mPerformanceMode) {
case PERFORMANCE_MODE_LOW_LATENCY:
mAttributes = new AudioAttributes.Builder(mAttributes)
.replaceFlags((mAttributes.getAllFlags()
| AudioAttributes.FLAG_LOW_LATENCY)
& ~AudioAttributes.FLAG_DEEP_BUFFER)
.build();
break;
case PERFORMANCE_MODE_NONE:
if (!shouldEnablePowerSaving(mAttributes, mFormat, mBufferSizeInBytes, mMode)) {
break; // do not enable deep buffer mode.
}
// permitted to fall through to enable deep buffer
case PERFORMANCE_MODE_POWER_SAVING:
mAttributes = new AudioAttributes.Builder(mAttributes)
.replaceFlags((mAttributes.getAllFlags()
| AudioAttributes.FLAG_DEEP_BUFFER)
& ~AudioAttributes.FLAG_LOW_LATENCY)
.build();
break;
}
if (mFormat == null) {
mFormat = new AudioFormat.Builder()
.setChannelMask(AudioFormat.CHANNEL_OUT_STEREO)
//.setSampleRate(AudioFormat.SAMPLE_RATE_UNSPECIFIED)
.setEncoding(AudioFormat.ENCODING_DEFAULT)
.build();
}
//TODO tie offload to PERFORMANCE_MODE_POWER_SAVING?
if (mOffload) {
if (mAttributes.getUsage() != AudioAttributes.USAGE_MEDIA) {
throw new UnsupportedOperationException(
"Cannot create AudioTrack, offload requires USAGE_MEDIA");
}
if (!AudioSystem.isOffloadSupported(mFormat)) {
throw new UnsupportedOperationException(
"Cannot create AudioTrack, offload format not supported");
}
}
try {
// If the buffer size is not specified in streaming mode,
// use a single frame for the buffer size and let the
// native code figure out the minimum buffer size.
if (mMode == MODE_STREAM && mBufferSizeInBytes == 0) {
mBufferSizeInBytes = mFormat.getChannelCount()
* mFormat.getBytesPerSample(mFormat.getEncoding());
}
final AudioTrack track = new AudioTrack(
mAttributes, mFormat, mBufferSizeInBytes, mMode, mSessionId, mOffload);
if (track.getState() == STATE_UNINITIALIZED) {
// release is not necessary
throw new UnsupportedOperationException("Cannot create AudioTrack");
}
return track;
} catch (IllegalArgumentException e) {
throw new UnsupportedOperationException(e.getMessage());
}
}
}
// mask of all the positional channels supported, however the allowed combinations
// are further restricted by the matching left/right rule and CHANNEL_COUNT_MAX
private static final int SUPPORTED_OUT_CHANNELS =
AudioFormat.CHANNEL_OUT_FRONT_LEFT |
AudioFormat.CHANNEL_OUT_FRONT_RIGHT |
AudioFormat.CHANNEL_OUT_FRONT_CENTER |
AudioFormat.CHANNEL_OUT_LOW_FREQUENCY |
AudioFormat.CHANNEL_OUT_BACK_LEFT |
AudioFormat.CHANNEL_OUT_BACK_RIGHT |
AudioFormat.CHANNEL_OUT_BACK_CENTER |
AudioFormat.CHANNEL_OUT_SIDE_LEFT |
AudioFormat.CHANNEL_OUT_SIDE_RIGHT;
// Returns a boolean whether the attributes, format, bufferSizeInBytes, mode allow
// power saving to be automatically enabled for an AudioTrack. Returns false if
// power saving is already enabled in the attributes parameter.
private static boolean shouldEnablePowerSaving(
@Nullable AudioAttributes attributes, @Nullable AudioFormat format,
int bufferSizeInBytes, int mode) {
// If no attributes, OK
// otherwise check attributes for USAGE_MEDIA and CONTENT_UNKNOWN, MUSIC, or MOVIE.
if (attributes != null &&
(attributes.getAllFlags() != 0 // cannot have any special flags
|| attributes.getUsage() != AudioAttributes.USAGE_MEDIA
|| (attributes.getContentType() != AudioAttributes.CONTENT_TYPE_UNKNOWN
&& attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MUSIC
&& attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MOVIE))) {
return false;
}
// Format must be fully specified and be linear pcm
if (format == null
|| format.getSampleRate() == AudioFormat.SAMPLE_RATE_UNSPECIFIED
|| !AudioFormat.isEncodingLinearPcm(format.getEncoding())
|| !AudioFormat.isValidEncoding(format.getEncoding())
|| format.getChannelCount() < 1) {
return false;
}
// Mode must be streaming
if (mode != MODE_STREAM) {
return false;
}
// A buffer size of 0 is always compatible with deep buffer (when called from the Builder)
// but for app compatibility we only use deep buffer power saving for large buffer sizes.
if (bufferSizeInBytes != 0) {
final long BUFFER_TARGET_MODE_STREAM_MS = 100;
final int MILLIS_PER_SECOND = 1000;
final long bufferTargetSize =
BUFFER_TARGET_MODE_STREAM_MS
* format.getChannelCount()
* format.getBytesPerSample(format.getEncoding())
* format.getSampleRate()
/ MILLIS_PER_SECOND;
if (bufferSizeInBytes < bufferTargetSize) {
return false;
}
}
return true;
}
// Convenience method for the constructor's parameter checks.
// This is where constructor IllegalArgumentException-s are thrown
// postconditions:
// mChannelCount is valid
// mChannelMask is valid
// mAudioFormat is valid
// mSampleRate is valid
// mDataLoadMode is valid
private void audioParamCheck(int sampleRateInHz, int channelConfig, int channelIndexMask,
int audioFormat, int mode) {
//--------------
// sample rate, note these values are subject to change
if ((sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN ||
sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) &&
sampleRateInHz != AudioFormat.SAMPLE_RATE_UNSPECIFIED) {
throw new IllegalArgumentException(sampleRateInHz
+ "Hz is not a supported sample rate.");
}
mSampleRate = sampleRateInHz;
// IEC61937 is based on stereo. We could coerce it to stereo.
// But the application needs to know the stream is stereo so that
// it is encoded and played correctly. So better to just reject it.
if (audioFormat == AudioFormat.ENCODING_IEC61937
&& channelConfig != AudioFormat.CHANNEL_OUT_STEREO) {
throw new IllegalArgumentException(
"ENCODING_IEC61937 must be configured as CHANNEL_OUT_STEREO");
}
//--------------
// channel config
mChannelConfiguration = channelConfig;
switch (channelConfig) {
case AudioFormat.CHANNEL_OUT_DEFAULT: //AudioFormat.CHANNEL_CONFIGURATION_DEFAULT
case AudioFormat.CHANNEL_OUT_MONO:
case AudioFormat.CHANNEL_CONFIGURATION_MONO:
mChannelCount = 1;
mChannelMask = AudioFormat.CHANNEL_OUT_MONO;
break;
case AudioFormat.CHANNEL_OUT_STEREO:
case AudioFormat.CHANNEL_CONFIGURATION_STEREO:
mChannelCount = 2;
mChannelMask = AudioFormat.CHANNEL_OUT_STEREO;
break;
default:
if (channelConfig == AudioFormat.CHANNEL_INVALID && channelIndexMask != 0) {
mChannelCount = 0;
break; // channel index configuration only
}
if (!isMultichannelConfigSupported(channelConfig)) {
// input channel configuration features unsupported channels
throw new IllegalArgumentException("Unsupported channel configuration.");
}
mChannelMask = channelConfig;
mChannelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig);
}
// check the channel index configuration (if present)
mChannelIndexMask = channelIndexMask;
if (mChannelIndexMask != 0) {
// restrictive: indexMask could allow up to AUDIO_CHANNEL_BITS_LOG2
final int indexMask = (1 << CHANNEL_COUNT_MAX) - 1;
if ((channelIndexMask & ~indexMask) != 0) {
throw new IllegalArgumentException("Unsupported channel index configuration "
+ channelIndexMask);
}
int channelIndexCount = Integer.bitCount(channelIndexMask);
if (mChannelCount == 0) {
mChannelCount = channelIndexCount;
} else if (mChannelCount != channelIndexCount) {
throw new IllegalArgumentException("Channel count must match");
}
}
//--------------
// audio format
if (audioFormat == AudioFormat.ENCODING_DEFAULT) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
if (!AudioFormat.isPublicEncoding(audioFormat)) {
throw new IllegalArgumentException("Unsupported audio encoding.");
}
mAudioFormat = audioFormat;
//--------------
// audio load mode
if (((mode != MODE_STREAM) && (mode != MODE_STATIC)) ||
((mode != MODE_STREAM) && !AudioFormat.isEncodingLinearPcm(mAudioFormat))) {
throw new IllegalArgumentException("Invalid mode.");
}
mDataLoadMode = mode;
}
/**
* Convenience method to check that the channel configuration (a.k.a channel mask) is supported
* @param channelConfig the mask to validate
* @return false if the AudioTrack can't be used with such a mask
*/
private static boolean isMultichannelConfigSupported(int channelConfig) {
// check for unsupported channels
if ((channelConfig & SUPPORTED_OUT_CHANNELS) != channelConfig) {
loge("Channel configuration features unsupported channels");
return false;
}
final int channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig);
if (channelCount > CHANNEL_COUNT_MAX) {
loge("Channel configuration contains too many channels " +
channelCount + ">" + CHANNEL_COUNT_MAX);
return false;
}
// check for unsupported multichannel combinations:
// - FL/FR must be present
// - L/R channels must be paired (e.g. no single L channel)
final int frontPair =
AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT;
if ((channelConfig & frontPair) != frontPair) {
loge("Front channels must be present in multichannel configurations");
return false;
}
final int backPair =
AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT;
if ((channelConfig & backPair) != 0) {
if ((channelConfig & backPair) != backPair) {
loge("Rear channels can't be used independently");
return false;
}
}
final int sidePair =
AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT;
if ((channelConfig & sidePair) != 0
&& (channelConfig & sidePair) != sidePair) {
loge("Side channels can't be used independently");
return false;
}
return true;
}
// Convenience method for the constructor's audio buffer size check.
