scalafx.JavaFXAnimation.scala Maven / Gradle / Ivy
/*
* Copyright (c) 2011-2013, ScalaFX Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the ScalaFX Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package scalafx
import animation.{Interpolator, Timeline}
import scalafx.Includes._
import scalafx.application.JFXApp
import scalafx.application.JFXApp.PrimaryStage
import scalafx.scene.Scene
import scalafx.scene.paint.Color
import scalafx.scene.shape.Rectangle
object JavaFXAnimation extends JFXApp {
val rect1 = new Rectangle {
width = 100
height = 100
fill = Color.RED
}
val rect2 = new Rectangle {
width = 50
height = 50
fill = Color.LIGHTGREEN
}
val timeline = new Timeline {
cycleCount = Timeline.INDEFINITE
autoReverse = true
keyFrames = Seq(
at (2 s) {rect1.x -> 200d tween Interpolator.EASE_IN},
at (4 s) {rect1.x -> 300d},
at (3 s) {rect2.y -> 100d tween Interpolator.EASE_BOTH},
at (4 s) {rect2.y -> 300d},
at (4 s) {rect2.width -> 300d tween Interpolator.EASE_OUT}
)
}
timeline.play()
stage = new PrimaryStage {
scene = new Scene {
content = List(rect1, rect2)
}
}
}