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A library jar that provides APIs for Applications written for the Google Android Platform.

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/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.Nullable;
import android.content.ContentResolver;
import android.content.Context;
import android.hardware.vibrator.V1_0.EffectStrength;
import android.hardware.vibrator.V1_2.Effect;
import android.net.Uri;
import android.util.MathUtils;

import com.android.internal.annotations.VisibleForTesting;

import java.util.Arrays;

/**
 * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}.
 *
 * These effects may be any number of things, from single shot vibrations to complex waveforms.
 */
public abstract class VibrationEffect implements Parcelable {
    private static final int PARCEL_TOKEN_ONE_SHOT = 1;
    private static final int PARCEL_TOKEN_WAVEFORM = 2;
    private static final int PARCEL_TOKEN_EFFECT = 3;

    /**
     * The default vibration strength of the device.
     */
    public static final int DEFAULT_AMPLITUDE = -1;

    /**
     * The maximum amplitude value
     * @hide
     */
    public static final int MAX_AMPLITUDE = 255;

    /**
     * A click effect.
     *
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_CLICK = Effect.CLICK;

    /**
     * A double click effect.
     *
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK;

    /**
     * A tick effect.
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_TICK = Effect.TICK;

    /**
     * A thud effect.
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_THUD = Effect.THUD;

    /**
     * A pop effect.
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_POP = Effect.POP;

    /**
     * A heavy click effect.
     * @see #get(int)
     * @hide
     */
    public static final int EFFECT_HEAVY_CLICK = Effect.HEAVY_CLICK;


    /**
     * Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a
     * pattern that can be played as a ringtone with any audio, depending on the device.
     *
     * @see #get(Uri, Context)
     * @hide
     */
    @VisibleForTesting
    public static final int[] RINGTONES = {
        Effect.RINGTONE_1,
        Effect.RINGTONE_2,
        Effect.RINGTONE_3,
        Effect.RINGTONE_4,
        Effect.RINGTONE_5,
        Effect.RINGTONE_6,
        Effect.RINGTONE_7,
        Effect.RINGTONE_8,
        Effect.RINGTONE_9,
        Effect.RINGTONE_10,
        Effect.RINGTONE_11,
        Effect.RINGTONE_12,
        Effect.RINGTONE_13,
        Effect.RINGTONE_14,
        Effect.RINGTONE_15
    };

    /** @hide to prevent subclassing from outside of the framework */
    public VibrationEffect() { }

    /**
     * Create a one shot vibration.
     *
     * One shot vibrations will vibrate constantly for the specified period of time at the
     * specified amplitude, and then stop.
     *
     * @param milliseconds The number of milliseconds to vibrate. This must be a positive number.
     * @param amplitude The strength of the vibration. This must be a value between 1 and 255, or
     * {@link #DEFAULT_AMPLITUDE}.
     *
     * @return The desired effect.
     */
    public static VibrationEffect createOneShot(long milliseconds, int amplitude) {
        VibrationEffect effect = new OneShot(milliseconds, amplitude);
        effect.validate();
        return effect;
    }

    /**
     * Create a waveform vibration.
     *
     * Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For
     * each pair, the value in the amplitude array determines the strength of the vibration and the
     * value in the timing array determines how long it vibrates for. An amplitude of 0 implies no
     * vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.
     * 

* The amplitude array of the generated waveform will be the same size as the given * timing array with alternating values of 0 (i.e. off) and {@link #DEFAULT_AMPLITUDE}, * starting with 0. Therefore the first timing value will be the period to wait before turning * the vibrator on, the second value will be how long to vibrate at {@link #DEFAULT_AMPLITUDE} * strength, etc. *

* To cause the pattern to repeat, pass the index into the timings array at which to start the * repetition, or -1 to disable repeating. *

* * @param timings The pattern of alternating on-off timings, starting with off. Timing values * of 0 will cause the timing / amplitude pair to be ignored. * @param repeat The index into the timings array at which to repeat, or -1 if you you don't * want to repeat. * * @return The desired effect. */ public static VibrationEffect createWaveform(long[] timings, int repeat) { int[] amplitudes = new int[timings.length]; for (int i = 0; i < (timings.length / 2); i++) { amplitudes[i*2 + 1] = VibrationEffect.DEFAULT_AMPLITUDE; } return createWaveform(timings, amplitudes, repeat); } /** * Create a waveform vibration. * * Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For * each pair, the value in the amplitude array determines the strength of the vibration and the * value in the timing array determines how long it vibrates for. An amplitude of 0 implies no * vibration (i.e. off), and any pairs with a timing value of 0 will be ignored. *