// preconditions:
// mChannelCount is valid
// mAudioFormat is valid
// postcondition:
// mNativeBufferSizeInBytes is valid (multiple of frame size, positive)
private void audioBuffSizeCheck(int audioBufferSize) {
// NB: this section is only valid with PCM or IEC61937 data.
// To update when supporting compressed formats
int frameSizeInBytes;
if (AudioFormat.isEncodingLinearFrames(mAudioFormat)) {
frameSizeInBytes = mChannelCount * AudioFormat.getBytesPerSample(mAudioFormat);
} else {
frameSizeInBytes = 1;
}
if ((audioBufferSize % frameSizeInBytes != 0) || (audioBufferSize < 1)) {
throw new IllegalArgumentException("Invalid audio buffer size.");
}
mNativeBufferSizeInBytes = audioBufferSize;
mNativeBufferSizeInFrames = audioBufferSize / frameSizeInBytes;
}
/**
* Releases the native AudioTrack resources.
*/
public void release() {
// even though native_release() stops the native AudioTrack, we need to stop
// AudioTrack subclasses too.
try {
stop();
} catch(IllegalStateException ise) {
// don't raise an exception, we're releasing the resources.
}
baseRelease();
native_release();
mState = STATE_UNINITIALIZED;
}
@Override
protected void finalize() {
baseRelease();
native_finalize();
}
//--------------------------------------------------------------------------
// Getters
//--------------------
/**
* Returns the minimum gain value, which is the constant 0.0.
* Gain values less than 0.0 will be clamped to 0.0.
*
The word "volume" in the API name is historical; this is actually a linear gain.
* @return the minimum value, which is the constant 0.0.
*/
static public float getMinVolume() {
return GAIN_MIN;
}
/**
* Returns the maximum gain value, which is greater than or equal to 1.0.
* Gain values greater than the maximum will be clamped to the maximum.
*
The word "volume" in the API name is historical; this is actually a gain.
* expressed as a linear multiplier on sample values, where a maximum value of 1.0
* corresponds to a gain of 0 dB (sample values left unmodified).
* @return the maximum value, which is greater than or equal to 1.0.
*/
static public float getMaxVolume() {
return GAIN_MAX;
}
/**
* Returns the configured audio source sample rate in Hz.
* The initial source sample rate depends on the constructor parameters,
* but the source sample rate may change if {@link #setPlaybackRate(int)} is called.
* If the constructor had a specific sample rate, then the initial sink sample rate is that
* value.
* If the constructor had {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED},
* then the initial sink sample rate is a route-dependent default value based on the source [sic].
*/
public int getSampleRate() {
return mSampleRate;
}
/**
* Returns the current playback sample rate rate in Hz.
*/
public int getPlaybackRate() {
return native_get_playback_rate();
}
/**
* Returns the current playback parameters.
* See {@link #setPlaybackParams(PlaybackParams)} to set playback parameters
* @return current {@link PlaybackParams}.
* @throws IllegalStateException if track is not initialized.
*/
public @NonNull PlaybackParams getPlaybackParams() {
return native_get_playback_params();
}
/**
* Returns the configured audio data encoding. See {@link AudioFormat#ENCODING_PCM_8BIT},
* {@link AudioFormat#ENCODING_PCM_16BIT}, and {@link AudioFormat#ENCODING_PCM_FLOAT}.
*/
public int getAudioFormat() {
return mAudioFormat;
}
/**
* Returns the volume stream type of this AudioTrack.
* Compare the result against {@link AudioManager#STREAM_VOICE_CALL},
* {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING},
* {@link AudioManager#STREAM_MUSIC}, {@link AudioManager#STREAM_ALARM},
* {@link AudioManager#STREAM_NOTIFICATION}, {@link AudioManager#STREAM_DTMF} or
* {@link AudioManager#STREAM_ACCESSIBILITY}.
*/
public int getStreamType() {
return mStreamType;
}
/**
* Returns the configured channel position mask.
*
For example, refer to {@link AudioFormat#CHANNEL_OUT_MONO},
* {@link AudioFormat#CHANNEL_OUT_STEREO}, {@link AudioFormat#CHANNEL_OUT_5POINT1}.
* This method may return {@link AudioFormat#CHANNEL_INVALID} if
* a channel index mask was used. Consider
* {@link #getFormat()} instead, to obtain an {@link AudioFormat},
* which contains both the channel position mask and the channel index mask.
*/
public int getChannelConfiguration() {
return mChannelConfiguration;
}
/**
* Returns the configured AudioTrack
format.
* @return an {@link AudioFormat} containing the
* AudioTrack
parameters at the time of configuration.
*/
public @NonNull AudioFormat getFormat() {
AudioFormat.Builder builder = new AudioFormat.Builder()
.setSampleRate(mSampleRate)
.setEncoding(mAudioFormat);
if (mChannelConfiguration != AudioFormat.CHANNEL_INVALID) {
builder.setChannelMask(mChannelConfiguration);
}
if (mChannelIndexMask != AudioFormat.CHANNEL_INVALID /* 0 */) {
builder.setChannelIndexMask(mChannelIndexMask);
}
return builder.build();
}
/**
* Returns the configured number of channels.
*/
public int getChannelCount() {
return mChannelCount;
}
/**
* Returns the state of the AudioTrack instance. This is useful after the
* AudioTrack instance has been created to check if it was initialized
* properly. This ensures that the appropriate resources have been acquired.
* @see #STATE_UNINITIALIZED
* @see #STATE_INITIALIZED
* @see #STATE_NO_STATIC_DATA
*/
public int getState() {
return mState;
}
/**
* Returns the playback state of the AudioTrack instance.
* @see #PLAYSTATE_STOPPED
* @see #PLAYSTATE_PAUSED
* @see #PLAYSTATE_PLAYING
*/
public int getPlayState() {
synchronized (mPlayStateLock) {
return mPlayState;
}
}
/**
* Returns the effective size of the AudioTrack
buffer
* that the application writes to.
*
This will be less than or equal to the result of
* {@link #getBufferCapacityInFrames()}.
* It will be equal if {@link #setBufferSizeInFrames(int)} has never been called.
*
If the track is subsequently routed to a different output sink, the buffer
* size and capacity may enlarge to accommodate.
*
If the AudioTrack
encoding indicates compressed data,
* e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is
* the size of the AudioTrack
buffer in bytes.
*
See also {@link AudioManager#getProperty(String)} for key
* {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}.
* @return current size in frames of the AudioTrack
buffer.
* @throws IllegalStateException if track is not initialized.
*/
public int getBufferSizeInFrames() {
return native_get_buffer_size_frames();
}
/**
* Limits the effective size of the AudioTrack
buffer
* that the application writes to.
*
A write to this AudioTrack will not fill the buffer beyond this limit.
* If a blocking write is used then the write will block until the data
* can fit within this limit.
*
Changing this limit modifies the latency associated with
* the buffer for this track. A smaller size will give lower latency
* but there may be more glitches due to buffer underruns.
*
The actual size used may not be equal to this requested size.
* It will be limited to a valid range with a maximum of
* {@link #getBufferCapacityInFrames()}.
* It may also be adjusted slightly for internal reasons.
* If bufferSizeInFrames is less than zero then {@link #ERROR_BAD_VALUE}
* will be returned.
*
This method is only supported for PCM audio.
* It is not supported for compressed audio tracks.
*
* @param bufferSizeInFrames requested buffer size in frames
* @return the actual buffer size in frames or an error code,
* {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION}
* @throws IllegalStateException if track is not initialized.
*/
public int setBufferSizeInFrames(int bufferSizeInFrames) {
if (mDataLoadMode == MODE_STATIC || mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
if (bufferSizeInFrames < 0) {
return ERROR_BAD_VALUE;
}
return native_set_buffer_size_frames(bufferSizeInFrames);
}
/**
* Returns the maximum size of the AudioTrack
buffer in frames.
*
If the track's creation mode is {@link #MODE_STATIC},
* it is equal to the specified bufferSizeInBytes on construction, converted to frame units.
* A static track's frame count will not change.
*
If the track's creation mode is {@link #MODE_STREAM},
* it is greater than or equal to the specified bufferSizeInBytes converted to frame units.
* For streaming tracks, this value may be rounded up to a larger value if needed by
* the target output sink, and
* if the track is subsequently routed to a different output sink, the
* frame count may enlarge to accommodate.
*
If the AudioTrack
encoding indicates compressed data,
* e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is
* the size of the AudioTrack
buffer in bytes.
*
See also {@link AudioManager#getProperty(String)} for key
* {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}.
* @return maximum size in frames of the AudioTrack
buffer.
* @throws IllegalStateException if track is not initialized.
*/
public int getBufferCapacityInFrames() {
return native_get_buffer_capacity_frames();
}
/**
* Returns the frame count of the native AudioTrack
buffer.
* @return current size in frames of the AudioTrack
buffer.
* @throws IllegalStateException
* @deprecated Use the identical public method {@link #getBufferSizeInFrames()} instead.
*/
@Deprecated
protected int getNativeFrameCount() {
return native_get_buffer_capacity_frames();
}
/**
* Returns marker position expressed in frames.
* @return marker position in wrapping frame units similar to {@link #getPlaybackHeadPosition},
* or zero if marker is disabled.
*/
public int getNotificationMarkerPosition() {
return native_get_marker_pos();
}
/**
* Returns the notification update period expressed in frames.
