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Class wrappers for geometry, texture, shaders, etc
The newest version!
package org.saintandreas.gl;
import org.saintandreas.resources.Resource;
public enum GlamourResources implements Resource {
SHADERS_COLORED_FS("org/saintandreas/gl/shaders/Colored.fs"),
SHADERS_COLORED_VS("org/saintandreas/gl/shaders/Colored.vs"),
SHADERS_CUBEMAP_FS("org/saintandreas/gl/shaders/CubeMap.fs"),
SHADERS_CUBEMAP_VS("org/saintandreas/gl/shaders/CubeMap.vs"),
SHADERS_INDEXED_VS("org/saintandreas/gl/shaders/Indexed.vs"),
SHADERS_LIT_VS("org/saintandreas/gl/shaders/Lit.vs"),
SHADERS_LITCOLORED_FS("org/saintandreas/gl/shaders/LitColored.fs"),
SHADERS_LITCOLORED_VS("org/saintandreas/gl/shaders/LitColored.vs"),
SHADERS_SIMPLE_VS("org/saintandreas/gl/shaders/Simple.vs"),
SHADERS_TEXT_FS("org/saintandreas/gl/shaders/Text.fs"),
SHADERS_TEXT_VS("org/saintandreas/gl/shaders/Text.vs"),
SHADERS_TEXTURED_FS("org/saintandreas/gl/shaders/Textured.fs"),
SHADERS_TEXTURED_VS("org/saintandreas/gl/shaders/Textured.vs"),
SHADERS_NOISE_CELLULAR2_GLSL("org/saintandreas/gl/shaders/noise/cellular2.glsl"),
SHADERS_NOISE_CELLULAR2X2_GLSL("org/saintandreas/gl/shaders/noise/cellular2x2.glsl"),
SHADERS_NOISE_CELLULAR2X2X2_GLSL("org/saintandreas/gl/shaders/noise/cellular2x2x2.glsl"),
SHADERS_NOISE_CELLULAR3_GLSL("org/saintandreas/gl/shaders/noise/cellular3.glsl"),
SHADERS_NOISE_CNOISE2_GLSL("org/saintandreas/gl/shaders/noise/cnoise2.glsl"),
SHADERS_NOISE_CNOISE3_GLSL("org/saintandreas/gl/shaders/noise/cnoise3.glsl"),
SHADERS_NOISE_CNOISE4_GLSL("org/saintandreas/gl/shaders/noise/cnoise4.glsl"),
SHADERS_NOISE_SNOISE2_GLSL("org/saintandreas/gl/shaders/noise/snoise2.glsl"),
SHADERS_NOISE_SNOISE3_GLSL("org/saintandreas/gl/shaders/noise/snoise3.glsl"),
SHADERS_NOISE_SNOISE4_GLSL("org/saintandreas/gl/shaders/noise/snoise4.glsl"),
SHADERS_NOISE_SRDNOISE2_GLSL("org/saintandreas/gl/shaders/noise/srdnoise2.glsl"),
NO_RESOURCE("");
public final String path;
GlamourResources(String path) {
this.path = path;
}
@Override
public String getPath() {
return path;
}
}
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