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/*-------------------------------------------------------------------------*\
** ScalaCheck **
** Copyright (c) 2007-2021 Rickard Nilsson. All rights reserved. **
** http://www.scalacheck.org **
** **
** This software is released under the terms of the Revised BSD License. **
** There is NO WARRANTY. See the file LICENSE for the full text. **
\*------------------------------------------------------------------------ */
package org.scalacheck.commands
import org.scalacheck._
import scala.util.{Try, Success, Failure}
/** An API for stateful testing in ScalaCheck.
*
* For an implementation overview, see the examples in ScalaCheck's source tree.
*
* @since 1.12.0
*/
trait Commands {
/** The abstract state type. Must be immutable.
* The [[State]] type should model the state of the system under
* test (SUT). It should only contain details needed for specifying
* our pre- and post-conditions, and for creating [[Sut]]
* instances. */
type State
/** A type representing one instance of the system under test (SUT).
* The [[Sut]] type should be a proxy to the actual system under
* test and is therefore, by definition, a mutable type.
* It is used by the [[Command.run]] method to execute commands in the
* system under test. It should be possible to have any
* number of co-existing instances of the [[Sut]] type, as long as
* [[canCreateNewSut]] isn't violated, and each [[Sut]]
* instance should be a proxy to a distinct SUT instance. There should be no
* dependencies between the [[Sut]] instances, as they might be used
* in parallel by ScalaCheck. [[Sut]] instances are created by
* [[newSut]] and destroyed by
* [[destroySut]]. [[newSut]] and
* [[destroySut]] might be called at any time by
* ScalaCheck, as long as [[canCreateNewSut]] isn't violated. */
type Sut
/** Decides if [[newSut]] should be allowed to be called
* with the specified state instance. This can be used to limit the number
* of co-existing [[Sut]] instances. The list of existing states represents
* the initial states (not the current states) for all [[Sut]] instances
* that are active for the moment. If this method is implemented
* incorrectly, for example if it returns false even if the list of
* existing states is empty, ScalaCheck might hang.
*
* If you want to allow only one [[Sut]] instance to exist at any given time
* (a singleton [[Sut]]), implement this method the following way:
*
* {{{
* def canCreateNewSut(newState: State, initSuts: Traversable[State]
* runningSuts: Traversable[Sut]
* ) = {
* initSuts.isEmpty && runningSuts.isEmpty
* }
* }}}
*/
def canCreateNewSut(newState: State, initSuts: Traversable[State],
runningSuts: Traversable[Sut]): Boolean
/** Create a new [[Sut]] instance with an internal state that
* corresponds to the provided abstract state instance. The provided state
* is guaranteed to fulfill [[initialPreCondition]], and
* [[newSut]] will never be called if
* [[canCreateNewSut]] is not true for the given state. */
def newSut(state: State): Sut
/** Destroy the system represented by the given [[Sut]]
* instance, and release any resources related to it. */
def destroySut(sut: Sut): Unit
/** The precondition for the initial state, when no commands yet have
* run. This is used by ScalaCheck when command sequences are shrunk
* and the first state might differ from what is returned from
* [[genInitialState]]. */
def initialPreCondition(state: State): Boolean
/** A generator that should produce an initial [[State]] instance that is
* usable by [[newSut]] to create a new system under test.
* The state returned by this generator is always checked with the
* [[initialPreCondition]] method before it is used. */
def genInitialState: Gen[State]
/** A generator that, given the current abstract state, should produce
* a suitable Command instance. */
def genCommand(state: State): Gen[Command]
/** A type representing the commands that can run in the system under test.