* Zero means that no position update notifications are being delivered.
*/
public int getPositionNotificationPeriod() {
return native_get_pos_update_period();
}
/**
* Returns the playback head position expressed in frames.
* Though the "int" type is signed 32-bits, the value should be reinterpreted as if it is
* unsigned 32-bits. That is, the next position after 0x7FFFFFFF is (int) 0x80000000.
* This is a continuously advancing counter. It will wrap (overflow) periodically,
* for example approximately once every 27:03:11 hours:minutes:seconds at 44.1 kHz.
* It is reset to zero by {@link #flush()}, {@link #reloadStaticData()}, and {@link #stop()}.
* If the track's creation mode is {@link #MODE_STATIC}, the return value indicates
* the total number of frames played since reset,
* not the current offset within the buffer.
*/
public int getPlaybackHeadPosition() {
return native_get_position();
}
/**
* Returns this track's estimated latency in milliseconds. This includes the latency due
* to AudioTrack buffer size, AudioMixer (if any) and audio hardware driver.
*
* DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need
* a better solution.
* @hide
*/
public int getLatency() {
return native_get_latency();
}
/**
* Returns the number of underrun occurrences in the application-level write buffer
* since the AudioTrack was created.
* An underrun occurs if the application does not write audio
* data quickly enough, causing the buffer to underflow
* and a potential audio glitch or pop.
*
* Underruns are less likely when buffer sizes are large.
* It may be possible to eliminate underruns by recreating the AudioTrack with
* a larger buffer.
* Or by using {@link #setBufferSizeInFrames(int)} to dynamically increase the
* effective size of the buffer.
*/
public int getUnderrunCount() {
return native_get_underrun_count();
}
/**
* Returns the current performance mode of the {@link AudioTrack}.
*
* @return one of {@link AudioTrack#PERFORMANCE_MODE_NONE},
* {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY},
* or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}.
* Use {@link AudioTrack.Builder#setPerformanceMode}
* in the {@link AudioTrack.Builder} to enable a performance mode.
* @throws IllegalStateException if track is not initialized.
*/
public @PerformanceMode int getPerformanceMode() {
final int flags = native_get_flags();
if ((flags & AUDIO_OUTPUT_FLAG_FAST) != 0) {
return PERFORMANCE_MODE_LOW_LATENCY;
} else if ((flags & AUDIO_OUTPUT_FLAG_DEEP_BUFFER) != 0) {
return PERFORMANCE_MODE_POWER_SAVING;
} else {
return PERFORMANCE_MODE_NONE;
}
}
/**
* Returns the output sample rate in Hz for the specified stream type.
*/
static public int getNativeOutputSampleRate(int streamType) {
return native_get_output_sample_rate(streamType);
}
/**
* Returns the estimated minimum buffer size required for an AudioTrack
* object to be created in the {@link #MODE_STREAM} mode.
* The size is an estimate because it does not consider either the route or the sink,
* since neither is known yet. Note that this size doesn't
* guarantee a smooth playback under load, and higher values should be chosen according to
* the expected frequency at which the buffer will be refilled with additional data to play.
* For example, if you intend to dynamically set the source sample rate of an AudioTrack
* to a higher value than the initial source sample rate, be sure to configure the buffer size
* based on the highest planned sample rate.
* @param sampleRateInHz the source sample rate expressed in Hz.
* {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} is not permitted.
* @param channelConfig describes the configuration of the audio channels.
* See {@link AudioFormat#CHANNEL_OUT_MONO} and
* {@link AudioFormat#CHANNEL_OUT_STEREO}
* @param audioFormat the format in which the audio data is represented.
* See {@link AudioFormat#ENCODING_PCM_16BIT} and
* {@link AudioFormat#ENCODING_PCM_8BIT},
* and {@link AudioFormat#ENCODING_PCM_FLOAT}.
* @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed,
* or {@link #ERROR} if unable to query for output properties,
* or the minimum buffer size expressed in bytes.
*/
static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) {
int channelCount = 0;
switch(channelConfig) {
case AudioFormat.CHANNEL_OUT_MONO:
case AudioFormat.CHANNEL_CONFIGURATION_MONO:
channelCount = 1;
break;
case AudioFormat.CHANNEL_OUT_STEREO:
case AudioFormat.CHANNEL_CONFIGURATION_STEREO:
channelCount = 2;
break;
default:
if (!isMultichannelConfigSupported(channelConfig)) {
loge("getMinBufferSize(): Invalid channel configuration.");
return ERROR_BAD_VALUE;
} else {
channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig);
}
}
if (!AudioFormat.isPublicEncoding(audioFormat)) {
loge("getMinBufferSize(): Invalid audio format.");
return ERROR_BAD_VALUE;
}
// sample rate, note these values are subject to change
// Note: AudioFormat.SAMPLE_RATE_UNSPECIFIED is not allowed
if ( (sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN) ||
(sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) ) {
loge("getMinBufferSize(): " + sampleRateInHz + " Hz is not a supported sample rate.");
return ERROR_BAD_VALUE;
}
int size = native_get_min_buff_size(sampleRateInHz, channelCount, audioFormat);
if (size <= 0) {
loge("getMinBufferSize(): error querying hardware");
return ERROR;
}
else {
return size;
}
}
/**
* Returns the audio session ID.
*
* @return the ID of the audio session this AudioTrack belongs to.
*/
public int getAudioSessionId() {
return mSessionId;
}
/**
* Poll for a timestamp on demand.
*
* If you need to track timestamps during initial warmup or after a routing or mode change,
* you should request a new timestamp periodically until the reported timestamps
* show that the frame position is advancing, or until it becomes clear that
* timestamps are unavailable for this route.
*
* After the clock is advancing at a stable rate,
* query for a new timestamp approximately once every 10 seconds to once per minute.
* Calling this method more often is inefficient.
* It is also counter-productive to call this method more often than recommended,
* because the short-term differences between successive timestamp reports are not meaningful.
* If you need a high-resolution mapping between frame position and presentation time,
* consider implementing that at application level, based on low-resolution timestamps.
*
* The audio data at the returned position may either already have been
* presented, or may have not yet been presented but is committed to be presented.
* It is not possible to request the time corresponding to a particular position,
* or to request the (fractional) position corresponding to a particular time.
* If you need such features, consider implementing them at application level.
*
* @param timestamp a reference to a non-null AudioTimestamp instance allocated
* and owned by caller.
* @return true if a timestamp is available, or false if no timestamp is available.
* If a timestamp if available,
* the AudioTimestamp instance is filled in with a position in frame units, together
* with the estimated time when that frame was presented or is committed to
* be presented.
* In the case that no timestamp is available, any supplied instance is left unaltered.
* A timestamp may be temporarily unavailable while the audio clock is stabilizing,
* or during and immediately after a route change.
* A timestamp is permanently unavailable for a given route if the route does not support
* timestamps. In this case, the approximate frame position can be obtained
* using {@link #getPlaybackHeadPosition}.
* However, it may be useful to continue to query for
* timestamps occasionally, to recover after a route change.
*/
// Add this text when the "on new timestamp" API is added:
// Use if you need to get the most recent timestamp outside of the event callback handler.
public boolean getTimestamp(AudioTimestamp timestamp)
{
if (timestamp == null) {
throw new IllegalArgumentException();
}
// It's unfortunate, but we have to either create garbage every time or use synchronized
long[] longArray = new long[2];
int ret = native_get_timestamp(longArray);
if (ret != SUCCESS) {
return false;
}
timestamp.framePosition = longArray[0];
timestamp.nanoTime = longArray[1];
return true;
}
/**
* Poll for a timestamp on demand.
*
* Same as {@link #getTimestamp(AudioTimestamp)} but with a more useful return code.
*
* @param timestamp a reference to a non-null AudioTimestamp instance allocated
* and owned by caller.
* @return {@link #SUCCESS} if a timestamp is available
* {@link #ERROR_WOULD_BLOCK} if called in STOPPED or FLUSHED state, or if called
* immediately after start/ACTIVE, when the number of frames consumed is less than the
* overall hardware latency to physical output. In WOULD_BLOCK cases, one might poll
* again, or use {@link #getPlaybackHeadPosition}, or use 0 position and current time
* for the timestamp.
* {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated.
* {@link #ERROR_INVALID_OPERATION} if current route does not support
* timestamps. In this case, the approximate frame position can be obtained
* using {@link #getPlaybackHeadPosition}.
*
* The AudioTimestamp instance is filled in with a position in frame units, together
* with the estimated time when that frame was presented or is committed to
* be presented.
* @hide
*/
// Add this text when the "on new timestamp" API is added:
// Use if you need to get the most recent timestamp outside of the event callback handler.
public int getTimestampWithStatus(AudioTimestamp timestamp)
{
if (timestamp == null) {
throw new IllegalArgumentException();
}
// It's unfortunate, but we have to either create garbage every time or use synchronized
long[] longArray = new long[2];
int ret = native_get_timestamp(longArray);
timestamp.framePosition = longArray[0];
timestamp.nanoTime = longArray[1];
return ret;
}
/**
* Return Metrics data about the current AudioTrack instance.
*
* @return a {@link PersistableBundle} containing the set of attributes and values
* available for the media being handled by this instance of AudioTrack
* The attributes are descibed in {@link MetricsConstants}.
*
* Additional vendor-specific fields may also be present in
* the return value.
*/
public PersistableBundle getMetrics() {
PersistableBundle bundle = native_getMetrics();
return bundle;
}
private native PersistableBundle native_getMetrics();
//--------------------------------------------------------------------------
// Initialization / configuration
//--------------------
/**
* Sets the listener the AudioTrack notifies when a previously set marker is reached or
* for each periodic playback head position update.
* Notifications will be received in the same thread as the one in which the AudioTrack
* instance was created.
