
org.saintandreas.gl.shaders.CubeMap.vs Maven / Gradle / Ivy
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Class wrappers for geometry, texture, shaders, etc
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#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
out vec3 texCoord;
void main() {
gl_Position = Projection * mat4(mat3(ModelView)) * vec4(Position, 1.0);
texCoord = -Position;
}
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