* This type should be immutable and implement the equality operator
* properly. */
trait Command {
/** An abstract representation of the result of running this command in
* the system under test. The [[Result]] type should be immutable
* and it should encode everything about the command run that is necessary
* to know in order to correctly implement the
* [[[Command!.postCondition* postCondition]]] method. */
type Result
/** Executes the command in the system under test, and returns a
* representation of the result of the command run. The result value
* is later used for verifying that the command behaved according
* to the specification, by the [[Command!.postCondition* postCondition]]
* method. */
def run(sut: Sut): Result
/** Returns a new [[State]] instance that represents the
* state of the system after this command has run, given the system
* was in the provided state before the run. */
def nextState(state: State): State
/** Precondition that decides if this command is allowed to run
* when the system under test is in the provided state. */
def preCondition(state: State): Boolean
/** Postcondition that decides if this command produced the correct result
* or not, given the system was in the provided state before the command
* ran. */
def postCondition(state: State, result: Try[Result]): Prop
/** Wraps the run and postCondition methods in order not to leak the
* dependent Result type. */
private[Commands] def runPC(sut: Sut): (Try[String], State => Prop) = {
import Prop.propBoolean
val r = Try(run(sut))
(r.map(_.toString), s => preCondition(s) ==> postCondition(s,r))
}
}
/** A command that never should throw an exception on execution. */
trait SuccessCommand extends Command {
def postCondition(state: State, result: Result): Prop
final override def postCondition(state: State, result: Try[Result]) =
result match {
case Success(result) => postCondition(state, result)
case Failure(e) => Prop.exception(e)
}
}
/** A command that doesn't return a result, only succeeds or fails. */
trait UnitCommand extends Command {
final type Result = Unit
def postCondition(state: State, success: Boolean): Prop
final override def postCondition(state: State, result: Try[Unit]) =
postCondition(state, result.isSuccess)
}
/** A command that doesn't do anything */
case object NoOp extends Command {
type Result = Null
def run(sut: Sut) = null
def nextState(state: State) = state
def preCondition(state: State) = true
def postCondition(state: State, result: Try[Null]) = true
}
/** A command that runs a sequence of other commands.
* All commands (and their post conditions) are executed even if some
* command fails. Note that you probably can't use this method if you're
* testing in parallel (`threadCount` larger than 1). This is because
* ScalaCheck regards each command as atomic, even if the command
* is a sequence of other commands. */
def commandSequence(head: Command, snd: Command, rest: Command*): Command =
new CommandSequence(head, snd, rest: _*)
/** A command that runs a sequence of other commands */
private final class CommandSequence(val head: Command, snd: Command, rest: Command*)
extends SuccessCommand {
/* The tail of the command sequence */
val tail: Command =
if (rest.isEmpty) snd else new CommandSequence(snd, rest.head, rest.tail: _*)
type Result = (Try[head.Result], Try[tail.Result])
def run(sut: Sut): Result = (Try(head.run(sut)), Try(tail.run(sut)))
def nextState(state: State): State = tail.nextState(head.nextState(state))
def preCondition(state: State): Boolean =
head.preCondition(state) && tail.preCondition(head.nextState(state))
def postCondition(state: State, result: Result): Prop =
head.postCondition(state, result._1) &&
tail.postCondition(head.nextState(state), result._2)
}
/** A property that can be used to test this [[Commands]] specification.
*
* The parameter `threadCount` specifies the number of commands that might
* be executed in parallel. Defaults to one, which means the commands will
* only be run serially for the same [[Sut]] instance. Distinct [[Sut]]
* instances might still receive commands in parallel, if the
* [[Test.Parameters.workers]] parameter is larger than one. Setting
* `threadCount` higher than one enables ScalaCheck to reveal
* thread-related issues in your system under test.
*
* When setting `threadCount` larger than one, ScalaCheck must evaluate
* all possible command interleavings (and the end [[State]] instances
* they produce), since parallel command execution is non-deterministic.
* ScalaCheck tries out all possible end states with the
* [[Command.postCondition]] function of the very last command executed
* (there is always exactly one command executed after all parallel command
* executions). If it fails to find an end state that satisfies the
* postcondition, the test fails.