* @param listener
*/
public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) {
setPlaybackPositionUpdateListener(listener, null);
}
/**
* Sets the listener the AudioTrack notifies when a previously set marker is reached or
* for each periodic playback head position update.
* Use this method to receive AudioTrack events in the Handler associated with another
* thread than the one in which you created the AudioTrack instance.
* @param listener
* @param handler the Handler that will receive the event notification messages.
*/
public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener,
Handler handler) {
if (listener != null) {
mEventHandlerDelegate = new NativePositionEventHandlerDelegate(this, listener, handler);
} else {
mEventHandlerDelegate = null;
}
}
private static float clampGainOrLevel(float gainOrLevel) {
if (Float.isNaN(gainOrLevel)) {
throw new IllegalArgumentException();
}
if (gainOrLevel < GAIN_MIN) {
gainOrLevel = GAIN_MIN;
} else if (gainOrLevel > GAIN_MAX) {
gainOrLevel = GAIN_MAX;
}
return gainOrLevel;
}
/**
* Sets the specified left and right output gain values on the AudioTrack.
*
Gain values are clamped to the closed interval [0.0, max] where
* max is the value of {@link #getMaxVolume}.
* A value of 0.0 results in zero gain (silence), and
* a value of 1.0 means unity gain (signal unchanged).
* The default value is 1.0 meaning unity gain.
*
The word "volume" in the API name is historical; this is actually a linear gain.
* @param leftGain output gain for the left channel.
* @param rightGain output gain for the right channel
* @return error code or success, see {@link #SUCCESS},
* {@link #ERROR_INVALID_OPERATION}
* @deprecated Applications should use {@link #setVolume} instead, as it
* more gracefully scales down to mono, and up to multi-channel content beyond stereo.
*/
@Deprecated
public int setStereoVolume(float leftGain, float rightGain) {
if (mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
baseSetVolume(leftGain, rightGain);
return SUCCESS;
}
@Override
void playerSetVolume(boolean muting, float leftVolume, float rightVolume) {
leftVolume = clampGainOrLevel(muting ? 0.0f : leftVolume);
rightVolume = clampGainOrLevel(muting ? 0.0f : rightVolume);
native_setVolume(leftVolume, rightVolume);
}
/**
* Sets the specified output gain value on all channels of this track.
*
Gain values are clamped to the closed interval [0.0, max] where
* max is the value of {@link #getMaxVolume}.
* A value of 0.0 results in zero gain (silence), and
* a value of 1.0 means unity gain (signal unchanged).
* The default value is 1.0 meaning unity gain.
*
This API is preferred over {@link #setStereoVolume}, as it
* more gracefully scales down to mono, and up to multi-channel content beyond stereo.
*
The word "volume" in the API name is historical; this is actually a linear gain.
* @param gain output gain for all channels.
* @return error code or success, see {@link #SUCCESS},
* {@link #ERROR_INVALID_OPERATION}
*/
public int setVolume(float gain) {
return setStereoVolume(gain, gain);
}
@Override
/* package */ int playerApplyVolumeShaper(
@NonNull VolumeShaper.Configuration configuration,
@NonNull VolumeShaper.Operation operation) {
return native_applyVolumeShaper(configuration, operation);
}
@Override
/* package */ @Nullable VolumeShaper.State playerGetVolumeShaperState(int id) {
return native_getVolumeShaperState(id);
}
@Override
public @NonNull VolumeShaper createVolumeShaper(
@NonNull VolumeShaper.Configuration configuration) {
return new VolumeShaper(configuration, this);
}
/**
* Sets the playback sample rate for this track. This sets the sampling rate at which
* the audio data will be consumed and played back
* (as set by the sampleRateInHz parameter in the
* {@link #AudioTrack(int, int, int, int, int, int)} constructor),
* not the original sampling rate of the
* content. For example, setting it to half the sample rate of the content will cause the
* playback to last twice as long, but will also result in a pitch shift down by one octave.
* The valid sample rate range is from 1 Hz to twice the value returned by
* {@link #getNativeOutputSampleRate(int)}.
* Use {@link #setPlaybackParams(PlaybackParams)} for speed control.
*
This method may also be used to repurpose an existing AudioTrack
* for playback of content of differing sample rate,
* but with identical encoding and channel mask.
* @param sampleRateInHz the sample rate expressed in Hz
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_INVALID_OPERATION}
*/
public int setPlaybackRate(int sampleRateInHz) {
if (mState != STATE_INITIALIZED) {
return ERROR_INVALID_OPERATION;
}
if (sampleRateInHz <= 0) {
return ERROR_BAD_VALUE;
}
return native_set_playback_rate(sampleRateInHz);
}
/**
* Sets the playback parameters.
* This method returns failure if it cannot apply the playback parameters.
* One possible cause is that the parameters for speed or pitch are out of range.
* Another possible cause is that the AudioTrack
is streaming
* (see {@link #MODE_STREAM}) and the
* buffer size is too small. For speeds greater than 1.0f, the AudioTrack
buffer
* on configuration must be larger than the speed multiplied by the minimum size
* {@link #getMinBufferSize(int, int, int)}) to allow proper playback.
* @param params see {@link PlaybackParams}. In particular,
* speed, pitch, and audio mode should be set.
* @throws IllegalArgumentException if the parameters are invalid or not accepted.
* @throws IllegalStateException if track is not initialized.
*/
public void setPlaybackParams(@NonNull PlaybackParams params) {
if (params == null) {
throw new IllegalArgumentException("params is null");
}
native_set_playback_params(params);
}
/**
* Sets the position of the notification marker. At most one marker can be active.
* @param markerInFrames marker position in wrapping frame units similar to
* {@link #getPlaybackHeadPosition}, or zero to disable the marker.
* To set a marker at a position which would appear as zero due to wraparound,
* a workaround is to use a non-zero position near zero, such as -1 or 1.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_INVALID_OPERATION}
*/
public int setNotificationMarkerPosition(int markerInFrames) {
if (mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
return native_set_marker_pos(markerInFrames);
}
/**
* Sets the period for the periodic notification event.
* @param periodInFrames update period expressed in frames.
* Zero period means no position updates. A negative period is not allowed.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION}
*/
public int setPositionNotificationPeriod(int periodInFrames) {
if (mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
return native_set_pos_update_period(periodInFrames);
}
/**
* Sets the playback head position within the static buffer.
* The track must be stopped or paused for the position to be changed,
* and must use the {@link #MODE_STATIC} mode.
* @param positionInFrames playback head position within buffer, expressed in frames.
* Zero corresponds to start of buffer.
* The position must not be greater than the buffer size in frames, or negative.
* Though this method and {@link #getPlaybackHeadPosition()} have similar names,
* the position values have different meanings.
*
* If looping is currently enabled and the new position is greater than or equal to the
* loop end marker, the behavior varies by API level:
* as of {@link android.os.Build.VERSION_CODES#M},
* the looping is first disabled and then the position is set.
* For earlier API levels, the behavior is unspecified.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_INVALID_OPERATION}
*/
public int setPlaybackHeadPosition(int positionInFrames) {
if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED ||
getPlayState() == PLAYSTATE_PLAYING) {
return ERROR_INVALID_OPERATION;
}
if (!(0 <= positionInFrames && positionInFrames <= mNativeBufferSizeInFrames)) {
return ERROR_BAD_VALUE;
}
return native_set_position(positionInFrames);
}
/**
* Sets the loop points and the loop count. The loop can be infinite.
* Similarly to setPlaybackHeadPosition,
* the track must be stopped or paused for the loop points to be changed,
* and must use the {@link #MODE_STATIC} mode.
* @param startInFrames loop start marker expressed in frames.
* Zero corresponds to start of buffer.
* The start marker must not be greater than or equal to the buffer size in frames, or negative.
* @param endInFrames loop end marker expressed in frames.
* The total buffer size in frames corresponds to end of buffer.
* The end marker must not be greater than the buffer size in frames.
* For looping, the end marker must not be less than or equal to the start marker,
* but to disable looping
* it is permitted for start marker, end marker, and loop count to all be 0.
* If any input parameters are out of range, this method returns {@link #ERROR_BAD_VALUE}.
* If the loop period (endInFrames - startInFrames) is too small for the implementation to
* support,
* {@link #ERROR_BAD_VALUE} is returned.
* The loop range is the interval [startInFrames, endInFrames).
*
* As of {@link android.os.Build.VERSION_CODES#M}, the position is left unchanged,
* unless it is greater than or equal to the loop end marker, in which case
* it is forced to the loop start marker.
* For earlier API levels, the effect on position is unspecified.
* @param loopCount the number of times the loop is looped; must be greater than or equal to -1.
* A value of -1 means infinite looping, and 0 disables looping.
* A value of positive N means to "loop" (go back) N times. For example,
* a value of one means to play the region two times in total.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_INVALID_OPERATION}
*/
public int setLoopPoints(int startInFrames, int endInFrames, int loopCount) {
if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED ||
getPlayState() == PLAYSTATE_PLAYING) {
return ERROR_INVALID_OPERATION;
}
if (loopCount == 0) {
; // explicitly allowed as an exception to the loop region range check
} else if (!(0 <= startInFrames && startInFrames < mNativeBufferSizeInFrames &&
startInFrames < endInFrames && endInFrames <= mNativeBufferSizeInFrames)) {
return ERROR_BAD_VALUE;
}
return native_set_loop(startInFrames, endInFrames, loopCount);
}
/**
* Sets the audio presentation.
* If the audio presentation is invalid then {@link #ERROR_BAD_VALUE} will be returned.
* If a multi-stream decoder (MSD) is not present, or the format does not support
* multiple presentations, then {@link #ERROR_INVALID_OPERATION} will be returned.
