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org.saintandreas.gl.shaders.CubeMap.fs Maven / Gradle / Ivy

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#version 330

uniform samplerCube cubemap;

in vec3 texCoord;
out vec4 fragColor;

void main (void) {
  fragColor = texture(cubemap, texCoord);
  //fragColor = vec4(texCoord, 1);
}




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