* To cause the pattern to repeat, pass the index into the timings array at which to start the * repetition, or -1 to disable repeating. *

* * @param timings The timing values of the timing / amplitude pairs. Timing values of 0 * will cause the pair to be ignored. * @param amplitudes The amplitude values of the timing / amplitude pairs. Amplitude values * must be between 0 and 255, or equal to {@link #DEFAULT_AMPLITUDE}. An * amplitude value of 0 implies the motor is off. * @param repeat The index into the timings array at which to repeat, or -1 if you you don't * want to repeat. * * @return The desired effect. */ public static VibrationEffect createWaveform(long[] timings, int[] amplitudes, int repeat) { VibrationEffect effect = new Waveform(timings, amplitudes, repeat); effect.validate(); return effect; } /** * Get a predefined vibration effect. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * This will fallback to a generic pattern if one exists and there does not exist a * hardware-specific implementation of the effect. * * @param effectId The ID of the effect to perform: * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK} * * @return The desired effect. * @hide */ public static VibrationEffect get(int effectId) { return get(effectId, true); } /** * Get a predefined vibration effect. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * Some effects you may only want to play if there's a hardware specific implementation because * they may, for example, be too disruptive to the user without tuning. The {@code fallback} * parameter allows you to decide whether you want to fallback to the generic implementation or * only play if there's a tuned, hardware specific one available. * * @param effectId The ID of the effect to perform: * {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK} * @param fallback Whether to fallback to a generic pattern if a hardware specific * implementation doesn't exist. * * @return The desired effect. * @hide */ public static VibrationEffect get(int effectId, boolean fallback) { VibrationEffect effect = new Prebaked(effectId, fallback); effect.validate(); return effect; } /** * Get a predefined vibration effect associated with a given URI. * * Predefined effects are a set of common vibration effects that should be identical, regardless * of the app they come from, in order to provide a cohesive experience for users across * the entire device. They also may be custom tailored to the device hardware in order to * provide a better experience than you could otherwise build using the generic building * blocks. * * @param uri The URI associated with the haptic effect. * @param context The context used to get the URI to haptic effect association. * * @return The desired effect, or {@code null} if there's no associated effect. * * @hide */ @Nullable public static VibrationEffect get(Uri uri, Context context) { String[] uris = context.getResources().getStringArray( com.android.internal.R.array.config_ringtoneEffectUris); for (int i = 0; i < uris.length && i < RINGTONES.length; i++) { if (uris[i] == null) { continue; } ContentResolver cr = context.getContentResolver(); Uri mappedUri = cr.uncanonicalize(Uri.parse(uris[i])); if (mappedUri == null) { continue; } if (mappedUri.equals(uri)) { return get(RINGTONES[i]); } } return null; } @Override public int describeContents() { return 0; } /** @hide */ public abstract void validate(); /** * Gets the estimated duration of the vibration in milliseconds. * * For effects without a defined end (e.g. a Waveform with a non-negative repeat index), this * returns Long.MAX_VALUE. For effects with an unknown duration (e.g. Prebaked effects where * the length is device and potentially run-time dependent), this returns -1. * * @hide */ public abstract long getDuration(); /** * Scale the amplitude with the given constraints. * * This assumes that the previous value was in the range [0, MAX_AMPLITUDE] * @hide */ protected static int scale(int amplitude, float gamma, int maxAmplitude) { float val = MathUtils.pow(amplitude / (float) MAX_AMPLITUDE, gamma); return (int) (val * maxAmplitude); } /** @hide */ public static class OneShot extends VibrationEffect implements Parcelable { private final long mDuration; private final int mAmplitude; public OneShot(Parcel in) { mDuration = in.readLong(); mAmplitude = in.readInt(); } public OneShot(long milliseconds, int amplitude) { mDuration = milliseconds; mAmplitude = amplitude; } @Override public long getDuration() { return mDuration; } public int getAmplitude() { return mAmplitude; } /** * Scale the amplitude of this effect. * * @param gamma the gamma adjustment to apply * @param maxAmplitude the new maximum amplitude of the effect * * @return A {@link OneShot} effect with the same timing but scaled amplitude. */ public VibrationEffect scale(float gamma, int maxAmplitude) { int newAmplitude = scale(mAmplitude, gamma, maxAmplitude); return new OneShot(mDuration, newAmplitude); } /** * Resolve default values into integer amplitude numbers. * * @param defaultAmplitude the default amplitude to apply, must be between 0 and * MAX_AMPLITUDE * @return A {@link OneShot} effect with same physical meaning but explicitly set amplitude * * @hide */ public OneShot resolve(int defaultAmplitude) { if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { throw new IllegalArgumentException( "Amplitude is negative or greater than MAX_AMPLITUDE"); } if (mAmplitude == DEFAULT_AMPLITUDE) { return new OneShot(mDuration, defaultAmplitude); } return this; } @Override public void validate() { if (mAmplitude < -1 || mAmplitude == 0 || mAmplitude > 255) { throw new IllegalArgumentException( "amplitude must either be DEFAULT_AMPLITUDE, " + "or between 1 and 255 inclusive (amplitude=" + mAmplitude + ")"); } if (mDuration <= 0) { throw new IllegalArgumentException( "duration must be positive (duration=" + mDuration + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.OneShot)) { return false; } VibrationEffect.OneShot other = (VibrationEffect.OneShot) o; return other.mDuration == mDuration && other.mAmplitude == mAmplitude; } @Override public int hashCode() { int result = 17; result += 37 * (int) mDuration; result += 37 * mAmplitude; return result; } @Override public String toString() { return "OneShot{mDuration=" + mDuration + ", mAmplitude=" + mAmplitude + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_ONE_SHOT); out.writeLong(mDuration); out.writeInt(mAmplitude); } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public OneShot createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new OneShot(in); } @Override public OneShot[] newArray(int size) { return new OneShot[size]; } }; } /** @hide */ public static class Waveform extends VibrationEffect implements Parcelable { private final long[] mTimings; private final int[] mAmplitudes; private final int mRepeat; public Waveform(Parcel in) { this(in.createLongArray(), in.createIntArray(), in.readInt()); } public Waveform(long[] timings, int[] amplitudes, int repeat) { mTimings = new long[timings.length]; System.arraycopy(timings, 0, mTimings, 0, timings.length); mAmplitudes = new int[amplitudes.length]; System.arraycopy(amplitudes, 0, mAmplitudes, 0, amplitudes.length); mRepeat = repeat; } public long[] getTimings() { return mTimings; } public int[] getAmplitudes() { return mAmplitudes; } public int getRepeatIndex() { return mRepeat; } @Override public long getDuration() { if (mRepeat >= 0) { return Long.MAX_VALUE; } long duration = 0; for (long d : mTimings) { duration += d; } return duration; } /** * Scale the Waveform with the given gamma and new max amplitude. * * @param gamma the gamma adjustment to apply * @param maxAmplitude the new maximum amplitude of the effect * * @return A {@link Waveform} effect with the same timings and repeat index * but scaled amplitude. */ public VibrationEffect scale(float gamma, int maxAmplitude) { if (gamma == 1.0f && maxAmplitude == MAX_AMPLITUDE) { // Just return a copy of the original if there's no scaling to be done. return new Waveform(mTimings, mAmplitudes, mRepeat); } int[] scaledAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length); for (int i = 0; i < scaledAmplitudes.length; i++) { scaledAmplitudes[i] = scale(scaledAmplitudes[i], gamma, maxAmplitude); } return new Waveform(mTimings, scaledAmplitudes, mRepeat); } /** * Resolve default values into integer amplitude numbers. * * @param defaultAmplitude the default amplitude to apply, must be between 0 and * MAX_AMPLITUDE * @return A {@link Waveform} effect with same physical meaning but explicitly set * amplitude * * @hide */ public Waveform resolve(int defaultAmplitude) { if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { throw new IllegalArgumentException( "Amplitude is negative or greater than MAX_AMPLITUDE"); } int[] resolvedAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length); for (int i = 0; i < resolvedAmplitudes.length; i++) { if (resolvedAmplitudes[i] == DEFAULT_AMPLITUDE) { resolvedAmplitudes[i] = defaultAmplitude; } } return new Waveform(mTimings, resolvedAmplitudes, mRepeat); } @Override public void validate() { if (mTimings.length != mAmplitudes.length) { throw new IllegalArgumentException( "timing and amplitude arrays must be of equal length" + " (timings.length=" + mTimings.length + ", amplitudes.length=" + mAmplitudes.length + ")"); } if (!hasNonZeroEntry(mTimings)) { throw new IllegalArgumentException("at least one timing must be non-zero" + " (timings=" + Arrays.toString(mTimings) + ")"); } for (long timing : mTimings) { if (timing < 0) { throw new IllegalArgumentException("timings must all be >= 0" + " (timings=" + Arrays.toString(mTimings) + ")"); } } for (int amplitude : mAmplitudes) { if (amplitude < -1 || amplitude > 255) { throw new IllegalArgumentException( "amplitudes must all be DEFAULT_AMPLITUDE or between 0 and 255" + " (amplitudes=" + Arrays.toString(mAmplitudes) + ")"); } } if (mRepeat < -1 || mRepeat >= mTimings.length) { throw new IllegalArgumentException( "repeat index must be within the bounds of the timings array" + " (timings.length=" + mTimings.length + ", index=" + mRepeat + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.Waveform)) { return false; } VibrationEffect.Waveform other = (VibrationEffect.Waveform) o; return Arrays.equals(mTimings, other.mTimings) && Arrays.equals(mAmplitudes, other.mAmplitudes) && mRepeat == other.mRepeat; } @Override public int hashCode() { int result = 17; result += 37 * Arrays.hashCode(mTimings); result += 37 * Arrays.hashCode(mAmplitudes); result += 37 * mRepeat; return result; } @Override public String toString() { return "Waveform{mTimings=" + Arrays.toString(mTimings) + ", mAmplitudes=" + Arrays.toString(mAmplitudes) + ", mRepeat=" + mRepeat + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_WAVEFORM); out.writeLongArray(mTimings); out.writeIntArray(mAmplitudes); out.writeInt(mRepeat); } private static boolean hasNonZeroEntry(long[] vals) { for (long val : vals) { if (val != 0) { return true; } } return false; } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public Waveform createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new Waveform(in); } @Override public Waveform[] newArray(int size) { return new Waveform[size]; } }; } /** @hide */ public static class Prebaked extends VibrationEffect implements Parcelable { private final int mEffectId; private final boolean mFallback; private int mEffectStrength; public Prebaked(Parcel in) { this(in.readInt(), in.readByte() != 0); mEffectStrength = in.readInt(); } public Prebaked(int effectId, boolean fallback) { mEffectId = effectId; mFallback = fallback; mEffectStrength = EffectStrength.MEDIUM; } public int getId() { return mEffectId; } /** * Whether the effect should fall back to a generic pattern if there's no hardware specific * implementation of it. */ public boolean shouldFallback() { return mFallback; } @Override public long getDuration() { return -1; } /** * Set the effect strength of the prebaked effect. */ public void setEffectStrength(int strength) { if (!isValidEffectStrength(strength)) { throw new IllegalArgumentException("Invalid effect strength: " + strength); } mEffectStrength = strength; } /** * Set the effect strength. */ public int getEffectStrength() { return mEffectStrength; } private static boolean isValidEffectStrength(int strength) { switch (strength) { case EffectStrength.LIGHT: case EffectStrength.MEDIUM: case EffectStrength.STRONG: return true; default: return false; } } @Override public void validate() { switch (mEffectId) { case EFFECT_CLICK: case EFFECT_DOUBLE_CLICK: case EFFECT_TICK: case EFFECT_THUD: case EFFECT_POP: case EFFECT_HEAVY_CLICK: break; default: if (mEffectId < RINGTONES[0] || mEffectId > RINGTONES[RINGTONES.length - 1]) { throw new IllegalArgumentException( "Unknown prebaked effect type (value=" + mEffectId + ")"); } } if (!isValidEffectStrength(mEffectStrength)) { throw new IllegalArgumentException( "Unknown prebaked effect strength (value=" + mEffectStrength + ")"); } } @Override public boolean equals(Object o) { if (!(o instanceof VibrationEffect.Prebaked)) { return false; } VibrationEffect.Prebaked other = (VibrationEffect.Prebaked) o; return mEffectId == other.mEffectId && mFallback == other.mFallback && mEffectStrength == other.mEffectStrength; } @Override public int hashCode() { int result = 17; result += 37 * mEffectId; result += 37 * mEffectStrength; return result; } @Override public String toString() { return "Prebaked{mEffectId=" + mEffectId + ", mEffectStrength=" + mEffectStrength + ", mFallback=" + mFallback + "}"; } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(PARCEL_TOKEN_EFFECT); out.writeInt(mEffectId); out.writeByte((byte) (mFallback ? 1 : 0)); out.writeInt(mEffectStrength); } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public Prebaked createFromParcel(Parcel in) { // Skip the type token in.readInt(); return new Prebaked(in); } @Override public Prebaked[] newArray(int size) { return new Prebaked[size]; } }; } public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public VibrationEffect createFromParcel(Parcel in) { int token = in.readInt(); if (token == PARCEL_TOKEN_ONE_SHOT) { return new OneShot(in); } else if (token == PARCEL_TOKEN_WAVEFORM) { return new Waveform(in); } else if (token == PARCEL_TOKEN_EFFECT) { return new Prebaked(in); } else { throw new IllegalStateException( "Unexpected vibration event type token in parcel."); } } @Override public VibrationEffect[] newArray(int size) { return new VibrationEffect[size]; } }; }




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