* {@link #ERROR} is returned in case of any other error.
* @param presentation see {@link AudioPresentation}. In particular, id should be set.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR},
* {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION}
* @throws IllegalArgumentException if the audio presentation is null.
* @throws IllegalStateException if track is not initialized.
*/
public int setPresentation(@NonNull AudioPresentation presentation) {
if (presentation == null) {
throw new IllegalArgumentException("audio presentation is null");
}
return native_setPresentation(presentation.getPresentationId(),
presentation.getProgramId());
}
/**
* Sets the initialization state of the instance. This method was originally intended to be used
* in an AudioTrack subclass constructor to set a subclass-specific post-initialization state.
* However, subclasses of AudioTrack are no longer recommended, so this method is obsolete.
* @param state the state of the AudioTrack instance
* @deprecated Only accessible by subclasses, which are not recommended for AudioTrack.
*/
@Deprecated
protected void setState(int state) {
mState = state;
}
//---------------------------------------------------------
// Transport control methods
//--------------------
/**
* Starts playing an AudioTrack.
*
* If track's creation mode is {@link #MODE_STATIC}, you must have called one of
* the write methods ({@link #write(byte[], int, int)}, {@link #write(byte[], int, int, int)},
* {@link #write(short[], int, int)}, {@link #write(short[], int, int, int)},
* {@link #write(float[], int, int, int)}, or {@link #write(ByteBuffer, int, int)}) prior to
* play().
*
* If the mode is {@link #MODE_STREAM}, you can optionally prime the data path prior to
* calling play(), by writing up to bufferSizeInBytes
(from constructor).
* If you don't call write() first, or if you call write() but with an insufficient amount of
* data, then the track will be in underrun state at play(). In this case,
* playback will not actually start playing until the data path is filled to a
* device-specific minimum level. This requirement for the path to be filled
* to a minimum level is also true when resuming audio playback after calling stop().
* Similarly the buffer will need to be filled up again after
* the track underruns due to failure to call write() in a timely manner with sufficient data.
* For portability, an application should prime the data path to the maximum allowed
* by writing data until the write() method returns a short transfer count.
* This allows play() to start immediately, and reduces the chance of underrun.
*
* @throws IllegalStateException if the track isn't properly initialized
*/
public void play()
throws IllegalStateException {
if (mState != STATE_INITIALIZED) {
throw new IllegalStateException("play() called on uninitialized AudioTrack.");
}
//FIXME use lambda to pass startImpl to superclass
final int delay = getStartDelayMs();
if (delay == 0) {
startImpl();
} else {
new Thread() {
public void run() {
try {
Thread.sleep(delay);
} catch (InterruptedException e) {
e.printStackTrace();
}
baseSetStartDelayMs(0);
try {
startImpl();
} catch (IllegalStateException e) {
// fail silently for a state exception when it is happening after
// a delayed start, as the player state could have changed between the
// call to start() and the execution of startImpl()
}
}
}.start();
}
}
private void startImpl() {
synchronized(mPlayStateLock) {
baseStart();
native_start();
mPlayState = PLAYSTATE_PLAYING;
}
}
/**
* Stops playing the audio data.
* When used on an instance created in {@link #MODE_STREAM} mode, audio will stop playing
* after the last buffer that was written has been played. For an immediate stop, use
* {@link #pause()}, followed by {@link #flush()} to discard audio data that hasn't been played
* back yet.
* @throws IllegalStateException
*/
public void stop()
throws IllegalStateException {
if (mState != STATE_INITIALIZED) {
throw new IllegalStateException("stop() called on uninitialized AudioTrack.");
}
// stop playing
synchronized(mPlayStateLock) {
native_stop();
baseStop();
mPlayState = PLAYSTATE_STOPPED;
mAvSyncHeader = null;
mAvSyncBytesRemaining = 0;
}
}
/**
* Pauses the playback of the audio data. Data that has not been played
* back will not be discarded. Subsequent calls to {@link #play} will play
* this data back. See {@link #flush()} to discard this data.
*
* @throws IllegalStateException
*/
public void pause()
throws IllegalStateException {
if (mState != STATE_INITIALIZED) {
throw new IllegalStateException("pause() called on uninitialized AudioTrack.");
}
// pause playback
synchronized(mPlayStateLock) {
native_pause();
basePause();
mPlayState = PLAYSTATE_PAUSED;
}
}
//---------------------------------------------------------
// Audio data supply
//--------------------
/**
* Flushes the audio data currently queued for playback. Any data that has
* been written but not yet presented will be discarded. No-op if not stopped or paused,
* or if the track's creation mode is not {@link #MODE_STREAM}.
*
Note that although data written but not yet presented is discarded, there is no
* guarantee that all of the buffer space formerly used by that data
* is available for a subsequent write.
* For example, a call to {@link #write(byte[], int, int)} with sizeInBytes
* less than or equal to the total buffer size
* may return a short actual transfer count.
*/
public void flush() {
if (mState == STATE_INITIALIZED) {
// flush the data in native layer
native_flush();
mAvSyncHeader = null;
mAvSyncBytesRemaining = 0;
}
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The format specified in the AudioTrack constructor should be
* {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array.
* The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated.
*
* In streaming mode, the write will normally block until all the data has been enqueued for
* playback, and will return a full transfer count. However, if the track is stopped or paused
* on entry, or another thread interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the array that holds the data to play.
* @param offsetInBytes the offset expressed in bytes in audioData where the data to write
* starts.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param sizeInBytes the number of bytes to write in audioData after the offset.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @return zero or the positive number of bytes that were written, or one of the following
* error codes. The number of bytes will be a multiple of the frame size in bytes
* not to exceed sizeInBytes.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
* This is equivalent to {@link #write(byte[], int, int, int)} with writeMode
* set to {@link #WRITE_BLOCKING}.
*/
public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes) {
return write(audioData, offsetInBytes, sizeInBytes, WRITE_BLOCKING);
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The format specified in the AudioTrack constructor should be
* {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array.
* The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated.
*
* In streaming mode, the blocking behavior depends on the write mode. If the write mode is
* {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued
* for playback, and will return a full transfer count. However, if the write mode is
* {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread
* interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0,
* and the write mode is ignored.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the array that holds the data to play.
* @param offsetInBytes the offset expressed in bytes in audioData where the data to write
* starts.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param sizeInBytes the number of bytes to write in audioData after the offset.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
* effect in static mode.
*
With {@link #WRITE_BLOCKING}, the write will block until all data has been written
* to the audio sink.
*
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after
* queuing as much audio data for playback as possible without blocking.
* @return zero or the positive number of bytes that were written, or one of the following
* error codes. The number of bytes will be a multiple of the frame size in bytes
* not to exceed sizeInBytes.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
*/
public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes,
@WriteMode int writeMode) {
if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
return ERROR_INVALID_OPERATION;
}
if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) {
Log.e(TAG, "AudioTrack.write() called with invalid blocking mode");
return ERROR_BAD_VALUE;
}
if ( (audioData == null) || (offsetInBytes < 0 ) || (sizeInBytes < 0)
|| (offsetInBytes + sizeInBytes < 0) // detect integer overflow
|| (offsetInBytes + sizeInBytes > audioData.length)) {
return ERROR_BAD_VALUE;
}
int ret = native_write_byte(audioData, offsetInBytes, sizeInBytes, mAudioFormat,
writeMode == WRITE_BLOCKING);
if ((mDataLoadMode == MODE_STATIC)
&& (mState == STATE_NO_STATIC_DATA)
&& (ret > 0)) {
// benign race with respect to other APIs that read mState
mState = STATE_INITIALIZED;
}
return ret;
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The format specified in the AudioTrack constructor should be
* {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array.
*
* In streaming mode, the write will normally block until all the data has been enqueued for
* playback, and will return a full transfer count. However, if the track is stopped or paused
* on entry, or another thread interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the array that holds the data to play.
* @param offsetInShorts the offset expressed in shorts in audioData where the data to play
* starts.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param sizeInShorts the number of shorts to read in audioData after the offset.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @return zero or the positive number of shorts that were written, or one of the following
* error codes. The number of shorts will be a multiple of the channel count not to
* exceed sizeInShorts.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
* This is equivalent to {@link #write(short[], int, int, int)} with writeMode
* set to {@link #WRITE_BLOCKING}.
*/
public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts) {
return write(audioData, offsetInShorts, sizeInShorts, WRITE_BLOCKING);
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The format specified in the AudioTrack constructor should be
* {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array.
*
* In streaming mode, the blocking behavior depends on the write mode. If the write mode is
* {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued
* for playback, and will return a full transfer count. However, if the write mode is
* {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread
* interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the array that holds the data to write.
* @param offsetInShorts the offset expressed in shorts in audioData where the data to write
* starts.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param sizeInShorts the number of shorts to read in audioData after the offset.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
* effect in static mode.
*
With {@link #WRITE_BLOCKING}, the write will block until all data has been written
* to the audio sink.
*
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after
* queuing as much audio data for playback as possible without blocking.
* @return zero or the positive number of shorts that were written, or one of the following
* error codes. The number of shorts will be a multiple of the channel count not to
* exceed sizeInShorts.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
*/
public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts,
@WriteMode int writeMode) {
if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
return ERROR_INVALID_OPERATION;
}
if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) {
Log.e(TAG, "AudioTrack.write() called with invalid blocking mode");
return ERROR_BAD_VALUE;
}
if ( (audioData == null) || (offsetInShorts < 0 ) || (sizeInShorts < 0)
|| (offsetInShorts + sizeInShorts < 0) // detect integer overflow
|| (offsetInShorts + sizeInShorts > audioData.length)) {
return ERROR_BAD_VALUE;
}
int ret = native_write_short(audioData, offsetInShorts, sizeInShorts, mAudioFormat,
writeMode == WRITE_BLOCKING);
if ((mDataLoadMode == MODE_STATIC)
&& (mState == STATE_NO_STATIC_DATA)
&& (ret > 0)) {
// benign race with respect to other APIs that read mState
mState = STATE_INITIALIZED;
}
return ret;
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The format specified in the AudioTrack constructor should be
* {@link AudioFormat#ENCODING_PCM_FLOAT} to correspond to the data in the array.
