shaders.CubeMap.vs Maven / Gradle / Ivy
#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
out vec3 texCoord;
void main() {
gl_Position = Projection * mat4(mat3(ModelView)) * vec4(Position, 1.0);
texCoord = -Position;
}