
shaders.Colored.vs Maven / Gradle / Ivy
The newest version!
#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
layout(location = 3) in vec4 Color;
layout(location = 5) in mat4 InstanceTransform;
out vec4 vColor;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
vColor = Color;
}
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