*
* In streaming mode, the blocking behavior depends on the write mode. If the write mode is
* {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued
* for playback, and will return a full transfer count. However, if the write mode is
* {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread
* interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0,
* and the write mode is ignored.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the array that holds the data to write.
* The implementation does not clip for sample values within the nominal range
* [-1.0f, 1.0f], provided that all gains in the audio pipeline are
* less than or equal to unity (1.0f), and in the absence of post-processing effects
* that could add energy, such as reverb. For the convenience of applications
* that compute samples using filters with non-unity gain,
* sample values +3 dB beyond the nominal range are permitted.
* However such values may eventually be limited or clipped, depending on various gains
* and later processing in the audio path. Therefore applications are encouraged
* to provide samples values within the nominal range.
* @param offsetInFloats the offset, expressed as a number of floats,
* in audioData where the data to write starts.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param sizeInFloats the number of floats to write in audioData after the offset.
* Must not be negative, or cause the data access to go out of bounds of the array.
* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
* effect in static mode.
*
With {@link #WRITE_BLOCKING}, the write will block until all data has been written
* to the audio sink.
*
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after
* queuing as much audio data for playback as possible without blocking.
* @return zero or the positive number of floats that were written, or one of the following
* error codes. The number of floats will be a multiple of the channel count not to
* exceed sizeInFloats.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
*/
public int write(@NonNull float[] audioData, int offsetInFloats, int sizeInFloats,
@WriteMode int writeMode) {
if (mState == STATE_UNINITIALIZED) {
Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED");
return ERROR_INVALID_OPERATION;
}
if (mAudioFormat != AudioFormat.ENCODING_PCM_FLOAT) {
Log.e(TAG, "AudioTrack.write(float[] ...) requires format ENCODING_PCM_FLOAT");
return ERROR_INVALID_OPERATION;
}
if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) {
Log.e(TAG, "AudioTrack.write() called with invalid blocking mode");
return ERROR_BAD_VALUE;
}
if ( (audioData == null) || (offsetInFloats < 0 ) || (sizeInFloats < 0)
|| (offsetInFloats + sizeInFloats < 0) // detect integer overflow
|| (offsetInFloats + sizeInFloats > audioData.length)) {
Log.e(TAG, "AudioTrack.write() called with invalid array, offset, or size");
return ERROR_BAD_VALUE;
}
int ret = native_write_float(audioData, offsetInFloats, sizeInFloats, mAudioFormat,
writeMode == WRITE_BLOCKING);
if ((mDataLoadMode == MODE_STATIC)
&& (mState == STATE_NO_STATIC_DATA)
&& (ret > 0)) {
// benign race with respect to other APIs that read mState
mState = STATE_INITIALIZED;
}
return ret;
}
/**
* Writes the audio data to the audio sink for playback (streaming mode),
* or copies audio data for later playback (static buffer mode).
* The audioData in ByteBuffer should match the format specified in the AudioTrack constructor.
*
* In streaming mode, the blocking behavior depends on the write mode. If the write mode is
* {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued
* for playback, and will return a full transfer count. However, if the write mode is
* {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread
* interrupts the write by calling stop or pause, or an I/O error
* occurs during the write, then the write may return a short transfer count.
*
* In static buffer mode, copies the data to the buffer starting at offset 0,
* and the write mode is ignored.
* Note that the actual playback of this data might occur after this function returns.
*
* @param audioData the buffer that holds the data to write, starting at the position reported
* by audioData.position()
.
*
Note that upon return, the buffer position (audioData.position()
) will
* have been advanced to reflect the amount of data that was successfully written to
* the AudioTrack.
* @param sizeInBytes number of bytes to write. It is recommended but not enforced
* that the number of bytes requested be a multiple of the frame size (sample size in
* bytes multiplied by the channel count).
*
Note this may differ from audioData.remaining()
, but cannot exceed it.
* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no
* effect in static mode.
*
With {@link #WRITE_BLOCKING}, the write will block until all data has been written
* to the audio sink.
*
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after
* queuing as much audio data for playback as possible without blocking.
* @return zero or the positive number of bytes that were written, or one of the following
* error codes.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
*/
public int write(@NonNull ByteBuffer audioData, int sizeInBytes,
@WriteMode int writeMode) {
if (mState == STATE_UNINITIALIZED) {
Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED");
return ERROR_INVALID_OPERATION;
}
if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) {
Log.e(TAG, "AudioTrack.write() called with invalid blocking mode");
return ERROR_BAD_VALUE;
}
if ( (audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) {
Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value");
return ERROR_BAD_VALUE;
}
int ret = 0;
if (audioData.isDirect()) {
ret = native_write_native_bytes(audioData,
audioData.position(), sizeInBytes, mAudioFormat,
writeMode == WRITE_BLOCKING);
} else {
ret = native_write_byte(NioUtils.unsafeArray(audioData),
NioUtils.unsafeArrayOffset(audioData) + audioData.position(),
sizeInBytes, mAudioFormat,
writeMode == WRITE_BLOCKING);
}
if ((mDataLoadMode == MODE_STATIC)
&& (mState == STATE_NO_STATIC_DATA)
&& (ret > 0)) {
// benign race with respect to other APIs that read mState
mState = STATE_INITIALIZED;
}
if (ret > 0) {
audioData.position(audioData.position() + ret);
}
return ret;
}
/**
* Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track.
* The blocking behavior will depend on the write mode.
* @param audioData the buffer that holds the data to write, starting at the position reported
* by audioData.position()
.
*
Note that upon return, the buffer position (audioData.position()
) will
* have been advanced to reflect the amount of data that was successfully written to
* the AudioTrack.
* @param sizeInBytes number of bytes to write. It is recommended but not enforced
* that the number of bytes requested be a multiple of the frame size (sample size in
* bytes multiplied by the channel count).
*
Note this may differ from audioData.remaining()
, but cannot exceed it.
* @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}.
*
With {@link #WRITE_BLOCKING}, the write will block until all data has been written
* to the audio sink.
*
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after
* queuing as much audio data for playback as possible without blocking.
* @param timestamp The timestamp of the first decodable audio frame in the provided audioData.
* @return zero or the positive number of bytes that were written, or one of the following
* error codes.
*
* - {@link #ERROR_INVALID_OPERATION} if the track isn't properly initialized
* - {@link #ERROR_BAD_VALUE} if the parameters don't resolve to valid data and indexes
* - {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and
* needs to be recreated. The dead object error code is not returned if some data was
* successfully transferred. In this case, the error is returned at the next write()
* - {@link #ERROR} in case of other error
*
*/
public int write(@NonNull ByteBuffer audioData, int sizeInBytes,
@WriteMode int writeMode, long timestamp) {
if (mState == STATE_UNINITIALIZED) {
Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED");
return ERROR_INVALID_OPERATION;
}
if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) {
Log.e(TAG, "AudioTrack.write() called with invalid blocking mode");
return ERROR_BAD_VALUE;
}
if (mDataLoadMode != MODE_STREAM) {
Log.e(TAG, "AudioTrack.write() with timestamp called for non-streaming mode track");
return ERROR_INVALID_OPERATION;
}
if ((mAttributes.getFlags() & AudioAttributes.FLAG_HW_AV_SYNC) == 0) {
Log.d(TAG, "AudioTrack.write() called on a regular AudioTrack. Ignoring pts...");
return write(audioData, sizeInBytes, writeMode);
}
if ((audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) {
Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value");
return ERROR_BAD_VALUE;
}
// create timestamp header if none exists
if (mAvSyncHeader == null) {
mAvSyncHeader = ByteBuffer.allocate(mOffset);
mAvSyncHeader.order(ByteOrder.BIG_ENDIAN);
mAvSyncHeader.putInt(0x55550002);
}
if (mAvSyncBytesRemaining == 0) {
mAvSyncHeader.putInt(4, sizeInBytes);
mAvSyncHeader.putLong(8, timestamp);
mAvSyncHeader.putInt(16, mOffset);
mAvSyncHeader.position(0);
mAvSyncBytesRemaining = sizeInBytes;
}
// write timestamp header if not completely written already
int ret = 0;
if (mAvSyncHeader.remaining() != 0) {
ret = write(mAvSyncHeader, mAvSyncHeader.remaining(), writeMode);
if (ret < 0) {
Log.e(TAG, "AudioTrack.write() could not write timestamp header!");
mAvSyncHeader = null;
mAvSyncBytesRemaining = 0;
return ret;
}
if (mAvSyncHeader.remaining() > 0) {
Log.v(TAG, "AudioTrack.write() partial timestamp header written.");
return 0;
}
}
// write audio data
int sizeToWrite = Math.min(mAvSyncBytesRemaining, sizeInBytes);
ret = write(audioData, sizeToWrite, writeMode);
if (ret < 0) {
Log.e(TAG, "AudioTrack.write() could not write audio data!");
mAvSyncHeader = null;
mAvSyncBytesRemaining = 0;
return ret;
}
mAvSyncBytesRemaining -= ret;
return ret;
}
/**
* Sets the playback head position within the static buffer to zero,
* that is it rewinds to start of static buffer.
* The track must be stopped or paused, and
* the track's creation mode must be {@link #MODE_STATIC}.
*
* As of {@link android.os.Build.VERSION_CODES#M}, also resets the value returned by
* {@link #getPlaybackHeadPosition()} to zero.
* For earlier API levels, the reset behavior is unspecified.
*
* Use {@link #setPlaybackHeadPosition(int)} with a zero position
* if the reset of getPlaybackHeadPosition()
is not needed.
* @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
* {@link #ERROR_INVALID_OPERATION}
*/
public int reloadStaticData() {
if (mDataLoadMode == MODE_STREAM || mState != STATE_INITIALIZED) {
return ERROR_INVALID_OPERATION;
}
return native_reload_static();
}
//--------------------------------------------------------------------------
// Audio effects management
//--------------------
/**
* Attaches an auxiliary effect to the audio track. A typical auxiliary
* effect is a reverberation effect which can be applied on any sound source
* that directs a certain amount of its energy to this effect. This amount
* is defined by setAuxEffectSendLevel().
* {@see #setAuxEffectSendLevel(float)}.
*
After creating an auxiliary effect (e.g.
* {@link android.media.audiofx.EnvironmentalReverb}), retrieve its ID with
* {@link android.media.audiofx.AudioEffect#getId()} and use it when calling
* this method to attach the audio track to the effect.
*
To detach the effect from the audio track, call this method with a
* null effect id.
*
* @param effectId system wide unique id of the effect to attach
* @return error code or success, see {@link #SUCCESS},
* {@link #ERROR_INVALID_OPERATION}, {@link #ERROR_BAD_VALUE}
*/
public int attachAuxEffect(int effectId) {
if (mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
return native_attachAuxEffect(effectId);
}
/**
* Sets the send level of the audio track to the attached auxiliary effect
* {@link #attachAuxEffect(int)}. Effect levels
* are clamped to the closed interval [0.0, max] where
* max is the value of {@link #getMaxVolume}.
* A value of 0.0 results in no effect, and a value of 1.0 is full send.
*
By default the send level is 0.0f, so even if an effect is attached to the player
* this method must be called for the effect to be applied.
*
Note that the passed level value is a linear scalar. UI controls should be scaled
* logarithmically: the gain applied by audio framework ranges from -72dB to at least 0dB,
* so an appropriate conversion from linear UI input x to level is:
* x == 0 -> level = 0
* 0 < x <= R -> level = 10^(72*(x-R)/20/R)
*
* @param level linear send level
* @return error code or success, see {@link #SUCCESS},
* {@link #ERROR_INVALID_OPERATION}, {@link #ERROR}
*/
public int setAuxEffectSendLevel(float level) {
if (mState == STATE_UNINITIALIZED) {
return ERROR_INVALID_OPERATION;
}
return baseSetAuxEffectSendLevel(level);
}
@Override
int playerSetAuxEffectSendLevel(boolean muting, float level) {
level = clampGainOrLevel(muting ? 0.0f : level);
int err = native_setAuxEffectSendLevel(level);
return err == 0 ? SUCCESS : ERROR;
}
//--------------------------------------------------------------------------
// Explicit Routing
//--------------------
private AudioDeviceInfo mPreferredDevice = null;
/**
* Specifies an audio device (via an {@link AudioDeviceInfo} object) to route
* the output from this AudioTrack.
* @param deviceInfo The {@link AudioDeviceInfo} specifying the audio sink.
* If deviceInfo is null, default routing is restored.
* @return true if succesful, false if the specified {@link AudioDeviceInfo} is non-null and
* does not correspond to a valid audio output device.
*/
@Override
public boolean setPreferredDevice(AudioDeviceInfo deviceInfo) {
// Do some validation....
if (deviceInfo != null && !deviceInfo.isSink()) {
return false;
}
int preferredDeviceId = deviceInfo != null ? deviceInfo.getId() : 0;
boolean status = native_setOutputDevice(preferredDeviceId);
if (status == true) {
synchronized (this) {
mPreferredDevice = deviceInfo;
}
}
return status;
}
/**
* Returns the selected output specified by {@link #setPreferredDevice}. Note that this
* is not guaranteed to correspond to the actual device being used for playback.
*/
@Override
public AudioDeviceInfo getPreferredDevice() {
synchronized (this) {
return mPreferredDevice;
}
}
/**
* Returns an {@link AudioDeviceInfo} identifying the current routing of this AudioTrack.
* Note: The query is only valid if the AudioTrack is currently playing. If it is not,
* getRoutedDevice()
will return null.
*/
@Override
public AudioDeviceInfo getRoutedDevice() {
int deviceId = native_getRoutedDeviceId();
if (deviceId == 0) {
return null;
}
AudioDeviceInfo[] devices =
AudioManager.getDevicesStatic(AudioManager.GET_DEVICES_OUTPUTS);
for (int i = 0; i < devices.length; i++) {
if (devices[i].getId() == deviceId) {
return devices[i];
}
}
return null;
}
/*
* Call BEFORE adding a routing callback handler.
*/
@GuardedBy("mRoutingChangeListeners")
private void testEnableNativeRoutingCallbacksLocked() {
if (mRoutingChangeListeners.size() == 0) {
native_enableDeviceCallback();
}
}
/*
* Call AFTER removing a routing callback handler.
*/
@GuardedBy("mRoutingChangeListeners")
private void testDisableNativeRoutingCallbacksLocked() {
if (mRoutingChangeListeners.size() == 0) {
native_disableDeviceCallback();
}
}
//--------------------------------------------------------------------------
// (Re)Routing Info
//--------------------
/**
* The list of AudioRouting.OnRoutingChangedListener interfaces added (with
* {@link #addOnRoutingChangedListener(android.media.AudioRouting.OnRoutingChangedListener, Handler)}
* by an app to receive (re)routing notifications.
*/
@GuardedBy("mRoutingChangeListeners")
private ArrayMap mRoutingChangeListeners = new ArrayMap<>();
/**
* Adds an {@link AudioRouting.OnRoutingChangedListener} to receive notifications of routing
* changes on this AudioTrack.
* @param listener The {@link AudioRouting.OnRoutingChangedListener} interface to receive
* notifications of rerouting events.
* @param handler Specifies the {@link Handler} object for the thread on which to execute
* the callback. If null
, the {@link Handler} associated with the main
* {@link Looper} will be used.
*/
@Override
public void addOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener,
Handler handler) {
synchronized (mRoutingChangeListeners) {
if (listener != null && !mRoutingChangeListeners.containsKey(listener)) {
testEnableNativeRoutingCallbacksLocked();
mRoutingChangeListeners.put(
listener, new NativeRoutingEventHandlerDelegate(this, listener,
handler != null ? handler : new Handler(mInitializationLooper)));
}
}
}
/**
* Removes an {@link AudioRouting.OnRoutingChangedListener} which has been previously added
* to receive rerouting notifications.
* @param listener The previously added {@link AudioRouting.OnRoutingChangedListener} interface
* to remove.
*/
@Override
public void removeOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener) {
synchronized (mRoutingChangeListeners) {
if (mRoutingChangeListeners.containsKey(listener)) {
mRoutingChangeListeners.remove(listener);
}
testDisableNativeRoutingCallbacksLocked();
}
}
//--------------------------------------------------------------------------
// (Re)Routing Info
//--------------------
/**
* Defines the interface by which applications can receive notifications of
* routing changes for the associated {@link AudioTrack}.
*
* @deprecated users should switch to the general purpose
* {@link AudioRouting.OnRoutingChangedListener} class instead.
*/
@Deprecated
public interface OnRoutingChangedListener extends AudioRouting.OnRoutingChangedListener {
/**
* Called when the routing of an AudioTrack changes from either and
* explicit or policy rerouting. Use {@link #getRoutedDevice()} to
* retrieve the newly routed-to device.
*/
public void onRoutingChanged(AudioTrack audioTrack);
@Override
default public void onRoutingChanged(AudioRouting router) {
if (router instanceof AudioTrack) {
onRoutingChanged((AudioTrack) router);
}
}
}
/**
* Adds an {@link OnRoutingChangedListener} to receive notifications of routing changes
* on this AudioTrack.
* @param listener The {@link OnRoutingChangedListener} interface to receive notifications
* of rerouting events.
* @param handler Specifies the {@link Handler} object for the thread on which to execute
* the callback. If null
, the {@link Handler} associated with the main
* {@link Looper} will be used.
* @deprecated users should switch to the general purpose
* {@link AudioRouting.OnRoutingChangedListener} class instead.
*/
@Deprecated
public void addOnRoutingChangedListener(OnRoutingChangedListener listener,
android.os.Handler handler) {
addOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener, handler);
}
/**
* Removes an {@link OnRoutingChangedListener} which has been previously added
* to receive rerouting notifications.
* @param listener The previously added {@link OnRoutingChangedListener} interface to remove.
* @deprecated users should switch to the general purpose
* {@link AudioRouting.OnRoutingChangedListener} class instead.
*/
@Deprecated
public void removeOnRoutingChangedListener(OnRoutingChangedListener listener) {
removeOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener);
}
/**
* Sends device list change notification to all listeners.
*/
private void broadcastRoutingChange() {
AudioManager.resetAudioPortGeneration();
synchronized (mRoutingChangeListeners) {
for (NativeRoutingEventHandlerDelegate delegate : mRoutingChangeListeners.values()) {
delegate.notifyClient();
}
}
}
//---------------------------------------------------------
// Interface definitions
//--------------------
/**
* Interface definition for a callback to be invoked when the playback head position of
* an AudioTrack has reached a notification marker or has increased by a certain period.
*/
public interface OnPlaybackPositionUpdateListener {
/**
* Called on the listener to notify it that the previously set marker has been reached
* by the playback head.
*/
void onMarkerReached(AudioTrack track);
/**
* Called on the listener to periodically notify it that the playback head has reached
* a multiple of the notification period.
*/
void onPeriodicNotification(AudioTrack track);
}
/**
* @hide
* Abstract class to receive event notification about the stream playback.
