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Class wrappers for geometry, texture, shaders, etc
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package org.saintandreas.gl.buffers;
import static org.lwjgl.opengl.GL15.*;
public class VertexBuffer extends BaseBuffer {
public VertexBuffer() {
super(GL_ARRAY_BUFFER);
}
public static void unbind() {
BaseBuffer.unbind(GL_ARRAY_BUFFER);
}
}
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