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An alternative Android testing framework.
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package org.robolectric.shadows;
import static android.os.Build.VERSION_CODES.O;
import static android.os.Build.VERSION_CODES.P;
import static org.robolectric.util.reflector.Reflector.reflector;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.PixelFormat;
import android.media.Image;
import android.media.Image.Plane;
import android.media.ImageReader;
import android.view.Surface;
import android.view.ThreadedRenderer;
import org.robolectric.annotation.ClassName;
import org.robolectric.annotation.Implementation;
import org.robolectric.annotation.Implements;
import org.robolectric.nativeruntime.DefaultNativeRuntimeLoader;
import org.robolectric.nativeruntime.HardwareRendererNatives;
import org.robolectric.shadows.ShadowNativeThreadedRenderer.Picker;
import org.robolectric.util.reflector.ForType;
import org.robolectric.util.reflector.WithType;
/** Shadow for {@link ThreadedRenderer} that is backed by native code */
@Implements(value = ThreadedRenderer.class, minSdk = O, maxSdk = P, shadowPicker = Picker.class)
public class ShadowNativeThreadedRenderer {
// ThreadedRenderer specific functions. These do not exist in HardwareRenderer
@Implementation(maxSdk = O)
protected static boolean nSupportsOpenGL() {
return false;
}
// HardwareRenderer methods. These exist in both ThreadedRenderer and HardwareRenderer.
@Implementation
protected static void nRotateProcessStatsBuffer() {
HardwareRendererNatives.nRotateProcessStatsBuffer();
}
@Implementation
protected static void nSetProcessStatsBuffer(int fd) {
HardwareRendererNatives.nSetProcessStatsBuffer(fd);
}
@Implementation
protected static int nGetRenderThreadTid(long nativeProxy) {
return HardwareRendererNatives.nGetRenderThreadTid(nativeProxy);
}
@Implementation
protected static long nCreateRootRenderNode() {
DefaultNativeRuntimeLoader.injectAndLoad();
return HardwareRendererNatives.nCreateRootRenderNode();
}
@Implementation
protected static long nCreateProxy(boolean translucent, long rootRenderNode) {
return HardwareRendererNatives.nCreateProxy(translucent, rootRenderNode);
}
@Implementation
protected static void nDeleteProxy(long nativeProxy) {
HardwareRendererNatives.nDeleteProxy(nativeProxy);
}
@Implementation
protected static boolean nLoadSystemProperties(long nativeProxy) {
return HardwareRendererNatives.nLoadSystemProperties(nativeProxy);
}
@Implementation
protected static void nSetName(long nativeProxy, String name) {
HardwareRendererNatives.nSetName(nativeProxy, name);
}
@Implementation
protected static void nSetStopped(long nativeProxy, boolean stopped) {
HardwareRendererNatives.nSetStopped(nativeProxy, stopped);
}
@Implementation
protected static void nSetOpaque(long nativeProxy, boolean opaque) {
HardwareRendererNatives.nSetOpaque(nativeProxy, opaque);
}
@Implementation
protected static int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size) {
return HardwareRendererNatives.nSyncAndDrawFrame(nativeProxy, frameInfo, size);
}
@Implementation
protected static void nDestroy(long nativeProxy, long rootRenderNode) {
HardwareRendererNatives.nDestroy(nativeProxy, rootRenderNode);
}
@Implementation
protected static void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode) {
HardwareRendererNatives.nRegisterAnimatingRenderNode(rootRenderNode, animatingNode);
}
@Implementation
protected static void nRegisterVectorDrawableAnimator(long rootRenderNode, long animator) {
HardwareRendererNatives.nRegisterVectorDrawableAnimator(rootRenderNode, animator);
}
@Implementation
protected static long nCreateTextureLayer(long nativeProxy) {
return HardwareRendererNatives.nCreateTextureLayer(nativeProxy);
}
@Implementation
protected static void nBuildLayer(long nativeProxy, long node) {
HardwareRendererNatives.nBuildLayer(nativeProxy, node);
}
@Implementation
protected static void nPushLayerUpdate(long nativeProxy, long layer) {
HardwareRendererNatives.nPushLayerUpdate(nativeProxy, layer);
}
@Implementation
protected static void nCancelLayerUpdate(long nativeProxy, long layer) {
HardwareRendererNatives.nCancelLayerUpdate(nativeProxy, layer);
}
@Implementation
protected static void nDetachSurfaceTexture(long nativeProxy, long layer) {
HardwareRendererNatives.nDetachSurfaceTexture(nativeProxy, layer);
}
@Implementation
protected static void nDestroyHardwareResources(long nativeProxy) {
HardwareRendererNatives.nDestroyHardwareResources(nativeProxy);
}
@Implementation
protected static void nTrimMemory(int level) {
HardwareRendererNatives.nTrimMemory(level);
}
@Implementation
protected static void nOverrideProperty(String name, String value) {
HardwareRendererNatives.nOverrideProperty(name, value);
}
@Implementation
protected static void nFence(long nativeProxy) {
HardwareRendererNatives.nFence(nativeProxy);
}
@Implementation
protected static void nStopDrawing(long nativeProxy) {
HardwareRendererNatives.nStopDrawing(nativeProxy);
}
@Implementation
protected static void nNotifyFramePending(long nativeProxy) {
HardwareRendererNatives.nNotifyFramePending(nativeProxy);
}
@Implementation
protected static void nAddRenderNode(long nativeProxy, long rootRenderNode, boolean placeFront) {
HardwareRendererNatives.nAddRenderNode(nativeProxy, rootRenderNode, placeFront);
}
@Implementation
protected static void nRemoveRenderNode(long nativeProxy, long rootRenderNode) {
HardwareRendererNatives.nRemoveRenderNode(nativeProxy, rootRenderNode);
}
@Implementation
protected static void nDrawRenderNode(long nativeProxy, long rootRenderNode) {
HardwareRendererNatives.nDrawRenderNode(nativeProxy, rootRenderNode);
}
@Implementation
protected static void nSetContentDrawBounds(
long nativeProxy, int left, int top, int right, int bottom) {
HardwareRendererNatives.nSetContentDrawBounds(nativeProxy, left, top, right, bottom);
}
@Implementation
protected static Bitmap nCreateHardwareBitmap(long renderNode, int width, int height) {
return HardwareRendererNatives.nCreateHardwareBitmap(renderNode, width, height);
}
@Implementation(minSdk = P, maxSdk = P)
protected static Bitmap createHardwareBitmap(
@ClassName("android.view.RenderNode") Object renderNode, int width, int height) {
try (ImageReader imageReader =
ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 1)) {
Surface surface = imageReader.getSurface();
Canvas canvas = surface.lockHardwareCanvas();
reflector(DisplayListCanvasReflector.class, canvas).drawRenderNode(renderNode);
surface.unlockCanvasAndPost(canvas);
Image nativeImage = imageReader.acquireNextImage();
Plane[] planes = nativeImage.getPlanes();
Bitmap destBitmap = Bitmap.createBitmap((int) width, (int) height, Config.ARGB_8888);
destBitmap.copyPixelsFromBuffer(planes[0].getBuffer());
surface.release();
// Return an immutable copy of the Bitmap, which is what this API expects.
return destBitmap.copy(Config.HARDWARE, false);
}
}
@ForType(className = "android.view.DisplayListCanvas")
interface DisplayListCanvasReflector {
void drawRenderNode(@WithType("android.view.RenderNode") Object renderNode);
}
/** Shadow picker for {@link ThreadedRenderer}. */
public static final class Picker extends GraphicsShadowPicker
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