* See {@link AudioTrack#setStreamEventCallback(Executor, StreamEventCallback)} to register
* the callback on the given {@link AudioTrack} instance.
*/
public abstract static class StreamEventCallback {
/** @hide */ // add hidden empty constructor so it doesn't show in SDK
public StreamEventCallback() { }
/**
* Called when an offloaded track is no longer valid and has been discarded by the system.
* An example of this happening is when an offloaded track has been paused too long, and
* gets invalidated by the system to prevent any other offload.
* @param track the {@link AudioTrack} on which the event happened
*/
public void onTearDown(AudioTrack track) { }
/**
* Called when all the buffers of an offloaded track that were queued in the audio system
* (e.g. the combination of the Android audio framework and the device's audio hardware)
* have been played after {@link AudioTrack#stop()} has been called.
* @param track the {@link AudioTrack} on which the event happened
*/
public void onStreamPresentationEnd(AudioTrack track) { }
/**
* Called when more audio data can be written without blocking on an offloaded track.
* @param track the {@link AudioTrack} on which the event happened
*/
public void onStreamDataRequest(AudioTrack track) { }
}
private Executor mStreamEventExec;
private StreamEventCallback mStreamEventCb;
private final Object mStreamEventCbLock = new Object();
/**
* @hide
* Sets the callback for the notification of stream events.
* @param executor {@link Executor} to handle the callbacks
* @param eventCallback the callback to receive the stream event notifications
*/
public void setStreamEventCallback(@NonNull @CallbackExecutor Executor executor,
@NonNull StreamEventCallback eventCallback) {
if (eventCallback == null) {
throw new IllegalArgumentException("Illegal null StreamEventCallback");
}
if (executor == null) {
throw new IllegalArgumentException("Illegal null Executor for the StreamEventCallback");
}
synchronized (mStreamEventCbLock) {
mStreamEventExec = executor;
mStreamEventCb = eventCallback;
}
}
/**
* @hide
* Unregisters the callback for notification of stream events, previously set
* by {@link #setStreamEventCallback(Executor, StreamEventCallback)}.
*/
public void removeStreamEventCallback() {
synchronized (mStreamEventCbLock) {
mStreamEventExec = null;
mStreamEventCb = null;
}
}
//---------------------------------------------------------
// Inner classes
//--------------------
/**
* Helper class to handle the forwarding of native events to the appropriate listener
* (potentially) handled in a different thread
*/
private class NativePositionEventHandlerDelegate {
private final Handler mHandler;
NativePositionEventHandlerDelegate(final AudioTrack track,
final OnPlaybackPositionUpdateListener listener,
Handler handler) {
// find the looper for our new event handler
Looper looper;
if (handler != null) {
looper = handler.getLooper();
} else {
// no given handler, use the looper the AudioTrack was created in
looper = mInitializationLooper;
}
// construct the event handler with this looper
if (looper != null) {
// implement the event handler delegate
mHandler = new Handler(looper) {
@Override
public void handleMessage(Message msg) {
if (track == null) {
return;
}
switch(msg.what) {
case NATIVE_EVENT_MARKER:
if (listener != null) {
listener.onMarkerReached(track);
}
break;
case NATIVE_EVENT_NEW_POS:
if (listener != null) {
listener.onPeriodicNotification(track);
}
break;
default:
loge("Unknown native event type: " + msg.what);
break;
}
}
};
} else {
mHandler = null;
}
}
Handler getHandler() {
return mHandler;
}
}
//---------------------------------------------------------
// Methods for IPlayer interface
//--------------------
@Override
void playerStart() {
play();
}
@Override
void playerPause() {
pause();
}
@Override
void playerStop() {
stop();
}
//---------------------------------------------------------
// Java methods called from the native side
//--------------------
@SuppressWarnings("unused")
private static void postEventFromNative(Object audiotrack_ref,
int what, int arg1, int arg2, Object obj) {
//logd("Event posted from the native side: event="+ what + " args="+ arg1+" "+arg2);
final AudioTrack track = (AudioTrack)((WeakReference)audiotrack_ref).get();
if (track == null) {
return;
}
if (what == AudioSystem.NATIVE_EVENT_ROUTING_CHANGE) {
track.broadcastRoutingChange();
return;
}
if (what == NATIVE_EVENT_MORE_DATA || what == NATIVE_EVENT_NEW_IAUDIOTRACK
|| what == NATIVE_EVENT_STREAM_END) {
final Executor exec;
final StreamEventCallback cb;
synchronized (track.mStreamEventCbLock) {
exec = track.mStreamEventExec;
cb = track.mStreamEventCb;
}
if ((exec == null) || (cb == null)) {
return;
}
switch (what) {
case NATIVE_EVENT_MORE_DATA:
exec.execute(() -> cb.onStreamDataRequest(track));
return;
case NATIVE_EVENT_NEW_IAUDIOTRACK:
// TODO also release track as it's not longer usable
exec.execute(() -> cb.onTearDown(track));
return;
case NATIVE_EVENT_STREAM_END:
exec.execute(() -> cb.onStreamPresentationEnd(track));
return;
}
}
NativePositionEventHandlerDelegate delegate = track.mEventHandlerDelegate;
if (delegate != null) {
Handler handler = delegate.getHandler();
if (handler != null) {
Message m = handler.obtainMessage(what, arg1, arg2, obj);
handler.sendMessage(m);
}
}
}
//---------------------------------------------------------
// Native methods called from the Java side
//--------------------
// post-condition: mStreamType is overwritten with a value
// that reflects the audio attributes (e.g. an AudioAttributes object with a usage of
// AudioAttributes.USAGE_MEDIA will map to AudioManager.STREAM_MUSIC
private native final int native_setup(Object /*WeakReference*/ audiotrack_this,
Object /*AudioAttributes*/ attributes,
int[] sampleRate, int channelMask, int channelIndexMask, int audioFormat,
int buffSizeInBytes, int mode, int[] sessionId, long nativeAudioTrack,
boolean offload);
private native final void native_finalize();
/**
* @hide
*/
public native final void native_release();
private native final void native_start();
private native final void native_stop();
private native final void native_pause();
private native final void native_flush();
private native final int native_write_byte(byte[] audioData,
int offsetInBytes, int sizeInBytes, int format,
boolean isBlocking);
private native final int native_write_short(short[] audioData,
int offsetInShorts, int sizeInShorts, int format,
boolean isBlocking);
private native final int native_write_float(float[] audioData,
int offsetInFloats, int sizeInFloats, int format,
boolean isBlocking);
private native final int native_write_native_bytes(Object audioData,
int positionInBytes, int sizeInBytes, int format, boolean blocking);
private native final int native_reload_static();
private native final int native_get_buffer_size_frames();
private native final int native_set_buffer_size_frames(int bufferSizeInFrames);
private native final int native_get_buffer_capacity_frames();
private native final void native_setVolume(float leftVolume, float rightVolume);
private native final int native_set_playback_rate(int sampleRateInHz);
private native final int native_get_playback_rate();
private native final void native_set_playback_params(@NonNull PlaybackParams params);
private native final @NonNull PlaybackParams native_get_playback_params();
private native final int native_set_marker_pos(int marker);
private native final int native_get_marker_pos();
private native final int native_set_pos_update_period(int updatePeriod);
private native final int native_get_pos_update_period();
private native final int native_set_position(int position);
private native final int native_get_position();
private native final int native_get_latency();
private native final int native_get_underrun_count();
private native final int native_get_flags();
// longArray must be a non-null array of length >= 2
// [0] is assigned the frame position
// [1] is assigned the time in CLOCK_MONOTONIC nanoseconds
private native final int native_get_timestamp(long[] longArray);
private native final int native_set_loop(int start, int end, int loopCount);
static private native final int native_get_output_sample_rate(int streamType);
static private native final int native_get_min_buff_size(
int sampleRateInHz, int channelConfig, int audioFormat);
private native final int native_attachAuxEffect(int effectId);
private native final int native_setAuxEffectSendLevel(float level);
private native final boolean native_setOutputDevice(int deviceId);
private native final int native_getRoutedDeviceId();
private native final void native_enableDeviceCallback();
private native final void native_disableDeviceCallback();
static private native int native_get_FCC_8();
private native int native_applyVolumeShaper(
@NonNull VolumeShaper.Configuration configuration,
@NonNull VolumeShaper.Operation operation);
private native @Nullable VolumeShaper.State native_getVolumeShaperState(int id);
private native final int native_setPresentation(int presentationId, int programId);
//---------------------------------------------------------
// Utility methods
//------------------
private static void logd(String msg) {
Log.d(TAG, msg);
}
private static void loge(String msg) {
Log.e(TAG, msg);
}
public final static class MetricsConstants
{
private MetricsConstants() {}
/**
* Key to extract the Stream Type for this track
* from the {@link AudioTrack#getMetrics} return value.
* The value is a String.
*/
public static final String STREAMTYPE = "android.media.audiotrack.streamtype";
/**
* Key to extract the Content Type for this track
* from the {@link AudioTrack#getMetrics} return value.
* The value is a String.
*/
public static final String CONTENTTYPE = "android.media.audiotrack.type";
/**
* Key to extract the Content Type for this track
* from the {@link AudioTrack#getMetrics} return value.
* The value is a String.
*/
public static final String USAGE = "android.media.audiotrack.usage";
/**
* Key to extract the sample rate for this track in Hz
* from the {@link AudioTrack#getMetrics} return value.
* The value is an integer.
*/
public static final String SAMPLERATE = "android.media.audiorecord.samplerate";
/**
* Key to extract the channel mask information for this track
* from the {@link AudioTrack#getMetrics} return value.
*
* The value is a Long integer.
*/
public static final String CHANNELMASK = "android.media.audiorecord.channelmask";
}
}