
shaders.Textured.vs Maven / Gradle / Ivy
The newest version!
#version 330
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
uniform vec2 UvMultiplier = vec2(1);
layout(location = 0) in vec3 Position;
layout(location = 1) in vec2 TexCoord;
out vec2 vTexCoord;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
vTexCoord = TexCoord * UvMultiplier;
}
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