
shaders.Rasterizer.vs Maven / Gradle / Ivy
The newest version!
#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 3) in vec4 Color;
layout(location = 4) in vec2 Edge;
out vec4 vColor;
out vec2 vEdge;
out vec2 vTexCoord;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
vColor = Color;
vEdge = Edge;
vTexCoord = TexCoord;
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy