scalafx.scene.control.ButtonBase.scala Maven / Gradle / Ivy
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/*
* Copyright (c) 2011-2020, ScalaFX Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the ScalaFX Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package scalafx.scene.control
import javafx.scene.{control => jfxsc, input => jfxsi}
import javafx.{event => jfxe}
import scalafx.Includes._
import scalafx.beans.property.{ObjectProperty, ReadOnlyBooleanProperty}
import scalafx.delegate.{FireDelegate, SFXDelegate}
import scalafx.scene.input.MouseEvent
import scala.language.implicitConversions
object ButtonBase {
implicit def sfxButtonBase2jfx(v: ButtonBase): jfxsc.ButtonBase = if (v != null) v.delegate else null
}
abstract class ButtonBase(override val delegate: jfxsc.ButtonBase)
extends Labeled(delegate)
with FireDelegate[jfxsc.ButtonBase]
with SFXDelegate[jfxsc.ButtonBase] {
/**
* Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.
*/
def armed: ReadOnlyBooleanProperty = delegate.armedProperty
/**
* The button's action, which is invoked whenever the button is fired.
*/
def onAction: ObjectProperty[jfxe.EventHandler[jfxe.ActionEvent]] = delegate.onActionProperty
def onAction_=(implicit aeh: jfxe.EventHandler[jfxe.ActionEvent]): Unit = {
onAction() = aeh
}
/**
* Arms the button.
*/
def arm(): Unit = {
delegate.arm()
}
/**
* Disarms the button.
*/
def disarm(): Unit = {
delegate.disarm()
}
// for now only a few examples
def addOnMouseEnteredHandler(handler: (MouseEvent) => Unit): Unit = {
delegate.addEventHandler(jfxsi.MouseEvent.MOUSE_ENTERED,
new jfxe.EventHandler[jfxsi.MouseEvent]() {
@Override
def handle(me: jfxsi.MouseEvent): Unit = {
handler(new MouseEvent(me))
}
})
}
def addOnMouseExitedHandler(handler: (MouseEvent) => Unit): Unit = {
delegate.addEventHandler(jfxsi.MouseEvent.MOUSE_EXITED,
new jfxe.EventHandler[jfxsi.MouseEvent]() {
@Override
def handle(me: jfxsi.MouseEvent): Unit = {
handler(new MouseEvent(me))
}
})
}
}
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