* However, the number of possible end states grows rapidly with increasing
* values of `threadCount`. Therefore, the lengths of the parallel command
* sequences are limited so that the number of possible end states don't
* exceed `maxParComb`. The default value of `maxParComb` is 1000000. */
final def property(threadCount: Int = 1, maxParComb: Int = 1000000): Prop = {
val suts = collection.mutable.Map.empty[AnyRef,(State,Option[Sut])]
Prop.forAll(actions(threadCount, maxParComb)) { as =>
try {
val sutId = suts.synchronized {
val initSuts = for((state,None) <- suts.values) yield state
val runningSuts = for((_,Some(sut)) <- suts.values) yield sut
if (canCreateNewSut(as.s, initSuts, runningSuts)) {
val sutId = new AnyRef
suts += (sutId -> (as.s -> None))
Some(sutId)
} else None
}
sutId match {
case Some(id) =>
val sut = newSut(as.s)
def removeSut():Unit = {
suts.synchronized {
suts -= id
destroySut(sut)
}
}
val doRun = suts.synchronized {
if (suts.contains(id)) {
suts += (id -> (as.s -> Some(sut)))
true
} else false
}
if (doRun) runActions(sut,as, removeSut())
else {
removeSut()
Prop.undecided
}
case None => // NOT IMPLEMENTED Block until canCreateNewSut is true
println("NOT IMPL")
Prop.undecided
}
} catch { case e: Throwable =>
suts.synchronized { suts.clear }
throw e
}
}
}
/** Override this to provide a custom Shrinker for your internal
* [[State]]. By default no shrinking is done for [[State]]. */
def shrinkState: Shrink[State] = implicitly
// Private methods //
private type Commands = List[Command]
private case class Actions(
s: State, seqCmds: Commands, parCmds: List[Commands]
)
private implicit val shrinkActions: Shrink[Actions] = Shrink[Actions] { as =>
val shrinkedCmds: Stream[Actions] =
Shrink.shrink(as.seqCmds).map(cs => as.copy(seqCmds = cs)) append
Shrink.shrink(as.parCmds).map(cs => as.copy(parCmds = cs))
Shrink.shrinkWithOrig[State](as.s)(shrinkState) flatMap { state =>
shrinkedCmds.map(_.copy(s = state))
}
}
private def runSeqCmds(sut: Sut, s0: State, cs: Commands
): (Prop, State, List[Try[String]]) =
cs.foldLeft((Prop.proved,s0,List[Try[String]]())) { case ((p,s,rs),c) =>
val (r,pf) = c.runPC(sut)
(p && pf(s), c.nextState(s), rs :+ r)
}
private def runParCmds(sut: Sut, s: State, pcmds: List[Commands]
): (Prop, List[List[(Command,Try[String])]]) = {
import concurrent._
val tp = java.util.concurrent.Executors.newFixedThreadPool(pcmds.size)
implicit val ec: ExecutionContextExecutor = ExecutionContext.fromExecutor(tp)
val memo = collection.mutable.Map.empty[(State,List[Commands]), List[State]]
def endStates(scss: (State, List[Commands])): List[State] = {
val (s,css) = (scss._1, scss._2.filter(_.nonEmpty))
(memo.get((s,css)),css) match {
case (Some(states),_) => states
case (_,Nil) => List(s)
case (_,cs::Nil) =>
List(cs.init.foldLeft(s) { case (s0,c) => c.nextState(s0) })
case _ =>
val inits = scan(css) { case (cs,x) =>
(cs.head.nextState(s), cs.tail::x)
}
val states = inits.distinct.flatMap(endStates).distinct
memo += (s,css) -> states
states
}
}
def run(endStates: List[State], cs: Commands
): Future[(Prop,List[(Command,Try[String])])] = Future {
if(cs.isEmpty) (Prop.proved, Nil) else blocking {
val rs = cs.init.map(_.runPC(sut)._1)
val (r,pf) = cs.last.runPC(sut)
(Prop.atLeastOne(endStates.map(pf): _*), cs.zip(rs :+ r))
}
}
try {
val res = Future.traverse(pcmds)(run(endStates(s -> pcmds), _)) map { l =>
val (ps,rs) = l.unzip
