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org.robolectric.shadows.ShadowNativeThreadedRenderer Maven / Gradle / Ivy

package org.robolectric.shadows;

import static android.os.Build.VERSION_CODES.O;
import static android.os.Build.VERSION_CODES.P;

import android.graphics.Bitmap;
import android.view.ThreadedRenderer;
import org.robolectric.annotation.Implementation;
import org.robolectric.annotation.Implements;
import org.robolectric.nativeruntime.DefaultNativeRuntimeLoader;
import org.robolectric.nativeruntime.HardwareRendererNatives;
import org.robolectric.shadows.ShadowNativeThreadedRenderer.Picker;

/** Shadow for {@link ThreadedRenderer} that is backed by native code */
@Implements(value = ThreadedRenderer.class, minSdk = O, maxSdk = P, shadowPicker = Picker.class)
public class ShadowNativeThreadedRenderer {

  // ThreadedRenderer specific functions. These do not exist in HardwareRenderer
  @Implementation
  protected static boolean nSupportsOpenGL() {
    return false;
  }

  // HardwareRenderer methods. These exist in both ThreadedRenderer and HardwareRenderer.
  @Implementation
  protected static void nRotateProcessStatsBuffer() {
    HardwareRendererNatives.nRotateProcessStatsBuffer();
  }

  @Implementation
  protected static void nSetProcessStatsBuffer(int fd) {
    HardwareRendererNatives.nSetProcessStatsBuffer(fd);
  }

  @Implementation
  protected static int nGetRenderThreadTid(long nativeProxy) {
    return HardwareRendererNatives.nGetRenderThreadTid(nativeProxy);
  }

  @Implementation
  protected static long nCreateRootRenderNode() {
    DefaultNativeRuntimeLoader.injectAndLoad();
    return HardwareRendererNatives.nCreateRootRenderNode();
  }

  @Implementation
  protected static long nCreateProxy(boolean translucent, long rootRenderNode) {
    return HardwareRendererNatives.nCreateProxy(translucent, rootRenderNode);
  }

  @Implementation
  protected static void nDeleteProxy(long nativeProxy) {
    HardwareRendererNatives.nDeleteProxy(nativeProxy);
  }

  @Implementation
  protected static boolean nLoadSystemProperties(long nativeProxy) {
    return HardwareRendererNatives.nLoadSystemProperties(nativeProxy);
  }

  @Implementation
  protected static void nSetName(long nativeProxy, String name) {
    HardwareRendererNatives.nSetName(nativeProxy, name);
  }

  @Implementation
  protected static void nSetStopped(long nativeProxy, boolean stopped) {
    HardwareRendererNatives.nSetStopped(nativeProxy, stopped);
  }

  @Implementation
  protected static void nSetOpaque(long nativeProxy, boolean opaque) {
    HardwareRendererNatives.nSetOpaque(nativeProxy, opaque);
  }

  @Implementation
  protected static int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size) {
    return HardwareRendererNatives.nSyncAndDrawFrame(nativeProxy, frameInfo, size);
  }

  @Implementation
  protected static void nDestroy(long nativeProxy, long rootRenderNode) {
    HardwareRendererNatives.nDestroy(nativeProxy, rootRenderNode);
  }

  @Implementation
  protected static void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode) {
    HardwareRendererNatives.nRegisterAnimatingRenderNode(rootRenderNode, animatingNode);
  }

  @Implementation
  protected static void nRegisterVectorDrawableAnimator(long rootRenderNode, long animator) {
    HardwareRendererNatives.nRegisterVectorDrawableAnimator(rootRenderNode, animator);
  }

  @Implementation
  protected static long nCreateTextureLayer(long nativeProxy) {
    return HardwareRendererNatives.nCreateTextureLayer(nativeProxy);
  }

  @Implementation
  protected static void nBuildLayer(long nativeProxy, long node) {
    HardwareRendererNatives.nBuildLayer(nativeProxy, node);
  }

  @Implementation
  protected static void nPushLayerUpdate(long nativeProxy, long layer) {
    HardwareRendererNatives.nPushLayerUpdate(nativeProxy, layer);
  }

  @Implementation
  protected static void nCancelLayerUpdate(long nativeProxy, long layer) {
    HardwareRendererNatives.nCancelLayerUpdate(nativeProxy, layer);
  }

  @Implementation
  protected static void nDetachSurfaceTexture(long nativeProxy, long layer) {
    HardwareRendererNatives.nDetachSurfaceTexture(nativeProxy, layer);
  }

  @Implementation
  protected static void nDestroyHardwareResources(long nativeProxy) {
    HardwareRendererNatives.nDestroyHardwareResources(nativeProxy);
  }

  @Implementation
  protected static void nTrimMemory(int level) {
    HardwareRendererNatives.nTrimMemory(level);
  }

  @Implementation
  protected static void nOverrideProperty(String name, String value) {
    HardwareRendererNatives.nOverrideProperty(name, value);
  }

  @Implementation
  protected static void nFence(long nativeProxy) {
    HardwareRendererNatives.nFence(nativeProxy);
  }

  @Implementation
  protected static void nStopDrawing(long nativeProxy) {
    HardwareRendererNatives.nStopDrawing(nativeProxy);
  }

  @Implementation
  protected static void nNotifyFramePending(long nativeProxy) {
    HardwareRendererNatives.nNotifyFramePending(nativeProxy);
  }

  @Implementation
  protected static void nAddRenderNode(long nativeProxy, long rootRenderNode, boolean placeFront) {
    HardwareRendererNatives.nAddRenderNode(nativeProxy, rootRenderNode, placeFront);
  }

  @Implementation
  protected static void nRemoveRenderNode(long nativeProxy, long rootRenderNode) {
    HardwareRendererNatives.nRemoveRenderNode(nativeProxy, rootRenderNode);
  }

  @Implementation
  protected static void nDrawRenderNode(long nativeProxy, long rootRenderNode) {
    HardwareRendererNatives.nDrawRenderNode(nativeProxy, rootRenderNode);
  }

  @Implementation
  protected static void nSetContentDrawBounds(
      long nativeProxy, int left, int top, int right, int bottom) {
    HardwareRendererNatives.nSetContentDrawBounds(nativeProxy, left, top, right, bottom);
  }

  @Implementation
  protected static Bitmap nCreateHardwareBitmap(long renderNode, int width, int height) {
    return HardwareRendererNatives.nCreateHardwareBitmap(renderNode, width, height);
  }

  /** Shadow picker for {@link ThreadedRenderer}. */
  public static final class Picker extends GraphicsShadowPicker {
    public Picker() {
      super(ShadowThreadedRenderer.class, ShadowNativeThreadedRenderer.class);
    }
  }
}