
shaders.LitColored.vs Maven / Gradle / Ivy
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#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec4 Position;
layout(location = 2) in vec3 Normal;
layout(location = 3) in vec4 Color;
layout(location = 4) in float Material;
out vec3 vViewNormal;
out vec4 vViewPosition;
out vec4 vColor;
void main() {
gl_Position = Projection * ModelView * Position;
// The normal in view space
vViewNormal = vec4(ModelView * vec4(Normal.xyz, 0)).xyz;
// The position in view space
vViewPosition = ModelView * Position;
vColor = vec4(Normal, 1);
vColor.r = Material / 5;
vColor.g = 0;
vColor.b = 0;
switch (int(Material)) {
case 0:
vColor = vec4(1, 0, 0, 1);
break;
case 1:
vColor = vec4(0, 1, 0, 1);
break;
case 2:
vColor = vec4(0, 0, 1, 1);
break;
case 3:
vColor = vec4(1, 0, 1, 1);
break;
case 4:
vColor = vec4(0, 1, 1, 1);
break;
case 5:
vColor = vec4(1, 1, 0, 1);
break;
default:
vColor = vec4(1, 1, 1, 1);
break;
}
}
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