(Prop.atLeastOne(ps: _*), rs)
}
Await.result(res, concurrent.duration.Duration.Inf)
} finally { tp.shutdown() }
}
/** Formats a list of commands with corresponding results */
private def prettyCmdsRes(rs: List[(Command,Try[String])], maxLength: Int) = {
val maxNumberWidth = "%d".format(maxLength).length
val lineLayout = " %%%dd. %%s".format(maxNumberWidth)
val cs = rs.zipWithIndex.map {
case (r, i) => lineLayout.format(i + 1, r match {
case (c, Success("()")) => c.toString
case (c, Success(r)) => s"$c => $r"
case (c, r) => s"$c => $r"
})
}
if (cs.isEmpty)
" "
else
cs.mkString("\n")
}
/** A property that runs the given actions in the given SUT */
private def runActions(sut: Sut, as: Actions, finalize : =>Unit): Prop = {
val maxLength = as.parCmds.map(_.length).foldLeft(as.seqCmds.length)(_.max(_))
try{
val (p1, s, rs1) = runSeqCmds(sut, as.s, as.seqCmds)
val l1 = s"Initial State:\n ${as.s}\nSequential Commands:\n${prettyCmdsRes(as.seqCmds zip rs1, maxLength)}"
if(as.parCmds.isEmpty) p1 :| l1
else propAnd(p1.flatMap{r => if(!r.success) finalize; Prop(prms => r)} :| l1, {
try{
val (p2, rs2) = runParCmds(sut, s, as.parCmds)
val l2 = rs2.map(prettyCmdsRes(_, maxLength)).mkString("\n\n")
p2 :| l1 :| s"Parallel Commands (starting in state = ${s})\n$l2"
}
finally finalize
})
}
finally if(as.parCmds.isEmpty) finalize
}
/** [[Actions]] generator */
private def actions(threadCount: Int, maxParComb: Int): Gen[Actions] = {
import Gen.{const, listOfN, sized}
def sizedCmds(s: State)(sz: Int): Gen[(State,Commands)] = {
val l: List[Unit] = List.fill(sz)(())
l.foldLeft(const((s,Nil:Commands))) { case (g,()) =>
for {
(s0,cs) <- g
c <- genCommand(s0) suchThat (_.preCondition(s0))
} yield (c.nextState(s0), cs :+ c)
}
}
def cmdsPrecond(s: State, cmds: Commands): (State,Boolean) = cmds match {
case Nil => (s,true)
case c::cs if c.preCondition(s) => cmdsPrecond(c.nextState(s), cs)
case _ => (s,false)
}
def actionsPrecond(as: Actions) =
as.parCmds.length != 1 && as.parCmds.forall(_.nonEmpty) &&
initialPreCondition(as.s) && (cmdsPrecond(as.s, as.seqCmds) match {
case (s,true) => as.parCmds.forall(cmdsPrecond(s,_)._2)
case _ => false
})
// Number of sequences to test (n = threadCount, m = parSz):
// 2^m * 3^m * ... * n^m
//
// def f(n: Long, m: Long): Long =
// if(n == 1) 1
// else math.round(math.pow(n,m)) * f(n-1,m)
//
// m 1 2 3 4 5
// n 1 1 1 1 1 1
// 2 2 4 8 16 32
// 3 6 36 216 1296 7776
// 4 24 576 13824 331776 7962624
// 5 120 14400 1728000 207360000 24883200000
val parSz = {
// Nbr of combinations
def seqs(n: Long, m: Long): Long =
if(n == 1) 1 else math.round(math.pow(n.toDouble, m.toDouble)) * seqs(n-1,m)
if (threadCount < 2) 0 else {
var parSz = 1
while (seqs(threadCount.toLong, parSz.toLong) < maxParComb) parSz += 1
parSz
}
}
val g = for {
s0 <- genInitialState
(s1,seqCmds) <- sized(sizedCmds(s0))
parCmds <- if(parSz <= 0) const(Nil) else
listOfN(threadCount, sizedCmds(s1)(parSz).map(_._2))
} yield Actions(s0, seqCmds, parCmds)
g.suchThat(actionsPrecond)
}
/** [1,2,3] -- [f(1,[2,3]), f(2,[1,3]), f(3,[1,2])] */
private def scan[T,U](xs: List[T])(f: (T,List[T]) => U): List[U] = xs match {
case Nil => Nil
case y::ys => f(y,ys) :: scan(ys) { case (x,xs) => f(x,y::xs) }
}
/** Short-circuit property AND operator. (Should maybe be in Prop module) */
private def propAnd(p1: => Prop, p2: => Prop) = p1.flatMap { r =>
if(r.success) Prop.secure(p2) else Prop(prms => r)
}
}