org.robolectric.shadows.ShadowNativeBitmapShader Maven / Gradle / Ivy
package org.robolectric.shadows;
import static android.os.Build.VERSION_CODES.O;
import static android.os.Build.VERSION_CODES.P;
import static android.os.Build.VERSION_CODES.Q;
import static android.os.Build.VERSION_CODES.R;
import static android.os.Build.VERSION_CODES.S;
import static android.os.Build.VERSION_CODES.S_V2;
import static android.os.Build.VERSION_CODES.TIRAMISU;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import org.robolectric.annotation.Implementation;
import org.robolectric.annotation.Implements;
import org.robolectric.nativeruntime.BitmapShaderNatives;
import org.robolectric.nativeruntime.DefaultNativeRuntimeLoader;
import org.robolectric.shadows.ShadowNativeBitmapShader.Picker;
/** Shadow for {@link BitmapShader} that is backed by native code */
@Implements(value = BitmapShader.class, minSdk = O, shadowPicker = Picker.class)
public class ShadowNativeBitmapShader {
@Implementation(minSdk = O, maxSdk = P)
protected static long nativeCreate(
long nativeMatrix, Bitmap bitmap, int shaderTileModeX, int shaderTileModeY) {
return nativeCreate(
nativeMatrix,
bitmap != null ? bitmap.getNativeInstance() : 0,
shaderTileModeX,
shaderTileModeY,
false);
}
@Implementation(minSdk = Q, maxSdk = R)
protected static long nativeCreate(
long nativeMatrix, long bitmapHandle, int shaderTileModeX, int shaderTileModeY) {
return nativeCreate(nativeMatrix, bitmapHandle, shaderTileModeX, shaderTileModeY, false);
}
@Implementation(minSdk = S, maxSdk = S_V2)
protected static long nativeCreate(
long nativeMatrix,
long bitmapHandle,
int shaderTileModeX,
int shaderTileModeY,
boolean filter) {
DefaultNativeRuntimeLoader.injectAndLoad();
return BitmapShaderNatives.nativeCreate(
nativeMatrix, bitmapHandle, shaderTileModeX, shaderTileModeY, filter);
}
@Implementation(minSdk = TIRAMISU)
protected static long nativeCreate(
long nativeMatrix,
long bitmapHandle,
int shaderTileModeX,
int shaderTileModeY,
boolean filter,
boolean isDirectSampled) {
return nativeCreate(nativeMatrix, bitmapHandle, shaderTileModeX, shaderTileModeY, filter);
}
/** Shadow picker for {@link BitmapShader}. */
public static final class Picker extends GraphicsShadowPicker
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